Ok I get where you are coming from then.
But there is really no way to prove that other characters could have been developed in the same time it took to make the special moves you find to be bland. That argument is strictly theoretical and is an excuse to spite something you cannot appreciate.
I think you should keep an open mind towards the moves you find bland. They should have different usage than the moves you find they emulate. Reflect Barrier, for example, will function as a wall that can not only Reflect projectiles but allow Palutena to move freely. It also has a lot more range than other Reflectors, allowing her to deal with most projectile camping. I personally love Reflect Barrier, probably because I used the move in Uprising and really like the concept of it. It is literally an anti-camp move.
I think it's not healthy to dismiss a custom move simply because it looks similar to another character's move. I see people freaking out over the Mii Fighters for this reason (apparently it is blasphemy for the Swordsman to mimic Ike's down throw or use a ninja star that looks like Water Shuriken). I don't really buy the bland vs. unique argument you guys on Smashboards try to make to dismiss or promote a character. It just is insensitive to those who like the notion or character and comes off as selfish and self-entitled.
One other thing, these custom moves do not define her character, they simply allow her to expand on her character design. I find her as a slow defensive character that has a lot of options (projectiles, counters, possible offensive moves, a teleport). Her custom moves function similarly to other custom moves; to expand her playstyle.
I have nothing else to say, so I guess we can move on to other speculation. The character is already in the game, and there is nothing we can do about it. I apologize for dragging this out, but I found it necessary to vent on this subject.
Alright, you can not respond if you're done with the argument, but I'll say my final words as well
1. The devlopment time thing is kind of a nobrainer, it has to take more time to make 12 moves over 4 with tiny modifications, its just common sense, but I guess there's no proof so we'll call it a matter of difference
2. It's not really the moves I have a huge problem with, its that they couldnt just choose 4 , 5, 6, or even 7 or 8. They chose 12, that's superfluous for any character, I'd have a problem with 12 100% unique moves, but I guess it's just my preference. But I see the mechanics with the other characters, the durability of Robin, the pure ground fighter of mac, the weird buffs or whatever of the WFT even, everyone but the villager (and the mii's) have something totally unique and awesome as a mechanic that fits into the playstyle. Pally's got a playstyle going sort of, as you described, but most of the extra special moves don't really play into that, and I'm saying that they could have zeroed in on a lesser number that really play into the anti-camp defensive character you envision. I'm not gonna go through the whole list again, but off the top of my head theres maybe 5 or 6 (being generous) that really play into that, so the other 6 or 7 moves are superfluous and don't add to the kind of character she could be in my opinion.
That's it I guess, I see a character with a lot of potential with a less defined playstyle, who could very well surprise me and be several playstyle deep or one really intricate one, but I personally believe she has 1 playstyle, which is fairly unique, with only a fraction of the time spent on her actually being a part of it.
But I understand that you like her, and I wasn't trying to sway you, just give my side of the story, and thanks for being as respectufl as we can be with a subject like this, it's been real homie