NairWizard
Somewhere
- Joined
- Oct 28, 2014
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What up-bs are invincible besides Sonic's?Invincibility UpBs that snap such as Sonic's are also difficult to intercept this way.
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What up-bs are invincible besides Sonic's?Invincibility UpBs that snap such as Sonic's are also difficult to intercept this way.
Mega has partial invincibility.What up-bs are invincible besides Sonic's?
What makes you say universally did Nakat or anybody else say that? I feel like if I went up against Megafox at the tournament next month my ass would be grass.Uhhh ... Yoshi is pretty much universally agreed to be Fox' worst matchup and possibly the only one that Fox loses flat-out. Right now I'm not sure if Yoshi has a losing matchup at all though Sheik seems to be a contender.
If I understand what's going on correctly, it's that the act of ledge snapping has frames of vulnerability before the invulnerability kicks in. If someone could actually do a frame analysis on this, that'd be cool.Mega has partial invincibility.
I just don't think it'll matter given Zard has SU on fly and still gets popped.
R u talking yoshi ?Most his moves while good on block if spaced properly, a lot of his moves linger which makes then easy to beat by outspacing, throwing projectiles, or just whiff punishing. Mispacing them also leads to punishment, finally he has trouble landing the kill move against opponents who know how to avoid his juggle tools.
Yeah.R u talking yoshi ?
You forgot the last step of the cycle:My main character is superior to a top tier.
Oh no a teir list lets complain then talk about it regardless.
Diddy just got a counter guys.
Fk u ganon's not bad.
Random character discussion
*edit* Occasional post of this threads cycle @Luco
Pikachus actually god.
Falco's being slept on
Mario debate.
This is the natural cycle of this thread. and i love every moment of it. xd
Nakat, myself and virtually the entire Fox board has Yoshi as a losing matchup. As far as I know it's the only matchup that's undisputed among the Fox players. Other characters that have been mentioned as difficult were Sonic, Pikachu and Little Mac but opinions on these matchups vary a lot more. Yoshi seems to be the only character that virtually all Fox payer can agree on to be a losing one.What makes you say universally did Nakat or anybody else say that? I feel like if I went up against Megafox at the tournament next month my *** would be grass.
As for losing Matchups, what makes you think this as well? Not disagreeing with this part just curious since I see random posts in other character boards here or there saying they beat yoshi solidly. Most recent being Dabuz saying Rosalina > Yoshi.
From what I tested, you need a sizable hitbox below the ledge. I think you either have to hit at the opponent's location right before he autosnaps or inbetween there and the ledge. Probably why teleporting recoveries are easier since they tend to be higher up with a predictable timing. Even a normal double jump to the ledge is still difficult to time.Can Marth and Lucina hit opponents on the ledge with D-Tilt? If so, couldn't they just sit and spam D-Tilt to knock opponents away?
Yoshi is not heavy. If he is heavier than average,Nakat, myself and virtually the entire Fox board has Yoshi as a losing matchup. As far as I know it's the only matchup that's undisputed among the Fox players. Other characters that have been mentioned as difficult were Sonic, Pikachu and Little Mac but opinions on these matchups vary a lot more. Yoshi seems to be the only character that virtually all Fox payer can agree on to be a losing one.
Yoshi is a character devoid of weaknesses. He's mobile. He's heavy. His recovery is reliable and no-nonsense. He's fantastic in neutral, can put the opponent into a disadvantaged position pretty easily and is pretty good at resetting back to neutral if he's put into a dsadvantaged position himself. His damage output is amazing both in neutral and in the advantaged position. His KO setups are safe, reliable and lead into powerful moves like usmash and air. He has plenty of tools that allow him to bypass defensive options without having to go for a hard read. He wrecks shields or just ignores them. Spotdodging is not an option against Yoshi. Even rolls are never safe.
Yoshi may or may not have losing matchups. I'm not saying he doesn't. But I wouldn't be surprised if he doesn't. The pool of contenders looks pretty small to me.
According to Aerodrome's Weight Rankings, Yoshi is tied for 13-15th place in weight, at a value of 104. Compared to Mario that's not too extreme, but Mario himself is tied with Dr. Mario at 21-22nd place, so he's above the median too. The list also includes Min/Avg/Max weight Miis and Shulk under Shield and Smash Arts, both default and Hyper.Yoshi is not heavy. If he is heavier than average,
then it's by a very small margin.
He is most definitely lighter than Brawl Yoshi, at any rate.
I think we're done here.Yoshi still doesn't have a very good grab (even his command grab is meh,
Eh, I just wanted to avoid hyperbole on that subject is all.According to Aerodrome's Weight Rankings, Yoshi is tied for 13-15th place in weight, at a value of 104. Compared to Mario that's not too extreme, but Mario himself is tied with Dr. Mario at 21-22nd place, so he's above the median too. The list also includes Min/Avg/Max weight Miis and Shulk under Shield and Smash Arts, both default and Hyper.
Not fast enough.What do we think of sonics dash attack?
Now this confuses me because you seem to be suggesting on one hand that I'm wrong about his command grab not being very good and on the other hand that he should replace it with Lick.I think we're done here.
His Neutral B is incredibly good. Hell if customs were allowed, Lick would probably be his move in his kit.
It's just that it has so much endlag that you can punish it with a strong attack just by spotdodging it/rolling/jumping over it. Most grabs are not that bad on whiff. You can miss a grab and then immediately roll out of the way. Pacman, Yoshi, Villager, Link, Toon Link, Zero Suit Samus, and Samus all have grabs that make this harder to do (ZSS' grabs people on the way back which is nice, but still not enough). This is how it goes down:I dont have a problem with yoshis grab. It's def gets the job done and he has so many other tools to hurt people with. You think him having a bad grab makes him not top tier?
Luma cooldown is already 13 seconds instead of 8.Rosalina should get the following nerfs:
1) Luma cooldown is 16 seconds instead of 8 seconds
2) Rosalina takes half of the damage the Luma takes
3) Rosalina's air hitboxes are reduced by 20%
1 already happened, 2 is never going to happen given how easy it is to oneshot Luma, and 3 also happened already.Rosalina should get the following nerfs:
1) Luma cooldown is 16 seconds instead of 8 seconds
2) Rosalina takes half of the damage the Luma takes
3) Rosalina's air hitboxes are reduced by 20%
What d'you mean, he would use Lick (which is just an attack, I think?) over his command grab?I think we're done here.
His Neutral B is incredibly good. Hell if customs were allowed, Lick would probably be his move in his kit.
Also stuff like this is cool with me, I'll be glad for anything that speeds up getting kills in this game.This kinda demoralizes Lucario too. Either he has to recover high and eat an attack for it, or go for the ledge and risk an early death from someone with a spike/Villager with a bowling ball or tree.
He just can't afford to be off the stage at 60-100% now.
That's dolphin jump, and it doesn't have a hitbox.For someone that asked who's up b has invincibility, Marth and Lucina Dolphin Slash is a true shoryuken in the air.
Frames 1-10 fully invincible.
Hitting them out of this will take a move with a huge hitbox and tons of active frames.