R3D3MON
Smash Journeyman
- Joined
- Jan 1, 2016
- Messages
- 436
- NNID
- KeeHwang2010
Okay thank you.It depends on the character. The general trend is that uair won't kill you when it true combos, and you can jump out by the time it can kill you. However, there are still times where it can just kill you; it helps when the throw is stale, the uair is fresh, and you're playing on a lower ceiling like Town & City.
A question for everybody: do you guys think Sheik needs more nerfs? In my opinion, I think she is fine the way she is now because she has already been nerfed 3 times (which resulted in pretty severe nerfs to her below-average killpower and kill setups), and many characters can use rage + their own kill setups/reads to kill her very early (since sheik is actually super light).
I think Cloud needs more time before any calls for nerfs should be made. I think people will soon learn to really abuse Cloud's recovery problems and learn to gimp him properly by baiting air dodges and sending him too far away horizontally and by abusing the vulnerability on his Up-B. Also, as stated before, Cloud doesn't really have a super long combo or an extensive punish game from grabs and such. Overall, I think Cloud is a big case of matchup inexperience more than anything else.On Cloud: he's way too damn fast. For a character that strong to have that much range, that much power, and hit that fast also move fast while moving even faster in EX Mode... Oh, but his recovery balances him out... Yeah, and so does poor air movement in general for Little Mac. Also, Little Mac doesn't have disjoints, high active frames, or aerials... in general and ones that auto-cancel like Cloud was an ice skater. Cloud has by default: Ike and Roy's jump height - so, low aerials -, Sheik's air speed, what looks like Roy's air mobility which is probably average, almost Ike's fall speed, Roy's run speed and some more, Mario's walk speed, Marth-Roy hit frames, Ike's auto-cancel that borderlines Fox's, Rosalina's high active aerials, Ike to Shulk's range, Ike's power, and a bigger Wolf Blaster. With full Limit, his run speed becomes ZSS to Fox's, walk speed to almost Falco's, he has Greninja's charged Water Shuriken, and Dancing Blade or Double Edge Dance if they killed... ~50% earlier and totally confirmed with 1, frame 10 hit that made them invincible for frames 6-11, and Little Mac's KO Punch if you couldn't lose, but it doesn't bypass shields.
Am I being a ***** as I complain about a weeks-old character? Yes? Do I care? No. Also, in other news: today, I learned that Sheik's Up Smash makes her head and arms invincible for frames 8-15... Probably explains why nobody could challenge it... So, developers... Could we give some of that I-frame lovin' to Falco's Up Smash? We totally need it to anti-air stuff.
Last edited by a moderator: