def game_26E():
unk_0E1(0x0, )
AsynchronousTimer_0D0(Frame=8.000000, )
Hitbox_02B(ID=0x0, GID=0x0, Bone=0x0, Damage=15.000000, Angle=0x169, KBG=0x5A, WKB=0x0, BKB=0x32, Size=6.500000, Z=0.000000, Y=8.000000, X=-12.000000, 0x0, 0x0, 1.200000, 1.000000, 0x1, 0x1, 0x0, 0x2, 0x2, 0x3, 0x1, 0x9, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02D(ID=0x1, GID=0x0, Bone=0x0, Damage=10.000000, Angle=0x169, KBG=0x5A, WKB=0x0, BKB=0x32, Size=3.000000, Z=0.000000, Y=8.000000, X=-10.000000, 0x0, 0x0, 1.200000, 1.000000, 0x1, 0x1, 0x0, 0x1, 0x2, 0x3, 0x1, 0x9, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 8.000000, -3.000000, )
AsynchronousTimer_0D0(Frame=9.000000, )
RemoveAllHitboxes_014()
AsynchronousTimer_0D0(Frame=13.000000, )
Hitbox_02B(ID=0x0, GID=0x0, Bone=0x0, Damage=15.000000, Angle=0x169, KBG=0x5A, WKB=0x0, BKB=0x32, Size=6.500000, Z=0.000000, Y=8.000000, X=12.500000, 0x0, 0x0, 1.200000, 1.000000, 0x1, 0x1, 0x0, 0x2, 0x2, 0x3, 0x1, 0x9, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02D(ID=0x1, GID=0x0, Bone=0x0, Damage=10.000000, Angle=0x169, KBG=0x5A, WKB=0x0, BKB=0x32, Size=3.000000, Z=0.000000, Y=8.000000, X=10.000000, 0x0, 0x0, 1.200000, 1.000000, 0x1, 0x1, 0x0, 0x1, 0x2, 0x3, 0x1, 0x9, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 8.000000, 3.000000, )
AsynchronousTimer_0D0(Frame=14.000000, )
RemoveAllHitboxes_014()
AsynchronousTimer_0D0(Frame=35.000000, )
unk_18F(0x0, )
End_196()