You seem to be a competitive player...interesting.
What is it Brawl lacks that Melee had?
Combo's.
A combo is defined as what?
An initiation of moves that is inescapable to get out of.
Interesting.
What are some of the most competitive fighting games?
Street Fighter, Dead or Alive, and other franchises.
Is it me or...are their actual practice modes which TEACH you muscle memory to familiarize others with the functions to start the combo's?
I believe it's not just me.
Combo's are missing from Brawl, correct?
Correct.
Now...a chain grab is an inescapable grab...right?
Right.
But wait...you can only grab them and continue if there's room on the stage left.
Well, in most situations.
So...does that actually limit the combo's...?
I believe so...thus spacing...another aspect plays a big role.
That makes it strategical...correct...?
So now...Melee is competitive...no?
It is.
Are their combo's in Melee...inescapable?
Yes.
Are their in Brawl?
No.
Do chaingrabs prove to be escapable...?
Yes...it's called the end of the stage and others.
Hmm...interesting...
What is the purpose of a fighting game...?
To fight...
In a fight...do you get hit to win?
No...you hit others...and not get hit...
...so...is an attack that hits you...part of a fight?
Yes...
Is arguing against some...against the very principle...?
Mhmm, yes...
Hehehe...
...we rest our case...
What is it Brawl lacks that Melee had?
Combo's.
A combo is defined as what?
An initiation of moves that is inescapable to get out of.
Interesting.
What are some of the most competitive fighting games?
Street Fighter, Dead or Alive, and other franchises.
Is it me or...are their actual practice modes which TEACH you muscle memory to familiarize others with the functions to start the combo's?
I believe it's not just me.
Combo's are missing from Brawl, correct?
Correct.
Now...a chain grab is an inescapable grab...right?
Right.
But wait...you can only grab them and continue if there's room on the stage left.
Well, in most situations.
So...does that actually limit the combo's...?
I believe so...thus spacing...another aspect plays a big role.
That makes it strategical...correct...?
So now...Melee is competitive...no?
It is.
Are their combo's in Melee...inescapable?
Yes.
Are their in Brawl?
No.
Do chaingrabs prove to be escapable...?
Yes...it's called the end of the stage and others.
Hmm...interesting...
What is the purpose of a fighting game...?
To fight...
In a fight...do you get hit to win?
No...you hit others...and not get hit...
...so...is an attack that hits you...part of a fight?
Yes...
Is arguing against some...against the very principle...?
Mhmm, yes...
Hehehe...
...we rest our case...