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Challenger Approaching!!! - Young Link Returns. [Codeset + Voice Change Included!]

TLMSheikant

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I like the changes so far :). I think we can stay true to YL but still changing stuff. The dash attack, fsmash and ftilt prove it.
 

Zephron

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I love the changed but I think you got a few things wrong:

Ftilt: It's both slow and hard hitting. Didn't you say it was fast and weak?


Dash Attack: Amazing, but needs a few changes.

The dash attack itself: It appears to have a decent amount of knockback. Maybe reduce it a bit for better comboing.

When pressing B: Is it possible to have him do a spin attack with less knockback or damage? It is slightly cheap if you get the full %.


Just my 2 cents.
 

God of Humility

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I love the changed but I think you got a few things wrong:

Ftilt: It's both slow and hard hitting. Didn't you say it was fast and weak?

It really is weak. It does minimal damage and shouldn't kill, unless I made a mistake. As for speed, I compared it to his fsmash. Sorry if I wasn't clear.


Dash Attack: Amazing, but needs a few changes.

The dash attack itself: It appears to have a decent amount of knockback. Maybe reduce it a bit for better comboing.

I actually thought about that, but didn't because I feared it would be overpowered considering all the combo options he has.

When pressing B: Is it possible to have him do a spin attack with less knockback or damage? It is slightly cheap if you get the full %.

It would be easy to code. My question: is it too easy to hit with? After some testing against human players, unless at very low damage, hitting with the dash AND the spin attack proved to be near-impossible. Hitting with the normal spin but not with the roll is only a spin attack, which is nerfed big-time compared to Link and TLink.


Just my 2 cents.
What did you think of the new fsmash? Is it any good?
 

TLMSheikant

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What frames are both moves? I have an idea for the ftilt. Make it hit on frame 4, quick move, that has little lag and is a GTFO move, of course with little range to compensate. If you dont want it to kill and still make it a useful GTFO move then make it have set knockback. As for Fsmash it should be his most powerful finisher but hard as heck to land, should be his slowest move but with good range. As for the dask attack I really have no idea.

Btw what animation did u use to make ftilt a shield bash?
 

Zephron

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@Giygue

Darnit! I'm sorry. I'll figure it out and post later today.

@ God of H.Answer to your question:

It is hard to hit with both, but I found it slightly cheap since it's near impossible to punish the dash once you try to do a spin attack. In compensation you'd give it some less %. But I don't even know how much you nerfed the attack in general so idk.


I like the fsmash but IMO it is slightly too powerful.

Young Link just shouldn't have an Ike Fsmash worthy attack.
He's supposed to be weaker, and it's just weird when it killed DDD at the middle of FD at like 120%.

I agree with the set knockback for the Ftilt as well.
Suggestions for dash attack: give the dash attack good knockback, but make that set.
 

TLMSheikant

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So, zephron you want YL to not kill at all? He should be weak but killing DDD at 120% probably with no DI isnt what I would call ike worthy...remember that struggling to kill can make a character worthy of bottom tier. After all, you win in smash either by timing out or taking 3-4 stocks off your opponent by killing/gimping them.
 

God of Humility

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K, the shield bash will be made faster and with a GTFO set kb. (Its the swing3 animation btw)

The roll dash, I'll greatly reduce the kb growth. (We don't want set kb on too many moves now do we.) I won't nerf too much the spin attack since if it isn't easy to punish the dash when a spin is initiated, it is easy to punish said spin when it stops.

The fsmash's power was taken directly from the second hit of his original fsmash. I though it was powerful enough since its so hard to hit with.

Do you guys think its enough differences or would you like to see new animations? IMO, he is different enough, but I want your opinions.
 

TLMSheikant

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He's super fine right now :). Good job GoH. I would love to see multi hit bombs. Then he'd be perfect imo.

EDIT: But unfortunately multihit bombs are currently impossible. (to our knowledge, who knows if some haxcoder comes and saves the day :p)
 

God of Humility

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I agree. Thank you so much, all of you.
It's been a pleasure working on this. I had a really good time seeing my main in Melee come back from the dead with a new Brawl twist.

I'll upload another pac with the small adjustements we discussed. I just need to figure out how to change the arrows damage. If I can't, I'll ask someone who can.

He feels really different right now. Thanks to all of you.
 

Oni K4ge

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Jul 16, 2009
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@Zeph

<Incoming Call (Press Select)>

Snake: Colonel, what's that texture Zephron posted?
Colonel: That's twilight princess zora link, snake.
Snake: But what about that young link model?
Colonel: ...
Snake: Colonel? Colonel?! COLONEL!!!!!!!!!!!!!!!!!
 

Xaranid

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Sep 18, 2009
Messages
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Hey, this looks great! Sorry for this potentially stupid question, i didnt read the entire topic. Is the partial size mod code still needed? It is as of the OP, but someone mentioned a .pcs. Thanks!
 

TLMSheikant

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@Zeph

<Incoming Call (Press Select)>

Snake: Colonel, what's that texture Zephron posted?
Colonel: That's twilight princess zora link, snake.
Snake: But what about that young link model?
Colonel: ...
Snake: Colonel? Colonel?! COLONEL!!!!!!!!!!!!!!!!!
LOL its the other way around. Snake is the one thats supposed to receive the call and the colonel is the one that shouts SNAKE! SNAKE! SNAAAAAKE! Nvm if it was on purpose lol.
 

Oni K4ge

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Uhh... that was the recolor you showed. And I dont think there were any model changes. Were they drastic?
 

Zephron

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LOL I said that's the re-color not the new model.

We're nowhere near done with that yet :p


You guys asked for the re-color not the new model :p
So I gave it to you.


We're going to totally advertize when it's done.
 

Oni K4ge

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OHHHH... my bad, lol. Well, on THAT note, I need more sleep :p I do like it though, my only concern is the mirror shield. It looks... well, can you take out the details on the front of the shield? (The triforce engraving, etc) otherwise its very good.
 

b2j135

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just played with the latest pac...why is his DACUS just like Snakes? I'm mean it's SOOOO good now, it's ridiculous! And don't you guys think his up-tilt's a wii bit too quick? Also that Fsmash is kinda iffy, its slow and laggy on end and doesn't really fell like the 64 version. I do love the ftilt however ;) that is a work of art, his jabs isn't correct...it ALWAYs goes into the illusion stab and never goes into the regular...we should have both just like in Melee or like Pits if it's possible, and finally dair is slightly off, it's not like in Melee and kinda easy to do...and when it lands on the ground there's lag

My thoughts: keep the new dash, bring back the fsmash (make it just like Link's new one in Brawl+ 6.0 but shorted the hitboxes so it fits YL), keep the new ftilt, slow down the uptilt a bit, revamp the dair to where the fire spike hitbox is above links head and make it's an l-cancel like in B+, and finally MAAAAAAAAAAAYBE give him a cooler final smash...maybe.

These ideas/suggestions were brought to you by an advent YL mainer in Melee. Good job so far guys but lets keep YL fair and not broken.
 

God of Humility

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just played with the latest pac...why is his DACUS just like Snakes? I'm mean it's SOOOO good now, it's ridiculous! And don't you guys think his up-tilt's a wii bit too quick? Also that Fsmash is kinda iffy, its slow and laggy on end and doesn't really fell like the 64 version. I do love the ftilt however ;) that is a work of art,

I honestly haven't played much with the DACUS. Maybe you're right. Utilt will be a bit slower in next version. Fsmash is still being worked on, but I'd like you to know the aim of the move was never to resemble Link's smash in 64.

his jabs isn't correct...it ALWAYs goes into the illusion stab and never goes into the regular...we should have both just like in Melee or like Pits if it's possible, and finally dair is slightly off, it's not like in Melee and kinda easy to do...and when it lands on the ground there's lag

The jab was made that way because a) it was easier to code, b) I felt it made him different from the Links, c) we needed the thrust animation for something else. The dair is off if you compare it to Melee. The goal in brawlified YLink was to make the fire spike actually useful and not a rare occurence. The lag on landing is to counteract that. His landing lag is like Link's but the attack itself is faster, so if you can finish it before touching the ground, you're safe. Against a DIing opponent, its not so easy to land a fire spike.

My thoughts: keep the new dash, bring back the fsmash (make it just like Link's new one in Brawl+ 6.0 but shorted the hitboxes so it fits YL), keep the new ftilt, slow down the uptilt a bit, revamp the dair to where the fire spike hitbox is above links head and make it's an l-cancel like in B+, and finally MAAAAAAAAAAAYBE give him a cooler final smash...maybe.

I didn't play Link in 6.0. What is the fsmash like? I'm not planning to give any move l-cancel. That's Melee, its over. And if Link has it, YLink shouldn't have it. Differencing the Links, that is a major goal. And the Final Smash is a definite must. It should get done. We have a lot of ideas, but do you have one?

These ideas/suggestions were brought to you by an advent YL mainer in Melee. Good job so far guys but lets keep YL fair and not broken.
Yes! Another YLink main. I don't feel he is broken right now, and the small problems he has, I'll change soon. Thanks a lot for the feedback, it was really useful.
 

Zephron

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OHHHH... my bad, lol. Well, on THAT note, I need more sleep :p I do like it though, my only concern is the mirror shield. It looks... well, can you take out the details on the front of the shield? (The triforce engraving, etc) otherwise its very good.

That's impossible. 'Tis model hacking.

We'll work on it l8r

Kbai.
 

b2j135

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Yes! Another YLink main. I don't feel he is broken right now, and the small problems he has, I'll change soon. Thanks a lot for the feedback, it was really useful.
No problem and hey I just came up with a great idea. Other PSA creators are making separate pacs for the 3 different games: Brawl, Brawl+ and Balanced Brawl. My idea is to make two separate pacs of Young Link. One for Brawl/Balanced Brawl players and one for Brawl+ players! This would be a great thing to do as many people really like and play brawl+ now. I also think many more people would download this if this were to happen. A good example is Zero made by Eldiran but you guys don't have to do this...I would be eternally happy if you did though as would other people that like the other games. If you guys do this I would help out as much as I can with the data as I am a complete n00b when it comes to EXPERT hacking such as PSA and the more advance parts of BrawlBox.
 

Tylerelyt

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Aug 12, 2009
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100
@bj:Right now, YL is balanced for Brawl+. However, he shouldn't be horribly unbalanced in B/vBrawl.

@Xaranid:Yes, until the model is finished.

@Jack/Zephron:Did you guys see the YL in the Brawlbox projects thread? I assume you've been in contact with him, as he dropped it because you started, but if you haven't, it looked like he had gotten pretty far.
 

God of Humility

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I just saw that YLink project from the projects thread. I really liked the Kokiri Sword. Can we contact that huy and ask him for the texture?

@b2j135: YLink is made for Brawl+. I have no plans to adapt him to BBrawl, since I almost never play it and therefore don't know how to adapt him.
 

Zephron

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@bj:
@Jack/Zephron:Did you guys see the YL in the Brawlbox projects thread? I assume you've been in contact with him, as he dropped it because you started, but if you haven't, it looked like he had gotten pretty far.

I hadn't been in contact with him.

A Colin YL? Very strange but very cool. I wonder how he got his model changes. Simply importing polygons wont work for me. He seems to have gotten the hang of that.


You guys can use whatever you want until Jack and I finish the YL model.
I don't know how long it'll take.

I'm working on a different, special model myself. *erie music*


It was incredibly nice of him to stop after we started ours, he looked like he was working hard. Feel free to hit him up.
 

Akuma2120

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Umm... IDK if anyone has seen this yet but I'll post it here, it's a message from someone else on another site about how to get fire arrows to work:

"Also, if OniK4ge reads this, I figured out how to put fire arrows for your Young Link PSA. Just go to sub routines, and put 1D060 as the offset and change the flag. Special thanks to TheSilenceOfNoOne on smashboards for the list of articles for PSA.

http://www.smashboards.com/showthread.php?t=257755:

Sorry if this was mentioned or isn't helpful


Also, @ God of Humility, what's the size mod affecting? And do they both need codes?
 

God of Humility

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The arrows are on fire. By not changing it, I meant not changing the damage which must be done with a hex editor, not PSA. We talked about changing the damage, but the element is good right now. Thanks anyway.

The size mod version and no size mod version are the exact same. Except the size mod is made to be used alone, while the no size mod is made to be used in conjonction with the code model in the OP. The code model is much better, but I know most people don't like those or simply don't want to change their GCTs for Young Link. They are the exact same in terms of moveset.

Try the pac and tell us what you think!
 

Tylerelyt

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Aug 12, 2009
Messages
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Hehe...guess what I found.

Link doesn't have Model data for his Clawshot handle, nor texture data. It apparently just comes from nowhere. XD

But, really, I found that we do have unused models, within the .pac itself. Namely, all of the wind effects. So, at some point this weekend, YL is going to attempt to get his Melee taunt back. And then we could do the Chateau Romani FS as well. Which is epic.

Oh, and Tatl->Navi is like a 30 second job. Personally, I'm in favor of a purple fairy. Navi>Tatl's sis>Tatl>Saria's fairy>Pink fairies.
 

Akuma2120

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The arrows are on fire. By not changing it, I meant not changing the damage which must be done with a hex editor, not PSA. We talked about changing the damage, but the element is good right now. Thanks anyway.

The size mod version and no size mod version are the exact same. Except the size mod is made to be used alone, while the no size mod is made to be used in conjonction with the code model in the OP. The code model is much better, but I know most people don't like those or simply don't want to change their GCTs for Young Link. They are the exact same in terms of moveset.

Try the pac and tell us what you think!
Oh, sry then lol, ok I'll try it

Any future possibility of random arrows like Ice and Light mixed in with regular and fire with different properties for each?
 

God of Humility

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Why didn't I think about those models? I personnally deleted their texture... Yay for Romani Milk. (I don't really like it for a final smash, but a mil taunt would be great.)

The problem I found when doing Talt was the blue sparkles that fall from the fairy. Because of those, the change wasn't apparent. I couldn't find them anywhere. I didn't search for long either.... Shame on me....

Akuma2120: Randomized arrows have proven to be impossible. We gotta live with fire.
 

Tylerelyt

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Messages
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Ok, add that to my to do list this weekend: Look for blue sparkles from the fairy, replace something with bottle model.

So, on that note, the feathers with the boomerang/entrance: Can't those be removed in PSA? Perhaps we could ask how Eldiran did it for Zero.

And, one more thing, are we going to change the entrance animation? What was it in Melee anyway? The same as Link's?
 

God of Humility

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Zero still has the feathers. Neither he nor I know how to remove them from the boomerang. Removing them from the entrance is really easy. You just have to remove the external graphic effect in PSA. I didn't remove it because we had nothing better. Perhaps a similar method could be used for the boomerang.

There was no entrance animation in Melee, so I guess we'll have to do it from scratch. Maybe we could texturize those feathers (too bad its impossible right now, if it was, it would have been made invisible for YLink and Zero) to make them look like those from the song of soaring. (I don't really like this idea, I just couldn't come up with anything better).
 

Akuma2120

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Akuma2120: Randomized arrows have proven to be impossible. We gotta live with fire.
How about choosing them by holding up or down when charging an arrow:p, yea that's probably impossible too, I was hoping maybe it could work like some characters uptilts(how the have 3 different ones) and you could implement that on the bow, probably impossible though, ah well

Ok I tried out the pac, and I have to say, **** AMAZING! To every detail that is, the boomerang is just like from melee, it works perfectly, and... just, yea way too much to write down lol, even to the smallest changes on some moves, he makes a completely different character just about, I can see you've definitely de-cloned him, he's awesome

He would make a great addition if we could add characters to Brawl, but we're waiting on someone to figure that out if it ever will be that is

1 thing that might want to be looked at, and keep in mind I'm playing on Brawl + 5.0:
-BackAir, when the enemy hits the 35% mark, you can spam this move for an infinite(can't get out of the spam) until around like 90% , then toss on Bunny Hood(which is an awesome addition I might add), and proceed for quite a while more

Also, is it possible to create a gap between when you lose the Bunny hood and when you can use it again, like a timer maybe? Being able to instantly put it back on seems a little cheap

Or maybe make it so you can take it off, and then implement a timer for how long you can keep it on before it poofs away, and then you have to wait longer to use it again


One final note, I LOVE the Illusion stab and shield smash attacks, simply brilliant, someone made an illusion stab .pac for regular Link, but when I used that .pac, it messed up the physics on his other attacks that Brawl + 5.0 .pac got down perfectly, so in the end I had a Link with an illusion stab, but was noticeably worse to use, is there any way you(or whoever made the illusion stab) could make a .pac for regular link with JUST the illusion stab added and the physics from the latest Brawl+ Build

I have to say this Young Link is way more epic than the original, any possibility once YL is finished that anyone working on this would want to make regular Link more epic, maybe some combat moves from Twilight Princess? Great Spin(Red and only 1 quick strong spin) implemented when at 0% or as a full charge?

Cause I know of a certain someone making Ganondorf more epic with new sword attacks and stuff as we speak... ok type, whatever lol
 

Akuma2120

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Oh, and 1 more thing, any possibility of making his sword shorter to resemble the razor sword more? And I have to say, with this range and his moves, YL might be a little too much **** lol or it could be me
 

Eldiran

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Zero still has the feathers. Neither he nor I know how to remove them from the boomerang. Removing them from the entrance is really easy. You just have to remove the external graphic effect in PSA. I didn't remove it because we had nothing better. Perhaps a similar method could be used for the boomerang.

There was no entrance animation in Melee, so I guess we'll have to do it from scratch. Maybe we could texturize those feathers (too bad its impossible right now, if it was, it would have been made invisible for YLink and Zero) to make them look like those from the song of soaring. (I don't really like this idea, I just couldn't come up with anything better).
I actually finally found the feathers just a bit ago -- it's an External Graphic Effect on one of the GFX offsets for his boomerang article. I don't remember which one, but here's all the info:

http://opensa.dantarion.com/tmp/
 

God of Humility

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How about choosing them by holding up or down when charging an arrow:p, yea that's probably impossible too, I was hoping maybe it could work like some characters uptilts(how the have 3 different ones) and you could implement that on the bow, probably impossible though, ah well

I don't know about the possibility, but I certainly wouldn't want Young Link to become gimmicky. We could try it, but I feel it might actually hinder the character itself with gimmicks. Randomised was good, choosing them with the joystick seems..... meh. I don't know.

Ok I tried out the pac, and I have to say, **** AMAZING! To every detail that is, the boomerang is just like from melee, it works perfectly, and... just, yea way too much to write down lol, even to the smallest changes on some moves, he makes a completely different character just about, I can see you've definitely de-cloned him, he's awesome

Thanks a lot. Young Link was my main in Melee and MM is my favourite game ever. I'm glad you like him. We certainly put a lot of effort on him.

He would make a great addition if we could add characters to Brawl, but we're waiting on someone to figure that out if it ever will be that is

1 thing that might want to be looked at, and keep in mind I'm playing on Brawl + 5.0:
-BackAir, when the enemy hits the 35% mark, you can spam this move for an infinite(can't get out of the spam) until around like 90% , then toss on Bunny Hood(which is an awesome addition I might add), and proceed for quite a while more

I'll look into that. It would be easily fixed.

Also, is it possible to create a gap between when you lose the Bunny hood and when you can use it again, like a timer maybe? Being able to instantly put it back on seems a little cheap
Or maybe make it so you can take it off, and then implement a timer for how long you can keep it on before it poofs away, and then you have to wait longer to use it again

Its impossible at the moment. To do that, we'll have to hack the common3.pac. Ideally it would put on the bunny hood, and never remove it until utaunt is used again, to recreate the MM experience. The bunny hood would be a lot less powerful as well. The boost would be smaller.

One final note, I LOVE the Illusion stab and shield smash attacks, simply brilliant, someone made an illusion stab .pac for regular Link, but when I used that .pac, it messed up the physics on his other attacks that Brawl + 5.0 .pac got down perfectly, so in the end I had a Link with an illusion stab, but was noticeably worse to use, is there any way you(or whoever made the illusion stab) could make a .pac for regular link with JUST the illusion stab added and the physics from the latest Brawl+ Build

I took the animation from Camelot. All credits goes to him. He made a pac with it implemented. I just copy pasted and deleted some parts from it. You should probably ask him.

I have to say this Young Link is way more epic than the original, any possibility once YL is finished that anyone working on this would want to make regular Link more epic, maybe some combat moves from Twilight Princess? Great Spin(Red and only 1 quick strong spin) implemented when at 0% or as a full charge?

Cause I know of a certain someone making Ganondorf more epic with new sword attacks and stuff as we speak... ok type, whatever lol

I actually thought about that, but I want to finish YLink completely before and even then, don't you think we have enough Link hacks. I don't want a character that'll never be used because using him means removing Link/Young Link/Zero.
Thanks for the comments. I really appreciate them.

Eldiran: Good job on finding it, but can we remove them or make the texture invisible? How would we do that?
 
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