You do use it though (and the variants, SHFUair, seen I think SHFairBair used once vs Armada or something, never seen anyone really do a SHFDair though you mentioned it shield pokes amazingly well somehow, oh and I've also seen M2K or someone get a SHFairNair once or twice but it seems to suck so much that they usually don't get a decent follow-up). So I'm not sure what point your trying to get across by exaggerating it THAT much with your statement, I just know Umbreon and such all agree it's bad to do in Neutral or something. Are you suggesting I should try to stop using it pretty much ever (even for combos?) even though you surely don't?
How safe is Nair vs CC?
I've also seen your usage of SHFair to DJ Platform WL. Are you aware of Specials/AD don't work through IASA (Meaning SHFair DJ can be done like 3/4 frames sooner than waiting to SHFair WL)? Do you ever make use of SH Bair DJ WL (granting a decentish waveland when done optimally/quickly enough). Also you should to pull off this kooky SH Bair DJ Side-b Aerial sometime
https://youtu.be/R3UbHAq4Tk0?t=1132
How should I go about determining which aerial to use from the ledge when coming onto the stage? Nair and Fair can AC, Uair usually reaps a good reword and Nair does at Low percents or something? And then when to mix up not coming onto the stage and just Fair regrab, and M2k's strict Neutral-B regrab should I go for that sometimes?
What should I keep in mind as a person who's played Falco for a lot of years to start improving my Marth game like I've been doing? I've been watching non-stop matches of you and M2K (and 700+ compilation of his edge guards), and been focusing on Spacies (and reading through a bunch of CG percentages and tips and so on, as well as randomly picking an old page of this thread to read). I don't really know when to start incorporating my Marth into my games as I picked him up (as a true secondary) for his button use ease and tons of fun and easy to learn with all the resources and matches out there (especially while I was getting tired of lengthily Falco dittoing a couple players lower in skill, so my main practice has been all vs Falco), and I remember you just saying you just randomly improved on him (and made some secret hidden personal break throughs regarding him as a character) that just "ended up" using him more and more often. You also mentioned that while he required some methodology/?lack of viable options?, you could still feel like you mixed things up enough as a player to express yourself: while Mango has that requirement in his game so much so that you mentioned he doesn't do some of the things he should/needs to apparently when he plays Marth (which don't work against him it seems so long as he keeps his Marth a wild card to throw off Leffen etc.). So should I be playing Marth with a set of methodology more so than I do with Falco? What are the things you're referring to Mango's Marth not doing correctly (it was an old post of yours I read).
I remember M2K and others talk about how he requires perfection, and I'm not aware on the full meaning of that belief but I certainly feel like I can pull through strides with Falco on being in the zone to just space good and such and go ham where as with Marth it's certainly more of a.. well you went over it sort of with he doesn't require excess button pressing. Well it pry comes a lot down to Falco wins neutral but Marth can punish heaviest, so in that sense playing in the zone allows a Falco to get through the game with good play (that feels more intrinsic to me at this point, also thanks lasers) while Marth has to through perfection when it counts (as in play primarily to punish and punish well): not sure how my novice statements hold up in terms of high level play but yeah.
I got this Peach player that constantly pulls off MMs from me (vs my Falco, and only stage I ever seem to win on is BF), but I've been wondering if I should start trying all Marth or just go Marth when he tries to CP FD (and stay Falco if he goes DL or something?). Also if I should CP Marth for Yoshis in a bo5 instead of Falco for Yoshis (I'm weak at getting concrete kills off the top with Falco), and for Bo3 what I should go/use when he bans Yoshis (Go Stadium with Falco or Marth or what? Eventually I'll get one of our MMs recorded). Like I need a whole game plan. I've watched Pound V vs Armada and EVO 2013, versus your more recent Marth matches against his Peach: personally I'm starting to not stand the Match up with Falco when Marth can start to make it feel a lot more tranquil to enjoy walling her out. There's also Westball'z take on fighting Armada, which in one set he camped BF's top platform, though more recent ones he just plays it his certain way which I'm not sure how to analyze and/or compare to yours.
Also you seem to use a lot of Shine on shield to FH away vs Armada's Peach (which on the more recent years yielded Uair baits, but at Pound you didn't get much it seems), and with Marth in general versus anyone you like to on Yoshis/BF go to the top platform and WL off and pass through side plat into Fair/Aerial. M2K doesn't quiet use that like you do, instead he usually opts for some kind of less tricky but still surprising FH Late Nairs a lot to catch people off guard while he's near the middle or so of Yoshis.
Have you put any more thought into catching turnips as Falco/Marth? I saw you catch one as Marth and went for a down toss off it into an aerial combo but it didn't work in time. Tai recommends in his guide to always just Z toss it because of Marth's slow throws (and Falcos are pry just a tad faster?).
My controller is totally for Falco though, it's extremely loose in the control stick
https://youtu.be/6dDGnmZbN8I?list=PLovBMkMLex7wYg0HcCVfW1g-cdrSXy51M along with other minor things that make it enjoyable for Falco and lasering but wonkier to control perfect dash dance gaming with. Even my grab button on the controller is like kind of secluded/harder to click (but more ergonomic in a way still), and that's more fine for Falco but this is a character you need it a lot and for CG'ing. I still have no clue how you get any of the newer type controllers to get a control to become loose at all (and mines really loose but in a good way that still registers well, others I've seen of old beat up controllers are loose in a horrible broken controller type of way), as well as how you get the triggers to become weakened via use alone.
There's also the situation with a Spacy/Character ending up knockdowned landing on Yoshi's top platform, and usually you and M2K handle it somewhat similar often: go for a FH Uair (and then M2K likes to DJ after the hit/miss and go for another aerial, not sure what you usually do). PewPewU went over practicing the Jump to DJ Insta-land thing on Yoshis though where u can get a grab off with the 0 impact landing, haven't watched enough games of him though to take notice if he uses that often for knock-down on top plat situations. Also you seem to have taken more akin than M2K to utilize Kadano's thread about SH Uair for Platform knockdowns on Spacies being guaranteed, and opt for that slightly more than him or so.
What are Marth's best options for Falco's Double Ledge laser again?
Are there any Marth things you practice specific to 20XX and its features? Like setting someone to shield and and going for something
Is B-turnaround Side-b (either the single use or the 1-2 of it) a lot slower than using Bair or is it sometimes faster to go for that to turnaround to grab the ledge? M2K always uses Bair.
Throughout the past year(s) you were mentioning in posts and your stream/interviews Sheiks really good (especially with Fair ACs Mix-ups you mentioned or something), now we're starting to see Druggedfox/Plup bring stuff to fruition regarding public opinion (similar to improving on the bars M2K set for Marth prior to you or so) especially Drugged with his now new outlet of Blogposts rather than SB posts apparently.