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Cloudy with a chance of Needles.So Anti and Ally are both thinking about picking up Cloud.
People think this is Sheik's year after G3?
Naw son, 2016 is going to be cloudy.
Yeah sonic always appears in regional results and top 16/32s but never top 8 for some reasons.notably missing:
low key missing:
It depends, the meta is defined by top players if let's say sheik and ZSS are nerfed to oblivion, I have no idea what would top players will pick. In the theorycrafting side I say Metaknigth will be pretty scary.Let me ask you all a question. If you remove ZSS and Sheik? How many characters will become viable i.e top 8 of super nationals?
From Evo/CEO/TBH5 and G3:
So you take out ZSS/Sheik. What other characters get into top 8, having doable matchups against everyone else mentioned?
Ah that totally skipped my mind. Totally different meta though where no sheiks dominate.i consider japan to be a national thing because compared to other regions japan is STACKED. also it's relatively small. komorikiri regularly places top 8 in japan.
They still have a good amount of legit sheiks:Ah that totally skipped my mind. Totally different meta though where no sheiks dominate.
I think it depends on who's playing these characters. Pit and Dark Pit, for example, has doable matchups with everybody mentioned (I think his worst is ZSS, and I'd call it doable, but frustrating). I don't think any of these characters hold him back, what holds him back is that he has, at best, a small handful of good players putting the work in, and even less that live outside of Japan. No Sheik / ZSS would be a boon, though, and definitely make things easier.Let me ask you all a question. If you remove ZSS and Sheik? How many characters will become viable i.e top 8 of super nationals?
From Evo/CEO/TBH5 and G3:
So you take out ZSS/Sheik. What other characters get into top 8, having doable matchups against everyone else mentioned?
too (Paseriman and Earth are both using him now for certain matchups).notably missing:
low key missing:
Y'know, the more I think about it, the more I have to concede that Dark Pit is the better of the two.too (Paseriman and Earth are both using him now for certain matchups).
Mario would still give Megaman alot of trouble but it would be a more manageable matchup and more winnable than Sheik. MK is pretty worrisome though and that might be his 2nd worst matchup but my experience with MK is really small so I have no idea if its that bad.Let me ask you all a question. If you remove ZSS and Sheik? How many characters will become viable i.e top 8 of super nationals?
From Evo/CEO/TBH5 and G3:
So you take out ZSS/Sheik. What other characters get into top 8, having doable matchups against everyone else mentioned?
Any MU where the opponent has a gimpable recovery Pit can snipe pretty much. That's just speaking from my own experience though, there might be some match-ups where it's good in a different way.So about Pit, in what match ups does he actually do better than Dark Pit due to his arrows?
Paseriman used him against Komorikiri's (still new) Cloud at Pre KVO, going 1-1 then switching to Pit for the final game.Thanks for pointing that out, by the way! I was kinda wondering when they'd hop on the Dark Pit hype train. Do you know what matchups they favour him in, out of interest?
I would reduce FAF on jabs 1 and 2 significantly. If that move were safer to use as a sort of keep out move without taking big risks for no reason, it would really benefit him.My thoughts on how Shulk could be finetuned to become a stronger character:
He has two big problems; frame data (shocker) and his Sonic/Fox MUs.
To be fair to the developers, I could see why they gave him bad frame data to begin with.
Insane range with good frames is NOT something anyone wants to deal with. And before the obvious Cloud comparison, no it's not the same thing. Shulk's Nair coming out at frame 5 would be filthy since it lingers more than Cloud's and can already combo into a free grab at low %s and with Speed (Not to mention that Shulk has some pretty good throws.) Couple that in with the angle it has and it would be too much for a lot of characters to handle.
Bair coming out at frame 18 is a bit excessive but makes sense as well, seeing as it's a good spacing move that kills early.
Now, with that out of the way I'd say that he would really benefit from a faster jab since a frame 5 one really doesn't help him remove pressure which is what he struggles a lot with. A faster grab would also be really nice, though that's probably too greedy of me.
Other than that, making all of his aerials come out a couple of frames earlier would really benefit the character without making him too crazy. Giving him better frame data would also make the MUs that he really struggle with a lot more doable. The reason why he gets absolutely wrecked by Sonic and Fox is because they are high pressure characters that he just can't handle since his fastest move is frame 5.
Dair is actually really good at catching recoveries and it's strong. Uair is worse but can kill early and pressure airborne opponents. The best way to make both of them better would be to make the two hits link more reliably.I would reduce FAF on jabs 1 and 2 significantly. If that move were safer to use as a sort of keep out move without taking big risks for no reason, it would really benefit him.
I don't think Shulk is a hopeless character. Every now and then I notice something crazy he can do, like buster ftilt doing freaking 18 damage--on an already good ftilt (his tilts in general are great). His throws are high damaging buster or not, his edge guarding is good, his survivability is great. He just has such an underwhelming neutral with meh approaches. Reduced jab FAF and lower landing lag on fair/bair would help. I would be really interested to see Shulk's bair in action if it got some adjustments to frame data. Also, is it just me, or does anyone else think Shulk's up and down airs are two of the worst moves in the game? They make me cry.
Shulk's jab coming out a frame faster would help a lot. Nair should not under any circumstances be buffed any more. Its range is crazy and it has low landing lag. Other aerials might be able to be buffed slightly in terms of frame data, but Nair needs slow startup to make up for everything else about it being great.My thoughts on how Shulk could be finetuned to become a stronger character:
He has two big problems; frame data (shocker) and his Sonic/Fox MUs.
To be fair to the developers, I could see why they gave him bad frame data to begin with.
Insane range with good frames is NOT something anyone wants to deal with. And before the obvious Cloud comparison, no it's not the same thing. Shulk's Nair coming out at frame 5 would be filthy since it lingers more than Cloud's and can already combo into a free grab at low %s and with Speed (Not to mention that Shulk has some pretty good throws.) Couple that in with the angle it has and it would be too much for a lot of characters to handle.
Bair coming out at frame 18 is a bit excessive but makes sense as well, seeing as it's a good spacing move that kills early.
Now, with that out of the way I'd say that he would really benefit from a faster jab since a frame 5 one really doesn't help him remove pressure which is what he struggles a lot with. A faster grab would also be really nice, though that's probably too greedy of me.
Other than that, making all of his aerials come out a couple of frames earlier would really benefit the character without making him too crazy. Giving him better frame data would also make the MUs that he really struggle with a lot more doable. The reason why he gets absolutely wrecked by Sonic and Fox is because they are high pressure characters that he just can't handle since his fastest move is frame 5.
I could do with some Kirby buffs - bring it all the way to the other side for the Sheik/ZSS matchup.would like to have a word with you.
There are no matchups where pit has a better ratio than dark pit, but there where most matchups pre-patch where arrows where too good to pass up on. Dark Pit's arrows are just...so inferior. I wish they had some unique characteristic (like being able to kill or have more stun) that gave them a use, but they dont.So about Pit, in what match ups does he actually do better than Dark Pit due to his arrows?
Honestly, a lot. Electroshock is good and definitely worth considering for most matchups but at a certain level you're just not going to see it used. It's crazy overtuned, yes, but it's still a glorified Fsmash as far as most are concerned.So about Pit, in what match ups does he actually do better than Dark Pit due to his arrows?
I swore there were others beyond M2K but I'd have to go check. I assume most players who grew tired with Brawl either went back to Melee or to Project M.What Brawl players "moved on" to Melee other than M2K I guess? There's almost no overlap of top players. Please no more blatant misinformation
Fixed.Cloudy with a chance of Needles and Boostkicks.
A good question (and I'm not sure why this post doesn't have more likes for starting a good discussion)...Let me ask you all a question. If you remove ZSS and Sheik? How many characters will become viable i.e top 8 of super nationals?
From Evo/CEO/TBH5 and G3:
So you take out ZSS/Sheik. What other characters get into top 8, having doable matchups against everyone else mentioned?
I agree that Sheik is definitely a difficult character to learn. If you're looking to pick up a quick high tier, I'd steer people toward ZSS first and foremost.Laughing at the fact that someone called over half a dozen sheik losses abnormal. One or two is abnormal but suggesting that 6 sets go the other way is an indication of how deep people are reaching to prove their position. One or two is what we'd expect from MK or Fox, but what we see with sheik is a trend that shes not easy to succeed with as people suggest. Good sheiks already struggle without immense work and I expect anyone transitioning hoping for easier success will find they will struggle similarly.
I'm hoping there will be 2-3 balance patches after the last character is added, just to ensure nothing broken slips under the radar, but Sakurai may just wan the whole thing over and done with by this point.As far as balance tweaks go, Im earnestly more worried about cloud and the other new characters since there are fewer opportunities to balance them after theyve progressed and at least what we know so far they seem very strong.
Down air is actually pretty good after like 800 hrs put into shulk. I have learned to. use it and its one of his greatest tools.I would reduce FAF on jabs 1 and 2 significantly. If that move were safer to use as a sort of keep out move without taking big risks for no reason, it would really benefit him.
I don't think Shulk is a hopeless character. Every now and then I notice something crazy he can do, like buster ftilt doing freaking 18 damage--on an already good ftilt (his tilts in general are great). His throws are high damaging buster or not, his edge guarding is good, his survivability is great. He just has such an underwhelming neutral with meh approaches. Reduced jab FAF and lower landing lag on fair/bair would help. I would be really interested to see Shulk's bair in action if it got some adjustments to frame data. Also, is it just me, or does anyone else think Shulk's up and down airs are two of the worst moves in the game? They make me cry.
Fairies tho (Kirby?)The conclusion I've come to reading and learning from this thread is Melee Fox is uber with exploitable weakness, SSB4 Sheik is great with no exploitable weakness. Fox is Swampert who has great type coverage all around except a weakness to grass, Sheik is like Spiritomb with no weaknesses, but ghost/dark isn't as useful as ground/water. Yes or no? I understand how Sheik isn't broken but I think super effective moves are fun so I'd rather fight a Swampert than a Spiritomb. Assuming Swampert didn't have a shine of course. But personally I don't know what makes for a healthier meta, best character = best at every gameplan or best character = best at their gameplan.
No "Smooth Criminal"?To be fair, @JesterJaded, 30+ Sheiks out of a 1,000+ isn't a whole helluva lot, not to mention that only the best of them rose to the top.
This kinda phenomena isn't unheard of.
Because Diddy Kong has almost just as good of a neutral game as Sheik does and outplays the Sheiks. Diddy F-Air outranges Sheik's Fair. Dtilt into grab is a true combo at most percents on Sheik. Banana is just so good. People underrate Diddy so much now just because people are overlooking ZeRo because "Oh its just ZeRo he will win anyways" but when Ranai wins with Villager a character with less results and less reps they say "Oh Villager is top 5 because of Ranai".can somebody with a better understanding of high level smash than me analyze and breakdown how exactly @TSM ZeRo uses Diddy to dominate other Sheik players?
Is he just simply outplaying the player or is he following a strict gameplan to counterplay sheik?
Hopefully ZeRo sees this mention and just explains his strategy himself lol
You...do realize that the people around here who think Villager's top 5 because of Ranai (all, like, three of them) are different from the people who think that ZeRo won because he's ZeRo, right?People underrate Diddy so much now just because people are overlooking ZeRo because "Oh its just ZeRo he will win anyways" but when Ranai wins with Villager a character with less results and less reps they say "Oh Villager is top 5 because of Ranai".