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I think he means Bowser, dawg. In which case IDK if Bowser's that high either, but pretty close! He's certainly a lot more relevant now.Charizard? Top 15? I can't see how. I hate to bring up tournaments, but you'd think he'd have a larger presence if that were the case.
I am genuinely curious about the notion of Bowser being 25th pre-patch. That sounds utterly ridiculous to me. Like, I've been to the Bowser boards, I've played the character, I've seen some of what tournament level Bowsers have to say. I don't see it. What am I missing? Not that I considered him bottom 10, but come on. I can see him being pretty good now, maybe top half of the roster, but not top 15.Bowser was like 25th before the patch. Most people who have versed proper Bowsers thought that. The people who thought he was bottom 10 were the ones who knew nothing about the meta and thought you were supposed to do stuff like space with firebreath and dtilt.
Character is easily top 15 because he's basically a heavy pre patch Luigi. High damage and kill confirms out of his low counterplay dashgrab. Dashgrab is almost always the best option now because it covers several options at once due to the fact it goes through shields and its range beats out many hitboxes.
He was already the biggest rage abuser in the game and now he abuses it even harder because he doesn't lose the window to do it due to uthrow having low KBG, but allows his uair to kill earlier.
He won't GET free limit breaks, not if you actually pressure him. Komorikiri doing that against people who have no clue how to play against the character doesn't say much.Id MUCH rather give him those stages than give him a free limit break charge every 20 seconds.
Did you even see the matches? All he did was hit people, run away to the platform and charge limit break. He must have got like 3+ every single stock.
Giving cloud platforms is far more desirable than giving him free limit breaks, he might as well have no weaknesses.
There's only two things I can't stand: people who are intolerant of other people's cultures...AND THE DUTCH!!Not going to lie, these "X" character is now top [insert number] posts are absolutely insufferable
PS: Robin is clearly top 21 you guys.
So you didnt see the matches then?He won't GET free limit breaks, not if you actually pressure him. Komorikiri doing that against people who have no clue how to play against the character doesn't say much.
Cloud is gonna annihilate on BF/DL even harder, and the platforms won't change much. If you can't pressure Cloud on SV platform, you can't do it on BF. It also gives him massive up-air chain potentional and down-b covers every option if you are on the platform and forced to land, because it hits incredibly high up.
Characters that are definitely better than Bowser:Bowser was like 25th before the patch. Most people who have versed proper Bowsers thought that. The people who thought he was bottom 10 were the ones who knew nothing about the meta and thought you were supposed to do stuff like space with firebreath and dtilt.
Character is easily top 15 because he's basically a heavy pre patch Luigi. High damage and kill confirms out of his low counterplay dashgrab. Dashgrab is almost always the best option now because it covers several options at once due to the fact it goes through shields and its range beats out many hitboxes.
He was already the biggest rage abuser in the game and now he abuses it even harder because he doesn't lose the window to do it due to uthrow having low KBG, but allows his uair to kill earlier.
You're complaining about a character who is not even a week old. You're gonna see play that isn't gonna work when people learn how to play against the character.So you didnt see the matches then?
They couldn't pressure him because every hit he got, he didn't follow up he just ran away. There's nothing the enemy can do if they take like, an ftilt and cloud runs away. SV gave him far more room to do so.
It has nothing to do with pressuring him on a platform (clear indication that you didn't watch the matches where he was camping) its to do with the fact that he kept running away as far as he could and fighting where the platform would help him recover.
I disagree. Showtime allows insane positioning potential with rage. Then there's early KO's with the followups if you predict them.Characters that are definitely better than Bowser:
Characters I would argue are better than 1.1.4 Bowser:
I have a very difficult time comprehending this top 15 nonsense. These picks are rather generous, too.
Also, rage Meta Knight is by far the most potent rage abuser in this game. There may be characters that come close, Bowser is not one of them.
In other news, Ness was mentioned twice as having worser MUs post-patch, once by a Dark Pit player and once by a Mewtwo player.
Free or not, some very good players play there (including Seagull Joe who was the one to break ZeRo's streak).S_B Not saying Xanadu is free but Xanadu is... yeah.
You believe Bowser has a better neutral than Ness, post-patch Luigi, Meta Knight, Zero Suit and Ryu?People really underestimate kill confirms. Prepatch Luigi, Ness, Ryu, MK, and ZSS have very mediocre neutrals and glaring weaknesses that they made up for with idiotic kill confirms. Bowser's are better, safer, and more consistent than any of theirs (except prepatch luigi, it's only slightly inferior due to damage output and lack of easy grab set-ups)
Kinda hard to tell at top level, but as far as mid-level goes, bowser is definitely a major top 15 threat. Suuuuper easy to pick up.
Never said that, just that he fits the "bad neutral good kill confirms" archetype. Only his kill confirms are better.You believe Bowser has a better neutral than Ness, post-patch Luigi, Meta Knight, Zero Suit and Ryu?
though Seagull Joe is currently the only person who has a winning record against ZeRo. Just food for thought.Seagull Joe didn't break Zero's streak. The idea that he was the only person in Smash Wii U that beat Zero outside of Grand Finals isn't exactly a super good slogan for a player. He didn't beat Zero when it mattered, in losers bracket to knock him out. the only one who did that was Nairo.
It's wayyyyy less percent specific than DKs. Almost exactly reminiscent of luigi's dthrow > cyclone percents. (Except reversed in the sense floaties get out better as opposed to fast fallers with cyclone)Is Bowser's kill confirm not percent-specific like DK's? Most of the other characters you listed have a wide variety of percents where their moves work (especially Ness; his backthrow kills past a certain threshold no matter what) while Bowser's seems to be between 80-100. Is this incorrect?
As a Bowser main I'd like to state for the record that a uthrow to uair kill true combo is possible from anywhere between 80-140% and probably past that, with that lower number depending on the weight of the character and Bowser's rage (actually, with rage that number can probably go lower). There is almost no reasonable percent in which it cannot be true combo'd. The timing becomes slightly different as Bowser has to space his two jumps high enough and fast enough to reach the character that's been thrown, but there is no question here - when executed properly it is a true combo. Remember that after a certain percent, for most characters after 110-120% an economical Bowser will simply use klaw for the kill. So to repeat, for any reasonable range in which the Bowser player might employ uthrow to uair as a kill combo, it can be true combo'd. Uthrow to uair becomes a true combo much earlier than 85% by the way, it's just that nair or other aerials are the better followups before the higher percents.Big-Cat I disagree that Bowser is in the upper half on the cast. I think that's just Bowser hype talking. Bowser was no doubt bottom 15 last patch and his Uthrow stuff is hardly guaranteed. Uthrow followups can often be air dodged and sometimes jumped away from. Even if it says it's a combo in training it's different for every character and at higher levels of knockback (like when Uthrow sets up kills), you can air dodge before hitstun ends.
Bowser has an amazing neutral game what the heck are you talking about? His just doesn't involve going TWO TWO TWO TWO TWO TWO TWO with a FAir. While we're at it, Zamus has like no neutral game and she's second best.Yes, he has kill confirms. WHat does he have for disadvantage, or for being combo food on a high level?
What about a strong neutral game?
Recovery?
Bowser doesn't shine in any of those areas.
I feel like I've been posting a lot of "know-it-all" posts lately so I'm going to calm it down after this. But let's not get ahead of ourselves here, Bowser's neutral puts the onus on him to get in, and he doesn't have safe attacks or frame data to help with that. Without a projectile or reflect, his neutral is exploitable by projectiles and faster frame data. He has a great pivot grab and jabs are safe-ish, but everything with him is a commitment and there isn't any free damage. Even pivot grab loses to all sorts of attacks. If he is on the ground in the neutral then Bowser is good at repelling attacks (defensive play), but many characters don't need to approach him. He is at disadvantage when he's forced to approach due to frame data. Zoners can really make Bowser fight an uphill battle, and Bowser's size enable punishes and enemy approach options that wouldn't work on other smaller characters.Bowser has an amazing neutral game what the heck are you talking about? His just doesn't involve going TWO TWO TWO TWO TWO TWO TWO with a FAir. While we're at it, Zamus has like no neutral game and she's second best.
Does Robin get 30% combos and kills out of an option whose only real counterplay is pre emptive jumping and massively disjointed hitboxes?Not going to lie, these "X" character is now top [insert number] posts are absolutely insufferable
PS: Robin is clearly top 21 you guys.
Dude, I was taking the pissDoes Robin get 30% combos and kills out of an option whose only real counterplay is pre emptive jumping and massively disjointed hitboxes?
Seeing as Bowser's jab combos into grab, they just gave him massive reward on his two core tools in neutral. The two easiest moves to land as Bowser.
I'd like to know more about this hitstun modifier. Where do I go?Bowser has an amazing neutral game what the heck are you talking about? His just doesn't involve going TWO TWO TWO TWO TWO TWO TWO with a FAir. While we're at it, Zamus has like no neutral game and she's second best.
To supplement Cronoc , UThrow has a rarely seen hitstun modifier where the hitstun from UThrow INCREASES WITH DAMAGE. Hence why, for all practical purposes, UAir becomes the optimal followup at 80-85%.
Yes but your joke about Robin isn't analogous to what I'm saying about Bowser.Dude, I was taking the piss
I really thought the number choice gave it away too
Because upsmash is a neutral option? If you got hit by it, you got caught by a airdodge trap, or tried to challenge sheik with a whilst trying to land (In smash 4 you generally dont try to challenge people below you). Thats not a neutral option. Her neutral options are needles, grab ftilt, jab, dtilt nair and fair. BF/Dash attack/Upsmash are punishes. Not neutral options.It's a good thing people play more than just top tiers in tournaments, then.
First of, sweet spotted Usmash kills well before 180%.
Second, Sheik doesn't get her kills in neutral. She gets them off the side with a well placed bouncing fish or off the top with a 50/50, both of which also kill well before 180%, and both of which tend to be extremely reliable.
Third, no, you cannot justify a character being overpowered by saying "It's their archetype!". Were that the case, Mewtwo would be unbeatable and would kill everyone in one hit because that IS his archetype. Sheik can still have weaknesses and, other than having to get people into kill traps to reliably KO, she doesn't have any.
Honestly, if I was going to nerf anything of Sheik's, it'd be her recovery. Bouncing fish + the ridiculous distance on vanish + a walljump means that Sheik is pretty much guaranteed to recover unless she hits the blast zone. Though adding another frame or two of landing lag to the tinder combo would be nice as well...
I avoid saying things like this because, when it DOES happen, you wind up with a lot of crow to eat.
Also, who's calling nerfs for Mario? Mario is a very well balanced character...
Ah, my mistake. I remembered wrong then.Brawl Sheik has KO confirms (needles to DACUS, grab release to DACUS, f-tilt lock to u-smash on spacies)
Which is basically as good as you get in a game without real hitstun past early %s. She's mostly just worse in that game because she has no aerial mobility and of course doesn't have a down-b.