def game_00():
Hitbox_02B(ID=0x0, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x5C, KBG=0x64, WKB=0x46, BKB=0x0, Size=7.000000, Z=0.000000, Y=0.000000, X=0.000000, 0x2, 0x0, 0.200000, 0.700000, 0x0, 0x0, 0x0, 0x0, 0x1, 0x3, 0x0, 0x0, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x1, 0x0, 0x3, 0x
0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
AsynchronousTimer_0D0(Frame=8.000000, )
Hitbox_02B(ID=0x0, GID=0x0, Bone=0x0, Damage=2.000000, Angle=0x5C, KBG=0x64, WKB=0x50, BKB=0x0, Size=8.500000, Z=0.000000, Y=0.000000, X=0.000000, 0x2, 0x0, 0.200000, 0.700000, 0x0, 0x0, 0x0, 0x0, 0x3, 0x3, 0x0, 0x0, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x1, 0x0, 0x5, 0x
0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
unk_170(0x4, 0x2000, )
AsynchronousTimer_0D0(Frame=22.000000, )
Hitbox_02B(ID=0x0, GID=0x0, Bone=0x0, Damage=1.000000, Angle=0x5C, KBG=0x64, WKB=0x50, BKB=0x0, Size=10.000000, Z=0.000000, Y=0.000000, X=0.000000, 0x2, 0x0, 0.200000, 0.700000, 0x0, 0x0, 0x0, 0x0, 0x3, 0x3, 0x0, 0x0, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x1, 0x0, 0x5, 0x
0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, )
unk_170(0x4, 0x2000, )
AsynchronousTimer_0D0(Frame=45.000000, )
Hitbox_02B(ID=0x0, GID=0x0, Bone=0x0, Damage=2.000000, Angle=0x5C, KBG=0x104, WKB=0x0, BKB=0x5, Size=9.000000, Z=0.000000, Y=0.000000, X=0.000000, 0x2, 0x0, 0.200000, 0.700000, 0x0, 0x0, 0x0, 0x2, 0x3, 0x3, 0x0, 0x0, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x1, 0x0, 0x5, 0x
0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, )
unk_170(0x4, 0x2000, )
End_196()