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Texture changes can give an advantage/affect/throw off players. I'd say that "mild" texture mods are OK, but it's really up to the TO. Also, a good rule would also be that all players in the match must be OK with the custom textures in use or only vanilla is allowed.
Texture changes can give an advantage/affect/throw off players. I'd say that "mild" texture mods are OK, but it's really up to the TO. Also, a good rule would also be that all players in the match must be OK with the custom textures in use or only vanilla is allowed.
I have been trying to change the pokeball image on pokemon stadium, but i dont know the offsets, is there a specific thread about stage textures or something? thx
Here are my first effect mods using this great tutorial. Blue and yellow laser and shine, bcuz Sweden.
For some reason when I use the laser in 20XX it only works when playing NTSC Falco. PAL Falco still has the red laser. Can anyone explain this? The shine works for both.
Here are my first effect mods using this great tutorial. Blue and yellow laser and shine, bcuz Sweden.
For some reason when I use the laser in 20XX it only works when playing NTSC Falco. PAL Falco still has the red laser. Can anyone explain this? The shine works for both.
Here are my first effect mods using this great tutorial. Blue and yellow laser and shine, bcuz Sweden.
For some reason when I use the laser in 20XX it only works when playing NTSC Falco. PAL Falco still has the red laser. Can anyone explain this? The shine works for both.
Just ripped this directly from tatahackpack. I made sure to render it with the best settings available. [Download here]
[edit: should I have posted this somewhere else??]
Could somebody help me with something I'm trying to add in? I'm currently trying to edit the hex in Peach's file so I can add the effect "darkness" to whenever she pulls out a turnip, but I'm not too sure which set it's found in and which ones I'm supposed to edit...
Could somebody help me with something I'm trying to add in? I'm currently trying to edit the hex in Peach's file so I can add the effect "darkness" to whenever she pulls out a turnip, but I'm not too sure which set it's found in and which ones I'm supposed to edit...
I've been working on documenting Mario and Luigi's effects.
For Mario I've been able to change the effects for his tornado, smoke and particle effects for his fireball, particles related to using his cape, and effects that show up when his up B hits an enemy.
Luigi's tornado and effects related to his fireball can be changed. There are some offsets that I have no clue what they do.
And here's a Christmas colored Luigi fireball
PlMr.dat
070707
FA40 - 07 07 07 04 FF 66 00 00 FF 33 00
Color 1 - Inner part of aura around fireball
Color 2 - Outer part of the effect
note: the 4248 effect at FAB0 constrains these values
4248
FAB0 - 80 80 80 FF FF 4C 00 FF FF FF FF FF 3F 00 00 00 42 48
Color 1 - Aura around fireball
Color 2 - Primary color of aura
FB50 - 00 00 00 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Slightly affects the color of the fireball
Color 2 - Primary color of the effect
14EAC - FF FF FF FF FF FF FF FF 33 33 33 FF 3F 80 00 00 42 48
Color 1 - Affects color of the cape
Color 2 - Not sure what this changes, it doesn't constrain the values of color 1
1E7A0 - B3 B3 B3 FF B3 B3 B3 FF FF FF FF FF 3F 80 00 00 42 48
Color 1 - ???
Color 2 - ???
EfMrData.dat 070707
11AF4 - 07 07 07 04 FF FF B2 00 FF 66 00
Color 1 - Circle around hand of fireball
Color 2 - Fringe of that circle
1237C - 07 07 07 04 B2 FF FF 00 00 00 FF
Color 1 - Outside of tornado
Color 2 - Fringe of the tornado
12448 - 07 07 07 04 B2 FF FF 00 00 00 FF
Color 1 - Outside of tornado
Color 2 - Fringe of that effect
12514 - 07 07 07 04 99 CC FF 00 00 00 FF
Color 1 - One side of inner tornado
Color 2 - Fringe of that effect
125E0 - 07 07 07 04 99 CC FF 00 00 00 FF
Color 1 - Other side of inner tornado
Color 2 - Fringe of that effect
126AC - 07 07 07 04 CC FF FF 00 00 33 FF
Color 1 - Effect under the tornado
Color 2 - Fringe of that effect
CF ##
160 - CF 00 FF FF FF FF AD DF 00 FF CC 4A
Color 1 - Hand smoke
Color 2 - Fringe of effect
175 - CF 00 FF A2 17 FF AD DF 00 BA 12 0D
Color 1 - More hand smoke
Color 2 - Fringe of effect
182 - CF 07 9C 06 0B 78 AD DF 07 54 04 05
Color 1 - More hand smoke
Color 2 - Fringe of effect
1FC - CF 00 BD BC A8 00 AD DF 00 CC 77 08
Color 1 - ???
Color 2 - ???
20A - CF 00 C7 BB 0D C8 AD DF 00 D4 3B 08
Color 1 - Trailing fire from fireball
Color 2 - Fringe of effect
21D - CF 00 FF A8 00 FF AD DF 00 FF 59 00
Color 1 - More trailing fire
Color 2 - Fringe of effect
22A - CF 08 FF 07 0F 00 AD DF 08 51 0A 00
Color 1 - More trailing fire
Color 2 - Fringe of effect
2E3 - CF 00 FD EB 74 FF AD DF 00 E3 3C 09
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
2F0 - CF 0C B9 03 03 B4 AD DF 0C 61 01 01
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
353 - CF 00 FD E4 67 FF AD DF 00 D4 23 04
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
360 - CF 0C 7D 42 02 B4 AD DF 0C 2E 00 00
Color 1 - Particles around fireball
Color 2 - Outside of some particles
3C9 - CF 00 FE FC E2 FF AD DF 00 FF F7 5C
Color 1 - Dust from fireball's landing
Color 2 - Fringe of dust
3DB - CF 00 FC E6 69 FF AD DF 00 D6 0B 0E
Color 1 - More dust from fireball's landing
Color 2 - Fringe of dust
3E8 - CF 07 F9 AC 06 78 AD DF 07 6B 05 07
Color 1 - Faint dust from fireball's landing
Color 2 - Fringe of dust
474 - CF 00 FF 29 0C FF AD DF 00 FF FF 82
Color 1 - Square particles behind fireball
Color 2 - More square particles behind fireball
484 - CF 00 FF FF 6E FF AD DF 00 FF 0C 14
Color 1 - Square particles behind fireball
Color 2 - More square particles behind fireball
4DE - CF 00 6B FD FF FF AD DF 00 11 05 FF
Color 1 - Front sparkle from cape
Color 2 - Fringe of the effect
4EC - CF 08 D1 A3 FF
Color 1 - Part of front sparkle from cape
503 - CF 04 BF 09 A1
Color 1 - Faint effect on sparkle
567 - CF 00 00 00 00
Color 1 - Affects smaller sparkles from cape
62C - CF 00 FF CE 0A FF AD DF 00 C7 05 05
Color 1 - Effect when in contact while using up B
Color 2 - Fringe of that effect
63D - CF 04 FF 37 05
Color 1 - Faint effect on up B contact
69C - CF 00 F7 FF 0A FF AD DF 00 D7 37 06
Color 1 - Rays from contact on up B
Color 2 - Fringe of that effect
6A9 - CF 08 FB FF 0A
Color 1 - Faint rays from contact on up B
700 - CF 00 B5 F6 FF FF AD DF 00 0C 17 D7
Color 1 - Effect near fist of up B contact
Color 2 - Fringe of that effect
70D - CF 04 05 6A C7
Color 1 - Faint effect near fist of up B contact
4248
11B64 - 80 80 80 FF FF FF 99 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Starting color of ring around hand after using fireball
Color 2 - Ending color of ring
123EC - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Ending color of outer tornado
Color 2 - Controls the color the effect
124B8 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Slightly changes ending color of outer tornado
Color 2 - Controls the majority of the color
12584 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - One side of spinning effect as tornado ends
Color 2 - Primary color of that effect
12650 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Other side of spinning effect
Color 2 - Primary color of that effect
1271B - 80 80 80 FF FF FF E3 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Effect below mario as tornado ends
Color 2 - Primary color of that effect
PlLg.dat
070707
F3B8 - 07 07 07 04 FF 66 00 00 FF 33 00
Color 1 - Inner part of aura around fireball
Color 2 - Outer part of the effect
note: the 4248 effect at F428 constrains these values
4248
F428 - 80 80 80 FF 00 FF 00 FF FF FF FF FF 3F 00 00 00 42 48
Color 1 - Aura around fireball
Color 2 - Sets restraints on fireball
F4C8 - 00 00 00 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Affects the color of the fireball slightly
Color 2 - Primary color of effect
19C1C - 80 80 80 FF B3 B3 B3 FF FF FF FF FF 3F 80 00 00 42 48
Color 1 - ???
Color 2 - ???
EfLgData.dat
070707
111E0 - 07 07 07 04 CC FF E5 00 19 B2 00
Color 1 - Inside of ring created when using neutral B
Color 2 - Fringe of ring
11A70 - 07 07 07 04 FF FF B2 00 FF B2 00
Color 1 - Outer part of tornado
Color 2 - Fringe of effect
11B48 - 07 07 07 04 FF FF B2 00 FF CC 00 -
Color 1 - Upper part of tornado
Color 2 - Fringe of effect
11C14 - 07 07 07 04 FF FF E5 00 FF FF 00
Color 1 - One side of inner tornado
Color 2 - Fringe of that side
11CE0 - 07 07 07 04 FF FF CC 00 FF FF 00
Color 1 - Other side of inner tornado
Color 2 - Fringe of that side
11DAC - 07 07 07 04 FF FF CC 00 FF B2 00
Color 1 - Underneath torando effect
Color 2 - Fringes of that effect
CF ##
E8 - CF 00 FF FF FF FF AD DF 00 83 FF 7D
Color 1 - Smoke around hand for fireball
Color 2 - Fringe of smoke
FD - CF 00 26 FF 43 FF AD DF 00 2A BA 4E
Color 1 - More smoke around hand
Color 2 - Fringe of smoke
10A - CF 07 14 9C 2D 78 AD DF 07 0C 54 19
Color 1 - Smoke trail behind hand in fireball
Color 2 - Fringe of smoke
184 - CF 00 93 A3 94 00 AD DF 00 16 AB 2A ???
Color 1 - ???
Color 2 - ???
192 - CF 00 22 AB 0A C8 AD DF 00 12 BA 1B
Color 1 - Smoke behind fireball
Color 2 - Fringe of smoke
1A5 - CF 00 12 B0 0A FF AD DF 00 14 AB 0F
Color 1 - Smoke behind fireball
Color 2 - Fringe of smoke
1B2 - CF 08 07 7A 12 00 AD DF 08 05 3A 10
Color 1 - Faint smoke behind fireball
Color 2 - Fringe of smoke
26B - CF 00 02 FD 02 FF AD DF 00 12 BA 15
Color 1 - Ball particles upon fireball hitting a wall
Color 2 - Fringe of that effect
278 - CF 0C 0B 5C 08 B4 AD DF 0C 05 2E 15
Color 1 - More ball particles
Color 2 - Fringe of those particles
2DB - CF 00 FF 00 00 FF AD DF 00 FF 00 00
Color 1 - More ball particles
Color 2 - Fringe of particles
2E8 - CF 0C 0D 8A 0F B4 AD DF 0C 0A 4F 12
Color 1 - Particles around fireball
Color 2 - Fringe of those particles
350 - CF 00 BD FD BB FF AD DF 00 4C FF 55
Color 1 - Dust from fireball collision
Color 2 - Fringe of dust
363 - CF 00 7B FD 77 FF AD DF 00 0E B8 1C
Color 1 - More dust
Color 2 - Fringe of dust
370 - CF 07 31 F8 3B 78 AD DF 07 0D 57 19
Color 1 - More dust
Color 2 - Fringe of dust
3FC - CF 00 1A DC 24 FF AD DF 00 5E FF 64
Color 1 - Square particles behind fireball
Color 2 - Other square particles
40C - CF 00 7C FF 70 FF AD DF 00 1A D9 26
Color 1 - ???
Color 2 - ???
534 - CF 00 FF CE 0A FF AD DF 00 C7 05 05
Color 1 - ???
Color 2 - ???
545 - CF 04 FF 37 05
Color 1 - ???
5A4 - CF 00 F7 FF 0A FF AD DF 00 D7 37 06
Color 1 - ???
Color 2 - ???
5B1 - CF 08 FB FF 0A
Color 1 - ???
608 - CF 00 B5 F6 FF FF AD DF 00 0C 17 D7
Color 1 - ???
Color 2 - ???
615 - CF 04 05 6A C7
Color 1 - ???
42 48
1125C - 80 80 80 FF 66 FF 99 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Starting color of ring around hand after using fireball
Color 2 - Ending color of the ring
11AEC - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Outer ring of tornado as it finishes
Color 2 - Controls the color
11BB8 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Another finishing part of tornado
Color 2 - Controls the color
11C84 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - One side of finishing tornado effect
Color 2 - Controls the majority of the color
11D50 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Other side of finishing tornado effect
Color 2 - Controls the majority of the color
11E20 - 80 80 80 FF FF FF E3 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Tornado effect below Luigi
Color 2 - Controls the majority of the color
Yeah I'd like these too, sickkk. However, is it possible to get these colors for specific skins? For example, could I make orange fox have an orange shine and have white fox have a white shine?
What about Marth? Can Red Marth have a red sword swing and can White Marth have a white sword swing?
I tried for about an hour but couldn't seem to get it done right. Can anyone point me out a way to make Falco's dair have a darkness aura, like the one Ganon's specials leave behind when you get hit. I tried finding it through Master Hand but I'm dumb and couldn't get it.
Found out that the ring around Fox/Falco when he shoots a laser is the same texture as when he charges his up-b. I know how to change its color for Up-B but not for the laser =/
Looking at the DAT Texture Wizard, I found that out too.
A bit after 0x1d2d4 is a color effect at 0x1d2f8 in 07 07 07 format:
"07 07 07 07 FF 00 4C 00 B2 00 00 ..." these colors seem to match the colors observed
I tried replacing it with 07 07 07 69 FF FF FF 00 FF FF FF, but the initial laser burst was still red... so what I did was search for "00 4C 00 B2" in memory in dolphin debug. I found something interesting.
In memory, I found
07 07 07 69
FF 00 4C 00
B2 00 00 00
You only find this pattern if you shoot 1 laser. If you shoot many lasers, you will find many of these. The '69' change in the transparency offset persisted, but the colors did not. My kneejerk reaction was to load my entire ISO in HxD, thinking that maybe the color is stored somewhere else. I searched for "FF 00 4C 00 B2 00 00" and for me, I got 3 results. For each results I tried changing both colors to white (FF004C 00 B20000 -> FFFFFF 00 FFFFFF). Still, afterwards, the burst was red. What I think this means is that somewhere, there's machine instructions that write the default colors when a laser is loaded into memory, but if that's true, looking for those instructions would be a complete pain. One other thing that supports this hypothesis is attempting to set the colors in dolphin debug's memory tab won't change the color of the initial burst for later lasers shot, which makes sense because seemingly, a new one is loaded into memory for every one you shoot.
Not to mention i even tried to change the color of the falcon punch but i was trying to make all of his fire into dark captain falcon punch, raptor boost, Falcon Kick and Falcon Dive so that he has more fire. Its this i used to make it so that he can burn with his darkness.
Hey man, I tried this and it kind of screwed over captain falcons up-b. How to I fix this and/or how to I get the default falcon effects back? Thanks in advance for helping out a noob.
Hey man, I tried this and it kind of screwed over captain falcons up-b. How to I fix this and/or how to I get the default falcon effects back? Thanks in advance for helping out a noob.
Ok, you see the problem doesn't come from the fuel of the burning fire, its the move itself. When I up-b with captain falcon, the enemy just explodes but there is no knockback, at all, and the fact that his falcon punch now has the power of the warlock punch.. And fyi. Potassium cholride (KCl) burns with a bright orange flame rather than a purple one, unlike as potassium bitartrate. The emmission spectra for this substance best suits the colour of ganondorfs higher energy flame.
Can someone explain to me how to use this? I tried downloading it and extracting the files, but it always says that "Laser Changer has stopped working"... does it have to do anything with the fact that the computer I'm using is running Vista (it's a junk computer)?