Ganondorf's Warlock Punch has IMMENSE super armor on it (CAN TANK REST WITHOUT FLINCHING), while Falcon Punch has none. Dark Dive actually has a strong hitbox at the end of it while Captain's Up+B lacks this attribute. B-Air is an immense kill move just shy of the power of The Knee while it is almost forgotten as an aerial on Captain. N-Air I believe is different altogether.
Falco's Fire Bird has SIGNIFICANTLY less range while having more kill power. Ironic that the bird flies less distance.
Lucas had more unique aerials than I remembered. His F-Smash, D-Tilt, and special differences are no more different than the attributes to Ganondorf and Falco in the way I see it.
Lucas has a more differentiated moveset than Falco or Ganondorf. However, the way that he plays is very similar to the way Ness does because the characters themselves are so similar. Those "Stat" differences are what make
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significantly more differentiated than someone like
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. I feel that Ganondorf lacks the "Rush down" Brawler gameplay that Captain has at the exchange of being a very defensive tank who can match a full combo of attacks in percent with only 2 or 3 hits. Falco is a lot more about racking up damage with his swift multi-hit aerials and his projectile is more likely to be used for stopping campers than doing damage outright. Lucas is STILL a small and fairly light Mother Protagonist whose main strengths are PK-Fire harass, great throws, and strong aerials.
I loved Mother 3, and caught far more interest in P:M Lucas than Brawl Lucas. However, I feel that a character who shares a bit more of a moveset but uses it in a different gameplay style and has a significant difference in the "stats" of the character is more unique as a clone-type. You make some good points, I won't argue. I learned a bit more about Lucas through looking up things for this conversation. But... I can't see myself wavering on this issue.