Kevin we all know it's youthats not even close LOL
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Kevin we all know it's youthats not even close LOL
Don't call it a comebackWow... haven't had a ****post in smashboards melee forums in forever. Guess this means the community's growing
I say Techroll or don't roll at all most of the time. Dashing out of the way is gonna handle most situations. I'm working on eliminating my rollsBest roll options?
i knowYou have back roll and forward roll along with tech roll forward and tech roll backward.
Personally, I only implement WDs into my DD if I'm intentionally aiming to dtilt, force a whiff, or if I know I've entered the run animation. Your movement as Marth should be fluid, and I don't think that WDing all over the place is a very good way to do that. Use it only when necessary, but be sure that you can WD consistently when you most need it.Opinion on implementing lots of dashwavedashes/wavesurfing/whatever you wanna call it into your DD? Seems like it allows you to threaten dtilt much more often/make your dd more erratic from the perspective of your opponent (can vary more in distance traveled and speed etc)/dull the visual cues people usually have from a standard dash dance as well as some other things. However, it does put you in a considerable (14-15 frames iirc) of lag and that's a substantial amount to consistently put yourself in vs a competent Fox or something. Thoughts? I feel like as long as you aren't wavedashing INTO threat range of the opponent it could be very usable but I'm searching for outside opinions.
Yeah the lag is a big deal. Also you don't always want to give up stage or do too many inputs because you won't be able to focus on your opponent as easily. If you practice it well then it isn't bad to have as a pretty regular option though.Opinion on implementing lots of dashwavedashes/wavesurfing/whatever you wanna call it into your DD? Seems like it allows you to threaten dtilt much more often/make your dd more erratic from the perspective of your opponent (can vary more in distance traveled and speed etc)/dull the visual cues people usually have from a standard dash dance as well as some other things. However, it does put you in a considerable (14-15 frames iirc) of lag and that's a substantial amount to consistently put yourself in vs a competent Fox or something. Thoughts? I feel like as long as you aren't wavedashing INTO threat range of the opponent it could be very usable but I'm searching for outside opinions.
Not 100% sure, but I'd say pivot grab.I've been having trouble with Foxes that nair into my dash dance and whiff the nair, but instantly jab so I can't land the grab. How should I change my dash dance grab game so that I don't get jabbed?
My biggest worry with that is that you cant crouch out of a DD unless you know it's gonna happen and WD, which is why I said pivot grab. Marth can grab Sheik out of her fair if he JC or pivot grabs, so it should work.start cc grabbing that jab. He won't just randomly jab you anymore
I used to dash wavedash a decent amount in my neutral game but recently I've tried to limit that after studying videos of some top players. It's been a solid improvement so far and I get a lot more whiff punishes and don't get hit by random moves. In the marth ditto for example I used to awkwardly punish nair with wavedash back dtilt but now I can land a grab into an actual punish 90% of the time my opponent does a bad aerial.Opinion on implementing lots of dashwavedashes/wavesurfing/whatever you wanna call it into your DD? Seems like it allows you to threaten dtilt much more often/make your dd more erratic from the perspective of your opponent (can vary more in distance traveled and speed etc)/dull the visual cues people usually have from a standard dash dance as well as some other things. However, it does put you in a considerable (14-15 frames iirc) of lag and that's a substantial amount to consistently put yourself in vs a competent Fox or something. Thoughts? I feel like as long as you aren't wavedashing INTO threat range of the opponent it could be very usable but I'm searching for outside opinions.
It doesn't matter unless you're at like 100+%. ASDI down is the important cc component that will get you most of the massive frame advantage anyway. You don't need to crouch unless you're getting knocked down or pushed too far away. If you're dashing towards your opponent you're very unlikely to be pushed out of your grab range by a jab.My biggest worry with that is that you cant crouch out of a DD unless you know it's gonna happen and WD, which is why I said pivot grab. Marth can grab Sheik out of her fair if he JC or pivot grabs, so it should work.
The cc/asdi grab? There is little that you can ALWAYS rely on, but it's a great tactic as a mixup. You have to consider the reward potential from a grab.Wouldn't recommend relying on that.
Doesn't even have to be a mixup. In many cases, like this one, you can just option select ASDI down grab to cover you if you fail in what you try to do first.The cc/asdi grab? There is little that you can ALWAYS rely on, but it's a great tactic as a mixup. You have to consider the reward potential from a grab.
Pivot grab works well here because he extends his hitbox when he jabs so you just grab his hand. You can also just nair him.I've been having trouble with Foxes that nair into my dash dance and whiff the nair, but instantly jab so I can't land the grab. How should I change my dash dance grab game so that I don't get jabbed?
It's longer then FD and it has little platforms that can make combos easier if I'm screwing up the CG. Really I should be picking FD over it and I will be when it's time.@ Dr Peepee Kinda random, but why do you like going to Pokemon Stadium so much? Just a stage you enjoy, or is there some deeper reason?
Was referring to running into a Nair and shielding it then shield grabbing. Asdi down grab is super duper underrated imo or at the very least underusedThe cc/asdi grab? There is little that you can ALWAYS rely on, but it's a great tactic as a mixup. You have to consider the reward potential from a grab.
On the topic of zoning/getting hit, have you figured out a plan for stopping Armadas dash attack at the back end of your DD range? He got some mileage off of a combo that started that way at EVO.I really should abuse more hold down into grab. I've been slack about developing setups for it but I have a suspicion that the ability to abuse holding down is related to zoning ability since you can roughly know when people will hit you when considering attack lag and it's less certain with movement sometimes.
this is true, but in his dash forward he typically goes a long way since he must react to me dashing away to dash attack. I can meet him as he comes forward and begins to observe, and there are other conditions that can be arranged to make my own dash forward stronger as well. Reaction and prediction go together, and my strategy is not really passive or reliant on him making that choice in a vacuum since his choices will also depend on what I do.wouldn't that be more reactive? If he just ran toward him preemptively, expecting a dash attack, Armada could just react to the dash forward, which would lead to a bunch of different possibilities depending on how he reacts, because that could also end up badly for Marth.
Also, I am very surprised I haven't used this thread till now. Better late than never :/
huge fan pp
tl;dr Make them respect the DD. It puts passive pressure on the Fox to act.the simplest part of the explanation is to create strong threats on my dash in like the use of fair/grab/dtilt so those moves are respected. then if i dash forward those threats are "attached" to the dash and I can threaten for "free" in a way.
That's something I'm struggling with right now, and something that is probably the #1 killer of potentially good melee players. I honestly think we've got to play with the intention of learning and implementing techniques we know will help us in the long run. Sounds ridiculously cocky coming from a teenager in Raleigh who has his second ever tourney coming up soon, but that's honestly what I think.I think I understand theory in threatening the dash dance, similar to free blockstring pressure in 2D fighters I suppose. I'm picking up Marth as a main right now because he fits my playstyle, and my movement is fine, but I think it's too empty, as I can't make opponents respect my space. Particularly, against Fox, all I have really been doing are outspacing them and grabbing them with my dash dance, but I don't think I'm particularly effective at it. I might use a SH fair as an anti air, or downtilt to stuff a running shine but the speed makes it hard sometime. In general, neutral vs Fox seems to be a game of RPS to my understanding. I don't think I threaten my moves enough and I don't get to push forward and gain my stage control as well as I would like.
For example, way back in the day when I was significantly worse of a player and also played fox, I would play ZoSo and be pushed across the stage extremely quickly just by how he properly responded to my approach options, and then I would get destroyed in the corner.
The question is, how do I push theory into formidable application, and how does one go about practicing this solo besides something like shadowboxing?
It takes a lot of experience/effort to keep emotion out of play. When I play, I can think of all the stuff that I talk about here, and the way I can move, but since I'm still learning and processing it, and I'm relatively a newcomer (Tournaments for 10 months) It can get lost in the heat of a match. Which is why when I do get the chance to play at all against people, I believe it's best to try and use what you know then to learn more.I don't think it's that hard to put it into application slowly by thinking about the game. I think the only real difference between people who understand theory and top players are effort, dedication, and ability to focus on the game even in the most stressful of situations (these things are really hard). Regardless, at least the first 2 are things that are very easily under my control, and I'm hoping to at least be able to put things into practice in friendlies before anything else.