def game_63():
AsynchronousTimer_0D0(Frame=5.000000, )
unk_170(0x1B, 0x2100, )
AsynchronousTimer_0D0(Frame=7.000000, )
AsynchronousTimer_0D0(Frame=9.000000, )
RemoveAllHitboxes_014()
AsynchronousTimer_0D0(Frame=14.000000, )
unk_021(0x0, 0x1, )
Hitbox_026(ID=0x0, GID=0x0, Bone=0x0, Damage=18.000000, Angle=0x5A, KBG=0x53, WKB=0x0, BKB=0x1E, Size=2.300000, Z=0.000000, Y=24.000000, X=0.000000, Element=0x19, Tripping=0x0, Hitlag=1.500000, SDI=1.000000, unk_=0x1, unk_=0x0, ShieldDamage=0x0, 0x2, 0x1, 0x3, 0x1, 0x4, )
Hitbox_026(ID=0x1, GID=0x0, Bone=0x0, Damage=15.000000, Angle=0x5A, KBG=0x69, WKB=0x0, BKB=0x1E, Size=5.000000, Z=0.000000, Y=24.000000, X=0.000000, Element=0x19, Tripping=0x0, Hitlag=1.000000, SDI=1.000000, unk_=0x1, unk_=0x0, ShieldDamage=0x0, 0x2, 0x1, 0x3, 0x1, 0x4, )
Hitbox_026(ID=0x2, GID=0x0, Bone=0x0, Damage=15.000000, Angle=0x5A, KBG=0x69, WKB=0x0, BKB=0x1E, Size=3.000000, Z=0.000000, Y=15.000000, X=0.000000, Element=0x0, Tripping=0x0, Hitlag=1.000000, SDI=1.000000, unk_=0x1, unk_=0x0, ShieldDamage=0x0, 0x2, 0x1, 0x3, 0x1, 0x4, )
SynchronousTimer_20B(Frame=2.000000, )
unk_021(0x0, 0x1, )
Hitbox_026(ID=0x0, GID=0x0, Bone=0x0, Damage=11.000000, Angle=0x5A, KBG=0x6E, WKB=0x0, BKB=0x1E, Size=1.500000, Z=0.000000, Y=24.000000, X=0.000000, Element=0x19, Tripping=0x0, Hitlag=1.500000, SDI=1.000000, unk_=0x1, unk_=0x0, ShieldDamage=0x0, 0x1, 0x1, 0x3, 0x1, 0x4, )
Hitbox_026(ID=0x1, GID=0x0, Bone=0x0, Damage=8.000000, Angle=0x46, KBG=0x69, WKB=0x0, BKB=0x1E, Size=2.500000, Z=0.000000, Y=18.000000, X=0.000000, Element=0x0, Tripping=0x0, Hitlag=1.000000, SDI=1.000000, unk_=0x1, unk_=0x0, ShieldDamage=0x0, 0x1, 0x1, 0x3, 0x1, 0x4, )
Hitbox_026(ID=0x2, GID=0x0, Bone=0x0, Damage=8.000000, Angle=0x46, KBG=0x69, WKB=0x0, BKB=0x1E, Size=1.700000, Z=0.000000, Y=14.000000, X=0.000000, Element=0x0, Tripping=0x0, Hitlag=1.000000, SDI=1.000000, unk_=0x1, unk_=0x0, ShieldDamage=0x0, 0x1, 0x1, 0x3, 0x1, 0x4, )
AsynchronousTimer_0D0(Frame=23.000000, )
RemoveAllHitboxes_014()
End_196()