Holy ****, I can't tell if you're trolling me or are literally trying to me subversive. This is all crap.
How are guaranteed to lose the cop if he CCs any more than we are guaranteed to lose X1 now if he's the real cop? You don't just get to pick "oh, if X1 is legit mafia has to deal with protection WIFOM, but if we get a CC, that doesn't apply to the real cop who just CC'd, so he's guaranteed dead". Like that's seriously what you're arguing. What. The. ****.
If the cop CCs, it means
a cop that wouldn't normally have to claim is out in the open. If X1 is the cop, he's already out in the open and we can't DO anything about it.
They're apples and oranges, FF. You can't say "oh, well one guy is in this situation but he might not be town. If he is it's a bad situation, but it could be a scum ploy! Let's put another townie IN THE SAME BAD SITUATION just to catch him!" when we can catch him in a multitude of other ways WITHOUT having our cop CC.
Plus, if X1 IS the cop? Mafia either have to leave him alive or do the job for us, both of which are in our favor.
If a cop CC's we GET TO LYNCH X1 and that claimed cop is IN THE EXACT SAME POSITION WE'RE ASSUMING X1 IS IN NOW SINCE WE THINK HE'S THE COP.
If we think he's the cop, we shouldn't lynch him.
If we don't think he's the cop, the cop shouldn't counter claim.
There are many other ways to find if he's telling the truth or not, and we'll definitely be able to lynch him further days down the road if he survives that long.
You really think X1 as a cop would actually survive for more than a few night phases? I'd personally love to see them roleblock him every night or miss their kill once or twice when a doc protects him. I think that'd be fantastic. Much better than killing one scum and saying "okay now what". Know what's even better? Killing X1 on a further Day phase when we discover he's not a cop while our real cop is still alive, and then lynching X1 with several days worth of X1 posts to read over. That's better.
Literally everything you said in your last paragraph here applies to a cop CC if we then lynch X1 and he comes up scum. Like holy **** please stop trolling.
But the initiation of the situation is NOT the same. X1 was pushed into a corner and you're asking for one of the strongest roles in mafia to commit suicide. We don't know if they can RB just like we don't know if we can protect or observe. All we know is that mafia would ALWAYS want the cop dead more than just about anyone.
Assumptions assumptions assumptions. How are cop innocents (assuming two innocents) guaranteed town? Like what? Are you just conveniently forgetting all the **** I mentioned like naivete/insanity/tailers/lawyers/godfathers? You are NOT representing this accurately at all. You're painting a BEST CASE SCENARIO BASED ON ASSUMPTIONS WE HAVE ABSOLUTELY NO ROOM TO MAKE AT THIS JUNCTURE. Why in the world would we assume early game cop investigations are legit without knowing exactly what we're up against?
Occam's razor. If a cop gets an inno, you don't lynch an inno. Plain and simple. Yes, he could be multiple things. You could also be a hidden mafia member and not know it until your trigger is set, like Spiderman in Villains mafia. Maybe you should modkill yourself?
Playing the guessing game is idiotic. A cop clear is a cop clear. You want to lynch someone who is given an innocent? You lynch them further down the line, because nine times out of ten his stuff is legit. More importantly, you can figure out pretty quickly what the cop's thing is when he gets an inno on one guy and a guilty on another.
Mafia does not need to ****ing kill those people he got innocents on, at least not until late game assuming they aren't killed or removed by another anti town faction if one exists. Also, what happens if one of those innocents is a GF or a laywer'd scum inno? What if the cop is naive and is giving innos on scum? Scum certainly doesn't have any need to gun for them then. Also, this entire line of logic ASSUMES there's a protective role in the game since you're saying the mafia is still trying to kill the cop. This directly contradicts your earlier assumption that anyone who CCs X1 is as good as dead! Like come on dude.
You're grasping at straws. What if the watcher is paranoid and receives bad results? What if the doctor actually is a beacon and moves the night kill to that player? What if X1 claimed cop but is actually a princess and gives mafia the win on Night 1 if he is lynched on D1?
You don't know the setup and the options are limitless.
Occam's Razor. The simplest solution is more than likely correct, and the simplest solution is that X1 is a cop and we can use that to our advantage REGARDLESS of his alignment.
Even if we assume that the cop hasn't CC'd and is safely acquiring investigations, the boon you're claiming we get isn't anywhere close to as useful as you're portraying it. Again, those investigations don't necessarily have legs. We have no way to know how reliable they will be. What we DO know, is that lynching a scum on D1 is a direct, potentially massively helpful boon.
You are REALLY stuck on investigations not being reliable and wanting to lynch X1. You're being a little paranoid here; no one here is going to agree with you and say "yeah man, cop is a bad role". It's the most powerful role town can ever have, period, end of story. There is not a single standard role that is better.
And again, you're now conveniently abandoning this whole "it creates a WIFOM scenario for the mafia" line you took earlier. What happened to that? You must realize that if we do have the good fortune to have a doctor in the game, our cop can easily get those 2 investigations you have such a hard on for right? On top of that, we might even get the scum to take the risk and end up losing a kill!
Cop CAN be a broken role with enough knowledge of what is in the setup. You are absolutely in NO place to make that judgement, and frankly, I'm extremely appalled that you, someone who I thought had a good head on his shoulders when it game to mafia game design, would think that you can say that now, definitively.
I can't say it definitively. I'm just smart enough to know that on Day 2 or Day 3, I can. You're wanting to throw a weapon out an airlock because you just aren't quite sure how big a bang it's going to make. That's foolish.
You want to assume X1 has an awesome mafia ability? Cool. But we don't know he's mafia. He doesn't even have a case presented against him that I've seen.
This is just about as short sighted as it gets. If we can find out he's scum NOW and lynch him, why the hell wouldn't we? Again, if we get a CC, we likely have power roles that can either protect that CC, OR, if we don't, we might have someone like a watcher like you're suggesting who can catch scum going after the claimed cop. In those scenarios we're getting 1 FREE SCUM LYNCH + a potential 2nd caught in the act of going after the cop OR negating a scum kill if they fall for the WIFOM of a protective role.
But we gain nothing, absolutely nothing, from putting our cop in danger now. We can kill X1 later and get more advantages than killing him now. The only exception is if X1 has some super mafia ability that's going to wreck us, but again, it's a gamble for him to use it. If he uses one of his abilities on someone we don't want and is observed doing so, he'd be dead on D2 and our cop is still hidden.
In you scenario what do we get? We get "confirmation" predicated on this lofty sense of "oh we'll have another role confirm him" and open up ourselves to a potential mislynch. We're not even guaranteed to get more investigations with your plan. Like how is CCing a claimed cop not obviously the smarter, safer option?
Because leaving the cop hidden is the smarter, safer option.
Yeah well you said so but that doesn't mean it's gonna happen. Also, you're game theory is wrong too.
If anything they would WANT to roleblock the cop and shut him down. That can't be stopped. There's no WIFOM there. They get GUARANTEED results by shutting down the cop with a roleblocker, assuming no inducer, which I think is more reasonable than assuming no doctor. RB the cop and make him an effective VT until something better comes up. The kill is the better move to do randomly, because it's much harder to punish predictable roleblocking. There's basically only 1 likely role that can stop predictable RBing (inducer) whereas there are a ton of protective roles that can shut down predictable killing. They're better off using their kill to kill someone they perceive as a threat regardless of their role. You can't shut down a straight up vocal day threat with role blocking, so you kill it. You CAN shut down a cop with a simple RBing. You're game theory is completely ****ing backward.
You're literally saying that RANDOMLY roleblocking is better when randomly roleblocking is far more likely to ineffectual by hitting a passive role or something weak, whereas killing randomly at the very least accomplishes all that and MORE, and avoid the whole WIFOM scenario of an obvious doc protect.
We have a watcher or tracker. Suddenly, they lose their roleblocker mafia when before we would have just lynched the town cop D1 and gotten absolutely nothing for it.
Problem?
I never had a problem with directing the cop, mind you. I was simply pointing out that you just asserting yourself as the arbitrator of that is stupid and literally just you power grabbing.
How exactly is this the case? I have to think you're the Godfather and I have to think you're partnered with X1? What?
Do you have better players? I picked good choices, and added myself as insurance. If I can be investigated, that gives info to everyone about me doesn't it?
And it's "or". Godfather or partnered with x1. Giving away either would be foolhardy.
Last time I checked, if I do think you're scum, I'm the one who decides why I think that and what scum you are/who your partners are.
Not when I'm scum, no. I would decide for you.
Are you trying to look scummy by trying to pigeon hole me?
People need to be reading this exchange BTW. Like anyone skimming this is ****ing up.
Your analysis is ****ing pant on head ******** right now. I seriously feel like I'm being trolled.
You feel like you're being trolled?
Another thing I forgot to mention in terms of the "game theory" section:
RBing a cop prevents the scum from being forced to go after the potential investigations. By RBing, they accomplish the exact same goal (preventing the cop from acquiring a stock of living investigated players [by stopping the investigation in the first place]) and then are at liberty to kill whomever they please, thus, allowing them to accomplish other pro-scum goals (like killing people with threatening reads and the like) and straight up just being less predictable and thus, less likely to have their kill stopped.
This is you:
frozenflame said:
So the **** what if they waste their RB on him? Other town roles are out there NOT being roleblocked, and we're drawing a strong scum tool into blocking a not so particularly powerful role all things considered, since so much **** can **** with a cop.
You're contradicting yourself pretty readily.
If X1 is the cop and they roleblock him, he can't investigate. You're fine with that. If we have observation roles which are just as common as a cop, we can SEE WHO VISITS X1, which should be no one but observation roles.
If I can see who visits X1 and I see Marshy visit X1 and then X1 is roleblocked, we find a scum.
We don't know if we have observation roles, and we don't know if they have a roleblocking role. The danger for them is that they don't know if we have one; the danger for us is that we don't know if we can catch them.
If they don't? They are left with no choice but to
hope he's insane/naive/whatever... or kill him. But if we have a doc and the doc protects X1, which he should given that his odds are 1/16 during the night phase of picking the right one at random but pretty damn high if X1 is really the cop, the mafia lose a NKill AND we get a clear AND we get a cleared cop. That's a 3 man swing FF, and that's huge.
If X1 is mafia ****ing with us, he's gotta keep up this charade all game. If there's an observation role watching who X1 visits and he visits one guy and says the alignment of someone else, he's toast. Visits two people? Toast. Visits someone we don't tell him to visit? Dead man walking. He can't gamble on it as town or mafia.
In other words, the moment we want to kill him we can. If mafia are killing his clears, hooray for us. We're determining who they kill. Also huge. If mafia aren't, then the mid game is going to be X1 and all of his clears; at that point X1 is a viable lynch just to see his flip, and suddenly we get a barrage of clears or a scum flip later in the day.
Leaving him alive gives us the most options and the most power. The scum have to guess just as much as we do, except they know his alignment. Advantage them, sure. But if we lynch him and he's the cop we're just doing their job for them and we gain
nothing.