Sorry. Though I guess I shouldn't be surprised this'd happen in the wake of a new patch, especially with FFA being a common scapegoat in this matter...
That Samus writeup you wrote a few pages back really helped me see Samus in a new light, especially when compared with Mewtwo. They both center around their powerful charged projectiles, but have different ways of going about landing them. Samus moves in and lays down the pressure to make the opponent crack and leave an opening to blast them (aided by Charge Shot's faster startup and speed), while Mewtwo dances around spacing the opponent until they overextend themselves trying to hit him. His mobility buffs enhance this style of play, and while he got landing lag reductions on his aerials improving his approaches, he's still at his best letting the opponent make the first move.
Dre89
plenty of brawler characters have projectiles that, well, kind of suck as projectiles. Things like Mii Brawler's Shot Put, Ryu's Hadouken, Mario's Fireball... they're average at best in a neutral scenario, and are generally just there so that the character isn't COMPLETELY helpless at a range.
You can argue that there's a bit of false advertising going on in Samus's case, but she's not Zelda where she's forced into a sub-optimal playstyle because her "optimal" one doesn't work as intended.