LOL I SAY I LIKE EVERYTHING BAGELS FROM SOME HOTEL IN A LSL DOCUMENTARY AND NOW I AM BAGEL GURU??? IDK MAN BUT IF IT'S NOT EVERYTHING IT'S DONE!!
also, cream cheese
also, cream cheese
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If that's what feels most natural to you, then it's not my place to say if you should change entirely. However, you should probably learn as many exceptions to your reserved play as possible. So learning when small risks can have bigger rewards and learning even to take big ones since you usually don't, as well as learning everything that's guaranteed so you can be conservative but effective. These sorts of things bring balance and they help make your natural strengths stronger.Dr Peepee
Over the course of playing Marth, one thing that stands out to me about my style of play is that my Marth's punish game is an extension to my neutral game.
What I mean is that my punish game is very conservative. I focus on not overextending and am very conscientious about the spacing and options that my opponent has. I won't focus on comboing my opponent to death, but instead I focus on tech chasing, juggling, and putting them into positions that pressure the opponent such as on the platform, in the corner, or in the air.
What do you think about my pressure-focused Marth? Do you think that inexperienced players could focus on this style and have success across the board, or do you think I should skip the pressure and controlling style and focus more on comboing my opponents to death?
Thanks!
grab/turnaround grab? especially if you're tippering them with dtilt you should be able to grab pretty easily.What is the best way for marth to cover fox/falco doing roll->shine after you hit them with a close dtilt?
You can dash around Dtilt, but you must be spaced pretty far away(around max wd dtilt distance) to do it. You might be too close. Even so, Dtilt is really good at cutting into DD, so it's often easier to jump over it like you do or just move in and CC it and Dtilt them back. If you're not sure it'll work you can always just jump in place instead of jump in and cover most approaches and be safe from Dtilt.Is it worth trying to dash dance around dtilt in the marth ditto? The range is so long that you basically have to be halfway across the stage to not get hit by a wd forward dtilt. I usually get more success out of sh nairing it anyways but it feels too committal sometimes. I guess that's kinda the name of the game tho cause the other marth is probably thinking the same thing so if I can get him to commit to a nair or something then I can punish him. Right?
Sorry that turned into pretty much just stream of thought right there
Good questions!Dr Peepee I'm currently reading The Inner Game of Tennis, and I have a ton of questions about how they translate to Melee lol. But maybe I'll space out asking them in this thread as I take some time to think on my own.
One of the questions that I've thought a lot about lately is if there are differences between "natural learning" as described in the book, and the idea of "playing to learn" in Melee? And what those are if they exist? Until now I've understood playing to learn as trying to actively learn from each interaction as I'm playing the game, but this engages my conscious mind ("Self 1") a lot. Because of this I find myself overfocusing and not ever playing particularly well when doing so. Is this the proper methodology despite my poor performance when playing the game? Like, between the three aspects of improvement, practice, set analysis, and friendlies, how much would you say the conscious mind should be engaged in each? Should I be thinking actively about the relationships between character threat zones and stuff when playing with others, or just let my body do its thing? What about with practice?
I admittedly have a hard time trusting I shouldn't be thinking much in friendlies because it's difficult to take that leap of faith and believe I'll truly understand what I'm learning if I don't think about it. I mean, I know I play much better when I'm relaxed and focused and not thinking too hard, but that's the state I've understood as "playing to win." Is that in itself part of my problem?
Thanks so much for keeping this thread alive so long PP, btw. Just wanted to mention how much I appreciate you being so willing to help us out, because I've improved dramatically in the past year when I started and I'm always getting closer to my dream of being the best <3
Thanks for this post too. No really, thanks. I can't name a price high enough for that post..and thanks Zorcey for asking some really really important questions. This is some real stuff. "The difference between playing to win and playing not to lose is enormous and I suppose also very small. It's a change in thinking from "I don't want to get hit, to fail" to "if I get hit it doesn't matter, I will achieve my goal regardless." You know what you want and are not afraid of what it will take to get it. It takes certainty and acceptance that you might fail. There is a lot I can say about this, but I'll let you read this description and ask questions from there if need be." Like, **** that's some real stuff right there.Well first of all, anger can be really great because of things like what you described. You finally took off your restraints and were able to let your expressiveness flow. However, it would be a bad leap of logic to then assume that anger is the best or only way to achieve this. Anger is very risky and I've found it's not worth messing with unless absolutely necessary because it can also distract you and then cause you to further be angered by those results. That said, it was great you got to see that creative side of yourself to know you could do it.
In your state of "trying not to get hit" you aren't lucid or thinking consciously. You are being fearful. I had this problem for a very long time where I would overfocus my conscious mind due to fear of being hit and losing. This caused me to be rigid and not very adaptive since I couldn't really observe what was happening in a match, and instead had to rely entirely on my analysis and preparation. This is not a problem unique to you and me, but many high level players, and many Marth mains in general I notice, seem to have this problem. It can be beaten though.
The difference between playing to win and playing not to lose is enormous and I suppose also very small. It's a change in thinking from "I don't want to get hit, to fail" to "if I get hit it doesn't matter, I will achieve my goal regardless." You know what you want and are not afraid of what it will take to get it. It takes certainty and acceptance that you might fail. There is a lot I can say about this, but I'll let you read this description and ask questions from there if need be.
To your other questions:
-playing to win when training is absolutely useful and should probably be done more than playing to learn if you're seriously training as a competitor.
-acceptance of fear is okay, and by this you get rid of fear. I wish it wasn't so paradoxical, but oh well I don't make the rules.
-you pretty much don't want to overdo self 1 ever. more engagement can be okay and then you continue playing things out.
When given the chance to ask more questions, I'll take it lol. ...What would you say is the most telling sign of playing not to lose instead of to win? I feel like in the moment, it can be hard to distinguish between the two. (I mean, it's easy to tell when something is off in your gameplay and/or mentality, but diagnosing what is really hard.) Is it fear? And how one manages that fear? Like, what I want to be able to do is tell early on when I'm playing not to lose, and then be able to pull myself back into the more positive playing to win, but I struggle with the latter a lot. And then I become afraid of an impending loss, and frustrated with not being able to get myself together, and you probably know how that turns out lol. A good mentality is such an elusive thing, because as soon as I have it I begin to question it and analyze it and then lose it. I'm not sure how to go about building the trust in myself that will allow me to play and learn at my peak consistently. Is it embracing my fears and failures? How do I do that?Well first of all, anger can be really great because of things like what you described. You finally took off your restraints and were able to let your expressiveness flow. However, it would be a bad leap of logic to then assume that anger is the best or only way to achieve this. Anger is very risky and I've found it's not worth messing with unless absolutely necessary because it can also distract you and then cause you to further be angered by those results. That said, it was great you got to see that creative side of yourself to know you could do it.
In your state of "trying not to get hit" you aren't lucid or thinking consciously. You are being fearful. I had this problem for a very long time where I would overfocus my conscious mind due to fear of being hit and losing. This caused me to be rigid and not very adaptive since I couldn't really observe what was happening in a match, and instead had to rely entirely on my analysis and preparation. This is not a problem unique to you and me, but many high level players, and many Marth mains in general I notice, seem to have this problem. It can be beaten though.
The difference between playing to win and playing not to lose is enormous and I suppose also very small. It's a change in thinking from "I don't want to get hit, to fail" to "if I get hit it doesn't matter, I will achieve my goal regardless." You know what you want and are not afraid of what it will take to get it. It takes certainty and acceptance that you might fail. There is a lot I can say about this, but I'll let you read this description and ask questions from there if need be.
To your other questions:
-playing to win when training is absolutely useful and should probably be done more than playing to learn if you're seriously training as a competitor.
-acceptance of fear is okay, and by this you get rid of fear. I wish it wasn't so paradoxical, but oh well I don't make the rules.
-you pretty much don't want to overdo self 1 ever. more engagement can be okay and then you continue playing things out.
You need to practice like you play. If you don't play your friendlies sometimes seriously, then your association to the game will not be serious. This will block you from playing how you want in tournament.Related to the ideas of playing to win and playing to learn, I find myself performing much worse in tournament than in friendlies. I don't really find myself nervous anymore but I still cant adapt like I do in friendlies. I feel like I play to learn in friendlies, but play to win in tournament. Has anyone here had this problem? I'm almost certain its mentality but I can't really determine what the reason behind it is.
Ah, well the thing with your question on neutral is you think of neutral as ONE thing, whereas it is many very hard things. If you looked at CG'ing and edgeguarding and comboing and juggling all the same I imagine you'd be similarly confused. Dividing neutral into as many relevant divisions as possible, then dissecting those is the key. Or you could initially learn it like I did and just look at every little neutral interaction and try to understand it as a part of a greater whole. Either way should work.Dr Peepee got a question/statement on my mind now that I'd love to hear your insight on.
I've realized that when I focus my mind on punish or edgeguard, its easier to see what works and what doesn't. But after realizing this do I actually feel how crazy difficult neutral game is to focus on. It feels like there's tons of stuff to focus on and that it's not as black and white as comboing or edgeguarding. I know I can't focus on dash dancing when I'm chain grabbing, I focus on chain grabbing to make chain grabs work. But neutral...? No idea. When I watch a set of mine now I can see what I think I was focusing on at the time and that's usually right now escape, or try to hit them. I don't want to be always running away and I know not to hit them. Just feels to me right now that this is the category of the game that has the largest amount of smallest things to learn, it's just now hitting me.
Actually, i think the answers im looking for are in here...
Thanks for this post too. No really, thanks. I can't name a price high enough for that post..and thanks Zorcey for asking some really really important questions. This is some real stuff. "The difference between playing to win and playing not to lose is enormous and I suppose also very small. It's a change in thinking from "I don't want to get hit, to fail" to "if I get hit it doesn't matter, I will achieve my goal regardless." You know what you want and are not afraid of what it will take to get it. It takes certainty and acceptance that you might fail. There is a lot I can say about this, but I'll let you read this description and ask questions from there if need be." Like, **** that's some real stuff right there.
Would you say that practicing (I say practicing because none of this is "Magical" and works instantly, it's something I believe must be practiced and worked on) this sort of thinking, plus practicing a lot of other true stuff you've said in the past, would direct me to getting my neutral game from looking like this...
https://gfycat.com/GlumThisAmmonite
To more like this...
https://gfycat.com/TangibleConcernedDavidstiger
I want to follow more, to lead to direct, to "run away" when necessary of course. I understand this won't happen tomorrow but if there's anything that can even give me a 1% chance at understanding it deeper, what would it be? I really really don't like feeling I'm playing scared, and I've felt what it's like to accept failure and play with that, and it feels really powerful, though I've only felt it 6 times or so and I need to build on it. But at the end of the day my "real skill" still tells me that this is the norm for me.
The most telling sign of playing to lose is tenseness. In the moment maybe you won't know, but between stocks if you can't remember a single thing that happened or you notice tension in your body you didn't realize was there, then that's important. Based on your description of everything, it is quite clear you have a lot of tension since your instinct in situations of potential loss of control is to increase tension/fear more. Generally when you're not playing like you want to it's because of something like not taking care of your body, your mind, or you're playing for the wrong reasons. Anyway, to manage the fear you should accept the fear. Okay, it's there, but you can pull yourself together. YOU CANNOT BLOCK A BLOCK. The more you fight against the fear the stronger it will be, just like trying not to think of something only makes you think of something. Seriously, try it. Focusing instead on what you can or should do is always best. For me personally I just go back to focusing on the game since I trust my training and then the feelings will dissipate.When given the chance to ask more questions, I'll take it lol. ...What would you say is the most telling sign of playing not to lose instead of to win? I feel like in the moment, it can be hard to distinguish between the two. (I mean, it's easy to tell when something is off in your gameplay and/or mentality, but diagnosing what is really hard.) Is it fear? And how one manages that fear? Like, what I want to be able to do is tell early on when I'm playing not to lose, and then be able to pull myself back into the more positive playing to win, but I struggle with the latter a lot. And then I become afraid of an impending loss, and frustrated with not being able to get myself together, and you probably know how that turns out lol. A good mentality is such an elusive thing, because as soon as I have it I begin to question it and analyze it and then lose it. I'm not sure how to go about building the trust in myself that will allow me to play and learn at my peak consistently. Is it embracing my fears and failures? How do I do that?
What do you do/think to make yourself play to win? Is it a different process when you're playing someone worse than you versus someone at your level like Armada or Mango? I find the phenomenon of many players' performances being dictated by their opponent's skill level instead of their own really fascinating, and I often wonder how much of it has to do with mindset and how much has to do with knowledge of the game. What do you think?
Oh, and I also want to ask ultimately what you think the key differences are between playing to win and playing to learn, and how to not mix up playing to learn and playing not to lose (so many terms here). I understand there are lots of paradoxes and gray areas and overlaps, but what makes each of these three states of mind unique?
Hi can you talk more about this "real skill" thing and what that means to you? I have ideas but I'm not exactly sure. Also what is the norm for you? I might be bad at reading comprehension but if you could be a little clearer that would be really helpful for me. I feel like you made a great thoughtful post that really spoke to me. Would love to be able to understand a bit more where you;re coming from.I want to follow more, to lead to direct, to "run away" when necessary of course. I understand this won't happen tomorrow but if there's anything that can even give me a 1% chance at understanding it deeper, what would it be? I really really don't like feeling I'm playing scared, and I've felt what it's like to accept failure and play with that, and it feels really powerful, though I've only felt it 6 times or so and I need to build on it. But at the end of the day my "real skill" still tells me that this is the norm for me.
I don't do video analysis right now because if I did I would get swamped with it.Hey pp are you willing to look over peoples matches at all or just answer questions? Ive been struggling with peach alot and Im having a hard time figuring out why. Theres a strong possibility im over complicating it to hell but im having so much trouble. I Keep finding my self in a corner or dealing with a wall of turnips or constantly in a position that favors them. I have a hard time zoning her out without constantly being stuck in a corner. Ive gotten a little better sense ive played this set and understand it a little more but any help would be appreciated. If you wanna watch it its there if not any advice would be helpful. https://www.youtube.com/watch?v=4-jDeJaGDAk&list=PLGafbXXk9ToPP7MqEuH3bzNFyamQslPi5&index=1
In fighting is when you fight inside threatening range(the most neutral range you both can react at). Out fighting is fighting farther than that range.Can you explain what you mean by in vs out fighting?
[Insert "not PPMD" disclaimer] I like this question. When doing analysis, I've always thought players too commonly look at only the "what"s and never the "why"s of what's happening in a match. As an example, if one were watching PPMD intercept a dash forward with dtilt, without considering context and asking themselves why PPMD chose dtilt at that particular moment, and why he was able to predict the dash forward, and why his opponent chose to do a dash forward to begin with, one can condition themselves to blindly dtilt forward dashes without considering context in their own matches. Then when your opponent starts dashing early and SHFFLing your dtilt you may have a hard time figuring out what's wrong. I struggle with this sort of thing a lot, because I have a tendency to overthink and implement what "should" work instead of trusting myself to be able to tap into my internal knowledge and adapt to all the exceptions and nuances.Dr Peepee Do you believe that there are people who try to imitate what you do, or other top players, without the knowledge (or the knowing) to back it up? It feels I've reached a point in my practice where I'm being shown that my fighting is, for some amount, preconceived notions of how I think things "should" be, based on watching you. I think this when I watch vods of myself in bracket. To put it more simply, often times it does feel I'm dash dancing and down tilting just because "you do it". Which at the same time I think does such a huge disservice to what you actually do and know about the game! BUT at the same time however, there's nothing inherently wrong with watching you play for the sake of learning. Could it be that I have to do deeper analysis? Also doing a lot of rethinking the labels I attach to the reasons why I compete and practice as well, which has been very challenging!
Yes yes yes to your question. It happens all the time. My goal is not to create people who are exactly like me, but to bring out their own styles through the foundation I try to lay. Moving like me can be great to learn or if you're a lot like me, but it probably isn't the right way to play exactly for most people. You're pretty much on the right track though, you need to be asking more of why I'm doing what I'm doing and then, most crucially, decide what YOU think is best. If your foundation is good, then trying things out will only lead to new ideas and better expression, even if you're wrong. I was wrong many times in developing what I have. If I Dtilt a certain way out of a certain motion, what does that mean for each individual movement(as affecting the opponent) and for the Dtilt? How does it connect to Marth as a whole? Maybe you decide that you like a subset of a sequence I did, so you take that but repurpose it for heavier zoning or defense or shield pressure. Take what you want and discard the rest. As you continue trying to figure things out and really ask yourself what's best for you and makes you most comfortable in the game, you can begin using tools to aid you. Or you can go the other way and decide your best way to meet the goals of the game and you'll naturally gravitate towards the tool usage that allows that. Anyway that probably covers it but if I'm unclear or there are other questions let me know.Dr Peepee Do you believe that there are people who try to imitate what you do, or other top players, without the knowledge (or the knowing) to back it up? It feels I've reached a point in my practice where I'm being shown that my fighting is, for some amount, preconceived notions of how I think things "should" be, based on watching you. I think this when I watch vods of myself in bracket. To put it more simply, often times it does feel I'm dash dancing and down tilting just because "you do it". Which at the same time I think does such a huge disservice to what you actually do and know about the game! BUT at the same time however, there's nothing inherently wrong with watching you play for the sake of learning. Could it be that I have to do deeper analysis? Also doing a lot of rethinking the labels I attach to the reasons why I compete and practice as well, which has been very challenging!
Eye opening. Thank you. I've got no immediate questions right now since what you wrote has struck me profoundly, just that, besides foundation, my expression of myself in the game up until now really has felt very limiting. Like, in a way where I was always asking for justification from certain peers that what I was doing was 'right' , but not asking MYSELF questions that would lead to more free self expression (After a solid foundation of the game has been built). But the more I started to feel this way, the more I wanted to burst through and figure out what was really causing me to feel this way, and now I see why, and now I see what work needs to be done.Yes yes yes to your question. It happens all the time. My goal is not to create people who are exactly like me, but to bring out their own styles through the foundation I try to lay. Moving like me can be great to learn or if you're a lot like me, but it probably isn't the right way to play exactly for most people. You're pretty much on the right track though, you need to be asking more of why I'm doing what I'm doing and then, most crucially, decide what YOU think is best. If your foundation is good, then trying things out will only lead to new ideas and better expression, even if you're wrong. I was wrong many times in developing what I have. If I Dtilt a certain way out of a certain motion, what does that mean for each individual movement(as affecting the opponent) and for the Dtilt? How does it connect to Marth as a whole? Maybe you decide that you like a subset of a sequence I did, so you take that but repurpose it for heavier zoning or defense or shield pressure. Take what you want and discard the rest. As you continue trying to figure things out and really ask yourself what's best for you and makes you most comfortable in the game, you can begin using tools to aid you. Or you can go the other way and decide your best way to meet the goals of the game and you'll naturally gravitate towards the tool usage that allows that. Anyway that probably covers it but if I'm unclear or there are other questions let me know.
Underrated I'm with you. It's something I want to use as well.I beat Harriet with pivot fmash in neutral cheese, it's actually just pretty good. Alot of the time where you would read an approaching nair and dd grab you can just land a pivot fsmash. For some reason it's really easy to tipper doing this too. Game ended with a reverse fsmash that really epitomized all of the jank that just happened.
In your example, I would divide it into two notes, one for "just outside tipper range" as a situation and one for general percents(I'm high he's low, etc). In a given situation you will only get so much, but you can take better notes as you see patterns. Early game or initial notes are more to establish guesses and not be overly descriptive.Dr Peepee
How would you take notes? I feel like I am forgetting and relearning a lot of stuff again and again so I think a few notes to go through before a practice session depending on what I want to work on could be a good idea.
I'd like to put concrete knowledge (like a situation, what options are how good there and why) there because it is easiest to forget and general guidelines can be somewhat blurry if they aren't attached to an example demonstrating it. The biggest issues is describing the situation in a precise and concise way. I'm not sure if I will get anything from it if every note will be something like "Marth vs Fox at a range where tipper f-smash barely whiffs and Marth just dashed back and then in again and Fox just landed with a drill and dashed away; both are close to transitioning into run animation; the percentages are _% for Marth and _% for Fox".
Maybe every note should be attached to a very short video clip, but I will still need some description to search through them effectively if the amount of notes increases.
Yes!!! You absolutely can zone more and move less, and in fact this will let you see more often than just mindlessly DD'ing anyway. Go watch Azen he's a clear example of this. Now in some matchups, like Falco, you can't really zone too much but you can't DD much either. Knowing when to dash counts much more than how much you do it.Dr Peepee An issue I've been having is when to and when not to dashdance. Is it better to just walk or stand still if you don't feel like you want to dashdance? I like the idea of a pretty stationary Marth, walling out with the appropiate tilts/fairs and making minor adjustments occasionally with walk/dash forward and WD back. But always being told about the strength of his dashdance grabs/dtilts makes me kind of fish for those and get punished a lot for them. Is this an appropriate style for Marth? And what would be good things to focus on if it is/isn't a good way to play/interpret Marth?
That's actually so smart. I had thought of adding in percent and more specific spacing, but never thought to plan with past situations in mind. Would an example of that be like if the fox nairs over my dtilt a few times so I crouch as if I'm gonna dtilt but just wd back instead to bait the nair?Yeah that's a great strategy and is a lot of what I do. Varying it further by spacing or percent and stage are also really good. Finally, adding in how decisions will change based on what happened in that situation before and how to control/counter the new decisions can also be done. So there's plenty to do for an individual situation even a more lopsided one like corner pressure.
First of all, keep things as simple as possible. If you do overcomplicated movements it won't translate to matches. Second, do things only as you'd do them in matches. If you practice DD'ing faster than light into double Fair in practice and never do it in matches, then it's time for a change. Finally, it's all about trusting yourself and allowing yourself to train to build that consistency. It can help to visualize how the tech or actions should look and then keep that picture for yourself to aid your subconscious in making it happen.Dr Peepee Do you recommend anything in particular for building consistency with inputs? This feels like kind of a dumb question to ask, because I can think of things like "don't think too hard" and "practice what you're having trouble with," and do my best to do both of these (I think I have more trouble with former tho since I practice a lot but struggle with mentality), but I'm just a very sloppy player whenever I'm not training and it's frustrating. Idk if you've ever struggled with sloppiness, but your insight is always good, so.
Really if he Nairs over it once you should adapt next time, but if you try it twice and see he doesn't change then definitely change the third time. But anyway yeah that's the basic idea.That's actually so smart. I had thought of adding in percent and more specific spacing, but never thought to plan with past situations in mind. Would an example of that be like if the fox nairs over my dtilt a few times so I crouch as if I'm gonna dtilt but just wd back instead to bait the nair?
Alright, this makes a lot of sense. I think I do overcomplicate my sequences in practice, which I think might be a result of not knowing what I should be practicing when it comes to Marth's fundamentals. (More specific things like CGs and techchases I'm actually much better at because it's easy to apply practice with those.) I don't feel nearly as in control of my character as I want, but I'm conflicted over whether that's because I'm trying to exercise too much control or not. Would the best way to overcome this be to practice the very basics of the game?First of all, keep things as simple as possible. If you do overcomplicated movements it won't translate to matches. Second, do things only as you'd do them in matches. If you practice DD'ing faster than light into double Fair in practice and never do it in matches, then it's time for a change. Finally, it's all about trusting yourself and allowing yourself to train to build that consistency. It can help to visualize how the tech or actions should look and then keep that picture for yourself to aid your subconscious in making it happen.