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Challenger Approaching: His Prescription? KOs

kciD

Smash Journeyman
Joined
Jan 17, 2005
Messages
225
I played a little of Doc v3 and so far I likey. he still seems a little light, but then again so does regular Mario, so it's probably not a big deal. I like how his bair hits downward, which would make it easier to gimp your opponent. The fsmash is nice, I think the short range is a good trade for it's absolute power.

The biggest project here is going to be the fireball, FLUDD, and dair. I would hope that these could be changed up, of course the fireball being a pill, but I wouldn't know what to do with FLUDD and dair. If we keep FLUDD, I like the idea of it being a green, toxic sort of liquid, maybe even with slight damage. If it gets replaced, I would want the Doc tornado back, but then something would have to be done about dair.

If I had any kind of time I would try to learn how to change some of these things and try to contribute more than ideas to this, but unfortunately I don't, so this is all I can do. I don't know what all is possible through project SA, but let's hope we can make this happen and it be tournament-ready eventually.
 

adrahil

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The biggest project here is going to be the fireball, FLUDD, and dair. I would hope that these could be changed up, of course the fireball being a pill, but I wouldn't know what to do with FLUDD and dair. If we keep FLUDD, I like the idea of it being a green, toxic sort of liquid, maybe even with slight damage. If it gets replaced, I would want the Doc tornado back, but then something would have to be done about dair.

The problem with the FLUDD is that I can replace it with the dair animation, hitboxes, etc, but as far as I can tell, (and I asked PW, and he said the same) it's not in the current tech to make it able to rise by pressing B like the tornado should. I copied pretty much all of Luigi's code trying to get it to work except for the animation name and it still wouldn't rise. So we'll have to wait on that.

Then there is the question of what to do with Dair, once it is Tornado. We'll (presumably) have to find an acceptable animation already in Mario's file to use as a new dair. Unless we can moveswap with, say, Luigi's dair animation, and have it have multihit hitboxes instead of one strong hit like Luigi. I kind of hope this becomes possible, since their frames are so similar. Anyway, we'll see how it pans out.
 

Wander

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Yellow?
And Cape said in the IRC that he might start working on Doc this weekend
Lemon-ish yellow Doc sounds delicious.

Camelot, did you ever post a download to that default texture you made so many pages ago? It's much better than the one on the first page, and would be easier to use as a base for other color swaps. I would be happy to try my hand at a yellow costume if you would post your default texture.
 

Metal B

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Then there is the question of what to do with Dair, once it is Tornado. We'll (presumably) have to find an acceptable animation already in Mario's file to use as a new dair. Unless we can moveswap with, say, Luigi's dair animation, and have it have multihit hitboxes instead of one strong hit like Luigi. I kind of hope this becomes possible, since their frames are so similar. Anyway, we'll see how it pans out.
A possibility would be to change Marios Nair in his Fair, Fair to Dair and Marios down taunt to NAir (like Kirbys). Also i would use some of Marios victory poses to make Dr. Mario more unlike, there is a possible for a new USmash und FSmash.
 

The Cape

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I have some ideas for Doc over the past week and I wanted to get some opinions from those that play Doc before I start implementing them. This is basically an overhaul of the character that makes him more different than Mario and his own playstyle. I will least each move and what it should do now, please post your opinions.

Jabs:
The slower first and second jab that he currently has in the build and the third is now the U tilt animation that sends people away, should kill from the center of FD around 250%

Utilt:
The victory screen animation where Doc jumps up and spins, hits away from him with decent KB

F throw:
B throw spinning animation with a bit of forward momentum and multi hits (think Mario's cape spin from SMW)

D tilt:
Same as current doc build (sends behind)

U smash:
More base, less growth

F smash:
No fireball, elec type, just Doc's body

D smash:
Front and back hit are switched, back hit gets more KBG

nair:
Reversed the two hitboxes

bair:
Doc body has a weak hitbox and beyond his feet has a small electric bubble that pulls towards him (think Zelda Melee kick, but pulling in). Elec hit is only on the "strong bair" portion

Uair:
25 angle, more base and growth

Fair:
80,90,100 angles

Dair:
Same as current doc build

Dash attack:
Still in the works, might try to do something with the tripping animation for damage

B moves:
Pills, high trajectory, 8 damage, fixed KB, 90 degrees

fB:
Reverse momentum (Doc flies backwards). Wind box in front of the cape, and a hitbox on Doc's back that does 5 damage if he flies into you

dB:
No charge or momentum, darkness type, does 1 damage per hit

upB:
Two hits, one strong when the move starts, and a weaker one that stays out (dont link). First hit about as strong as Ganon uppercut.


Thoughts?
 

Wander

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About the Fsmash, are you saying only Doc's body would have hitboxes? I liked it best with the little electric explosion in front of him with a hitbox, but weaker. I know we're not trying to remake Melee Doc exactly, but he's still a clone of Mario, and some of those ideas seem a little...out there. I'll have to see how it turns out, though.
 

The Cape

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I was trying to keep some of Doc's uniqueness, and I planned on having the F smash bubble as well.

Basically hit body is a hitbox and has decent power and KB, but the one on his hand only hits forward (non reversible) and has more power and KB. It will be small, but have more priority.

I know that some of these ideas are completely different from the Doc we know, but the thing is, the Doc we know is so much like Mario that he shouldnt even be another character. I wanted to try some unusual ideas to make him a bit more of his own char with his own playstyle.

Might try this Doc texture:
 

PKNintendo

Smash Master
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Messages
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I was trying to keep some of Doc's uniqueness, and I planned on having the F smash bubble as well.

Basically hit body is a hitbox and has decent power and KB, but the one on his hand only hits forward (non reversible) and has more power and KB. It will be small, but have more priority.

I know that some of these ideas are completely different from the Doc we know, but the thing is, the Doc we know is so much like Mario that he shouldnt even be another character. I wanted to try some unusual ideas to make him a bit more of his own char with his own playstyle.

Might try this Doc texture:
!!!

Could I please a link to that texture!?!
I've been searching EVERYWHERE, and all hatless codes make all Mario's hatless. Dude, what code are you using?
 

Wander

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I much prefer Camelot's texture, the one timothyung posted. It doesn't have those red and blue buttons on the overalls, and the jacket looks more like a jacket whereas the one in the texture Cape posted just looks like overalls with a triangle cut in the bottom. If we could combine a working hatless code (as in one that doesn't make other textures glitch up) with Camelot's texture, I think that would be the closest to Doc we could get in terms of costumes.

Please, Camelot, post a link!
 

adrahil

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Apr 13, 2005
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Utilt:
The victory screen animation where Doc jumps up and spins, hits away from him with decent KB

This is an interesting idea, if it looks alright I think it could be a pretty good move.


F smash:
No fireball, elec type, just Doc's body

I assume you just mean Doc's hand, similar to melee. This sound good. Have you looked at the Fsmash I put together in v3? I think it recreates melee's Fsmash quite well. The KBG might be a bit high, I'm not sure. Obviously it should have a bit more strength due to its decreased range

D smash:
Front and back hit are switched, back hit gets more KBG

That would be alright, but the move would need a speed increase, perhaps same speed until after the first hitbox comes out, then the move is significantly sped up.

bair:
Doc body has a weak hitbox and beyond his feet has a small electric bubble that pulls towards him (think Zelda Melee kick, but pulling in). Elec hit is only on the "strong bair" portion

Interesting idea, but bair is pretty universally used by the cast as an off stage move to help keep the enemy off (though you could presumably use the weak hitbox for that?). This would need some tweaking/playtesting to test its viability as a useful move.



B moves:
Pills, high trajectory, 8 damage, fixed KB, 90 degrees

Great, obviously. Is there any graphic in the work for that? Will it just be a modified fireball with the capsule graphic? Just curious what the ideas are.

fB:
Reverse momentum (Doc flies backwards). Wind box in front of the cape, and a hitbox on Doc's back that does 5 damage if he flies into you

Like it.
 

Shell

Flute-Fox Only
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Messages
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I agree that Camelot's with the appropriate size / hat codes would look the best. However, I don't know if it's worth worrying about too much as model importing will hopefully be upon us in the future.
 

The Cape

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Is the moveset even worth pursuing as I posted it? Might be a good thing to start testing and see whats up with it.

Do you all concur?
 

camelot

Smash Ace
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Feb 28, 2009
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I put up the Doc texture, grab it if you want: http://www.mediafire.com/download.php?itmoofz1yjx

All I've changed since I posted those pictures were the gloves (made them a little brighter), and the shirt (made it a little darker so it stood out more). The lighting is really weird in Brawl. Those pictures were in a really dim place, and in normal areas the shirt and coat were the same color.
 

Wander

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Red
Blue
Green
Black
Yellow

The pants seem a little darker in the game, but it works pretty well. There's only one minor problem that's really only visible on the black costume - since the jacket effect is achieved by texturing part of Mario's overalls the same as his shirt, they don't line up perfectly. Meaning there's a little black bar running across Mario's shirt where the top of his overalls used to be. It's not that bad, though, and I could probably fix it if I only knew what texture went where.
 

Wander

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Half-yes. We can remove the hat with codes, but it has a tendency to glitch a lot of other textures. The only way to make the headband would be to sort of paint it on over Mario's hair, which would look really warped and out of proportion. We can't make items and accessories out of scratch, so...
 

adrahil

Smash Cadet
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Is the moveset even worth pursuing as I posted it? Might be a good thing to start testing and see whats up with it.

Do you all concur?
Absolutely. Frankly, I think it will be a good while until we have a stable clone character engine up and running, especially with things like model hacking. We have a good amount of time to playtest and tweak the moveset until something that is both balanced and unique is agreed upon. There's no need to rush to a gold version.
 

kciD

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Jan 17, 2005
Messages
225
Jabs:
The slower first and second jab that he currently has in the build and the third is now the U tilt animation that sends people away, should kill from the center of FD around 250%


This sounds good, I liked in melee that the first two jabs combod into a dsmash, but I also like that the third jab is a "get away from me" move. Sounds like here you may be able to do either, but the second jab might have to pull them in a little for the "utilt" jab to hit.

Utilt:
The victory screen animation where Doc jumps up and spins, hits away from him with decent KB


Decent enough to combo into a killing fair at certain percents and I couldn't be happier. It's a new move, though, which is good.

F throw:
B throw spinning animation with a bit of forward momentum and multi hits (think Mario's cape spin from SMW)


I like the multi hits idea

D tilt:
Same as current doc build (sends behind)


This works at higher percents with a bair combo, but useless at lower percents. Maybe it could knock them further at lower percents without much growth?

U smash:
More base, less growth


Sounds good

F smash:
No fireball, elec type, just Doc's body


The fsmash in v3 is really good, imo, maybe a tad strong, but that makes up for lack of range.

D smash:
Front and back hit are switched, back hit gets more KBG


This would take me some getting used to, as I'm used to using dsmash when enemies are in front of me. It may not be a bad idea, if sped up after the first hitbox behind doc.

nair:
Reversed the two hitboxes


Part of doc's sexyness of the sex kick was the fact it was reversed from Mario's. If switched back around, though, doc would probably play a little better since it's a quick kick.

bair:
Doc body has a weak hitbox and beyond his feet has a small electric bubble that pulls towards him (think Zelda Melee kick, but pulling in). Elec hit is only on the "strong bair" portion


I actually like v3 of the bair with it knocking back at a downward angle, but I also like the idea of an elec hit. Not so much the pulling in part, because it would be harder to edgeguard that way.

Uair:
25 angle, more base and growth


This is good, not a lot more growth, though. I like that it can combo into another uair at nearly any percent.

Fair:
80,90,100 angles


Not sure what the angles do exactly, but I would suggest a little more knockback than v3. For the fact the move is pretty slow, it needs to punish anyone who gets hit by it.

Dair:
Same as current doc build


Wish we could change this move altogether. Could it have a little suction power, if nothing else?

Dash attack:
Still in the works, might try to do something with the tripping animation for damage


In the first doc build I played it tripped what seemed like nearly 100% of the time. Of course, that's a little much, but it would be interesting to have a very high tripping rate. It would make it pretty easy to chase an opponent that like to roll to get up.

B moves:
Pills, high trajectory, 8 damage, fixed KB, 90 degrees


yay pills

fB:
Reverse momentum (Doc flies backwards). Wind box in front of the cape, and a hitbox on Doc's back that does 5 damage if he flies into you


I like the reverse momentum, but it would screw up recovery...I can see myself caping backwards to get closer to the stage and upB the wrong way (although you could play some mindgames from the edge with it). Depending on the knockback if doc hits you, it could potentially be a combo move if it hits them straight up or in front of you.

dB:
No charge or momentum, darkness type, does 1 damage per hit


Sure. Anything to make this move better...or worth anything.

upB:
Two hits, one strong when the move starts, and a weaker one that stays out (dont link). First hit about as strong as Ganon uppercut.


I use upB most for recovery only, this may be good against people trying to edgeguard, so I like it.

Edit: Any time you want me to test a change, send me the .pac file and I'll play around with it and tell you what I think. I wish I knew/had time to learn how to make the changes myself, but all I can do is test. I'm very excited to have Doc abord the Brawl crew.
 

PKNintendo

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I won't let this die!

The Doc is almost complete, I just wish we could effectively remove his hat.
 

kciD

Smash Journeyman
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Good! I can't wait to play him! Honestly the texture of Doc is the last thing I'm worried about, so if that's the only thing you have left then I would be fine if you wanted to release the .pac for his moveset changes =)
 

Wander

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Bump; we're still working on Doc, don't worry. There are just a lot of changes being planned that haven't been put into the PAC yet. Stay patient.
 

camelot

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Weren't you planning on making his KO power superior to Mario's, but nerfing his gimping power? (Which is pretty much the reverse of what it is now, or at least what it was the last time I played)
 

The Cape

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Well we are reworking him completely right now. More KO power, less combos and gimps.

In Melee Doc was better than Mario at everything so there was no reason to play Mario. We dont want that here.
 

Wander

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Cape and I just finished some more editing and tweaking on Doc. He's far from finished, but Cape is testing him right now, and we'll post that version up once he's done assuming there are no bugs.
 

kciD

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I'm probably going to be playing a lot tonight, and I would love to test out Doc if I could possibly have the latest .pac file for him. If you don't want to "release" it yet, can you PM it to me?

Thanks!
 

pokelover980

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I saw you wanted to remove Mario's fireball from his F-Smash.

Sub-Action 58, External Graphic File #0, graphic 19. Remove that. I know because that's the graphic I used to add extra fireballs to his F-Smash.
 

Wander

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I'm probably going to be playing a lot tonight, and I would love to test out Doc if I could possibly have the latest .pac file for him. If you don't want to "release" it yet, can you PM it to me?

Thanks!
You'll have to PM Cape about that. He's the one doing all the testing on Doc, and he's still not the finished product we want him to be. There's a lot of work to be done, particularly on his ftilt and throws.
 
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