• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

Status
Not open for further replies.

Djent

Smash Champion
Joined
Apr 6, 2010
Messages
2,606
Location
Under The Three Spheres
I dunno, I see them being seeded against the 4th strongest crew. 2nd and 3rd strongest crews are seeded against each other so it's all good.

:059:
Yeah, that's definitely arguable. But then I also think Japan has a harder projected R2 matchup. The bracket is still kind of messed up IMO.
 

Wintropy

Peace and love and all that jazzmatazz~! <3
Joined
Aug 28, 2014
Messages
10,032
Location
Here, there, who knows?
NNID
Winterwhite
3DS FC
1461-6253-6301
On the subject of Electroshock:

It's still a niche kill option, and you're still going to punished if it's shielded / whiffs, but it's a great option for punishing mistakes and catching landings. It doesn't transform Dark Pit's game or anything, but now the other guy really has to be more careful of their options in neutral.
 

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
The Pits definitely aren't Top 15. I'd say, easily, that these 15 guys are all better:

not in any specific order

:4sheik::4zss::4ryu::rosalina::4sonic::4mario::4metaknight::4diddy::4falcon::4villager::4wario::4ness::4fox::4pikachu::4dk:
 
Last edited:

Routa

Smash Lord
Joined
May 14, 2015
Messages
1,208
Location
Loimaa, Finland
Das Koopa Das Koopa I'm not that sure about DK. Are you sure you have left the hype train?

But does DK really have what it takes to be in top 15? I mean his landing options are horrible, he has medicore recovery and pretty much no safe way to escape comboes (note word Safe). Yes I am aware of his stuff, but I personally don't see it making up his issues or intentional flaws.

But then again it comes down to MU spread/theory vs practice.
 
Last edited:

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
I don't actually think Donkey Kong is Top 15, he's just one of the many characters that came to mind that clearly does better than Pit. Luigi, Cloud, Pac-Man and Ike also qualify.
 

Yikarur

Smash Master
Joined
May 29, 2007
Messages
4,595
Location
Germany
DK is not really Top15.
I'd switch DK and Wario with Yoshi and Mii Brawler (Guest Any move) or Luigi.

E: I forgot about Cloud. I guess he is better than Luigi.
 
Last edited:

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
If you go by reach, projectile game and the willingness to try edge-guarding, Link's definitely better than the Pits. He's got better kill options, does more damage, has definitely better edge-guard skills and is good in zoning, projectiles and even some footsies. Pits however, have some better ground mobility and literally .01 better air speed than Link, as well as some multiple faster attacks and setups.

Link and the Pits are the kinds of characters that probably equal each other out in the end, but with Link's sheer power and range versus the Pits' attack speed (which is barely better), it's hard to see who may win. Link could do better because he can very easily punish the Pits' side special attacks with an F-Smash attack, potentially for a KO. In fact, some of what the Pits have are dangerous against Link, like their U-Spec having no hitbox, their D-Spec being useless against a patient Link (who uses Hero's Bow or just runs and tethers), and the fact that their U-Smash probably won't do much to Link.

That's how I've always experienced things against Pits, having actual challenging games against them.
 

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
I just throw Peach, Yoshi, Pit/Dark Pit, Olimar, Lucario, R.O.B, and Mega Man in the same "All of these characters seem good and have good tools but they haven't made a splash yet." category.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
So, after reading some posts from my "sensei", I felt like something was confirmed. I'm going to list some things... They'll be in spoilers of course. Also note they are only in alphabetical order.

1. :bowsermelee:
2. :drmario:
3. :falcomelee:
4. :ganondorfmelee:
5. :icsmelee:
6. :marthmelee:
7. :mewtwomelee:
8. :gawmelee:
9. :peachmelee:
10. :sheikmelee:
11. :younglinkmelee:
12. :zeldamelee:

1. :charizard:
2. :diddy:
3. :ike:
4. :ivysaur:
5. :dedede:
6. :lucario:
7. :lucas:
8. :metaknight:
9. :olimar:
10. :pit:
11. :rob:
12. :sonic:
13. :snake:
14. :squirtle:
15. :toonlink:
16. :warioc:
17. :wolf:
18. :zerosuitsamus:

1. :4bayonetta:
2. :4bowserjr:
3. :4cloud:
4. :4corrinf:
5. :4duckhunt:
6. :4greninja:
7. :4littlemac:
8. :4megaman:
9. :4miibrawl:
10. :4miigun:
11. :4miisword:
12. :4pacman:
13. :4palutena:
14. :4robinf:
15. :rosalina:
16. :4ryu:
17. :4shulk:
18. :4villagerf:
19. :4wiifit:

With these lists, can you tell me something about those lists? They're the newcomers introduced in each game. There's also something else: can you tell me something about each list? I'll give you a hint for Melee: Melee's is "special" and an easy way of explaining that is looking at these 2 characters: Falco and Zelda. Melee is also special with 2 other characters: Mewtwo and Roy.

What's this got to do with anything? Read these two posts: http://smashboards.com/threads/seizon-senryaku-marth-general.366765/page-76#post-20654232 and http://smashboards.com/threads/roy-social-r-o-y-b-o-y-z.406083/page-71#post-20722743. One of them might be familiar with you all already. Specifically, note these two sections:
By looking at Roy's data and comparing it to Marth in S4/Brawl, it is pretty obvious to me that S4 Marth was very lazily put together, a heavy amount of copying and pasting with blanket changes/nerfs/removals. Roy on the other hand comes with larger hitboxes on his sword, with noticeably longer range than Marth's, maintained hilt hitboxes which are sizable, and comes with body hits which give consistent sweet spots in certain areas, travel in straight lines rather than following his sword and hence avoids a lot of the frustrations which we often have trying to play this character; **** missing or losing out because our moves aren't designed to hit other opponents (at least in contrast to other characters... including those as close to us as Roy). It's a very sad thing, and at this stage it's impossible to pretend it was an accident.
Heck, they could just copy Roy's extra 2-4 hitboxes per move, give them to us with the numbers adjusted (i.e. worse/as sour spots) and we'd have a significantly stronger character to use. Will we get this though? Chances are we won't if we haven't yet.
Being a DLC character means that development time and balancing were extended and this is pretty obvious in comparing Marth and Roy where Marth's scripts were a copy and paste job of Brawl (with blanket nerfs/removals) while Roy is very fleshed out and had obvious quality assurance. They did finally get around to Mewtwo, and fixed up some hitboxes on Robin, so there is some hope for Marth/Lucina not remaining a lazily implemented/beta* version of Roy until Smash5. Roy may've been the best "Swordsman" in the game at his release, Ike has been around a lot longer and is a bit simpler to play with a lot of dedicated mains from release.
All of this goes back to Melee. Has anyone noticed how pretty much all the Melee newcomers are dysfunctional? There are some outliers of course like Peach and by proxy, Young Link to Toon Link, but the rest are dysfunctional. Even if you ignore Pichu who was intended to be a joke character and ignoring different game mechanics, the Melee newcomers are messes of characters where some are just way too good like Falco and Marth while others are way too bad like Mewtwo and Zelda. Oh, but Brawl has dysfunctional characters too! Yes, all games do, but not to the extent of Melee. In Brawl, the notable dysfunctional newcomers was pretty much all on Meta Knight. Let's ignore the existence of hit stun canceling and chain-grabbing and let's tone down some stupid stuff like Meta Knight's giant sword for a little puffball, weird disjoints like on Snake's Utilt, Diddy's ability to pull out 3? Banana Peels, and weird things like Wolf's inability to meteor cancel until frame 60 or Lucas's grab release problems and you'll notice how they're not all that bad. Captain Falcon and Ganondorf who are regarded as two of the worst Brawl characters were not bad because they were poorly designed, but bad because the game screwed them over. Meta Knight while broken was not to the degree of Melee Falco and Melee Marth who had at times, inescapable kill setups; Meta Knight was just so over-tuned that he made Jigglypuff look like a ground fighter. That was it; he didn't have a frame 1 hit confirm, he didn't have a frame 5 or 6 spike, and he didn't have numerous combos to the degree of Melee Falco and Melee Marth.

So, Melee and Brawl were talked about, so what about Smash 4? Cloud, Rosalina & Luma, and Ryu come the closest as being way over-tuned, but they still pale in comparison to Melee's top characters while Duck Hunt, I suppose, or maybe Palutena or Shulk? come across as the most under-tuned and they're still better than the under-tuned Melee newcomers who are still in Smash. Hi, Zelda. Ryu for instance while having amazing hit confirms and kill confirms doesn't have anything that's frame 1 to whatever that works for pretty much everyone. You can escape his light Utilt, especially if you're an average to low faller. There's also the fact it's not invincible on startup. Ryu also doesn't have access to a godplayer projectile or a 20 active or 10 active frame spike. Cloud while arguably one of the best swordsmen doesn't have as potent of combos as Melee Marth and while he may be over-tuned, his Melee-esque recovery is a big enough weakness in a game where recoveries are usually good unlike say, Melee Falco who with bad recovery or not, did not give a damn when he could 4-stock you because you couldn't deal with him on-stage.

Back to Melee again. I mentioned Mewtwo and Roy way up there. Why? Answer: "Being a DLC character means that development time and balancing were extended". Yes, there is a chance the developers would balance things even without DLC, especially if they were bordering broken like Greninja?, Little Mac's rapid jab, or stuff like with how everyone's yelling at them, Diddy's Uair being too strong and too versatile for a frame 3 move or Zelda's Up and Side Smashes being really stupid. Even then, those are kind of tweaks not complete overhauls... Mewtwo and Roy were overhauled for Smash 4. Yes, they kept their movesets from Melee, but they were redone in a way where they're much more functional in a "healthy" way. Yes, there are some weird things like Mewtwo might be too light - he could be light, but not second lightest - or how some of Roy's moves are like, "What"? Big example is his Dair just being there. At the same time, can you say any of their moves are just bad? Any of their attributes as just bad? Ignoring Mewtwo's weight here. Or if they're terribly designed? No, absolutely not.

Now, pick any of the returning Melee characters and answer those 3 question again. You're likely going to get a yes for most of the characters. Also, like I said with Peach and by proxy, Toon Link, some are outliers who weren't good or bad - ignoring Melee Peach's Down Smash... One big example is Ganondorf who through Brawl was redone in a way where he's still got his roots as a Melee character and a Captain Falcon clone, but at the same time, whatever he had that was way too good or way too bad, were redone so they weren't too polarized. Unfortunately, because of Brawl's mechanics, Ganondorf wasn't able to show it... Then Smash 4 was released. Ganondorf exemplifies a walking tank and a punisher in Smash 4. With more and more tweaks to his moves, he's slowly becoming more realized. Sure, some of them are making him more like the Capt., but was there really a reason his Nair shouldn't connect? Would still have liked his old Nair, but with it being able to connect instead of just a stronger Capt. Nair, but still. Another is Bowser who from the start, was pretty good. He was still the same ol' turtle wrestler, but moved and fought differently... With patches, he's getting better and really good with the recent patch giving him the setup a grappler needs. It's kind of like how people shouldn't get grabbed by Ganondorf's Flame Choke, well, you shouldn't get grabbed by Bowser (or DK).

Some of them, however, didn't have this luxury. Dr. Mario, Falco, Marth, Mr. Game & Watch, and Zelda are still dealing with really iffy design choices. Dr. Mario followed Mario's redesign in Smash 4, but weirdly enough, kept his Melee-esque recovery while everyone else jumped on the Smash 4 recovery ambulance. He's fine on-stage and even off-stage, but there are traces of "Dr. Mario is just a slower, but slightly stronger Mario". Emphasis on slightly as some of his moves just have 1.22? multipliers on their damage and that's it. In some cases, he has moves that are just worse than Mario's like his Dair kept its Melee startup in a game where Mario's Dair since Brawl had startup halved. The fact Mario's Dair has a larger hitbox doesn't help. Also, sometimes, those multipliers pretty much wreck his combo game like Uair just being slightly stronger throws off what Mario could have done with his Uair. Oh, and the fact the game tells you the Doc's coat is heavy, but there's no actual affect on him besides him moving slower is pretty stupid too. Maybe up his weight, fall speed, and/or gravity a bit. Geez. Still, is the Doc a good character? Yeah, but he has design choices that just seem to not have evolved or were just done haphazardly.

Of the characters I felt should have been overhauled, Marth and Zelda come to mind. Marth came to mind after seeing Lucina using Marth's moveset. It just made sense for her to fight like that since as it was stated, her Falchion's power is balanced... but they didn't do that. Marth's tippers scream he should be fighting like a fencer where he pokes, prods, thrusts, and stabs instead of slashing and even hacking away at people. Marth has only 4 moves where he stabs: Dtilt, Up Smash, Shieldbreaker, and Dancing Blade Down - I consider that as set of a move. If Lucina is the regular Jedi Knight, Roy is Starkiller or Ahsoka Tano, Ike is umm... Obi-Wan? Maybe Mace Windu... Robin is, I guess, a Jedi Consular, so er... Shaak Ti?, and Corrin is Yoda - Force transforms and "moves" his body for fighting like how Corrin can transform into a dragon -, then Marth is and should be the "Jedi duelist". Star Wars fans would know about Form II, Makashi, which is fencing-based than kendo. Apparently, Shaak Ti was a specialist in that, but I don't recall seeing her fight as much as Count Dooku aka Darth Tyrannus and famous Makashi user. Makashi is graceful like fencing and Marth's supposedly the graceful, calm duelist to the fiery, reckless Roy. Why wasn't he overhauled? Marth should have had stabs for Ftilts, a quick series of pokes for jab, perhaps a back-stepped thrust for Side Smash, and that Fair Mii Swordfighter has? Should have been Marth's. Could you imagine the anti-air capabilities of a Ftilt stab? The poking games with jab? The mind-games with a back-stepped Side Smash? Marth would have been glorious! Yes, he would still and should have swipes for some of his moves, but the fact he would be able to aim his Falchion, aim it like an arrow piercing his opponents would be an amazing way to say, "Marth tips; Marth's precision personified." Thing is Marth is still "precision personified", but he's not getting the reward he should while other characters who played with precision are getting much more reward like Fox, Rosalina, Sheik, and ZSS. Hell, even Roy's getting more reward.

Zelda? Do I really need to say anything? Seriously? Do I? Zelda is a stagnant character since Melee, but somehow manages to get worse in each game. It's not noticeable because she's always in the bottom of tier lists, but it's pretty appalling. Oh, but Captain Falcon, Fox, Jigglypuff, Kirby, and even Mario are stagnant characters. Yeah, they are, but they don't become worse do they? The Capt. as I said, was screwed by Brawl's mechanics, but otherwise, would have been a good character, Fox was always good, Melee's mechanics just boosted him up higher, with recoveries being improved per game, with toning down, and with aerials pretty much being nerfed in Smash 4, of course Jigglypuff would go down, but here's the thing, Jigglypuff's still doing fine and would be doing fine if they didn't weaken her air game that severely, and then Kirby and Mario. Pretty average characters... Mario being more speedier and more combo-centric pushed him from average to above-average while Kirby kind of stayed average in a game where a ton of characters are average. They're getting there with Kirby, but man, does Kirby's track record crap on Zelda's. They know not just from fans, but from their own testing that Zelda is not a good character at all. When you give a character 3 Luigi Super Jump Punches, but weaken their reward and somehow even making the sour-spot as bad as Luigi's Super Jump Punch sour-spot despite it doing 3% more is when you know you royally ****** up. It's really freaking stupid not to mention surprising, because... HOW? Also, they managed to break her Up and Side Smashes after fixing them in Brawl. What the hell, developers? What the hell? Thankfully, patches exist, but no amount of silly, purple frog band-aids can fix Zelda if they stick with her current design. You can in fact overhaul her without changing any animations. They can easily change her Bair for example, into a Samus Bair and her Fair into a Lucas Fair just by altering knockback and damage. Easy, right? WHY AREN'T THEY DOING IT!? is the freaking question!

As a vocal Falco ranter, you probably know what's wrong with Falco if you read anything I post. One thing I want to point out that will inevitably lead into a paragraph worthy of a PhD in Smashology is that the developers couldn't figure out if they wanted to copy and paste Brawl Falco with obvious nerfs to his broken tools or fuse him with Wolf. Pick one and go with it, right? Nope. Falco has traces of the first option which is notable with almost all of his moves. For instance, Brawl only changed Fire Bird by making it a multi-hit and giving it a hitbox while it charged... Smash 4 didn't change it at all and I wouldn't be surprised if Fire Bird's connection was bad in Brawl too. Another is Blaster which kept Brawl's frame data, but also kept some of Melee's... It seems like obvious nerfs to his Blaster, but the shorter range and slower firing rate seems reminiscent of Melee's. They could easily bring it closer to Melee's by increasing the startup which would lower the recovery frames if they leave the total frames which they've done since Brawl. The second option is obvious with his Bair animation, Up Smash functionality, and even Dair's startup. One subtlety would be Falco's fall speed matching Wolf's. If they went with this route, Falco would not have had a projectile issue considering Wolf's Blaster having better frame data while being a fairer and less annoying projectile, but there would be issues that clash with Falco's design such as Falco is a high jumper while Wolf's a low jumper and not to mention the implications of Falco having high air speed when he has fast and strong moves. You really do not want Falco to have air speed like Greninja and ZSS when he could easily jump all the way to blast zone, put a Nair or Fair wall and murder you. For Falco, it's like the couldn't decide what to do with the pheasant. This image always felt like Falco was planned with his Melee and Brawl Bair, but it was switched later on with Wolf's and Wolf may have been in development, but dropped for various reasons like because of Star Fox Zero, having Wolf in the game would spoil his design which is different than Dante and Raiden appearing in PSABR because their new designs were known unlike Wolf's. Or maybe something else, like maybe the developers didn't know another Star Fox was being developed, so they cut Wolf or maybe they knew, but since Wolf wouldn't look like Assault and Command Wolf, having him fight with claws might be a bit weird, but then again... Iori Yagami.

I end with this: a lot of the Melee newcomers are getting tweaks to improve them. Some already because of Brawl and some because of other reasons like Bowser, Mewtwo, and Roy. The rest are having incremental tweaks to them which isn't really that great all things considered. Could an overhaul happen? If you count Mewtwo's mobility buffs as an overhaul of a character, then sure, it's possible. In some cases, it might even be possible to overhaul moves since they have assets to do so e.g. Wolf Flash could easily be given to either Fox or Falco and Ness having Lucas's Specials and Dancing Blade just being a differently tuned Double Edge Dance meant they really didn't have to do much, but some tweaks to fit Lucas and Roy. Also, Lucas for the most part looks like Ness if he didn't wear a hat and backpack and had a pompadour. Could it and would it happen is the question. If say, Falco received Wolf Flash, it would have to be renamed to like Falco Flash and in-game tips would be to be altered or even removed like the tip for using Falco Phantasm right after hopping won't apply to Falco/Wolf Flash and what about Falco Phantasm? Where will it go? They could just give it to Fox as a custom and say something like, "Fox's version of Falco Phantasm isn't perfect, so he can only spike for the first half of it", which you could even say is a reference to how Charlie perfected Sonic Boom and can use it one-handed while Guile can't, so he has to use two hands. Or imagine if Dr. Mario was given Fast Pills instead and they explained it as Dr. Mario needing to be quick for stopping diseases.
 
Last edited:

Wintropy

Peace and love and all that jazzmatazz~! <3
Joined
Aug 28, 2014
Messages
10,032
Location
Here, there, who knows?
NNID
Winterwhite
3DS FC
1461-6253-6301
The Pits definitely aren't Top 15. I'd say, easily, that these 15 guys are all better:

not in any specific order

:4sheik::4zss::4ryu::rosalina::4sonic::4mario::4metaknight::4diddy::4falcon::4villager::4wario::4ness::4fox::4pikachu::4dk:
Agreed with everything except DK. He's a good character, but he has pronounced weaknesses that hold him back way more than the Pits.

"Definitely" and "easily" are strong words. I'm gonna go ahead and say you're either overstating what some (read: SOME) of these characters can do, or understating what the Pits can. I'm interested in what you have to say, though, especially with regards to DK. Would you care to expand on your points?

In terms of placement: I don't think they're Top 15 myself, but they're not far from it: I think you've got the obvious big boys (and girls) at the top, then that "not quite top but very respectable" tier of the Pits, Ike, Greninja, Falcon, Peach, R.O.B., etc and then everything else that isn't relevant to the topic at hand.

Times like this I wish we had more Pit players to get the ball rolling. I think dearth of exposure and meta development is their biggest weakness right now, not any fundamental lack of viable traits. They've got Earth and Nairo repping them at top-level (even if it's just a sub in the case of Nairo), and then a few high-level players like Paseriman and Kiraflax, but nobody outside of Japan is really pushing the envelope in terms of meta advancement at the top. It's a shame, because Pit tends to be either overlooked or outright undersold in the eyes of the community, and I think having a more visible degree of representation (especially in the west) would help change that perception.

Or maybe it's just the Pits' joint destiny to always be the divine bridesmaids and never the divine brides. I won't pretend I'm not biased as hell to my squishy angel babies, but I can't help but wonder what it would take for people to really take notice of what they're capable of. Earth winning Genesis, maybe?

That last point is ironic. Please don't pass judgement on it.

EDIT: Typo.
 
Last edited:

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
My only thing on DK is that he has had decent success in tournaments (6th in terms of most tops) due to M2K and Dkwill using him well in national settings. They're totally viable, but atm I'm tiering DK higher because he has a proven track record.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
I think Falcon being top 15 is actually somewhat questionable at this point. Pit may very well be the better character.

:059:
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
I mean, about the biggest set of legs Falcon's standing on are his results. I see where Das Koopa Das Koopa is coming from, though. Sure, Pit's a solid character, but nobody (outside of Japan) has really been pushing him.

Smooth Criminal
 
Last edited:

Y2Kay

BLACK MAMBA FOREVER
Moderator
Joined
Sep 4, 2015
Messages
3,802
Location
Brooklyn, NY
NNID
Why2Kay
So, after reading some posts from my "sensei", I felt like something was confirmed. I'm going to list some things... They'll be in spoilers of course. Also note they are only in alphabetical order.

1. :bowsermelee:
2. :drmario:
3. :falcomelee:
4. :ganondorfmelee:
5. :icsmelee:
6. :marthmelee:
7. :mewtwomelee:
8. :gawmelee:
9. :peachmelee:
10. :sheikmelee:
11. :younglinkmelee:
12. :zeldamelee:

1. :charizard:
2. :diddy:
3. :ike:
4. :ivysaur:
5. :dedede:
6. :lucario:
7. :lucas:
8. :metaknight:
9. :olimar:
10. :pit:
11. :rob:
12. :sonic:
13. :snake:
14. :squirtle:
15. :toonlink:
16. :warioc:
17. :wolf:
18. :zerosuitsamus:

1. :4bayonetta:
2. :4bowserjr:
3. :4cloud:
4. :4corrinf:
5. :4duckhunt:
6. :4greninja:
7. :4littlemac:
8. :4megaman:
9. :4miibrawl:
10. :4miigun:
11. :4miisword:
12. :4pacman:
13. :4palutena:
14. :4robinf:
15. :rosalina:
16. :4ryu:
17. :4shulk:
18. :4villagerf:
19. :4wiifit:

With these lists, can you tell me something about those lists? They're the newcomers introduced in each game. There's also something else: can you tell me something about each list? I'll give you a hint for Melee: Melee's is "special" and an easy way of explaining that is looking at these 2 characters: Falco and Zelda. Melee is also special with 2 other characters: Mewtwo and Roy.

What's this got to do with anything? Read these two posts: http://smashboards.com/threads/seizon-senryaku-marth-general.366765/page-76#post-20654232 and http://smashboards.com/threads/roy-social-r-o-y-b-o-y-z.406083/page-71#post-20722743. One of them might be familiar with you all already. Specifically, note these two sections:



All of this goes back to Melee. Has anyone noticed how pretty much all the Melee newcomers are dysfunctional? There are some outliers of course like Peach and by proxy, Young Link to Toon Link, but the rest are dysfunctional. Even if you ignore Pichu who was intended to be a joke character and ignoring different game mechanics, the Melee newcomers are messes of characters where some are just way too good like Falco and Marth while others are way too bad like Mewtwo and Zelda. Oh, but Brawl has dysfunctional characters too! Yes, all games do, but not to the extent of Melee. In Brawl, the notable dysfunctional newcomers was pretty much all on Meta Knight. Let's ignore the existence of hit stun canceling and chain-grabbing and let's tone down some stupid stuff like Meta Knight's giant sword for a little puffball, weird disjoints like on Snake's Utilt, Diddy's ability to pull out 3? Banana Peels, and weird things like Wolf's inability to meteor cancel until frame 60 or Lucas's grab release problems and you'll notice how they're not all that bad. Captain Falcon and Ganondorf who are regarded as two of the worst Brawl characters were not bad because they were poorly designed, but bad because the game screwed them over. Meta Knight while broken was not to the degree of Melee Falco and Melee Marth who had at times, inescapable kill setups; Meta Knight was just so over-tuned that he made Jigglypuff look like a ground fighter. That was it; he didn't have a frame 1 hit confirm, he didn't have a frame 5 or 6 spike, and he didn't have numerous combos to the degree of Melee Falco and Melee Marth.

So, Melee and Brawl were talked about, so what about Smash 4? Cloud, Rosalina & Luma, and Ryu come the closest as being way over-tuned, but they still pale in comparison to Melee's top characters while Duck Hunt, I suppose, or maybe Palutena or Shulk? come across as the most under-tuned and they're still better than the under-tuned Melee newcomers who are still in Smash. Hi, Zelda. Ryu for instance while having amazing hit confirms and kill confirms doesn't have anything that's frame 1 to whatever that works for pretty much everyone. You can escape his light Utilt, especially if you're an average to low faller. There's also the fact it's not invincible on startup. Ryu also doesn't have access to a godplayer projectile or a 20 active or 10 active frame spike. Cloud while arguably one of the best swordsmen doesn't have as potent of combos as Melee Marth and while he may be over-tuned, his Melee-esque recovery is a big enough weakness in a game where recoveries are usually good unlike say, Melee Falco who with bad recovery or not, did not give a damn when he could 4-stock you because you couldn't deal with him on-stage.

Back to Melee again. I mentioned Mewtwo and Roy way up there. Why? Answer: "Being a DLC character means that development time and balancing were extended". Yes, there is a chance the developers would balance things even without DLC, especially if they were bordering broken like Greninja?, Little Mac's rapid jab, or stuff like with how everyone's yelling at them, Diddy's Uair being too strong and too versatile for a frame 3 move or Zelda's Up and Side Smashes being really stupid. Even then, those are kind of tweaks not complete overhauls... Mewtwo and Roy were overhauled for Smash 4. Yes, they kept their movesets from Melee, but they were redone in a way where they're much more functional in a "healthy" way. Yes, there are some weird things like Mewtwo might be too light - he could be light, but not second lightest - or how some of Roy's moves are like, "What"? Big example is his Dair just being there. At the same time, can you say any of their moves are just bad? Any of their attributes as just bad? Ignoring Mewtwo's weight here. Or if they're terribly designed? No, absolutely not.

Now, pick any of the returning Melee characters and answer those 3 question again. You're likely going to get a yes for most of the characters. Also, like I said with Peach and by proxy, Toon Link, some are outliers who weren't good or bad - ignoring Melee Peach's Down Smash... One big example is Ganondorf who through Brawl was redone in a way where he's still got his roots as a Melee character and a Captain Falcon clone, but at the same time, whatever he had that was way too good or way too bad, were redone so they weren't too polarized. Unfortunately, because of Brawl's mechanics, Ganondorf wasn't able to show it... Then Smash 4 was released. Ganondorf exemplifies a walking tank and a punisher in Smash 4. With more and more tweaks to his moves, he's slowly becoming more realized. Sure, some of them are making him more like the Capt., but was there really a reason his Nair shouldn't connect? Would still have liked his old Nair, but with it being able to connect instead of just a stronger Capt. Nair, but still. Another is Bowser who from the start, was pretty good. He was still the same ol' turtle wrestler, but moved and fought differently... With patches, he's getting better and really good with the recent patch giving him the setup a grappler needs. It's kind of like how people shouldn't get grabbed by Ganondorf's Flame Choke, well, you shouldn't get grabbed by Bowser (or DK).

Some of them, however, didn't have this luxury. Dr. Mario, Falco, Marth, Mr. Game & Watch, and Zelda are still dealing with really iffy design choices. Dr. Mario followed Mario's redesign in Smash 4, but weirdly enough, kept his Melee-esque recovery while everyone else jumped on the Smash 4 recovery ambulance. He's fine on-stage and even off-stage, but there are traces of "Dr. Mario is just a slower, but slightly stronger Mario". Emphasis on slightly as some of his moves just have 1.22? multipliers on their damage and that's it. In some cases, he has moves that are just worse than Mario's like his Dair kept its Melee startup in a game where Mario's Dair since Brawl had startup halved. The fact Mario's Dair has a larger hitbox doesn't help. Also, sometimes, those multipliers pretty much wreck his combo game like Uair just being slightly stronger throws off what Mario could have done with his Uair. Oh, and the fact the game tells you the Doc's coat is heavy, but there's no actual affect on him besides him moving slower is pretty stupid too. Maybe up his weight, fall speed, and/or gravity a bit. Geez. Still, is the Doc a good character? Yeah, but he has design choices that just seem to not have evolved or were just done haphazardly.

Of the characters I felt should have been overhauled, Marth and Zelda come to mind. Marth came to mind after seeing Lucina using Marth's moveset. It just made sense for her to fight like that since as it was stated, her Falchion's power is balanced... but they didn't do that. Marth's tippers scream he should be fighting like a fencer where he pokes, prods, thrusts, and stabs instead of slashing and even hacking away at people. Marth has only 4 moves where he stabs: Dtilt, Up Smash, Shieldbreaker, and Dancing Blade Down - I consider that as set of a move. If Lucina is the regular Jedi Knight, Roy is Starkiller or Ahsoka Tano, Ike is umm... Obi-Wan? Maybe Mace Windu... Robin is, I guess, a Jedi Consular, so er... Shaak Ti?, and Corrin is Yoda - Force transforms and "moves" his body for fighting like how Corrin can transform into a dragon -, then Marth is and should be the "Jedi duelist". Star Wars fans would know about Form II, Makashi, which is fencing-based than kendo. Apparently, Shaak Ti was a specialist in that, but I don't recall seeing her fight as much as Count Dooku aka Darth Tyrannus and famous Makashi user. Makashi is graceful like fencing and Marth's supposedly the graceful, calm duelist to the fiery, reckless Roy. Why wasn't he overhauled? Marth should have had stabs for Ftilts, a quick series of pokes for jab, perhaps an back-stepped thrust for Side Smash, and that Fair Mii Swordfighter has? Should have been Marth's. Could you imagine the anti-air capabilities of a Ftilt stab? The poking games with jab? The mind-games with a back-stepped Side Smash? Marth would have been glorious! Yes, he would still and should have swipes for some of his moves, but the fact he would be able to aim his Falchion, aim it like an arrow piercing his opponents would be an amazing way to say, "Marth tips; Marth's precision personified." Thing is Marth is still "precision personified", but he's not getting the reward he should while other characters who played with precision are getting much more reward like Fox, Rosalina, Sheik, and ZSS. Hell, even Roy's getting more reward.

Zelda? Do I really need to say anything? Seriously? Do I? Zelda is a stagnant character since Melee, but somehow manages to get worse in each game. It's not noticeable because she's always in the bottom of tier lists, but it's pretty appalling. Oh, but Captain Falcon, Fox, Jigglypuff, Kirby, and even Mario are stagnant characters. Yeah, they are, but they don't become worse do they? The Capt. as I said, was screwed by Brawl's mechanics, but otherwise, would have been a good character, Fox was always good, Melee's mechanics just boosted him up higher, with recoveries being improved per game, with toning down, and with aerials pretty much being nerfed in Smash 4, of course Jigglypuff would go down, but here's the thing, Jigglypuff's still doing fine and would be doing fine if they didn't weaken her air game that severely, and then Kirby and Mario. Pretty average characters... Mario being more speedier and more combo-centric pushed him from average to above-average while Kirby kind of stayed average in a game where a ton of characters are average. They're getting there with Kirby, but man, does Kirby's track record crap on Zelda's. They know not just from fans, but from their own testing that Zelda is not a good character at all. When you give a character 3 Luigi Super Jump Punches, but weaken their reward and somehow even making the sour-spot as bad as Luigi's Super Jump Punch sour-spot despite it doing 3% more is when you know you royally ****** up. It's really freaking stupid not to mention surprising, because... HOW? Also, they managed to break her Up and Side Smashes after fixing them in Brawl. What the hell, developers? What the hell? Thankfully, patches exist, but no amount of silly, purple frog band-aids can fix Zelda if they stick with her current design. You can in fact overhaul her without changing any animations. They can easily change her Bair for example, into a Samus Bair and her Fair into a Lucas Fair just by altering knockback and damage. Easy, right? WHY AREN'T THEY DOING IT!? is the freaking question!

As a vocal Falco ranter, you probably know what's wrong with Falco is you read anything I post. One thing I want to point out that will inevitably lead into a paragraph worthy of a PhD in Smashology is that the developers couldn't figure out if they wanted to copy and paste Brawl Falco without obvious nerfs to his broken tools or fuse him with Wolf. Pick one and go with it, right? Nope. Falco has traces of the first option which is notable with pretty much all of his moves except for obvious ones. For instance, Brawl only changed Fire Bird by making it a multi-hit and giving it a hitbox while it charged... Smash 4 didn't change it at all and I wouldn't be surprised if Fire Bird's connection was bad in Brawl too. Another is Blaster which kept Brawl's frame data, but also kept some of Melee's... It seems like obvious nerfs to his Blaster, but the shorter range and slower firing rate seems reminiscent of Melee's. They could easily bring it closer to Melee's by increasing the startup which would lower the recovery frames if they leave the total frames which they've done since Brawl. The second option is obvious with his Bair animation, Up Smash functionality, and even Dair's startup. One subtlety would be Falco's fall speed matching Wolf's. If they went with this route, Falco would not have had a projectile issue considering Wolf's Blaster having better frame data while being a fairer and less annoying projectile, but there would be issues that clash with Falco's design such as Falco is a high jumper while Wolf's a low jumper and not to mention the implications of Falco having high air speed when he has fast and strong moves. You really do not want Falco to have air speed like Greninja and ZSS when he could easily jump all the way to blast zone, put a Nair or Fair wall and murder you. For Falco, it's like the couldn't decide what to do with the pheasant. This image always felt like Falco was planned with his Melee and Brawl Bair, but it was switched later on with Wolf's and Wolf may have been in development, but dropped for various reasons like because of Star Fox Zero, having Wolf in the game would spoil his design which is different than Dante and Raiden appearing in PSABR because their new designs were known unlike Wolf's. Or maybe something else, like maybe the developers didn't know another Star Fox was being developed, so they cut Wolf or maybe they knew, but since Wolf wouldn't look like Assault and Command Wolf, having him fight with claws might be a bit weird, but then again... Iori Yagami.

I end with this: a lot of the Melee newcomers are getting tweaks to improve them. Some already because of Brawl and some because of other reasons like Bowser, Mewtwo, and Roy. The rest are having incremental tweaks to them which isn't really that great all things considered. Could an overhaul happen? If you count Mewtwo's mobility buffs as an overhaul of a character, then sure, it's possible. In some cases, it might even be possible to overhaul moves since they have assets to do so e.g. Wolf Flash could easily be given to either Fox or Falco and Ness having Lucas's Specials and Dancing Blade just being a differently tuned Double Edge Dance meant they really didn't have to do much, but do some tweaks to fit Lucas and Roy. Also, Lucas for the most part looks like Ness if he didn't wear a hat and backpack and had a pompadour. Could it and would it happen is the question. If say, Falco received Wolf Flash, it would have to be renamed to like Falco Flash and in-game tips would be to be altered or even removed like the tip for using Falco Phantasm right after hopping won't apply to Falco/Wolf Flash and what about Falco Phantasm? Where will it go? They could just give it to Fox as a custom and say Falco something like, "Fox's version of Falco Phantasm isn't perfect, so he can only spike for the first half of it", which you could even say is a reference to how Charlie perfected Sonic Boom and can use it one-handed while Guile can't, so he has to use two hands. Or imagine if Dr. Mario was given Fast Pills instead and they explained as Dr. Mario needing to be quick for stopping diseases.
I read your whole post from beginning to end.

Do I get an award or something?
My only thing on DK is that he has had decent success in tournaments (6th in terms of most tops) due to M2K and Dkwill using him well in national settings. They're totally viable, but atm I'm tiering DK higher because he has a proven track record.
There is nearly 60 characters in the game not everyone is gonna get top results unless they are really good, ok? Especially when Pit doesn't necessarily win any popularity contests when compared to Expand Dong DK.

Pit is without a doubt better, DK mains won't lie. Earth does a lot better than you give him credit for too.

Just take results with the absolutely tiniest grain of salt when comparing high tiers guys.

Sorry for getting triggered.

:150:
 

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
Part of the point of tier lists are to reflect results. They're malleable and change a lot for that very reason. Theorycrafting is important and it's the reason we come up with new ideas that keep character metas going, but characters like Falcon and Donkey Kong simply do much better.

I'm not discrediting Earth, either. I'm just stating the fact that he hasn't pushed Pit like DKwill has pushed Donkey Kong.

Side note; Anybody have KTAR XVI results? I know Nairo won, but I'd like to see the Top 8 so I can add it to the results playbook.
 
Last edited:

FallofBrawl

Smash Ace
Joined
Jun 20, 2014
Messages
631
Why are all the third parties in this game good to strong characters? :4sonic::4ryu::4cloud::4pacman::4megaman:

I think part of the reason why third party characters are not bad in this game is because Sakurai wants to maintain a healthy relationship with these companies (I know sounds dumb).

I wouldn't be surprised if Bayonetta was a bit overtuned.
 

Pazzo.

「Livin' On A Prayer」
Joined
Oct 3, 2012
Messages
9,187
Why are all the third parties in this game good to strong characters? :4sonic::4ryu::4cloud::4pacman::4megaman:

I think part of the reason why third party characters are not bad in this game is because Sakurai wants to maintain a healthy relationship with these companies (I know sounds dumb).

I wouldn't be surprised if Bayonetta was a bit overtuned.
Sonic, Ryu, and Cloud are known to be both fast and strong, two useful qualities.

Megaman is inherently a zoner, and in his original NES games, precise in movement.

PAC-MAN is just PAC-MAN. Jank incarnate.
 
Last edited:

hypersonicJD

Smash Journeyman
Joined
Jun 28, 2015
Messages
431
NNID
I don't have
3DS FC
2122-7467-7267
Why are all the third parties in this game good to strong characters? :4sonic::4ryu::4cloud::4pacman::4megaman:

I think part of the reason why third party characters are not bad in this game is because Sakurai wants to maintain a healthy relationship with these companies (I know sounds dumb).

I wouldn't be surprised if Bayonetta was a bit overtuned.
Pac-man has been getting dumpted down by players tho. Abadango abandoned him and although they are still Pac-man mains, they aren't doing that great, or are just heard off in Japan. Megaman... I honestly don't know about Megaman's results so I don't want to comment on that. But he is still a good character.

Can't argue with Sonic. Possibly Top 5 with all of his good results and amazing match-ups.

Ryu is a force to be reckoned with. Amazing combos, plenty of kill setups (mostly from True shoryunken).

Cloud is being really debated. Some say he is Top 10, other say 15, and others say he is like mid-tier or high mid. Once people understand how to edgeguard him, he will go a little bit low. But even then he is still a really strong character. Especially with Limit Break charged.
 

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
Actually, here are the KTAR XVI results based on player mains (Challonge <3)

1st: Nairo (:4zss:)
2nd: Dabuz (:rosalina:)
3rd: False (either :4ryu: or :4sheik:)
4th: Venom (:4ryu:)
5th: Angel_Cortes (:4diddy:) (Regrettably, he makes Leffen look like sunshines and rainbows.)
5th: Mr. E (:4sheik:)
7th: 6WX (:4sonic:)
7th: FS_Frozen (:rosalina:)
 

Flux0r

Smash Apprentice
Joined
Mar 17, 2014
Messages
128
Location
The North
NNID
Flux0r
Actually, here are the KTAR XVI results based on player mains (Challonge <3)

1st: Nairo (:4zss:)
2nd: Dabuz (:rosalina:)
3rd: False (either :4ryu: or :4sheik:)
4th: Venom (:4ryu:)
5th: Angel_Cortes (:4diddy:) (Regrettably, he makes Leffen look like sunshines and rainbows.)
5th: Mr. E (:4sheik:)
7th: 6WX (:4sonic:)
7th: FS_Frozen (:rosalina:)
Look at all that character diversity.
 

C0rvus

Pro Hands Catcher
Joined
Nov 11, 2014
Messages
1,554
Location
East Coast
Yeah there's a lot of competition for top 15. Aside from the obvious top characters like Sheik, Rosalina, Sonic, Meta Knight, Ryu, Fox, Mario, we have the likes of Yoshi, Falcon, Wario, Villager, Cloud, Luigi, etc. Pit is up there, but I dunno how high.

Why are all the third parties in this game good to strong characters? :4sonic::4ryu::4cloud::4pacman::4megaman:

I think part of the reason why third party characters are not bad in this game is because Sakurai wants to maintain a healthy relationship with these companies (I know sounds dumb).

I wouldn't be surprised if Bayonetta was a bit overtuned.
I think that the third party characters have more time and care put into their movesets, the DLC characters even more so. They want to respect the characters, and they very much do. Look at how true to their games they all are. Mega Man controls just like he does in the NES games. Pac Man is loaded with references and that old school charm. Sonic runs fast and spins lol. Ryu has most of his moves from Street Fighter, and even some of his target combos/bnbs work in Smash!

I think especially in regards to the DLC newcomers, they want to make them good. Fewer people will buy a bad character in the long run. Shoot, Ryu and Cloud are both high tier as ****. Ryu and Bayonetta literally have like twice the amount of moves as everyone else. Cloud's gimmick doesn't detract from him in any way (unlike say Shulk).
 
Last edited:

Illuminose

Smash Ace
Joined
Mar 6, 2015
Messages
671
I think that Diddy in top 5 is definitely overrating him. His matchup vs Rosalina is pretty rough and is proven so by results. Diddy just has a tough time getting through the Rosa/Luma wall, especially with his drastically weakened banana play in that particular matchup. An even Zero Suit matchup is nice but it's just not enough when he still loses to characters like Sheik, Pikachu, and Mario. If you look at it, all of his mus vs top tiers are even or losing. Although all of his matchups are doable, I think it's clear that Diddy Kong struggles to be dominant and viable to the same extent as characters like Sheik, Zero Suit, Rosalina, Pikachu, Ryu, Sonic, and Mario. On top of that I think it's dubious to put him above MK based on mu spread and then you have him in pretty much the same area as Fox/Villager, who he is not even clearly better than. I think Diddy's definitely working with a placement somewhere from like 8th to 11th.

Can elaborate more on reasoning for individual chars.
 

Mario766

Smash Lord
Joined
Jul 28, 2008
Messages
1,527
NNID
766
Is Luigi really top ~15?

Very little in terms of results outside of regionals, and now we have Mr ConCon getting bopped early here in SoCal, albeit the Samus player being an absolute monster.

I was doubtful he was as high as he was pre-patch, and now people are putting him top ~15ish and it almost feels like a repeat.
 

C0rvus

Pro Hands Catcher
Joined
Nov 11, 2014
Messages
1,554
Location
East Coast
I mean the JWest vs ConCon set was last stock last hit in game 3 but it still happened. Not saying Luigi is top 15, but he's most likely in the top 20. He still has players all over the map still doing decently.
 
Last edited:

Mario766

Smash Lord
Joined
Jul 28, 2008
Messages
1,527
NNID
766
Define decently. Doing well in regionals? Nationals?

What is the scale we're using here. I mean we'll see how Luigi does at G3 but I don't like the characters chances.

Oh look, SkaterJayy, a Samus MI player is in MrConCon's pool.


What a coincidence.
 
Last edited:

Jams.

+15 Attack
Joined
Jul 10, 2009
Messages
542
Location
Calgary, AB
NNID
DumberChild
I made a shortlist of noteworthy players for each Genesis 3 using their projected bracket, the PR directory, the crew battle players, and my own knowledge. I added characters where I could. Hopefully you guys can get some discussion or find something interesting out of it. Let me know if I miss any notable player. (I feel like Smashboards is gonna release a similar article and make this post obsolete, but whatever).

Bold = projected to advance in winners
Italics = projected to advance in losers

A41: Umeki :4peach: (Umebura rank 18), Dan :4mario: (IL rank 6), Kirinblaze :4link: (Tristate), Kinda (CenCal rank 10), Kuraudo :4cloud: (AB, Canada rank 4)
A42: Trevonte :4sheik: (Norcal rank 1), Doneydraco (CA), Keitaro :4falco: (NJ rank 6), DjRelly :4sonic: (NorCal rank 19)
A43: SS :4villager: (AZ rank 0), Fliphop :4diddy: (TX), Electric Soldier :4pikachu: (CA) , Hitaku :4sheik: (NorCal rank 15)
A44: Dabuz :rosalina: (NY rank 1), SM :4myfriends: (SoCal rank 18), AceStarThe3rd :rosalina: (KY), Azen Zagenite (Melee player), Platypus :4fox: (Austin, TC rank 3), Rom :4miigun: (Japan), S@nt :4tlink: (Puerto Rico rank 2), Sean :4diddy: (NorCal rank 9)
A45: Zinoto :4diddy: (MI rank 1), Remzi :4zss: (MDVA rank 6), Kazemon (CA), Kei :4ryu: (Japan), Max Ketchum :4falcon: (NJ)
A46: VoiD :4sheik: (SoCal rank 2), Ryuji :4diddy: (Japan), bootliss :4cloud: (CA), Manzano (On Mexico crew)
A47: Hyuga :4tlink: (Mexico rank 2), Shimitake :4pikachu: (Japan), Not Last :4peach: (I think this is Parasite, NorCal rank 13), Bladewise :rosalina: (WA rank 7, Melee player)
A48: FOW :4ness: (NV rank 1), Angbad :4olimar: (SoCal rank 13), Espy :4sonic: (TX), t0mMii :4sheik: (OR rank 6)
A49: Denti :4sheik: (DFW TX rank 2), Mister Eric :4rob: (MDVA rank 4), NCJacobT :4pikachu: (SoCal), Hungrybox :4jigglypuff: (FL Melee player), Jamnt0ast :4villager: (WA rank 4),
A50: Vinnie :4sheik: (NY rank 2), Legit :4diddy: (NorCal rank 10), Flo (CA), KentoBento (Japan), Triple R :4kirby: (MN rank 2)
B41: ZeRo :4sheik: (SoCal rank 0), SK92 :4fox: (NV rank 5), The Moon :4greninja: (Melee player), Arikie :4sonic: (NorCal rank 11), TSS :4rob: (AZ rank 8)
B42: Mr. R :4sheik: (Netherlands rank 1), Acid :4falcon: (DE rank 1), Stark :4myfriends: (NorCal rank 17)
B43: Tweek :4bowserjr: (NJ rank 3), DSS :4ness: (NorCal rank 6), Jaz (Mexico)
B44: Zex :4sheik: (NorCal rank 3), Z :4pikachu: (NV rank 3), BatShark :4zss: (NorCal rank 14)
B45: Abadango :4metaknight: (Umebura rank 6), Hino :4larry: (NV rank 4), Probeans :4myfriends: (NorCal rank 8)
B46: K9 :4sheik: (SoCal rank 5), Wizzrobe :4sheik: (Melee player, but good at Smash 4), Jaaahsh :4rob: (MN rank 9), C.R.Z :4fox: (UK rank 4), Choknater :4falcon: (CA Central Valley 209 rank 1), Mocha :4sonic: (Former NorCal PR), VeXx :4marth: (Venezuela)
B47: Nairo :4zss: (NJ rank 1), GimR :4gaw: (You know), Player 7 :4sheik: (Brazil rank 1), DGL :4pacman: (ID rank 9),
B48: Seagull Joe :4sonic: (MDVA rank 2), Firefly :4yoshi: (BC, Canada rank 5), Sky Williams :4yoshi: (You know), Dank :4villagerf: (ID rank 6), Marathon :4robinm: (ID rank 5)
B49: Mr. ConCon :4luigi: (SoCal rank 8), Ribs :4ness: (NY rank 4), Weegee :4luigi: (Houston TX, rank 8), SkaterJayy :4samus: (IN rank 6)
B50: Salena :4metaknight: (Japan), Logic :4diddy: (MDVA rank 9), PurfectRoony :4ness: (BC, Canada), The_SuperiorTaste :4bowserjr: (OR rank 8)
B51: Karna :4sheik: (DFW, TX rank 1), Haruki :4sheik: (Japan, former Austin TX PR), pluto :4falcon:(CA) , 15(ichigo) :4ness: (IA rank 7), Wii Twerk Trainer :4wiifitm: (CA)
C41: Earth :4pit: (Umebura rank 9), Tempest (CA), Clario :4sheik: (NV rank 8), Braixen :4diddy: (OR rank 4), IC :4diddy: (Mexico)
C42: Tyrant :4metaknight: (SoCal rank 4), Captain L :4pikachu: (BC rank 2), PewPewU :4sheik: (Melee Player), Mav :4fox: (PA rank 1), Monster_ :4mario: (ID rank 3)
C43: Nietono :4diddy: (Umebura rank 14), Big D :4dedede: (BC rank 1), spiNR :4sonic: (MN rank 5), Virus :4rob: (Former NorCal PR)
C44: 9B :4ryu: (Umebura rank 8), Fatality :4falcon: (GE rank 3), Pugwest :4marth: (New England rank 4)
C45: MJG :4villager: (Lives in Kansas but somehow unranked), DJ Jack :4ryu: (SFL rank 6), Shiny :4lucario: (WA rank 5), C4 :4wario: (NorCal rank 12), EKING :4ryu: (Puerto Rico rank 5), Savage :4sheik: (Austin, TX rank 5)
C46: Rain :4sheik: (Umebura rank 10), ven :4zelda: (NV rank 7), Joaco :4sheik: (Argentina rank 3), Player-1 :4diddy: (Former GE PR)
C47: ESAM :4pikachu: (SFL rank 0), Rice :4ganondorf: (NorCal rank 18), Chibo (NJ)
C48: Ryuga :4myfriends: (Former MI PR), Sol :4littlemac: (FL), SFAT (Melee player), Biddy :4tlink: (NJ), Calculus :4sheik: (UT rank 3)
C49: MVD :4diddy: (SFL rank 1), K0rean :4fox: (HI rank 1), PSIguy :4ness: (CA), ApologyMan :4lucario: (FGC Player), Brobear :4zss: (OR rank 7),
C50: Ally :4mario: (Montreal rank 0), Mr. Doom :4yoshi: (Kansas rank 1), KOSSismoss :4gaw: (NorCal rank 5),
C51: Tearbear :4falcon: (SoCal rank 7), ZOMBE :4mario: (Reno NV rank 1), ihurlnapalm (CA) , Ikez :4olimar: (CenCal rank 5), iRJi :4yoshi: (Tristate), WiiGi :4rob: (CA)
D41: Ryo :4myfriends: (NFL rank 1), ImHip :4olimar: (SoCal rank 16), IxisNaugus :4sonic: (UK rank 1), Atomsk :4mario: (NJ rank 7), Staz :4diddy: (UT rank 5)
D42: Nickriddle :4zss: (SFL rank 2), Charliedaking :4fox: (SoCal rank 20), Nitro :4pikachu: (On NorCal crew), Goomba :4megaman: (DE rank 7), StylesX2 :4megaman: (ON, Canada)
D43: komorikiri :4sonic: (Umebura rank 3), Scarizard (League of Legends live balance team), GDX :4diddy: (CFL rank 5), Demna :4sheik: (Kuwait), Lada :4rob: (UT rank 2)
D44: Mew2King :4cloud: (FL, but somehow not ranked), Ryuk :4villagerf: (Mexico rank 5), Uncle Onion (WI), SSGuy :4megaman: (DFW TX rank 10)
D45: Ito :4metaknight: (SoCal rank 3), Waymas :4wario: (Merxico rank 4), Jonny Westside :4samus: (Former SoCal PR)
D46: Jtails :4diddy: (NY rank 6), Lycan :4diddy: (NV rank 2), sks :4sheik: (CA), Nalga (On Mexico crew), Phenom :4fox: (TX), Soronie :4shulk: (CA)
D47: 8bitman :4rob: (SFL rank 3), Crow :4peach: (CenCal rank 2), shofu :4fox: (DE rank 2), X (UT, former Brawl player)
D48: J! :4sheik: (Umebura rank 27), Avalon :4sheik: (NJ rank 9), Varia_Gamre (CA)
D49: Ranai :4villager: (Umebura rank 1), 3xA :4tlink: (NorCal rank 7), Day :4ness: (OH), DJaraxxus :4yoshi: (CA)
D50: Rich Brown :4olimar: (Former SoCal PR), Villain (On Southwest crew), Alphicans :4littlemac: (AB, Canada rank 1), Xiivi :4diddy: (IN rank 12),
D51: Shaky :4ness: (NorCal rank 2), TLTC :4palutena: (Former SoCal PR), JC (WA), Horse :4ness: (AZ rank 9), Jodi Bleek :4greninja: (Former NorCal PR)
E41: Raptor :4yoshi: (NY rank 7), Akiro :4sheik: (IL rank 1), Nyx (OH), Kantrip :4lemmy: (BC, Canada rank 9)
E42: Day :4lucario: (FL, but somehow not ranked), FILIP :4mario: (Umebura rank 25), Yura (Mexico)
E43: falln :rosalina: (SoCal rank 6), Dath :4robinf: (SFL rank 8), Gamegenie222 :4robinm: (NE rank 3), Focus :4sheik: (BC, Canada rank 3), Exo (Former NV PR)
E44: Heero :4sonic: (SWFL rank 1), Pink Fresh :4lucas:(MDVA rank 7), Izaw :4link: (Austria)
E45: Seibrik :4metaknight: (SFL rank 4), Zan :4tlink: (SoCal rank 17), Bobo Big Dog (CA), Ghost :4diddy: (South Australia rank 1)
E46: 6WX :4sonic: (PA, but somehow not ranked), Toronto Joe (ON, Canada), Rovl (CA), Churro :4mario: (OR rank 10), Dainosuke :4diddy: (Japan), iiGGY :rosalina: (TX)
E47: The Wall :4yoshi: (Houston TX rank 2), Aphro :rosalina: (SoCal rank 11), Pheno :4robinf: (CA), Ayuha (Japan)
E48: False :4sheik: (NJ rank 2), RIN :4wiifit: (Japan), Kooomar (CA), MrRyanNess :4megaman: (ME rank 4)
E49: Marss :4zss: (New England rank 1), True Blue :4sonic: (SFL rank 10), YelloCake :4yoshi: (TX)
E50: SlayerZ :4peach: (Former SoCal PR), Regi Shikimi :4gaw: (Mexico rank 13), Chair :4peach:(Guam), Asa :4ness: (Houston, TX HM), BestNess :4ness: (UT rank 1)
E51: NAKAT :4ness: (NJ, but somehow not ranked), Chrim Foish :4diddy: (ON, Canada rank 5), Aguro (CA)
F41: Cacogen :4sheik: (WA rank 1), Slither2Hunter :4metaknight: (SoCal rank 14), Mudomo :4fox: (CA), Jezmo :4falcon: (Queensland Australia rank 1)
F42: DKWill :4dk: (NY rank 3), Nasubi :4wario2:(Japan), Soulimar :4olimar: (NorCal rank 16), Shamsy :4falcon: (UT rank 4), T1mmy :4kirby: (OR rank 9), ThatOneOtherDude :4metaknight: (CenCal rank 1)
F43: Zenyou :4mario: (SoCal rank 9), SaSSy :4rob: (Austin TX, rank 1), GPik :4gaw: (CA), Exodia :4zss: (AB, Canada rank 3), YoshiBro1 :4yoshi: (IN rank 4)
F44: Angel Cortes :4diddy: (NJ rank 5), Greenbeast :4olimar: (IL rank 3), Rel (CA), dolson :4jigglypuff: (Japan)
F45: Trela :4ryu: (Houston, TX rank 1), el :rosalina: (Japan), NitN :rosalina: (NorCal rank 20), FroZn :4mario: (UT rank 7), Saiki :4sheik: (AZ rank 10)
F46: JJROCKETS :4diddy: (IL rank 2), Jeepy Sol :4wario2:(Former NorCal PR), Jerm :4robinm: (TX), Justice :4myfriends: (OR rank 2)
F47: Kamicario :4lucario: (Former OK hidden boss), Teb :4mario: (NorCal rank 4), H4VOC (CA), Neki :rosalina: (AB, Canada rank 7), Techei :4greninja: (MDVA)
F48: Larry Lurr :4fox: (SoCal rank 1), Erow :4wario2:(Reno NV rank 3), AniCharlizard (CA), 2ManyCooks :4drmario: (AB, Canada rank 2), Dr. Wa :4yoshi: (WA rank 9)
F49: Xzax :4fox: (SoCal rank 10), Lucia :4metaknight: (Japan), Rai (CA), Glitch :4zss: (ID rank 2), Jaice :rosalina: (Queensland Australia rank 2)
F50: Xaltis :rosalina: (SFL rank 5), BoScotty :4peach: (IL rank 9), Raziek :4robinf: (NS, Canada rank 1), Defiant :4bowser: (ID rank 8), SolidMid :4zss: (AZ rank 3)

Edit: Updated for the most recent pools.
 
Last edited:

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
Very nice. It seems like many of the lesser known players that we know are good but aren't as known. Didn't know Mr. Doom was ranked first in Kansas for instance. Surprised to see Skater Jayy was able to make it. Also interested in seeing how less known Ike players like Probeans makes out.
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
8,158
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
Yeah there's a lot of competition for top 15. Aside from the obvious top characters like Sheik, Rosalina, Sonic, Meta Knight, Ryu, Fox, Mario, we have the likes of Yoshi, Falcon, Wario, Villager, Cloud, Luigi, etc. Pit is up there, but I dunno how high.


I think that the third party characters have more time and care put into their movesets, the DLC characters even more so. They want to respect the characters, and they very much do. Look at how true to their games they all are. Mega Man controls just like he does in the NES games. Pac Man is loaded with references and that old school charm. Sonic runs fast and spins lol. Ryu has most of his moves from Street Fighter, and even some of his target combos/bnbs work in Smash!

I think especially in regards to the DLC newcomers, they want to make them good. Fewer people will buy a bad character in the long run. Shoot, Ryu and Cloud are both high tier as ****. Ryu and Bayonetta literally have like twice the amount of moves as everyone else. Cloud's gimmick doesn't detract from him in any way (unlike say Shulk).
Saying Bayonetta has twice the moves is a bit of a stretch, unless you consider all the gun followups as separate moves.
 

C0rvus

Pro Hands Catcher
Joined
Nov 11, 2014
Messages
1,554
Location
East Coast
Saying Bayonetta has twice the moves is a bit of a stretch, unless you consider all the gun followups as separate moves.
Well, the gun followups out of almost every normal, the multiple combo hits of her normals (her ftilt is like 3 moves, so is fair).
 

Nu~

Smash Dreamer
Joined
Jun 22, 2012
Messages
4,332
Location
U.S., Maryland (Eastern Time, UTC - 5hrs)
NNID
EquinoXYZ
I made a shortlist of noteworthy players for each Genesis 3 using their projected bracket, the PR directory, the crew battle players, and my own knowledge. I added characters where I could. Hopefully you guys can get some discussion or find something interesting out of it. Let me know if I miss any notable player. (I feel like Smashboards is gonna release a similar article and make this post obsolete, but whatever).

Bold = projected to advance in winners
Italics = projected to advance in losers

A41: Umeki :4peach: (Umebura rank 18), Dan :4mario: (Chicago rank 6), kwan (CA), Kinda (Central California rank 10), Kirinblaze :4link: (Tristate), Kuraudo :4cloud: (Alberta rank 4)
A42: Trevonte :4sheik: (Norcal rank 1), Gloomy (NV), Keitaro :4falco: (NJ rank 6), DjRelly :4sonic: (NorCal rank 19)
A43: SS :4villager: (AZ rank 0), Kingkool (CA), Fliphop :4diddy: (TX), Hitaku :4sheik: (NorCal rank 15)
A44: Dabuz :rosalina: (NY rank 1), AceStarThe3rd :rosalina: (KY), SM :4myfriends: (SoCal rank 18), Azen Zagenite (Melee player), Platypus :4fox: (Austin, TC rank 3), Rom :4miigun: (Japan), S@nt :4tlink: (Puerto Rico rank 2), Sean :4diddy: (NorCal rank 9)
A45: Zinoto :4diddy: (MI rank 1), Remzi :4zss: (MDVA rank 6), Laudandus (Melee player), Kei (Japan), Max Ketchum :4falcon: (NJ)
A46: VoiD :4sheik: (SoCal rank 2), Top Ramen (CA), Ryuji :4diddy: (Japan hidden boss), Manzano (On Mexico crew)
A47: Hyuga :4tlink: (Mexico rank 2), Bladewise :rosalina: (WA rank 7, Melee player), Shimitake :4pikachu: (Japan), Not Last :4peach: (I think this is Parasite, NorCal rank 13)
A48: FOW :4ness: (NV rank 1), Angbad :4olimar: (SoCal rank 13), Zedy (Sweden), Espy :4sonic: (TX), t0mMii :4sheik: (OR rank 6)
A49: Denti :4sheik: (DFW TX rank 2), Mister Eric :4rob: (MDVA rank 4), Hungrybox :4jigglypuff: (Melee player), Jamnt0ast :4villager: (WA rank 4), NCJacobT :4pikachu: (SoCal)
A50: Vinnie :4sheik: (NY rank 2), Triple R :4kirby: (MN rank 2), Legit :4diddy: (NorCal rank 10), KentoBento (Japan)
B41: ZeRo :4sheik: (SoCal rank 0), SK92 :4fox: (NV rank 5), The Moon :4greninja: (Melee player), Arikie :4sonic: (NorCal rank 11), TSS :4rob: (AZ rank 8)
B42: Mr. R :4sheik: (Netherlands rank 1), Stark :4myfriends: (NorCal rank 17), Acid :4falcon: (DE rank 1)
B43: Tweek :4bowserjr: (NJ rank 3), CUDR (CA), DSS :4ness: (NorCal rank 6)
B44: Zex :4sheik: (NorCal rank 3), jEDi (CA), Z :4pikachu: (NV rank 3)
B45: Abadango :4metaknight: (Umebura rank 6), Hino :4villagerf: (NV rank 4), Probeans :4myfriends: (NorCal rank 8)
B46: K9 :4sheik: (SoCal rank 5), Wizzrobe :4sheik: (Melee player, but good at Smash 4), BatShark :4zss: (NorCal rank 14), C.R.Z :4fox: (UK rank 4), Choknater :4falcon: (CA Central Valley 209 rank 1), Jaaahsh :4rob: (MN rank 9), Mocha :4sonic: (Former NorCal PR), VeXx (Venezuela)
B47: Nairo :4zss: (NJ rank 1), GimR :4gaw: (You know), Sky Williams :4yoshi: (You know), DGL :4pacman: (ID rank 9), Player 7 :4sheik: (Brazil rank 1)
B48: Seagull Joe :4sonic: (MDVA rank 2), Hashbrown (CA), Firefly :4yoshi: (BC, Canada rank 5), Braixen :4diddy: (OR rank 4), Dank :4villagerf: (ID rank 6)
B49: Mr. ConCon :4luigi: (SoCal rank 8), Ribs :4ness: (NY rank 4), Akito555 (CA), Marathon :4robinm: (ID rank 5), SkaterJayy :4samus: (IN rank 6), Weegee :4luigi: (Houston TX, rank 8)
B50: Salena :4metaknight: (Japan), Logic :4diddy: (MDVA rank 9), brokr (CT), The_SuperiorTaste :4bowserjr: (OR rank 8)
B51: Karna :4sheik: (DFW, TX rank 1), Aggronize (CA), Haruki :4sheik: (Japan, former Austin TX PR), 15(ichigo) :4ness: (IA rank 7), Wii Twerk Trainer :4wiifitm: (CA)
C41: Earth :4pit: (Umebura rank 9), IC (Mexico), Clario :4sheik: (NV rank 8)
C42: Tyrant :4metaknight: (SoCal rank 4), Captain L :4pikachu: (BC rank 2), PewPewU :4sheik: (Melee Player), Mav :4fox: (PA rank 1), Monster_ :4mario: (ID rank 3)
C43: Nietono :4diddy: (Umebura rank 14), Big D :4dedede: (BC rank 1), FMAX (OR), spiNR :4sonic: (MN rank 5), Virus :4rob: (Former NorCal PR)
C44: 9B :4ryu: (Umebura rank 8), Kdash (CA), Fatality :4falcon: (GE rank 3), Pugwest :4marth: (New England rank 4)
C45: MJG :4villager: (Lives in Kansas but somehow unranked), Shiny :4lucario: (WA rank 5), DJ Jack :4ryu: (SFL rank 6), EKING :4ryu: (Puerto Rico rank 5), Savage :4sheik: (Austin, TX rank 5)
C46: Rain :4sheik: (Umebura rank 10), ven :4zelda: (NV rank 7), TheLlamaGod (CA), Player-1 :4diddy: (GE)
C47: ESAM :4pikachu: (SFL rank 0), Chibo (NJ), Rice :4ganondorf: (NorCal rank 18), Joaco :4sheik: (Argentina rank 3)
C48: Ryuga :4myfriends: (Former MI PR), SFAT (Melee player), Sol :4littlemac: (FL), Biddy :4tlink: (Tristate), Calculus :4sheik: (UT rank 3)
C49: MVD :4diddy: (SFL rank 1), Scourge (CA), K0rean :4fox: (HI rank 1), Brobear :4zss: (OR rank 7)
C50: Ally :4mario: (Montreal rank 0), Mr. Doom :4yoshi: (Kansas rank 1), KOSSismoss :4gaw: (NorCal rank 5), C4 :4wario: (NorCal rank 12)
C51: Tearbear :4falcon: (SoCal rank 7), slash (CA), ZOMBE :4mario: (Reno NV rank 1), Ikez :4olimar: (CenCal rank 5), iRJi :4yoshi: (Tristate), WiiGi :4rob: (CA)
D41: Ryo :4myfriends: (NFL rank 1), ImHip :4olimar: (SoCal rank 16), 5000candlesinthewind (CA), Atomsk :4drmario: (NJ rank 7), IxisNaugus :4sonic: (UK rank 1), Staz :4diddy: (UT rank 5)
D42: Nickriddle :4zss: (SFL rank 2), StylesX2 :4megaman: (ON, Canada), Charliedaking :4fox: (SoCal rank 20), Nitro (On NorCal crew), Goomba :4megaman: (DE rank 7)
D43: komorikiri :4sonic: (Umebura rank 3), GDX :4diddy: (CFL rank 5), Scarizard (Riot pls, why?), Demna (Kuwait), Lada (UT rank 2)
D44: Seibrik :4metaknight: (SFL rank 4), Ryuk :4villagerf: (Mexico rank 5), TC (MD), SSGuy :4megaman: (DFW TX rank 10)
D45: Ito :4metaknight: (SoCal rank 3), Waymas :4wario: (Merxico rank 4), panhandlerspudd (CA), Jonny Westside :4samus: (Former SoCal PR)
D46: Jtails :4diddy: (NY rank 6), StarWarriorChris (CA), Lycan :4diddy: (NV rank 2), Nalga (On Mexico crew), Phenom :4fox: (TX), shofu :4fox: (DE rank 2)
D47: 8bitman :4rob: (SFL rank 3), nitromannitol (CA), Crow :4peach: (CenCal rank 2)
D48: J! :4sheik: (Umebura rank 27), Avalon :4sheik: (NJ rank 9), Aperture (NY)
D49: Ranai :4villager: (Umebura rank 1), 3xA :4tlink: (NorCal rank 7), Day :4ness: (OH), DJaraxxus :4yoshi: (CA)
D50: Rich Brown :4olimar: (Former SoCal PR), Xiivi :4diddy: (IN rank 12), Villain (On Southwest crew), Alphicans :4littlemac: (AB, Canada rank 1)
D51: Shaky :4ness: (NorCal rank 2), Kelso (CA), TLTC :4palutena: (Former SoCal PR), Horse :4ness: (AZ rank 9), Jodi Bleek :4greninja: (Former NorCal PR)
E41: Raptor :4yoshi: (NY rank 7), Akiro :4sheik: (IL rank 1), Valkore (CA), Kantrip :4lemmy: (BC, Canada rank 9)
E42: Day :4lucario: (FL, but somehow not ranked), FILIP :4mario: (Umebura rank 25), R.O.M. (CA)

E43: falln :rosalina: (SoCal rank 6), Phoenixzero (CA), Dath :4robinf: (SFL rank 8), Focus :4sheik: (BC rank 3), Gamegenie222 :4robinm: (NE rank 3), Exo (Former NV PR)
E44: Heero :4sonic: (SWFL rank 1), DannyDanko (CA), Pink Fresh :4lucas: (MDVA rank 7), Izaw (Austria)
E45: Mew2King :4cloud: (FL, but somehow not ranked), Zan :4tlink: (SoCal rank 17), Bun (CA), Ghost :4diddy: (South Australia rank 1)
E46: 6WX :4sonic: (PA, but somehow not ranked), Toronto Joe (ON, Canada), Hakai (FL), Churro :4mario: (OR rank 10), Dainosuke :4diddy: (Japan), iiGGY :rosalina: (TX)
E47: The Wall :4yoshi: (Houston TX rank 2), Pheno (CA), Aphro :rosalina: (SoCal rank 11), Ayuha (Japan)
E48: False :4sheik: (NJ rank 2), Steven (CA), RIN :4wiifit: (Japan), MrRyanNess :4megaman: (ME rank 4)
E49: Marss :4zss: (New England rank 1), True Blue :4sonic: (SFL rank 10), Eval (Puerto Rico)
E50: SlayerZ :4peach: (Former SoCal PR), Regi Shikimi :4gaw: (Mexico rank 13), ApologyMan :4lucario: (FGC Player), Asa :4ness: (Houston, TX HM), BestNess :4ness: (UT rank 1)
E51: NAKAT :4ness: (NJ, but somehow not ranked), Aguro (CA), Chrim Foish :4diddy: (ON, Canada rank 5)
F41: Cacogen :4sheik: (WA rank 1), Marvel (CA), Slither2Hunter :4metaknight: (SoCal rank 14), Jezmo :4falcon: (Queensland Australia rank 1)
F42: DKWill :4dk: (NY rank 3), Nasubi :4wario2: (Japan), Primeus (CA), Shamsy :4falcon: (UT rank 4), Soulimar :4olimar: (NorCal rank 16), T1mmy :4kirby: (OR rank 9), ThatOneOtherDude :4metaknight: (CenCal rank 1)
F43: Zenyou :4mario: (SoCal rank 9), SaSSy :4rob: (Austin TX, rank 1), DEP (CA), Exodia :4zss: (AB, Canada rank 3), YoshiBro1 :4yoshi: (IN rank 4)
F44: Angel Cortes :4diddy: (NJ rank 5), Kevster (WA), Greenbeast :4olimar: (IL rank 3), dolson :4jigglypuff: (Japan)
F45: Trela :4ryu: (Houston, TX rank 1), Xhyrri (CA), el :rosalina: (Japan), FroZn :4mario: (UT rank 7), NitN :rosalina: (NorCal rank 20), Saiki :4sheik: (AZ rank 10)
F46: JJROCKETS :4diddy: (IL rank 2), Jeepy Sol :4wario2: (Former NorCal PR), thehomie (This player doesn't exist in this pool. Genesis pls), Justice :4myfriends: (OR rank 2)
F47: Kamicario :4lucario: (Former OK hidden boss), Teb :4mario: (NorCal rank 4), Saladin (CA), Neki :rosalina: (AB, Canada rank 7), Techei :4greninja: (MDVA)
F48: Larry Lurr :4fox: (SoCal rank 1), AHHHHHHh (CA), Erow :4wario2: (Reno NV rank 3), 2ManyCooks :4drmario: (AB, Canada rank 2), Dr. Wa :4yoshi: (WA rank 9)
F49: Xzax :4fox: (SoCal rank 10), Fire (NY), Lucia :4metaknight: (Japan), Glitch :4zss: (ID rank 2), Jaice :4olimar: (Queensland Australia rank 2)
F50: Xaltis :rosalina: (SFL rank 5), BoScotty :4peach: (IL rank 9), Lynx (CA), Defiant :4bowser: (ID rank 8), Raziek :4robinf: (NS, Canada rank 1), SolidMid :4zss: (AZ rank 3)

It seems like for many pools, the Genesis team opted to seed unranked California players and ranked Melee players over ranked Smash 4 players from more obscure regions.

In my opinion, pools A44, B46, and maybe F42 are ridiculously difficult. Many other pools will have lots of competition to make round 2. Pools B43, B44, E48, D47, D48, E42, E49, and E51 seem really easy to me, but perhaps that's just because I don't know the Californian scene as well as the TOs.
Pretty upsetting to see no Mewtwos in there. Man I wish KillerJawz came to Genesis. His mewtwo is by far the cleanest imo


Edit: But Johnny Westside though...I think he may end up being the dark horse of this tourney. His Samus is absolutely insane.
 
Last edited:

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Define decently. Doing well in regionals? Nationals?

What is the scale we're using here. I mean we'll see how Luigi does at G3 but I don't like the characters chances.

Oh look, SkaterJayy, a Samus MI player is in MrConCon's pool.


What a coincidence.
If SkaterJayy's Samus manages to win against Mr. ConCon, we are going to see: "SAMUS HARD COUNTERS LUIGI!", everywhere. This is not a prediction; this is a goddamned fact because it has happened several times like how Luigi was the counter to pre-patch Diddy, but that didn't happen, now did it? Luigi even before the patch, fell out. Dr. Mario even had his moment and... Yep, still a dead character. Freaking hate memes and bandwagons.
 
Last edited:

NachoOfCheese

Smash Ace
Joined
Dec 27, 2014
Messages
981
Location
Uncharted Island
NNID
NachoOfCheese
"It's too early to talk about cloud's viability. He's only been out for 20 minutes"
*5 minutes later*
"Cloud is too strong guys"
*blinks*
"ALRIGHT SO LET'S TALK ABOUT BAYONETTA'S VERSATILITY"
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
8,158
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
Well, the gun followups out of almost every normal, the multiple combo hits of her normals (her ftilt is like 3 moves, so is fair).
I guess I shouldn't be surprised people forget this guy's ftilt exists...(:4metaknight:). Not to mention the Link's two-hit fsmash.

Her fair is a unique aerial at least.
 
Status
Not open for further replies.
Top Bottom