Simple but extremely insightful posts. Thanks a lot guys, I need to go think about this and try to figure out where exactly I'm trying to take my Marth.
For me it's like...I can't say I want to be the "X type" of player. When you narrow your horizon like that, you miss out on a lot of stuff. I CAN say I really want to work on my punish game here and there and know what'll really work and when but translate that into my own framework in neutral. "I want to be the player that only stays on the ground and dash dance grabs everything" was probably some subconscious way of doing things for me for a long time lol and then whenever new stuff was thrown at me that I COULDN"T dash dance grab I was lost, then I would try new things, but then they wouldn't work and I'd be frustrated because I was still thinking I had to
be or
do things in a very specific way to win. Opening up this way can also really help with playing people you're not used to, or players you perceive as "weaker" when you stop expecting things to be done the way your 5 or 6 players you play in your local scene do things by
everyone else. At that point it's like, know the guaranteed things, but you do YOU in a way that's most effective and gets you to those things.
"You can trust that instead of try to control when the time comes to execute." Also super important and needs more emphasis lol
-you win air to air but lose air to ground(jump if they jump)
Yep, really, what's more invigorating than breaking rules anyway? I can jump at someone before they jump and if someone were to ask why that was working in that game, it would be something like ' because I wanted to threaten them with fairs or get them to put up their shield or something if they weren't making it even more risky for me to jump in place near them' . Like, that's what's going on in my translation of the situation. Is it the end all be all of what to do there? No. Never. There's probably a better way, **** if I know, but that's what was working then and there. Will it happen again next time? Will they adapt? probably, probably not. depends on how experienced they are. Anyways, Whereas before, if someone were to ask me, I'd actually freeze up and think that I was doing something
wrong. Never fight against expression, but never be afraid of being wrong.
"get stage position" Yeah like the way I'm seeing it now is these rules are always there in our game. They're there to GUIDE you in a way. You can play within your own expression within those rules, they HELP you! And then you begin "breaking" them when you do things more of YOUR WAY but underneath it, you're still "getting stage position" or "keeping it simple" That's the foundation. They are the guiding force. When you play without them, you're empty. When you play with them, then things really start rolling. These foundations negate things like mindless dash dancing. No one builds the most stylish looking house without all the nails and boards that are going to hold the whole thing together. You could do the same sort of thing but when you HAVE these foundations somewhere in your head, things start working, and clarity comes. Then people will say "He's just Xing" , and then you stick it to them and keep Xing their face off, until they start switching it up but then you continue to beat them because you have such a strong foundation in place!
Like, get them and kill them. Not get them and kill them and then try to put on a showcase of your flashiest tech skill that you spent hours practicing in your bedroom oh wait all peach did was roll out of shield and dash attacked you now you're dead lol.