meleebrawler
Smash Hero
But then, there's also the fact that unlike the other heavies he fights by using massive disjoints to keep people out instead, since he usually fails spectacularly at approaching. Swordsmen generally have weaker throw games than most, and Dedede is the biggest, fattest swordsman (well mallet-penguin, but you get the idea) in the game. Giving him a better combo throw wouldn't do all that much since his poor approach and mobility would make it an unreliable source of damage. What you could do instead is increase the knockback of his throws besides dthrow, to let him assert stage control or edgeguard better (making them decent kill throws could be a bonus).It's kind of funny how Dedede's throw game over the patches went the exact opposite direction of the other heavies. Started with an amazing dthrow that comboed into bair and uair at kill percents that was eventually nerfed to remove kill confirms, meanwhile DK and Bowser go from no followups to (cargo) uthrow>uair kills.
I think at this point reverting that nerf would be justified.
Basically it's not so much his throws that are the culprit for him having weaker followups from them, it's that he's just too darn slow to even get the followups outside his first jump, or even the grabs themselves consistently.
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