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Carolina Brawl Power Rankings [1/27] Breaking Bad PRs!! YAY!

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@TKbreezy

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I mean...just imagine someone with insane tech skill

you would never get a kill with good di -> wall tech


Edit: **** luigis mansion
 

@TKbreezy

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craig you can't have bias to a stage? (wait nvm you can)

but I dont necessarily like PS2 but I don't feel it is that broken were it can't be considered a counterpick

yea i picked it vs reflex but I pick the weirdest counter pick at all times

picked Green greens at MLG

picto whenever green greens/japes isnt legal

unless I'm really tryna prove myself i pick a stage I know how to play on...otherwise I just go frigate depending on how well characters I'm playing against recovers.

ima do my analysis for stages next post
 

stingers

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we're not even talking neutrals we're talking CPs...the neutral list has already been decided since like the beginning of time lol

@craig: what are u talking about "no walk offs"? im just saying stages like pipes and onett would be perfectly legal if u just made a rule like "D3 can't pick them". it is what they do in 64, you can't pick saffron against ness players cuz he is total garbage there and its not fair...but for every other character in the game its okay.
 

@TKbreezy

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Battlefield - Neutral no hazards

Yoshi's Island - Neutral annoying stage layout because of the uneveness

Smashville - best stage in the game

Lylat Cruise - would be a nice stage to me if it didnt tilt

Pokémon Stadium - 2 transfomations (rock and Fire) completely stop fighting most matches.

Final Destination - Least fav neutral but a neutral non the less...they really messed up with the Lip ****ing over recoveries

Castle Siege -
1st transformation: if it stayed like this but the stage was just a little bit bigger i would like it
2nd transformation: an okay transformation...breakable statues give it a lil more depth if you decide to break them or not. dislike the fact its a walk off but it only last for about a minute or so, so its not that bad.
3rd: transfomation:once again the rocking totally pisses me off but its bearable.


Delfino Plaza - This is a good counterpick to me. nice transitions...nothing too stupid or broken.

Halberd - CLAW HAZARD IS SO FREAKING ANNOYING!...all the other hazards are easily avoided...I definitely like being on the ship more than being in the air though...sharking potential is too good.

Luigi's Mansion - Stage should always and forever be banned..even if it is breakable it regenerates too fast ...uptilt/upsmash combos all day. cave of life effect also. its just overall a bad stage too me...even if you manage to break the stage everytime it regenerates to make it a Psuedo-FD...its just entirely too much.

Norfair - at first i thought this wasn an OK stage but then I realized this is a pretty bad stage
still this should be in the counter/banned section and not the Permaban section...hazards are all easily seen coming but the stage layout is just stupid.

Frigate Orpheon - great counterpick

Pokémon Stadium 2 - the stage in question. the hazards here are a little more extreme than PS1 but they don't completely stop action the way rock and fire do on PS1. ground has the potential to stop action if someone doesnt want to approach over the hill but that hill is miniscule compared to the rock hill on PS1. The air transformation promotes air fighting but at the same time promotes and greatly increases the effectiveness of air camping. the Electric part is stupid but manageable. and the ice part isn't really a problem at all. the main stage layout is great.

Port Town Aero Dive - I kinda feel this should be in the counter banned section also...its a pretty bad stage don't get me wrong..but the hazards are completely avoidable...there is only like one part of that whole stage where the hazard come by as a surprise and its the part where you stop at the bottom of the loop and the cars come from the right side of the screen....the fact that the stage has no ledges though is the reason i feel like its too broken to be just a counterpick.

Distant Planet - horrible stage...layout almost promotes heavy camping..rain is stupid and that flimsy platform? whos ****ing idea was that.

Pictochat - great counterpick now this is somewhat comparable to PS1 and PS2 transformations put together sometimes..I'll point out a few key transformations though.

Upward facing spikes: depending on where you are you might get caught by surprise and killed by them or it will completely stop action just like the Rock stage of PS1.

killer whale...whoever is in side of the whale...safe .

diagonal slant: stupid stupid stupid transformation...promotes infinte cg AND removes a ledge from the game.

side spikes: WAAAAAAAAAAAY too much damage dealt from them.

guy blowing wind: ****s up recoveries all day...lol

Jungle Japes - this is a counterpick too me..people say the side promotes camping but most of the camping is avoidable by standing in the middle...lol Tlink can't throw his bombs that far. falco and fox lasers to high. pit arrows easily powershielded etc. and the one hazard...the clap trap?...thing is on a timer...so it is easily avoidable imo.

Rainbow Cruise - I don't really like this stage but it is a solid counterpick

Green Greens - even though i counterpicked it a couple of times this is not a counterpick to me...hazards are just too random...and the stage layout (with the side platforms being lower then the main) makes it too easy too easy to camp.


Brinstar - I ban this stage regardless of who I'm playing...uneven terrain..everything being breakable and the lava just piss me off...I feel like it shouldn't be legal but when i really sit back and look at it...its not that bad compared to some of the banned stages..lol

Yoshi's Island (Melee) - this stage could be a counterpick or atleast counter/banned if D3 didnt exist...its not that bad of a stage...although good tech-ers would def benefit from here.

Pirate Ship - I think this could be a counterpick...the hazards are completely avoidable and it's a nice layout for the main stage...water camping could be an issue tho.



onett - side camping sounds like a big issue here but it would be nice to test it out and see if it was viable.


every other stage i didnt list is just ********....
lol
 

_Kadaj_

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Throw that P***y at me? B***h I think Im Babe Ruth
That's a stupid rule lol

Ness and Lucas are bad on yoshi's for the same reason, rules like those dumb. Lets stop d3's cg on these bad stages but allow 20+ characters to be able to jab/tilt lock, cg, or d tilt infinite lol

And you can't really SDI when Marth or Mk just time thee dtilts, only if they are dumb and d tilt as fast as they can

This is why those stages are off in the first place lol
 

stingers

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ness and lucas are not so bad on yoshis they are unviable. saffron city 64 and yoshis island are like...totally different
 

@TKbreezy

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I don't even see them being bad...it cuts down them having to use thier **** recoveries most of the time...lol
 

_Kadaj_

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Throw that P***y at me? B***h I think Im Babe Ruth
That too DJ lol

It's like my communication is getting worse. I can't get on fb/aim until my new laptop comes in and they are both blocked at school now.

I'm so mad at my situation right now, I feel like Azen when he use to play (no phone, fb, etc.) he could only be reached via aim
 

_Kadaj_

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Throw that P***y at me? B***h I think Im Babe Ruth
I didn't renew my contract with T mobile before I moved, I figured I'd do it once I got here. WRONG!!

Now I have to get a new phone and plan, basically the only thing in my life right now that's going well are my grades and smash.

Social life has been horrible since I've moved here (no phone or transportation to meet new people) I didn't need a car to get to places in Va and I lived in the nice apartments that you see in areas with shopping outlets similar to how the gaylord hotel had. So there were always people to interact with.

I just need everything not smash in my life to be set on the right track, it's kinda sad honestly

I also need help doing so
 

Duo55

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That's a stupid rule lol

Ness and Lucas are bad on yoshi's for the same reason, rules like those dumb. Lets stop d3's cg on these bad stages but allow 20+ characters to be able to jab/tilt lock, cg, or d tilt infinite lol

And you can't really SDI when Marth or Mk just time thee dtilts, only if they are dumb and d tilt as fast as they can

This is why those stages are off in the first place lol
Agreed, terrible idea. If its off limits to one it should be off limits to all. Fun should be irrelevant in the decision of stage pick, who plays tourney matches to have fun anyway honestly? You play to win, best your opponent, win money, hone your skill. Friendlies are for fun, and no stages are banned there, play those stages in friendlies.
 

Dr Peepee

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because its boring twitch.

i support huge stagelists. just without ****ing pokemon stadium 2.
Boring is not a legit stage argument. Competition can be exciting with FD only for different yet still entirely legit reasons than the entire select screem being exciting.

craig, when will you learn that nobody in nc cares about your opinions...
I value Craig's opinions, bt that dude is def not thinkin what I am usually LOL. MD/VA stuff not even close to my stuff.

i don't understand.

a neutral is supposed to be a stage where everyone is equal on and where people go to decide who's truly better than the other.

but you guys have all these stages with gimmicks that certain characters can use to make the stage work to their advantage.

also i don't see why how much fun a stage list is should matter in an argument. if that's you're only reason then wtf.
Definition of a "neutral" is always said to be impossible to define. All characters can't be "equal" on any stage because of the depth of the game/characters/stages themselves. I think a neutral definition could be easily agreed upon, but people always blow it off as impossible or unlikely so no one ever really makes strides towards establishing a possibly universal definition.

CPs exist to give advnatges to certain characters to create depth within smash, but how far we allow these advantages to go is what creates rifts within the community.

agreed at the last line. good stuff alex. =)

^ yeah that is legit (@tko)

as long as eldin still isnt legal that stage is balls rofl

but like...
pipes?
circuit?
shadow moses?
onett?

lets do it...

(also japes should be brought back...js)

EDIT:

TWITCH you're looking at this from a different viewpoint...not necessarily a wrong one, but a different one.
basically there are two groups.
one thinks "what stages should be left legal?"
and the other thinks "what stages should be banned?"

the former selects stages that should be legal, which they then give harsher criteria for
the latter selects stages that should be banned, which are only those with broken strategies.
What the two groups SHOULD be saying is

"we want a less varied enviroment so we can focus on player vs player metagame."

OR

"we want an environment where players must learn to deal with stages as long as they only give reasonable advantages to any given character, and treat stage adaptation as a broadening of overall smash skill."

I pull for the first group.

of course you're unbiased craig. everyone is unbiased
everyone is biased, yeah. I agree. Can't argue without each side being biased pretty much. That's what creates sides lmao.

isn't it called a neutral stage for a reason? :c
what if I think Lylat is neutral? =)

****ing a girl lol and wating for a turney i can go to so i can **** all u nc *****s up agen lol
LOL

why don't you have a fone...
LET EM KNOW



Edit: Keith wanted me to say he's really good.

He's really good.....at being hilarious and awesome <3
 

Mekos

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YOOOOOOOOOOOOOOO! Yoshi's I is definitly BAD for ness and lucas! end of discussion lol. Take it from earth bound players. Our recovery sucks on that stage. Also that middle platform is our work nightmare. It takes away most of our options. (err my *** lock combo gets ruined so many times!)
 
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