Okay, well since I had a lot of time on my hands, and the pac-man forum was kinda quiet, I decided to post my updated pac-man moveset here.
Here is my updated moveset. Implementing a 4-directional movement moveset, and various elements from almost all of his games.
Please Enjoy, and Feel free to give me Feedback!
Pac-Man Eats the Competition!
STATS
His speed is now around Mario's, but when he dashes, he takes out his roller skates and goes at diddy kong's speed. He has traction that allows him to stop on a dime and turn faster than anyone In smash. His first jump is pretty average matching foxes's, but his second jump is when he uses his magic boots from pac-land and he goes pretty high, surpassing Mario's first jump in height. He can also, cling to the stage and wall jump His aerial speed is above average and can easily connect aerials for great combos. He can glide with his hang glider from pac man 2. His falling speed is at about falco's speed surprisingly knowing that he eats everything. His power in moves is actually surprisingly above-average after a long history of chasing ghosts and duking it out with other spectral creatures and monsters. Can match mr.G&W's power in a fight. He focuses on exploiting weaknesses in the opponent and gimps them. He also keeps the opponent running since most of his attacks pressure shields and have good spacing. The most interesting and unique mechanic is pac-man's emergency slo-mo turning mechanic. Whenever Pac-man is near an opponent when he is at 100% or higher, the game slows down around pac-man, and this gives him time to either turn around or use a bomb. Pac-man gains three bombs to use when he reaches 100% and can be activated while pressing A while in slo-mo mode. The bomb does no damage, but blasts the opponent away with high knockback. This makes pac-man the ultimate hit-and-run character and allows him to survive a very long time.
- Size: 3/5 (Mario height)
- Weight: 2.5/5 (average weight)
- Power: 3.5/5 (Above average, rapid chomps)
- Ground Speed: 2/5 walk, 4/5 run (dash speed at diddy kong's level)
- Traction: 5/5 (stops and turns on a dime)
- Jump Ability: 3.5/5 (first jump is average, second jump is very good)
- Air Speed: 3/5
- Fall Speed: 3/5
Specials
B: CHOMP!- Pac-Man eats the opponent and gains 5% back to his percentage bar. Pac-Man can still walk around normally and do any attacks that don't involve eating like his forward smash(He doesn't slow down like Kirby) for up to 5 seconds until Pac-Man then has to shoot the opponent out of his mouth in the form of eyeballs that turn back into the foe after knockback is done. This move can be aimed in 4 directions, akin to the vertical/horizontal gameplay of the original. Aiming it downward on the ground lays the opponent down like G&W's down grab. When jumping in the air, the downward aim spikes. This move's knockback can not be DI'd out of, but is affected by percentage making this a great KO move.
Side B: Maze Teleport- Pacman walks into an empty void like he does in the arcade game. After one second, he comes chomping out of the opposite side of the map, in the opposite direction he went in, with 4 ghosts behind him. Pac man and the ghosts do damage to the opponent while pac-man goes chomping in the air for about 1.5 seconds. The ghosts then turn to eyeballs and disappear. does 5% per chomp of pac-man's mouth, ghosts do 3% per hit. A very good vertical recovery move.
Down B: Butt Bounce- Pac-Man jumps up and bounces back down with his...Butt. Can be use 3 times in a row after the first bounce. Meteor smashes in mid-air, 3rd hit pushes opponent away like toon link's d-air. Can be moved side to side across the whole stage. 3rd hit makes a shock wave that does 5% on contact (1st hit does 9%, 2nd does 10%, and 3rd does 13%. ) From Pac-Man world 2
Up B: Pac-Dot Chain- Pac-Man throws out a red pac dot and eats it. He turns back into 8 bit form and a ghost chases him while he is eating. When he does a line of pac-dots form in mid air. You can control where the pac-dots turn. It can also latch onto the stage. Pac-Man eats the dots as fast as a fire fox's speed. The hitboxes in this move are pacman and the ghost. From Pac-Man world 2
Smashes
Forward smash- Chomp #2:
Pac-Man leans back while charging, and leans forward and chomps when the move is executed. Little to no start-up lag(throwback to the pac-man games where pac-man's chomps are always super quick). Pokes the hell out of shields like Mr.G&W's back aerial when tippered(which is the sourspot) and freezes the opponent like wolf's forward tilt while a gulping noise plays(Throwback to the games when a ghost was eaten, the game would freeze and points would show). Can also slip through shields at times. 19-30% fully charged at sweepspot
17-27% fully charged at sourspot. High knockback. (Being one of the best forward smashes in the game makes pacman's forward smash stand out)
Up Smash- Uppercut:
Pac-man jumps upward and does an uppercut. The hitbox is from the ground to the tip of his fist with the sweetspot and sour spot being like marth's up smash (15% uncharged 22% fully charged.). Start up fast and drags foes inward and upward. average knockback. from world series
Down Smash- Metal Pac: Pac-man jumps upward and slams down on the ground causing a shockwave. Noticable start-up lag. inspired by user bridgeswithturtles. from the world series (14% uncharged 18% fully charged.) average knockback.
Standard Attacks
AAA combo: Punch, Punch, KO- Pac-man throws a left hook, right hook, then a jab that pressures shields and blasts opponents away at semi-high knockback. (2%, 4%, then 6%.)
example:
http://www.youtube.com/watch?v=0UFMBujNRfs 5:12 - 5:15. From Pac-Man world 3
Dash attack: Pellet trail- Pacman flies forward and bites opponent 3 times. Moves pac-man at the speed of captain falcon's run. Pressures shields on all hits like Kirby's dash attack. Comes out fast and doesn't slow down his run. Also, has no visible lag at the cool down. (1st hit 2%, 2nd hit 3%, 3rd hit 5%. 10% in total)
F-tilt: Sonic Wave - pac man sends out a sound wave from pac and pal that does little damage but stabilizes opponents for a quick second. (4%)
U-tilt: Jump Chomp- pac man jumps up and chomps opponents. Very good for juggling and shield poking when right next to opponent. ( 6%)
D-tilt: Cherry Bomb- pacman places a cherry on the ground that blows up after a second. High knockback (7%)
ledge attack: Pac-man comes up with a frontflip and hits opponent with both his fists. average knockback (5%)
100% ledge attack: pac-man comes up slowly and then chomps the opponent. Pokes shields (10%)
Floor attack: Pacman rises up like Dracula out of a coffin and punches both sides of him. short range, but comes out fast. low knockback (5% each side)
100% floor attack: Pac-man comes up and chomps both sides of him. Good and fast surprise attack. average knockback (10%)
Aerials
U-air: Skate Slice- Pac-Man does a flip kick with skates on and does slicing damage, like a blade. Does upward knockback on starting frames, but ending frames cause sideways knockback. Cuts through air dodges and shields. Very high knockback (does 10%)From Pac-man world 2.
D-air: Galaga - Pac-Man pulls out a galaga ship and shoots downward with it. The ammo goes down really fast and if it lands on the opponent at all, on any part of their body, they are meteor smashed.(does 13%) Meteor smashes. High knockback.
F-air: Pellet blast - Pac-man shoots pellets out of his mouth while moving his head up and down. Barrages foe and hits above, below, and in front of pac-man. Shield pressure. 11% damage. medium knockback
B-air : Ghost - Pac-man turns back and chomps backwards while being chased by a ghost. It turns pac-man around and does multiple hits with shield breaking capabilities. Comes out fast and the hitboxes are the ghost and pac-man. The ghost blocks projectiles. (10% damage) average knockback
N-air : Smiling Spin - pac-man spins around in a circle and hurts opponents while facing the screen. (does 4% on first hit, 1% on any other frame but the first.) average knock back on first frames, but no knockback after that.
Z- air : Grappling Hook - pac man pulls out his grapple from the old pac-in-time game and lunges it forward like link's. The tip can hit multiple times on starting and ending frames but only the tip does damage. The rope will push the character into the tip however. (5%)
Throws
Grab: Pac-man sends out a dig-dug pump and catches the opponent. Very fast start-up with no ending lag.
Pummel: Inflation - Pac-man inflates(lol) the opponent (3% each hit) The special aspect of this pummel is that after about 3 pummels the opponent is automatically released with high knockback, but if you don't throw them, or pummel them again after about .5 seconds, the opponent is simply released in front of you and left immobile for 1 second.
F- throw - Pellet shoot : pacman throws opponent up, and blasts them downward with rapid-fire pellets. Can hit nearby opponents. Great for blasting opponents off the stage. Does multiple hits (does 12%) High knockback
D-throw: Ribbon-loop - pacman spits the opponent on the ground and eats a ribbon loop pellet. The opponent stands up while pac-man circles around the opponent. A circle appears around them and then closes in on them, exploding on contact. (does 10%damage) does high knockback and sends them careening upwards.
U-throw - Flip kick: pacman spits out opponents upward and flip kicks them. average vertical knockback(7%)
B-throw- toss: pacman tosses opponent diagonally backwards and chomps opponents as they go upward. Does three hits. (1st hit 2%, second hit 4%, 3rd hit 4% damage) average knockback
Taunts
Up-taunt - pacman turns back into 8 bit and does his dying animation with the death music.
Down taunt- pac-man turns and gives a thumbs up to the audience
Side-taunt- pacman throws and kicks a pac dot around like a soccer ball then eats it. From pacman world series
Pac-man eats a power pellet and everyone turns blue. Some people even revert to ghost forms (like boo Mario and luigi). if he chomps you then it is an immediate KO while points show up on the screen after every kill. Lasts for about 10 seconds and everyone turns back to normal with pac-man being brought back to his 3d form.
When defeated: Pac-man sits on the ground like this only without armor while scratching his head.
When Pac-man wins: the pac-man opening theme plays while pac-man is chasing a ghost, and he finally eats it and gives a thumbs up.