RedmanSSBM
Improving My Process
Nah.Will my comment be the one to push this thread to the elusive 420? What do you think Dr Peepee ?
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Nah.Will my comment be the one to push this thread to the elusive 420? What do you think Dr Peepee ?
Her options from the ledge are extremely limited and all reactable. You can crouch right next to the ledge and dtilt, instant fair, dsmash, reaction grab, and even fsmash her rolling from the edge. Her normal getup is also reactable and her getup attack is really easy to just CC and dtilt her back off.When one has Peach at the ledge and you're trying to cover all of her options, is there some sort of flowchart that Marth mains usually do? (Certain spacing away from the ledge, to cover roll with turn around grab, dtilt, etc?)
I'm confused, do you want combo options or pressure options?Dr Peepee Can you throw some knoweladge at me on true combos against floaties, I know if they are holding di in they can get ken comboed easily, but I usually dont finish my combos well and they end up in a platform, which is great for marth, but I just need a reliable option in pressure such as CG on spacies. Thanks.
PS: I was watching one of your sets against falco as marth. And you seem to pick yoshis at the start pretty often, why not BF which is most likely the one to start on?
PSS: Thanks for showing me (in your VODS) the importance of mixing up your grabs, I have gotten soooooo many f smashes off misstechs against spacies.
Stand where M2K stands vs Armada at Summit 2 and you can cover pretty much everything.When one has Peach at the ledge and you're trying to cover all of her options, is there some sort of flowchart that Marth mains usually do? (Certain spacing away from the ledge, to cover roll with turn around grab, dtilt, etc?)
to continue with some of the earlier conversations about conditioning, if the peach player always gets just out of sword range and then air dodges onstage then get into position where peach would normally expect an attack and just wait for peach to act. if she does nothing then she'll just drop too far to airdodge onstage in which case she has to upB and you can punish that or she airdodges onstage even though you havent thrown out a move and then you punish her afterward. this is all based on her being conditioned to expect an attack and so she starts respecting your space which she should.A hypothetical for Marth vs Peach:
I've found myself questioning what the best option here is. Say I (Marth) have Peach off stage at 10% damage. I notice the Peach almost always gets juuust out of range of my sword, then airdodges onto the stage. Or, if I'm not positioned well, will try to bait out an attack and dodge it with said air dodge towards the stage. Peach's airdodge is really weird to me, and I'm not sure exactly what I'm supposed to do when that happens. I've thought about wavedash back fsmash on reaction, or perhaps wavedash back dtilt or something. I really don't see grabbing and fthrowing again being that good, I feel like I can do more than that off of the opportunity Peach gives me by doing that. Any ideas?
Right, my question is more so to which option I should choose if I just wait for the airdodge. At low percents, what exactly is the best response to this? I have next to no Peach experience so I'm not sure.to continue with some of the earlier conversations about conditioning, if the peach player always gets just out of sword range and then air dodges onstage then get into position where peach would normally expect an attack and just wait for peach to act. if she does nothing then she'll just drop too far to airdodge onstage in which case she has to upB and you can punish that or she airdodges onstage even though you havent thrown out a move and then you punish her afterward. this is all based on her being conditioned to expect an attack and so she starts respecting your space which she should.
Dashing shrinks you, so if you were to get hit standing but not dashing then you need to keep that in mind. You could also stand suddenly to get hit by a laser that would otherwise move past you, giving you ground attacks.Dr Peepee Something that I need to work on the Falco matchup is confirming that I was hit by a laser. Sometimes I will accidentally jab to try and intercept a falco when the laser went over my head, or try to dash the other way when I was hit. While I was thinking of ways to fix this issue, I had one small idea. Do you think foxtrotting is a good idea when used with taking lasers and moving/jabbing? I thought it would make sure that I don't accidentally dash away, so that would be nice. Aside from that, I'll probably have to practice the matchup more for confirming lasers, but if there's a specific place you watch when lasering/being lasered, that would be cool to know too. Thanks!
Well in that case, it's possible that Big House will be the first tourney in a while to have all 6 Gods (I personally include Leffen) in attendance. That'll be super sick, especially since TBH5 was when Leffen got denied entry and since you decided not to play at that tourney.I don't know at this time. I got updated information on my situation this week and just started making adjustments yesterday. I'm starting to feel a little better but it's still too soon to say if I'll make it for smash con or whatever is in September. I imagine I'll be fine for Big House though. Don't wanna say anything definite until the day I feel 100%.
And yeah once I'm better I'll definitely go to locals occasionally. It'll be nice to play you and everyone else around there =)
Good luck to all Marths in here at EVO!
Cactus couldn't punish and M2K could, Cactus should be watched for his neutral in this set and M2K for his punish.Hey, PP. What did you think of your boy Cactuar vs. M2K at EVO? With regards to the thread title, what did you think about their Marth ditto? What could Cactuar have done against those fsmash edgeguards?
Here's the VOD of the match in question: www.youtube.com/watch?v=KqKG_JcGkCI&t=4m50s
Learn your full threat range and your opponents'. Stay at that space and jump/move. You can beat out people coming in if you understand this well and it will of course complement rushdown.Hey PPMD. I'm a pretty big fan of you (you're on my top 10 favorite smashers), and I was wondering... How do you play passively with Marth? I think I have the offensive rush-down style down, but when it come to keeping my foes at bay, it's a bit harder.
Cactuar managed to pull that off exactly once but unfortunately flubbed the follow-up. Does one have to input SDI virtually every time to get the tech? Is it safer to try to sweetspot the ledge at the risk of getting edgehogged?You can tech the Fsmashes.
Thanks for the advice!Cactus couldn't punish and M2K could, Cactus should be watched for his neutral in this set and M2K for his punish.
You can tech the Fsmashes.
Learn your full threat range and your opponents'. Stay at that space and jump/move. You can beat out people coming in if you understand this well and it will of course complement rushdown.
Sometimes he tried to sweetspot from far away and dodge the Fsmash but M2K is great at sniffing that out and punishing it with walk forward. You could maybe SDI in this case but it'd be hard lol.Cactuar managed to pull that off exactly once but unfortunately flubbed the follow-up. Does one have to input SDI virtually every time to get the tech? Is it safer to try to sweetspot the ledge at the risk of getting edgehogged?
Trading aerials with our moves, run up grab, CC'ing our moves, playing with some patience.So I'm a falcon main looking for advice on the marth match up which I struggle with. What do you guys not want falcon players to do in your matches? Particularly in neutral.
One doesn't seem desperately needed like the Falco one did, but I'll consider doing one once I'm better if there's enough demand for one. Of course, I went over the Marth history some in the Falco video for context, saying Marth was dominant before Brawl and then died off afterward until a little resurgence from me/ppu/m2k/moon recently. So I'd have to go into more specifics about the character to make a good video I think lol.Dr. Peepee, when are you making a house call video for Marth?
I actually got stuck on this question. When I learned about Marth I just preferred to move and not be pinned down or take unnecessary damage.Dr Peepee , I've been looking at how I can start using crouch cancel better in my gameplay, and I wanted to know what your opinion was on it's effective use.
From observation, I don't usually like to cc grab in neutral since I can usually dash around aerials, so I think that it's not that important in neutral where marth is more focused on moving and spacing himself.
The one thing that I can think of is Fox or Falco jabbing you for combos (jab upsmash, or jab fsmash), and if I was in the corner or at a high percentage, I might hold down during a dash in to see if they try and jab me. Aside from that, I wouldn't know where else to really use it.
How much do you find yourself using cc? When I look at my question, it seems kind of weird to ask since it's such a widely used technique, but when I consider your style of marth (or at least, my understanding of it, since I try my best to emulate it), I don't see it very much, which kind of makes sense, considering how much mileage you get just off of fundamentals alone. Thanks a bunch, and I hope this made sense.
I've been looking for opportunities to CC in the same way you described. I'll try to explain it further.One doesn't seem desperately needed like the Falco one did, but I'll consider doing one once I'm better if there's enough demand for one. Of course, I went over the Marth history some in the Falco video for context, saying Marth was dominant before Brawl and then died off afterward until a little resurgence from me/ppu/m2k/moon recently. So I'd have to go into more specifics about the character to make a good video I think lol.
I actually got stuck on this question. When I learned about Marth I just preferred to move and not be pinned down or take unnecessary damage.
CC uses is itself a separate discussion composed of several parts, but I'll talk about one thing for Marth.
Zoning seems pretty good for CC. I say this because you are always spaced so you have time to crouch, and when you finish an aerial/jump you can crouch out of it. For example, if you move into someone's space and then retreating Fair, even if they run in you'll be able to hold down vs whatever they want to hit you with after you land. This is a good way to strengthen your zoning threats(keep people from challenging you) and certainly a fair tradeoff for damage you take.
I don't think I have much recorded of me actually using this even though I do it some, so other Marths might be better to watch for CC. Of course I'm sure people can think of their own uses in the meantime since Marths don't CC a lot right now and it would throw people off to deal with it at all.
Mangos Utilt is one, and Fsmash/Nair is another. I have another but I want to mess with it more.Hi, Dr Peepee I read a while back that you were working on countering Fox's double stick platform DI. Do you have any ideas?
Also, what are your thoughts on Marth vs Yoshi? What could Marth players do better to deal with Yoshi generally and also his perry and double jump armor? Thanks.
He hits harder and has a bit of a DD, and his zoning is more sophisticated. Oh I think he recovers better too.Dr Peepee Thank you.
Another question: How do you think Mango's Marth has evolved as he has started to focus on the character?
What is satisfactory about his play (versus Fox and versus Falcon mainly)?
How do you think he could improve?