Ulevo
Smash Master
I find it very silly that people legitimately think Charizard is better than either Bowser or DK.
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All the better to land bair with . Seriously, Shulk's aerials would be overpowered if his inertia wasn't so bad, and I think it actually helps him immensely by giving him hit-and-run capabilities. He's basically hitting and spacing at the same time. Bair would be a lot worse if Shulk didn't auto-space himself to set it up every time he made a big jump. Plus he has nair, so who needs to weave anyway? Lol.
@Emblem Lord Dragon Rush is good on Zard, since no one acknowledged your question, because its basically Flare Blitz but much safer, it traps opponents like Twisting Fox and applies offstage pressure without the brutal drawback of whiffing Blitz (bouncing off and being stunned, and taking damage). Basically, imagine MK's Drill if it killed earlier, did more damage, and didn't leave him helpless. It has all the same advantages of FB, but sacrifices a little power and the armor in favor of being much harder to avoid and much, much safer, especially offstage. The fact that it was like the only custom to my knowledge to get nerfed by 1.0.4 is testament to its power.
Doesn't NAKAT main Fox? I know Larry Lurr does.Agreed, every character in my signature has downthrow follow-ups. Some characters' throws were booty in Melee and 64.
Just wanted to expand on the point I just made, I think you see grabbing vastly more in other gens because they tend to facilitate combos rather than just kills.
Random thought of the night: I feel like I NEVER hear about Fox and that there seem to be very few Fox mains. Shofu is literally the only one I can think of. Correct me, anyone?
Thats kinda hurtfull. Like i do think charazard is the weaker of the the heavys but i think its rude to downplay peoples opinion in such a way.I find it very silly that people legitimately think Charizard is better than either Bowser or DK.
NAKAT indeed use Fox. I have seen him fighting against False's Luigi.Doesn't NAKAT main Fox? I know Larry Lurr does.
Shulk's nair-fair combos are sooo much fun in Speed and really one of the big attractions of the character. Others in this thread have said that Speed is the 20xx of Monados. As to your point, the Monados alter his points of approach and his spacing, which 1.) is fun 2.) creates mindgames and 3.) prevents linearity, as talked about on this page.I got it for you.
On Shulk's air game, it mostly boils down to spacing for all of his aerials. Speed works well for nair in particular, but other arts don't really do too much to his air game, sans jump changing the timing.
Agreed. When I got in the top 8 of my tourney [I got 7th] out of 80+ people, there were:HolyNightmare won Battle Royale 8 in Ottawa last night with ROB.
Top 8 had one ROB, one Diddy, a Shulk/Olimar, 2 Megaman players, a Sonic, a Luigi, and a Villager (with a pear tree!)
'Dat diversity.
For one, tournament representation and results.Thats kinda hurtfull. Like i do think charazard is the weaker of the the heavys but i think its rude to downplay peoples opinion in such a way.
Rather than belittle their arguement why not simply state why you think otherwise and discuss it?
What was the player's name? Either way that's pretty cool, I'm glad Doc has been doing ok in some areas (I know we got Koolaid, and Rice as notable Doc players I can think of immediately.)1 Doc
Len/Alan. He was pretty solid from what I saw, especially setting up to F Smash. Got a nice tornado kill too. Only really got wrecked later on because of his bad recovery leading to lots of gimps.What was the player's name? Either way that's pretty cool, I'm glad Doc has been doing ok in some areas (I know we got Koolaid, and Rice as notable Doc players I can think of immediately.)
Charazard has better/ more tourny results than bowser.For one, tournament representation and results.
This might just be lag and incorrect DI, but can't Kirby D-throw to Fair grab reset Ganondorf? I had it happen when I was playing as Ganondorf and I think as Falco and maybe ZSS, but I don't remember well since I was in rage yesterday dealing with a dude who could read everything I did just by shielding and rolling back and forth with Kirby, ZSS, and Fox. There's a point where I feel like the world is ******* on and laughing at me and that was yesterday's series of unfortunate matches. There is no reason a person can shield, spot dodge, air dodge, and roll past every move you make even if you feint them. The other Kirby grab reset happened a day or two ago and it was someone else. I think I won, but it was kind of surprising to see Kirby be able to grab reset Ganondorf.kinda almost everybody in the game has good grab follow ups really though.
kirby and yoshi are exeptions i can think of off the top my head that don't fit into that said category though.
From my knowledge yoshi's grab game is not the best. and almost every potential follow up can be di able.This might just be lag and incorrect DI, but can't Kirby D-throw to Fair grab reset Ganondorf? I had it happen when I was playing as Ganondorf and I think as Falco and maybe ZSS, but I don't remember well since I was in rage yesterday dealing with a dude who could read everything I did just by shielding and rolling back and forth with Kirby, ZSS, and Fox. There's a point where I feel like the world is ******* on and laughing at me and that was yesterday's series of unfortunate matches. There is no reason a person can shield, spot dodge, air dodge, and roll past every move you make even if you feint them. The other Kirby grab reset happened a day or two ago and it was someone else. I think I won, but it was kind of surprising to see Kirby be able to grab reset Ganondorf.
As for Yoshi, can't he follow up after throws like Pac-Man, but both of them suffer from bad grabs? I think Yoshi can D-throw to Uair at early percents.
Off-topic: Wolf's D-throw or his throws in general were badass like Captain Falcon, Ike, and Ganondorf's. They had the best D-throw animations where Wolf would claw slam you, Ike would stomp on you like Bruce Lee, and Captain Falcon and Ganondorf just literally one hand slam you into the ground like a boss.
Prove it.Charazard has better/ more tourny results than bowser.
lol hostle huh?
Oco Le Troof plays Bowser, but I don't think he's a household name. Same with Exist? I think that's his name. And there's @Xadrin who plays Bowser.lol hostle huh?
i did not bring up dk for a reason you know. i just said Bowser. Trela and bloodcross have put in work with these characters. name me a promonent bowser main.
Blood cross at the slg tourny on clash tournaments
and trela since forever.
San Antonio also has Megafox: https://www.youtube.com/watch?v=556AK_1wU-wOnce again be carefull with your double posting use the edit feature instead.
also toronto joe and NAKAT use fox as well.
What was going on with the throw followups from Diddy? Was he just doing a poor job at following DI? Megafox was going unscathed from throws after 40-50%. It also looked like maybe Fox was actually being thrown too far to combo, but watching Larry vs Tyrant, Tyrant always gets followups on Fox.San Antonio also has Megafox: https://www.youtube.com/watch?v=556AK_1wU-w
He has went toe-to-toe with Texas' best players, including AeroLink and Denti.
Pretty much this.Was he just doing a poor job at following DI?
Yeah. Preaching to the choir. I'm definitely aware I'm just not the player I need to be (though I doubt anyone here whose played me would call me a pushover) and that what I'm talking about is player-centric, HOWEVER what I'm trying to say and express is that the characters I listed create a mental environment in their players where that kind of problem plagues even high level play. That's a problem worth acknowledging to prevent characters from being shortchanged. Like if Charizard players can't get around things like "the sheer reward proper read flare blitz bring in are worth eating some punishes" or thinking that basically says "if an option is good, do what's good" because it causes critical linearity in available footage. Development then slows down.I tell every single Mac player I see. Learn your options. Master perfect pivoting and tilts/smashes out of perfect pivots. Use pivot grabs. Foxtrot/dash dance.
Lacking a short hop game does not make you linear. It just means that you need to master your ground tech and incorporate it into your game.
I agree, though I feel it's worth mentioning I was talking about Little Mac in specific and then expanded later. Making people press buttons is a totally Little Mac thing to do; you get arguably more reward than any other character in the game on people who press too many offensive buttons.The lack of creativity is definitely an issue in the community. You can escape linearity by more than making your opponent press buttons. For example, I jab with Bowser leaving me with a +7 advantage, there are a number of things I can do here.
1. Bowser Bomb
2. Fire Breath
3. Grab
4. Jump Over
5. Run Away
That's just a few of things I could do in that scenario.
Another issue with linearity is that players like to go for the biggest rewards. These are often balanced though where the game resets to neutral after. Instead of following up a throw with an attack, I could run up behind where they're going to land and then think of something.
We have to think outside of the box. It's things like this that make me think the likes of Palutena, Zelda, and especially Wii Fit Trainer are being slept on.
D-tilt trip to grab is guarenteed at any percent. (40% chance to trip).Charizard has even more grab range and has a dthrow that kills. Charizard also has jab cancel shenanigans into grabs, something I haven't seen on DK (but I can't promise it doesn't exist?). DK has some real advantages, but I think on balance Charizard is a more capable character (just a lot less popular).
But anyways, my original point is that alot of chars we think are linear aren't actually. Linear means straight forward. What you is what you get. Not alot of variance in strategy. Very little mix-up potential or set-up potential. That is definitely not CF.
CF has spaced d-tilt, SH RAR bair, SH cross-up bair, SH single hit nair, SH two hit nair, empty SH grab(too good), Dash attack, dash grab, SH Uair, Cross up Uair (hella good)
You can use up to three aerials during her float.I saw Dark.Pch on Shofu's stream go try-hard, and he did a float (an inch off the ground, because of course) into a fair which was shielded, into a fair which was shielded, into a third fair that landed for the kill. It wasn't until I tried to recreate it in Training that I realized he must have used every single second of available floating to pull it off. Crazy technical.
As someone who mains Rosalina, and not Shulk, no offense but you have no idea what you're talking about. A 13 frame aerial with the longest range and some of the longest lasting hitboxes in the game, coupled with ease of use in a SH, coupled with virtually non-existent landing lag, topped with the ability to hit below basically immediately (it starts from behind but hits below him only a couple frames in) make Shulk's nair one of the game's best. It allows for grab follow-ups very quickly, so being "unsafe on shield" doesn't even matter that much. It also nullifies projectile spam. The move auto-cancels the rest of the animation when you land as well. Its utility cannot be understated, because its pretty much the beginning of most of Shulk's options in every Monado mode.*sigh* nair is a 13 frame aerial that hits from behind. That's not safe on block unless you're in buster. It's probably one of if not the worst nair in the game. That move is hot garbage please don't act like it's some gdlk move.
It's also funny because Rosalina has some of the slowest aerials out there, and they are still considered good moves.As someone who mains Rosalina, and not Shulk, no offense but you have no idea what you're talking about. A 13 frame aerial with the longest range and some of the longest lasting hitboxes in the game, coupled with ease of use in a SH, coupled with virtually non-existent landing lag, topped with the ability to hit below basically immediately (it starts from behind but hits below him only a couple frames in) make Shulk's nair one of the game's best. It allows for grab follow-ups very quickly, so being "unsafe on shield" doesn't even matter that much. It also nullifies projectile spam. The move auto-cancels the rest of the animation when you land as well. Its utility cannot be understated, because its pretty much the beginning of most of Shulk's options in every Monado mode.
Lingering hitboxes. Here's Rosalina's move hit frames. Uair alone has 3 hitboxes while Fair hits 3 times during frames 11-25 before finishing off at frame 27-28. Should I mention that she has range? People keep mentioning about disjoints, but I don't know where. Now, look at Falco's. Gee, I wonder why he's not good with his good frame data. Oh, right, he's slower than a turtle hucked through the air. A sumo wrestler could move faster in the air than Falco for some reason and the closest thing we have to that is Wario.It's also funny because Rosalina has some of the slowest aerials out there, and they are still considered good moves.
From the Falco board's Rosalina MU discussion if anyone's interested: http://smashboards.com/threads/ssb4...-rosalina-luma-to-infinity-and-beyond.392185/.Move Hit Frames||
Jab|2-4, 10-12, 18-22, 23-27, 28-32, 33-37, (infinite), 42-43|8-10, 16-18, 27-29, 31-35, 36-40, 41-45, 46-50, (infinite), 59-61
Dash Attack|8-11 or 12-17|6-9, 17-19
Ftilt|6-8|7-9
Utilt|5-9, 12-16|9-17
Dtilt|7-9|5-8
Side Smash|17-19 or 20|16-18
Up Smash|8-12, 14-19|8-16
Down Smash|7-9|6-7 or 17-18
Nair|3-5, 6-9, 14-17, 21-23|9-34 or 35-46
Fair|12-17, 18-23, 24-29, 30-34, 35-36|11-25, 27-28
Bair|4-5 or 7-11|9-11
Uair|10-14|8-18 or 11-21 or 22-29
Dair|16-18 or 19-31|17-17 or 18-22, or 23-25 or 26-32
Grab|8-9|6-7
Dash Grab|10-11|8-9
Pivot Grab|11-12|9-10
Hitbox size is definitely relevant. Shulk's nair hitbox definitely feels about as good.Lingering hitboxes. Here's Rosalina's move hit frames. Uair alone has 3 hitboxes while Fair hits 3 times during frames 11-25 before finishing off at frame 27-28. Should I mention that she has range? People keep mentioning about disjoints, but I don't know where. Now, look at Falco's. Gee, I wonder why he's not good with his good frame data. Oh, right, he's slower than a turtle hucked through the air. A sumo wrestler could move faster in the air than Falco for some reason and the closest thing we have to that is Wario.
From the Falco board's Rosalina MU discussion if anyone's interested: http://smashboards.com/threads/ssb4...-rosalina-luma-to-infinity-and-beyond.392185/.
Yay, shameless promoting.
I think it's like what someone here said about early metas favoring rushdown and aggressive play styles. Zero's Diddy was aggressive and defensive, Dabuz's Rosalina stood against Abadango's also defensive Pac-Man. Sometimes, that throws people off. In Brawl, I believe - I'm not sure on this - Falco was defensive, but Wolf was aggressive as all hell.Hitbox size is definitely relevant. Shulk's nair hitbox definitely feels about as good.
In contrast, Falco's are often small (though the jab is huge), which makes him struggle in combination with his poor air speed. Even better Frame Data would help too, the same way Luigi is a beast. Still not writing Falco off as bad yet, though.
I'd disagree with UAir being his most effective aerial, mainly because it can he a chore getting both hits to connect. 16% is great and it kills, but the hits don't link well. FAir and NAir are usually better IMO (UAir is still great though).Judge is inherently risky as a follow up, even after Dthrow. It doesn't need to be Uair, its just the most effective aerial move G&W has.
You're right. To be fair though, we only just now started streaming our events.People usually forget about megafox, HM, cause people just pay attention to 2 stock meta and the NJ/Coast areas. Too lazy to branch out and actively search for things.
If it wasn't for you bringing up espy the few times sonic was brought up in this thread the past 2 or so months, people would only keep remembering about 6wx.
In For Glory, they can't see your messages, that's only for friend matches.What I don't get about For Glory (not that this really belongs in this topic but FG came up here so I may as well mention it) is why people are so disrespectful in general. Like you'll SD (or leave due to lag) and the other guy taunts/teabags/whatever else. Taunting among friends or popping off after a hype tournament set is cool and all, but why would you do that to a complete stranger whose disposition/interpretation you know nothing about lol.
I played this dude the other day who was kinda good but had a bad rolling habit, so I 2-stocked him a few matches because the lag was decent enough to punish the rolls, and then tried to give him some advice via the messages, like "TryNotRolling" and "UseMoreDtilt" and so on. Next match, not only does he roll, but he does nothing else but roll. It's almost like he wanted to spite me for my unsolicited advice. lol. Maybe it's just an age thing and I'm playing 16 year olds. Who knows. I wasn't that rude when I was 16, I can tell you that much.
I actually played someone in California (I'm in Ontario) and it was almost totally smooth. Conversely, I've played people in New York and had lag.It is often less about internet and more about distance.
If a dude in California is trying to Smash a dude in, like, North Dakota he's going to run into problems. He just is. Distance latency is a killer, so you roll the dice every time you pick a user.
If the game uses GGPO (or something similar), it's possible to have zero input lag. Of course, you may occasionally encounter teleporting / slight desync instead, but that's generally less disruptive.Even if you are literally on top of one another (as in, in the same room, but using Internet connection), a minimum of 3-4 frames of input lag will still exist.
Honestly, needles should probably be a zero knockback projectile like Fox Laser. And I'm not just saying that because Sheik vs Yoshi would probably jump up to even if so, a character like Sheik just shouldn't have potent zoning. Maybe one of the customs can keep knockback but not be storable.Sheik with all of her insane frame data would not be Top Tier without needles, a practically invisible stage-length projectile that forces others to approach, can be held for infinite mindgames, does sizable damage fully charged, and can be used to get KOs and edgeguards in conjunction with Bouncing Fish. Needles are the reason that many matchups are in her favor. No single other factor (like her f-air, her Bouncing Fish, her mobility, etc.) is quite as dominant.
None of Yoshi's throws lead to anything, except maybe DThrow vs Ganon at 0% or something (even then it might be escapable). This is what keeps him fair.From my knowledge yoshi's grab game is not the best. and almost every potential follow up can be di able.
https://www.youtube.com/watch?v=oiYA77L2M-4lol hostle huh?
i did not bring up dk for a reason you know. i just said Bowser. Trela and bloodcross have put in work with these characters. name me a promonent bowser main.
Blood cross at the slg tourny on clash tournaments
and trela since forever.
Xanadu.
No, this is false. I've had conversations with my opponents in For Glory.In For Glory, they can't see your messages, that's only for friend matches.
Not without looking, no. Do you know any tournaments where Charizard placed well? Because I don't. Bowser is at least taking tournament games off of known successful players.Xanadu.
okay well then. Any regional data?
Xanadu is fine don't get me wrong and i know about le troof and exist but. Its xanadu. Any big tournys where bowser got top 16?
https://www.youtube.com/watch?v=mU62pAJch2sNot without looking, no. Do you know any tournaments where Charizard placed well? Because I don't. Bowser is at least taking tournament games off of known successful players.