Locke 06
Sayonara, bye bye~
What I meant mostly was, "Why can't you do this at high %'s all the time to avoid getting KO'd?"Fox has a large risk.v.reward tilt built in. You gotta just 'go for crazy crap' a lot as fox, if you want to get anything done. Same as with Captain Falcon. Being speed-based means you can play differently than more methodical fundamentals-based characters, and baiting becomes a much more prominent strength.
So as Fox, you need to have breathing room %-wise. If you try to do your 'Fox stuff' when you're at 100% yourself, when your opponent breaks a string of yours with a nair or uair, that will likely KILL you. But if you're at 50%, it won't and you can try to reset to neutral.
Nothing's ever really too safe as Fox, you're almost always taking a risk and making a gamble. It's your ability to lose a bet but still stay in the game that defines 'safety' to Fox. When you're behind in a match, it becomes harder to stay in the game after each gamble's loss.
Bait & punish playstyle loses to a proper defensive game when you don't press buttons. If Fox loses to shield at high %'s because his grab reward is bad and his safety is poor, what difference does % have?
Now the reason why that doesn't work in practice is because Fox's speed allows him to do is allow him to exert KO pressure at mid-range making you shield. He doesn't have to hit your shield, and he has the mobility to position himself so that when you act out of your shield, you're getting punished. Oh, and he can grab too. A safe Fox is one who's doing nothing, even when you're shielding, and that's scary.
How does he not? Poor dash attack, sub-par grab reward, and bad mobility. All thunder variants clash with pellets except thoron. Elfire is activated by pellets. Mega Man does not need to be in jab/tilt range ever. Robin's "blind spot" is often cited as his weakness. That blind spot happens to be much bigger with Mega Man's mid-range tools.Calling this one out. How does Megaman counter Robin?
1. Mega Man has initiative.Wondering about Falco myself. Down B counters pellets and negates Megaman's tools in that range, which is megaman's favourite range.
2. Down B is a commitment with very little reward on hit or reflection.
In other words, if Falco wants to play the mid-range game with Mega Man, Falco is reliant on Mega Man to damage himself or his reflector and poses no real threat because of his poor mobility. Meanwhile, Mega Man can pellet all day to rack up damage, throw metal blades/crash bomb to initiate offense, or bait a reflector to get in.