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of course, send me a PM so I dont forget, am about to leaveCould i uh, Have those...
You could make the colors for the thunderball yourself by following this guide.Does someone have a different color pikachu thunderball ? (B)
I would really really appreciate it if someone could make it, maybe green or red, anything would be real cool
Does anyone have the darkness effect for falco's dair? It doesn't seem it be in his downloads anymore.DarknessPurple and black shine.
(Hyperlinks below are pictures)
Purple and black select hand.
Purple and black re-spawn platform.
Falco's down air now has a darkness effect (also applied it to fox's up-smash).
Clouds turned to purple some mixed with black (if you don't know what I mean refer to Goatlinks posts above).
Purple lasers for both fox and falco.
Illusion/Phantasm changed to purple for fox and falco.
Charging smashes has darkness effect.
Also has the darkness up-b that lance made.
EDIT: Forgot about Marth with Purple and Black Sword Trail (also has darkness effect on down air and neutral B).
-/*\- Download -/*\-
I don't want to double post so...
I was trying to get 990099 into RGBY format, but I must have done something wrong because what I did freezes the game.
Here is the Calculation
990099
R: 153/8 = 19 * 1024 = 19456 >> 4C00
G: 0/8 = 0 * 32 = 0 >> 0
B: 153/8 = 19 >> 13
x4C00 + x0 + x13 = x4C13
x4C13 + x8000 = *[(CC13)]* << I put that in for the lasers and it ended up freezing my game, help would be appreciated.
Nice man, I like it!!You could make the colors for the thunderball yourself by following this guide.
If you don't want to, here's something I've made for you.
- Pikachu's Aerial Thunderball in red
- Pikachu's Ground Thunderball in red/black
- Pichu's Aerial Thunderball in red
- Pichu's Ground Thunderball in red/black
Of course the download is for everyone
I hope you like it
Nice. By the way, it's not just 0x3F80. It's a 32bit floating point number.Okay, so I've been looking into the transparency values that are used for the 42 48 format and think I have it figured out.
So if you don't know what this means, if you have a string like "AA AA AA FF BB BB BB FF CC CC CC FF DD DD 00 00 42 48" the A's are the first color of the format, the B's are the second color, the C's are the third color (which are almost always FF for color effects because they affect the reflected color, it'll be different in some of the character skin files, if there is interest I can write a more complete guide now that I don't have class) and the D's are the transparency value.
What I've learned is pretty simple, the D's are what affect the transparency value, the 0's don't seem to change anything. We knew this already but I haven't seen anything about what ranges were acceptable, probably because in the files they are always either "00 00" or "3F 80". I've found a few things:
So basically, if you want to adjust the transparency you have to set it somewhere between 3C 80 and 3F 80. It makes things a lot easier when looking for an effect that has it set to 00 00 initially because when it is set to max opacity the effect usually appears as a bright rectangle/square.
- The D values can be anything without crashing (at least in my testing on mewtwo and mario).
- If the DD DD value is between 00 00 and 3C 80 there is no change in the effect
- If the DD DD value is between 3C 80 and 3F 80 the opacity will increase
- Between 3F 80 and 7F 80 the opacity stays the same
- Once 7F 81 is reached the transparency reverts to 00 00, and stays that way until FF FF
I made an album with results visually in order to show how it works in better detail. The ones that are labeled with only to numbers, "30" or whatever, the second set of D's are both 00, so 30 00 in the previous example.
This is the entire album: http://imgur.com/a/v9u0P#0
A more basic look is given by these two images:
Transparency value of 3F 80
Transparency value of 00 00
Also, does anyone want a guide on how I find color effects? It's kinda just trial and error changing stuff in the .dat files but I've got it down to a science at this point.
I really like the red and black shine.I recently made a black and red shine that I'm pretty proud of so I thought I'd stick it up here. I also included that awesome purple firefox/firebird and my purple fox lasers and pale green borderline silver falco lasers. Download link is here: https://www.dropbox.com/sh/ppiv4sak0z9y2tn/AAAIABdPv8fw27tVK3GL9xFoa?dl=0
The falcon itself is a texture.Ok so after an extremely puny start I finally got something started with changing color effects it took me 3 hours just to figure out and do this, but we start slow right? Can i get some input on changing the entire color? Im trying to change it to vegas gold, and i need some help on figuring this out.
Would it be possible for someone to make all of Captain Falcon's fire effects green? I got the green lantern skin for him and I really want his moves to matchNice! I'm glad you started to get stuff to work. I actually was indexing Falcon's CF ## format last night, so I can give you a full list of what they all do.
I plan on posting a priority list of what I want to find over the next couple weeks (I jump from thing to thing alot so who knows how well it will go ), so if you ever get stuck again I could help point you in a direction. If not then I look forward to what you find :D.
Like I said before, the in depth stuff is entirely possible. It is my understanding everything color related is controlled by a texture or individual hex code that follows some format (Technically everything is controlled by hex code ), and basically it is just identifying what is controlling what colors and where it is in the file that is the hard part. Things like Falcon Punch/Kick and Firefox are tough because they are controlled by many offsets and many textures. Alot of these textures are _5, _8, _9 with transparency and are super hard to find/edit (Steelia's guide is a good starting point http://www.smashboards.com/showpost.php?p=8274151&postcount=30). So full control over all the colors in the game is very extensive and time consuming. My goal with this atm is to get the general effect offsets for most/all of the characters and then proceed to do very specific effects with that information.
But....... I will say your post did inspire me to look alittle closer at some of Falcon's stuff and I found that the majority of Falcon Punch is controlled by 2 _14 textures and 1 _5 texture. I was actually surprised by this, because I figured someone would have texture hacked it already if it was just _14 textures. Anyway I used that sick blue color you used in your falcon kick as an inspiration and I made a blue Falcon Punch. Changes, Picture and Download are below.
Changes
Blue Falcon Punch
These are the offsets I changed for blue falcon punch
EfCaData.dat
Textures
12D00-134FF - Falcon Punch _14
13500-136FF - Falcon Punch Wings _14
13700-146FF - Falcon Punch Fire _5 with transparency
CF ## Format:
1DA - FF FF FF FF AD DF 00 00 66 B3 (Trailing Smoke Neutral B)
1E7 - 00 66 B3 FF AD DF 05 00 66 B3 (Trailing Smoke Neutral B)
219 - 00 00 00 64 AD DF 09 00 66 B3 (Trailing Smoke Neutral B)
29C - 00 66 B3 FF AD DF 00 FF FF FF (Square Dots Neutral B)
2AC - FF FF FF FF AD DF 00 00 66 B3(Square Dots Neutral B)
3AC - FE FF FF FF AD DF 00 00 66 B3 (Smoke on wings of Neutral B)
3B9 - 00 66 B3FF AD DF 09 00 66 B3 (Smoke on wings of Neutral B)
3EF - 00 66 B3 00 AD DF 09 00 00 00 (Smoke on wings of Neutral B)
91A - 00 66 B3 FF AD DF 00 00 66 B3 (Smoke after neutral B)
927 - 00 66 B3 FF AD DF 09 00 66 B3 (Smoke after neutral B)
958 - 00 00 00 64 AD DF 09 00 66 B3 (Smoke after neutral B)
07 07 07 Format:
202E0 - 04 00 66 B3 00 00 00 FF (Tip of the falcon punch)
22D00 - 80 80 80 FF 00 CC FF FF FF FF FF FF 00 00 00 00 (Falcon Punch Small Lens Flare Beginning)
235C0 - 80 80 80 FF 00 99 FF FF FF FF FF FF 00 00 00 00 (Falcon Punch Big Lens Flare Beginning)
Download: http://www.mediafire.com/?3k7dgirg95dc6v0
Replaces EfCaData.dat
oh my god that last one is so beautifulFalcon Punch Color Set
View attachment 55242 View attachment 55246 Hey guys. I'm back. With Falcon Punch colors! I have Vegas Gold, Black, White, Purple, and part of @ B Byson request Green!
ALL in ONE package! Any issues? Let me know! Just here to drop by these. More previews in the download as well! Have a good one!
https://www.mediafire.com/?q54jxfdbbf1x74i
EDIT @5:32: No download yet just sharing what's possible!
View attachment 55295
do you have the christmas fireball for mario with the tornado?Here you go: http://www.mediafire.com/download/ayw8kh5f125tfpg/EfLgData_-_Christmas_Fireball.dat
Also here's both it and the tornado: http://www.mediafire.com/download/887oopt7pcqfi9k/EfLgData_-_Christmas_Fireball_-_Tornado.dat
Thank you! I'll give this a go tonight.@ Kale. I'm assuming that you mean the bottom right text. It's at 6A740 in the MnSlMap.usd, here's the texture to edit:.
Also, here's all the letters dumped from smashbros: http://www.mediafire.com/download/z5de6nj1ew1g5r2/Letters.7z, I don't remember who posted it or where, but credit to them.
And the color effect for it is at 95A00.
You need to change the STAGE SELECT text as the texture in black and white, I like using the smash letters, and then you can adjust the colors using the effect. As nice as it would be you can't change the text itself in the file, you need to make the words yourself
I do not, but it wouldn't be too hard to make one. Just download the red tornado one and change the colors of the fireball.do you have the christmas fireball for mario with the tornado?
Don't spam the boards with the same post in three locations.hi, I made this many years ago, dont remember if i uploaded it. the thing is that i loose all of my "ancient hacks" and dont remember how i do it, y read the tutorials now and i dont get it :/
if someone have this hacks, can upload the files?
or hack the files to match with the picture? (the red one with black background) please
Download: https://mega.nz/#!hgISSY5S!LnPAHlIuk2hX4duiN7r3AwFv0LYqCTIMiYUX3Dwjer0hi, I made this many years ago, dont remember if i uploaded it. the thing is that i loose all of my "ancient hacks" and dont remember how i do it, y read the tutorials now and i dont get it :/
if someone have this hacks, can upload the files?
or hack the files to match with the picture? (the red one with black background) please
Ok Dude, dont get mad :DDon't spam the boards with the same post in three locations.
Just make the changes yourself.
MnSlChr background offsets
000948 - Background
80 80 80 FF 00 0B 1A FF FF FF FF
348E88 - bottom frame
07 07 07 07 83 8F 94 00 83 8F 94
348F48 - rule
07 07 07 07 92 9E A3 00 92 9E A3
349008 - top frame
07 07 07 07 83 8F 94 00 83 8F 94
thank you so much my friend, i cant find them in any place.Download: https://mega.co.nz/#!kkxXSRbY!S469LbfWWYaI2FpmZgNPEYWtVNLVWKoiIucUFdVFgFM
There it is my friend. ^-^
Link is brokenHaha, I know what you mean. Its not a huge deal, because a big part of the guide was to teach people to find their own offsets. I'm definitely interested in your janky stuff though
I updated the first post and the second post. I added some info about the CF ## format, I made them a little cleaner and added some new offsets. Also, here is a list of what I plan on doing over time (no idea how long it will take with school and life).
Priority List
1. Index all characters above mid tier and the colorful characters (Link, Ness, maybe some others)
2. Find some important indexes for low tiers
3. Work on more in depth stuff (Effects that involve textures and/or lots of color formats, like the Falcon Punch)
4. Start moving away from character colors and index other things (Menu, Maps, etc.)
In Depth Changes Priority
1. Full change of Firefox
2. Changing all the color relating to Player # (Ex. changing P1 colors from red to purple)
3. Changing the colors characters change when they charge a move or that is applied when they do a move (Ex. Mario turns red for alittle bit when using a fireball).
4. Fire Climbers - Changing effects of ICs so it looks like fire and maybe have the fire element too (Roommate request XD)
5. Random *** **** that I think of.
Wow that was a lot of text, here is some goofy stuff I did. I stole the idea from Project M.
Mario's Grab Pummel now has the Coin Element (w/ Sound Effects)
Changes:
PlMr.dat
Offset Line: 5B40
Original Offset Data: 2C 08 B8 03 06 40 03 20 01 90 00 00 28 19 03 D1 00 00 00 07
Changed Offset Data: 2C 08 B8 03 06 40 03 20 01 90 00 00 28 19 03 D1 00 10 00 93
Download: http://www.megaupload.com/?d=5JP4UEAM
Replaces PlMr.dat