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Kadano said:1. Due to the way the control stick is mapped out for grounded A attacks, you always need to wait until Turn 4 has been rendered until you can start a dtilt. (Assuming you are having your stick on or near the wall of the gate; technically you could input it faster by moving your stick to the dark green zone here: http://i.imgur.com/BJ5R8zw.png, but I don’t human fingers are capable of doing this kind of motion that quickly)
So you have to add 3 excess frames of waiting, which increases the total minimum start-up duration (counting until the frame before dtilt starts) to 8 frames.
2. Turning from dash (“pivot”) makes your character almost stop, so doing the 8 frames pivot will only have you move back a very short distance. This is rarely ever enough to put you out of the incoming attacks danger zone, but works really well for things like fair on shield → dash back → pivot dtilt spaced so that it just barely hits the opponent’s shield. This is pretty much the only kind of situation where I think pivot dtilt is better than wavedash dtilt.
3. Wavedash increases the minimum start-up duration from 8 to 14 frames, but travels a much longer distance than a 14 frames pivot can, so it’s much better for retreating and guarding your territory.
I'd still think pivot aerials would be easier to pull of with high rates of success, and cover similar space if you use fair for example? Definitely a powerful tool though if you could do it consistently, but personally, it just seems like so much, and I would usually opt for pivot grab, or just do a run cancel dtiltThe way I do it is by instead of pushing my stick straight foward like you normally would do to dash back, i dash back by moving my dialog stick to like a 46 degree angle(so it's just enough to be a dash dance) then I just have to move a couple degrees down to crouch and d-tilt.
and alot easier than dtilt as you use a different hand for the jump and pivot inputs, makes life so much easierpivot fair and pivot nair are awesome X_X
Tipper fsmash is very useful in many scenarios, including as a di and %based followup off of dthrow, and I can see it being used as a tech chase, only problem being it is pretty laggy, so you could get punished if you miss-space it, or do a dash attack instead (missed pivot)What are your thoughts on pivot tipper tech chasing? I feel like if you could do the pivot fsmash input, it would be an extremely reliable kill set up off a grab against spacies. I feel like finding a way to kill above 80% is one of Marths biggest problems, and having a garunteed kill set up off a grab at 80%+ makes him so much better of a character. Thoughts?
To be honest, I feel like the only reason that Mango's Marth did half as well as it did against Leffen was because he's got such a weird style of Marth. I'm sure you noticed him making unorthodox choices all throughout the match. Sometimes the weird new (and even somtimes noobish) strategies can throw off good players because they simply expect better gameplay.yeah pivot tipper is sick for tech chasing. anyone wondering how great tipper is when tech chasing can just watch mango vs leffen at wtfox.
Is there any reason why pivot aerial is preferred over shield stop aerial?pivot fair and pivot nair are awesome X_X
That played a role certainly but Mango also is pretty good at playing on his opponents and can space well. Besides, Mango is a strong player anyway and if he played ineffectively he would just lose. It doesn't really change that Mango tech chasing with tipper is good whether you like his other decisions or not, those are two separate discussions.To be honest, I feel like the only reason that Mango's Marth did half as well as it did against Leffen was because he's got such a weird style of Marth. I'm sure you noticed him making unorthodox choices all throughout the match. Sometimes the weird new (and even somtimes noobish) strategies can throw off good players because they simply expect better gameplay.
It helps you can dash toward the opponent and where they tech or could tech roll to begin a pivot setup before they even get there. At any rate, frames do indicate you can get there in time if you wait, but this just means you'd have even more frames to react if you set yourself up earlier.It's nice to see pp active on here again! About the pivot tipper, I did some frame data stuff for the tipper and I feel like although it it's not as easy as grab tech chasing, with a lot of practice it could be done every time. The most efficient way to wavedash foward after the grab and space it so that if they tech in place you're already spaced for a tipper( so its a 13. Frame reaction) Then since rollaway and roll in take 40 frames, it's probably around a 10-15 frame reaction(that's just a guess, I don't know exactly how quickly marth can run to the spot he needs to tipper). There are probably other ways to get a pivot tipper off a tech chase though
nope. i have resting to do.Also, random non-marth related question, pp are you planning on going to any of the 3 majors in September?
Yeah, I play sheik too, but not Falco. Saw that post, yeah that's my "Literally just got back from EVO and Okamibw and I decided to go to a local tournament the day we drove home from Vegas" Sheik.While pivot fsmash does have some utility (mostly for surprising opponents), I think that using it as a way to tech chase isn't a very good idea. Only reaching the ground on frame 11 or 12 (I'd guess between 14 and 16 with normal charge on a pivot) would require you to be pretty sure of where they're gonna tech to.
@ Kopaka Do you use Sheik, also? I saw a vid on the Falco boards with somebody using the name Kopaka using a Sheik. Fairly sure I've seen you in this thread before...
It's alright for that. It's also pretty great at controlling your space in neutral, since people have a hard time coming in directly in front of you with that hitbox out and you can't CC punish it reliably. Having an AC is also pretty helpful so the lag is very hard to punish.How can Marths Nair be used? I always thought of it as a "Get away from me" attack.
I am going to be writing this in a guide i am making.
I know what you mean. It's definitely weird to get, though doing that random turnaround animation a few times in a row is really funny in friendlies.@ Dr Peepee Is a dash back from idle position (as in instantly dashing to the left while facing right and vice versa) supposed to be such a damn chore? I've asked about this before but I've trying to get this consistent and for whatever reason it just doesn't seem to work, I've tried 4 different controllers (including 2 that have practically never been touched before) but for whatever reason I still get the occasional hiccup where Marth won't instantly dash back but instead go through this small turnaround animation before transitioning into a dash. Even when I smack the control stick as hard as I can possible manage the results are inconsistent.
I don't know the actual frames on it, but it's just a really tight timing. You have to go full to the side very quickly, faster than if you wanted to go forward.@ Dr Peepee Is a dash back from idle position (as in instantly dashing to the left while facing right and vice versa) supposed to be such a damn chore? I've asked about this before but I've trying to get this consistent and for whatever reason it just doesn't seem to work, I've tried 4 different controllers (including 2 that have practically never been touched before) but for whatever reason I still get the occasional hiccup where Marth won't instantly dash back but instead go through this small turnaround animation before transitioning into a dash. Even when I smack the control stick as hard as I can possible manage the results are inconsistent.
You have to get the stick to the dash zone (just about all the way to the wall) in 1 frame or else you'll do a turnaround dash. It's not easy and it takes a lot of practice to do, but it's really useful to learn because with it you can do some cool movement. I would keep trying. Try not to smash back on your stick with so much force. If you do that you'll build up bad input discipline and have a hard time retaining the muscle memory, plus it's bad for your hand in general. Focus on keeping your thumb relaxed and flexible and just move the stick as fast as you can. Yes, you should hear an audible "click" sound but your thumb should still be relaxed and not pressing in on your stick too hard. It IS very controller dependent, and it's hard to get it down 100%, but I'll try and help by listing some ways you can practice this.@ Dr Peepee Is a dash back from idle position (as in instantly dashing to the left while facing right and vice versa) supposed to be such a damn chore? I've asked about this before but I've trying to get this consistent and for whatever reason it just doesn't seem to work, I've tried 4 different controllers (including 2 that have practically never been touched before) but for whatever reason I still get the occasional hiccup where Marth won't instantly dash back but instead go through this small turnaround animation before transitioning into a dash. Even when I smack the control stick as hard as I can possible manage the results are inconsistent.
I think it's technically used the least out of all of Marth's aerials. I most commonly use it in edgeguarding, but it also has its uses in comboing to F-air for Ken combos and such. It's a really odd move so being creative with it is hard. Another thing I've done before is use it right after a retreating dash to smack a Fox flying at me with N-air.Does anybody find their Bair is their least used aerial or is it just me.
I guess that makes sense: it covers Marth's back sorta well, but why would you ever intentionally put your back to your opponent?Does anybody find their Bair is their least used aerial or is it just me.
It does take a lot of practice (especially when factoring l-cancel/iasa timing) and a stick your comfterble with. If a stick is too lose I often dash too far and if it's too tight I can't do it at all and turn around in place, different sticks require different amounts of force to be put into it. I actually really hate doing it on brand new controllers (I end up turning around in place often).@ Dr Peepee Is a dash back from idle position (as in instantly dashing to the left while facing right and vice versa) supposed to be such a damn chore? I've asked about this before but I've trying to get this consistent and for whatever reason it just doesn't seem to work, I've tried 4 different controllers (including 2 that have practically never been touched before) but for whatever reason I still get the occasional hiccup where Marth won't instantly dash back but instead go through this small turnaround animation before transitioning into a dash. Even when I smack the control stick as hard as I can possible manage the results are inconsistent.