Forty4
Smash Cadet
Marcina's edgeguarding is the only reason I'm afraid when fighting them. Sakurai plz nerf.
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well we can but customs are basically on track to being legal this list will be so out of wack if we use apex results.I'm the only one that thinks the time for the first official tier list to be done is now ?
Now we had one APEX (Major tournament), results from many camps, and 427 pages of impressions.
All characters boards is slowly building their "MU chart".
I know that a tier list build by the community now will be "wrong" very soon.
It's a bit early and will be inconsistent, and it will be updated in months...
But I don't think waiting any longer will be good.We need something "officially wrong" to discuss characters potential.
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(If it shouldn't be there, forgive me. But I don't found any better place.)
Also, I come here to ask this too... Do you think Cap.Falcon have the tools to be viable?
I mean, without a secundary character for his bad MU's, he is a solid choice ?
I have 2 friends who wants to main him, but both are struggling.
Oh,come on... Marcina don't are strong enough to be nerfed.Marcina's edgeguarding is the only reason I'm afraid when fighting them. Sakurai plz nerf.
i'm totally in the idea of the custom moves being legal at EVO.well we can but customs are basically on track to being legal this list will be so out of wack if we use apex results.
Carefull double post.i'm totally in the idea of the custom moves being legal at EVO.
But they aren't in 99% of tourneys right now. So...
I think we should ignore them when theorycrafting "tiers" until we check them in EVO ?
Just use this for Customs Off, it's close enough:I'm the only one that thinks the time for the first official tier list to be done is now ?
That's the Shuttle Loop Life.Well MK ignores edge guards so I don't fear marcina in that area, but against marth. 70% + tippers + light character = No choice but to respect and fear.
That's like the only reason I think the MU is close to even or in MK favor, I gotta be onpoint with my kill setups or try my best to avoid a hard punish. For real his punishes are bloody demoralizing at times where I knew that shuttle loop would kill but I miss and die.
Well that has a lot of variables. The move gets easier to get out of when zss gets a lot of rage the other characters percent does not matter. Also it depends on how good your opponent can set it up mostly in the air though because your already level with your opponent and you have to be level or a little bit above your opponent to work. One last thing is you have to get the sdi multiplier on the first hit or you can not even get out if the zss player does nothing. That is not easy to do because it comes out on frame 4 with minimal amount of hit lag.Also, it's pretty easy to DI out of ZSS up b.
For real man, he dies to it at low 100's and yet he can kill me below 100's for missing. Sure bair, gimps and f smash can kill sooner but shuttle loop is my clutch kill.That's the Shuttle Loop Life.
I'm quite open to the possibility I'm wrong. I'll soften my statement to say it seems like it's easier than with other characters to me. I seem to get hammered with it when I am any of my secondaries.Well that has a lot of variables. The move gets easier to get out of when zss gets a lot of rage the other characters percent does not matter. Also it depends on how good your opponent can set it up mostly in the air though because your already level with your opponent and you have to be level or a little bit above your opponent to work. One last thing is you have to get the sdi multiplier on the first hit or you can not even get out if the zss player does nothing. That is not easy to do because it comes out on frame 4 with minimal amount of hit lag.
Wolf Flash is godplayer since it doesn't leave Fox helpless. Think you're going to recover high? Think again. Approaching in the air? Taste the lightning! On a platform? Feel the lightning. Going to edgeguard me? Have fun being a meteor.For those unaware, Fox's customs are absurd, though really in a quiet way; none of them are Timber-Counter-level moves, but they improve Fox in a cohesive way that makes him unparalleled at getting KOs and edgeguarding. He's one of the few characters who can take an all-custom set without missing his defaults at all. If you've been sleeping on Fox: wake up.
What characters do you use? I'm guessing your talking about samus as your main and I think her floatiness might aid at getting out of up b.I'm quite open to the possibility I'm wrong. I'll soften my statement to say it seems like it's easier than with other characters to me. I seem to get hammered with it when I am any of my secondaries.
Since custom are a thing, wolf is almost sure to not come back. We can almost say the same thing about Lucas but at least he doesn't have 2 character take his move like Wolf does...Wolf Flash is godplayer since it doesn't leave Fox helpless. Think you're going to recover high? Think again. Approaching in the air? Taste the lightning! On a platform? Feel the lightning. Going to edgeguard me? Have fun being a meteor.
If only Wolf was in the game...
Who wants to bet that Wolf, if he does become DLC - will lose his Fire Wolf, Wolf Flash, Up Smash, and Bair because Fox and Falco have them by default, as customs, or by function?
I've been making the sets to transfer now that they're legal and I really have to agree. I could see a preference for all three blasters and Wolf Flash and Twisting Fox are great. One question regarding the current sets: is Flying Fox's appeal its speed?For those unaware, Fox's customs are absurd, though really in a quiet way; none of them are Timber-Counter-level moves, but they improve Fox in a cohesive way that makes him unparalleled at getting KOs and edgeguarding. He's one of the few characters who can take an all-custom set without missing his defaults at all. If you've been sleeping on Fox: wake up.
I can't wait to get rid of default upBFor those unaware, Fox's customs are absurd, though really in a quiet way; none of them are Timber-Counter-level moves, but they improve Fox in a cohesive way that makes him unparalleled at getting KOs and edgeguarding. He's one of the few characters who can take an all-custom set without missing his defaults at all. If you've been sleeping on Fox: wake up.
each blaster does a really good job depending on different characters, which is cool. I'm not seeing the appeal of Wolf Flash yet.I've been making the sets to transfer now that they're legal and I really have to agree. I could see a preference for all three blasters and Wolf Flash and Twisting Fox are great. One question regarding the current sets: is Flying Fox's appeal its speed?
Flying Fox is good for not getting edgeguarded and for edgeguarding. When you can return from just about anywhere, you can do quite a bit offstage. Twisting Fox is better though. Such a good KO move.I've been making the sets to transfer now that they're legal and I really have to agree. I could see a preference for all three blasters and Wolf Flash and Twisting Fox are great. One question regarding the current sets: is Flying Fox's appeal its speed?
The single best runoff aerial in the game is probably Rosaluma D-air...literally THE reason she's a terrible matchup for Ganondorf above anything else.Have we talked about run off aerials before? Against characters who prefer to recover low they are dangerous. Ganondorf's Uair and Fair, Toon Link's Fair, Peach's Fair, Ike's Fair, and more will kill them while Sonic's Fair, Meta Knight's Fair?, Falco's Fair, Mario's, Luigi's?, Dr. Mario's, Link's?, Yoshi's, and Fox's Nair gimps them.
I don't really know what my question specifically asks, but certain matchups might be made worse with these in mind like Ganondorf would easily edgeguard Captain Falcon with Dair, Fair, and Uair, but at the same time, Captain Falcon could do the same with his Dair, Fair, and Uair. So, I guess I'm asking if run off aerials should be utilized more.
Fox's edgeguarding still is pretty below average even with customs, though Charge Blaster, Big Reflector, and Twisting Fox all are able to help that in minor ways.For those unaware, Fox's customs are absurd, though really in a quiet way; none of them are Timber-Counter-level moves, but they improve Fox in a cohesive way that makes him unparalleled at getting KOs and edgeguarding. He's one of the few characters who can take an all-custom set without missing his defaults at all. If you've been sleeping on Fox: wake up.
Yeah little mac. Completely forgot about him. Greninja isn't bad with shuriken I suppose but other he lacks safe offstage options. Even bair is weak. But mac is even better.Little Mac?
It has always been one of her traits, but in a game where Hoo Hah! gets a lot of play, it's nice to have a character that is safe from it starting at relatively low percents. Also, it's pretty easy to DI out of ZSS up b.
I think her gimp game is pretty good. Fair is lingering and pretty fast to come out. Nair has a pretty flat launch angle. Zair isn't bad and will catch people less familiar with the matchup in a lot of instances. Even bomb has use as an edgeguard technique if the character is pretty linear in recovery options (falcon, link, duck hunt...). It can be used to set up Utilt or Fsmash. I agree she has kinda limited kill options compared to characters with good dsmash and usmash.
She has a great get up game with instant ledge wall jump as a real get up option that can use a bair. Alternatively a let go -> jump -> Zair (or even CS) are options to punish someone waiting in the "safe" zone just beyond a get up attack that can punish all the options of some characters.
I don't think that'd be a huge issue when mac stays grounded and marth stays airborne most of the time. They each have their strong spots that the opponent must respect. Stay on stage, mac gets you. Go offstage, you`re at marth's mercy.You're forgetting the part where doubles is literally 100% about team attack shenanigans.
Greninja actually has a pretty solid offstage/edgeguard game in all honesty.This. One of their best traits currently. I think it's because their tools to actually get opponents offstage, like aerial pressure, have been nerfed. Their neutral game is problematic and they can't approach easily or force approaches, so the edgeguarding is kind of bittersweet. They'd be godlike in doubles when paired with a character with the opposite problem, like maybe dr. Mario or greninja.
Oh trust me. I haven't been. I refuse to run default Fox. Twisting fox and Wolf Flash are all I need, any day. Blaster is always a tossup though between default and charge.For those unaware, Fox's customs are absurd, though really in a quiet way; none of them are Timber-Counter-level moves, but they improve Fox in a cohesive way that makes him unparalleled at getting KOs and edgeguarding. He's one of the few characters who can take an all-custom set without missing his defaults at all. If you've been sleeping on Fox: wake up.
Please don't double post; instead, use the edit function.Oh,come on... Marcina don't are strong enough to be nerfed.
Edgeguard are one of the only thing they are strong now, and even in this, they are not the best.
Try hard to overcome the sword walls \o\ You can do it!
i'm totally in the idea of the custom moves being legal at EVO.
But they aren't in 99% of tourneys right now. So...
I think we should ignore them when theorycrafting "tiers" until we check them in EVO ?
I use runoff aerials plenty, sometimes too often. Ganon's runoff Fair is a beautiful thing, as the hitbox extends both above his head and a bit below him, creating a wall of death between the opponent and the stage. Runoff Nair lasts a bit longer and comes out quicker, making it very disruptive, though it doesn't outright kill as well. Uair is also fast and ends quickly, covering both in front and behind Ganon, and on certain stages like Smashville and Lylat you can sometimes Tipman them under the stage at an angle they can't make it back from.Have we talked about run off aerials before? Against characters who prefer to recover low they are dangerous. Ganondorf's Uair and Fair, Toon Link's Fair, Peach's Fair, Ike's Fair, and more will kill them while Sonic's Fair, Meta Knight's Fair?, Falco's Fair, Mario's, Luigi's?, Dr. Mario's, Link's?, Yoshi's, and Fox's Nair gimps them.
I don't really know what my question specifically asks, but certain matchups might be made worse with these in mind like Ganondorf would easily edgeguard Captain Falcon with Dair, Fair, and Uair, but at the same time, Captain Falcon could do the same with his Dair, Fair, and Uair. So, I guess I'm asking if run off aerials should be utilized more.
I say he won't lose a move simply due to Fox having the same move as a custom. Plus Fox flash doesn't have any purple lightning.Wolf Flash is godplayer since it doesn't leave Fox helpless. Think you're going to recover high? Think again. Approaching in the air? Taste the lightning! On a platform? Feel the lightning. Going to edgeguard me? Have fun being a meteor.
If only Wolf was in the game...
Who wants to bet that Wolf, if he does become DLC - will lose his Fire Wolf, Wolf Flash, Up Smash, and Bair because Fox and Falco have them by default, as customs, or by function?
Really!? Wolf only has 1 of his specials as a custom for Fox, not bringing a character back because they share a move with 1 or 2 characters is a stupid reason not to include them. and share some moves too, and is more of a clone of than . Also has Mario's fire ball as a custom, and now has the same back throw as .Since custom are a thing, wolf is almost sure to not come back. We can almost say the same thing about Lucas but at least he doesn't have 2 character take his move like Wolf does...
That's why I don't use em.Wario's suction chomp is OK but you'd be replacing default chomp, which is a key move of Wario's metagame. Not worth it.
Wario's side b and down b customs are more like side grades than upgrades. Speedy bike and heavy bike are both pretty good.
What's got people hyped about Wolf Flash?Oh trust me. I haven't been. I refuse to run default Fox. Twisting fox and Wolf Flash are all I need, any day. Blaster is always a tossup though between default and charge.
this is so...bizarre. lol.is more of a clone of than
D3's run-off aerials are amazing. Run-off fair/nair at lower percents can lead into hilarious gimping opportunities (depending on the character getting whacked by D3, and if you catch enough of their jumps, of course). At higher percents, though, a run-off FF (usually fresh) fair outright KOs people. The latter is especially good at bopping people recovering low.Have we talked about run off aerials before? Against characters who prefer to recover low they are dangerous. Ganondorf's Uair and Fair, Toon Link's Fair, Peach's Fair, Ike's Fair, and more will kill them while Sonic's Fair, Meta Knight's Fair?, Falco's Fair, Mario's, Luigi's?, Dr. Mario's, Link's?, Yoshi's, and Fox's Nair gimps them.
I don't really know what my question specifically asks, but certain matchups might be made worse with these in mind like Ganondorf would easily edgeguard Captain Falcon with Dair, Fair, and Uair, but at the same time, Captain Falcon could do the same with his Dair, Fair, and Uair. So, I guess I'm asking if run off aerials should be utilized more.
Well, with Ness and Lucas, it's more of them having different "spells" or PK abilities. So, both of them can use PK Fire, but they apply it differently like how Mario and Luigi use Fireball, Tornado/Cyclone, and Super Jump Punch differently. It's basically the Ryu/Ken thing. The only issue is that while Lucas is a semi clone and plays differently than Ness, the issue is that Mother/EarthBound is finished - I remember reading an interview where the developer said he was done with the series. This is unlike Star Fox, Metroid, or F-Zero who haven't got any new games out yet and can continue in some way ignoring rereleases. For all we know, Metroid could introduce an alligator alien who becomes pivotal in say, 2 of the games as an friendly NPC and becomes well-loved for his Australian accent and Italian references, especially Machiavelli.Since custom are a thing, wolf is almost sure to not come back. We can almost say the same thing about Lucas but at least he doesn't have 2 character take his move like Wolf does...
To sum it up, Wolf Flash gives Fox a strong meteor, makes edgeguarding him more dangerous, makes his recovery less exploitable since Wolf Flash travels diagonally instead of straight, and it functions as a kill and sort of an anti air tool.What's got people hyped about Wolf Flash?
this is so...bizarre. lol.
Wolf Flash is godplayer since it doesn't leave Fox helpless. Think you're going to recover high? Think again. Approaching in the air? Taste the lightning! On a platform? Feel the lightning. Going to edgeguard me? Have fun being a meteor.
If only Wolf was in the game...
Who wants to bet that Wolf, if he does become DLC - will lose his Fire Wolf, Wolf Flash, Up Smash, and Bair because Fox and Falco have them by default, as customs, or by function?
Yeah, also is also more of a clone of than .What's got people hyped about Wolf Flash?
this is so...bizarre. lol.
Actually Star Fox U was stated to originally be released for the Wii, but Miyamoto could not get it to work, so he pushed it to Wii U,http://mynintendonews.com/2014/06/1...wii-u-has-been-in-development-for-many-years/ it is possible Sakurai didn't get the memo, also Star Fox 64 3D came out in 2011. Apparently the Japanese have the custom move named Fox Flash, not Wolf Flash like the English version, maybe it was just a translation error.Well, with Ness and Lucas, it's more of them having different "spells" or PK abilities. So, both of them can use PK Fire, but they apply it differently like how Mario and Luigi use Fireball, Tornado/Cyclone, and Super Jump Punch differently. It's basically the Ryu/Ken thing. The only issue is that while Lucas is a semi clone and plays differently than Ness, the issue is that Mother/EarthBound is finished - I rember reading an interview where the developer said he was done with the series.. This is unlike Star Fox, Metroid, or F-Zero who haven't got any new games out yet and can continue in some way ignoring rereleases. For all we know, Metroid could introduce an alligator alien who becomes pivotal in say, 2 of the games as an friendly NPC and becomes well-loved for his Australian accent and Italian references, especially Machiavelli.
So, Mother/EarthBound like Ice Climbers were probably put low on priority. That said, who knows, maybe Mother 4 will be released in 2016.
As for Wolf being the 3rd Star Fox rep, I going to say Sakurai didn't know Nintendo wanted to make another Star Fox which I think they just recently decided to make one after seeing people wanted another Star Fox. If he did know, then Wolf was probably put low, then high, but way too late, hence Wolf Flash making it in as a custom and Twisting Fox functions like Fire Wolf. Hell, maybe Falco got Wolf's Bair because it worked while Melee/Brawl Falco's Bair might have run into some snags which sucks since Falco loses a front hitbox for his Bair.
This is all just speculation, so take it with a grain of salt.
To sum it up, Wolf Flash gives Fox a strong meteor, makes edgeguarding him more dangerous, makes his recovery less exploitable since Wolf Flash travels diagonally instead of straight, and it functions as a kill and sort of an anti air tool.
Thanks for reminding me since I just remembered that Platinum Games, I think it was mostly Hideki Kamiya, and some other studios were interested in making a Star Fox for the Wii. Maybe Sakurai thought it would be pushed back way too late and it might change Wolf too much that it wouldn't be worth it since it would conflict with space cowboy Wolf from Assault, Command, and Brawl and Star Fox Wii U Wolf. For all we know, Ganondorf could be strictly a magic, trickster character in Zelda Wii U while in previous games, he was a straight up gladiator who could use magic and manipulate puppets.Actually Star Fox U was stated to originally be released for the Wii, but Miyamoto could not get it to work, so he pushed it to Wii U,http://mynintendonews.com/2014/06/1...wii-u-has-been-in-development-for-many-years/ it is possible Sakurai didn't get the memo, also Star Fox 64 3D came out in 2011. Apparently the Japanese have the custom move named Fox Flash, not Wolf Flash like the English version, maybe it was just a translation error.