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You can just change the External Graphic effect into a Nop, or reduce its size to 0. It'll be one of these:Thanks for the comments. I really appreciate them.
Eldiran: Good job on finding it, but can we remove them or make the texture invisible? How would we do that?
FOOEY, and I planned on using this PSA for my 2nd Link .pac with Almas' clone engine, now I have to resort to just different costumes, I'll do a few more tests@ Akuma: I have no idea what the problem is. You're the first ever to report it. I guess it has to do with something else than YLink or something on your SD that is incompatible with YLink.
w00t, I will test this and give you my 2¢ l8rzK guys, I removed the leaves from the boomerang and entry. I increased the knockback of the bair and utilt. Not by much, I tested it against human DI. It isn't anywhere near cheap anymore.
Size Mod
http://www.mediafire.com/?fz4yczgn1im
No Size Mod
http://www.mediafire.com/?ijh2lyttjin
Motion Pac
http://www.mediafire.com/?mx0dqj2mtvj
I'm on it. Give me a few minutes.Ok, milk is coming along nicely. Except, I don't have any idea on how to make it spawn in a something to test it. Lol, psa.
So, if you could give me a .pac that makes the the Boomerang tornado spawn on down taunt, I can test and get this working. Do it on this file please.
Now, back to finding sparkles...
Honestly, last time I checked this thread was before you posted and I didn't bother reading any post after the update since I was in a hurry.Did u read what I said? >_> *feels ignored*
Try creating the GCT yourself with the code manager. Or if you don't want to bother with codes, use the size mod pac I uploaded at the top of the page. Link will be YLink size even though the model is a bit worse. The moveset is still the same if you use the size mod or not.Wow, this is awsome :O One thing though, when i try to use the gct from the kittycorp link on the OP, i get a freeze at the stage select screen. Any ideas on what im doing wrong?
I don't know about changing utilt, maybe make it a bit stronger since it is a bit spammy. Usmash is a combo happy move until like 100%.Then can u make usmash his combo happy move. I hate spammy utilt. And I guess dtilt is escapable after all...
PS- by combo happy I mean Usmash linking into an aerialby having little cooldown not linking into itself. I think utilt should be tweaked to make it less like the links.
Responses in bold.Thanks, got it working! Its great, but heres a few things i noticed:
is there any way to slow down the rapid jab animation? It seems a little crazy right now. Kudos for doing ylinks melee jab though!
Yeah, I noticed that about the rapid jab. I thought it was good to be a litle crazy, but I may slow it down a bit. lol
I love the roll attack :3
Thank you.
Isnt infinite bunny hood a little broken? I like the idea but i think it should be more limited.
The infinite bunny hood is a placeholder until we figure out how to make it less efective. By that I mean make it removable anytime, and greatly reduce its boost.
What do you have in mind for the FS?
There were several ideas, some included arrow raining, light arrows, oni Link (Impossible), Romani Milk, and my favourite (Its my own idea, I'm humble like that lol): YLink calls help on the goddesses who each help him in their own way. When we are ready for a FS, a poll will be up or some kind of public decision will be taken.
I'd like to makle a changelist if enough people want it. The fthrow that kills was an idea from way back. It think it was TLMSheikah. The idea it to give him really good throws since: no other Link has good throws like that, a grab is hard to land, and it would promote his combos, which are core to his game. In a sense it is to Brawlify him, but also to diferentiate and add good moves to his arsenal. I may have gone a tiny bit overboard with the fthrow power, but I think its fine that way.Okay I'm back and LOOK another new set of pacs...oh by more testing, is anything else changed here besides the arrow? We should start make a changelist soon like how Brawl+ does theirs. And I was originally gonna say that his fthrow is too dam strong and kill in the 100%s, is this to Brawlify him from Melee to?
What do you mean "easier". Do you want the button press window to be larger, or the attacks to link better? If its the former, I see no problem to it. If its the latter, I think the attacks shouldn't be too easy to link together. Its already an excellent combo move, the stab and spin out of it are only alternatives if the simple roll doesn't make it.
Also I played YL today with my friend and he wants to ask for the dash attack combos to be made easier.
WHAT?!! *mumble* *grumble* Final fantasy 7 is OVERRATED!Jack wants to finish Cloud first though before YL. Sorry.
HA.WHAT?!! *mumble* *grumble* Final fantasy 7 is OVERRATED!
FF 9 is WAY better!
WHAT?!! *mumble* *grumble* Final fantasy 7 is OVERRATED!
FF 9 is WAY better!