FE_Hector
Smash Lord
So here's what I got out of this: in order to beat the ICs... don't get hit. It sounds like the whole fair/dtilt strategy is really really straightforwards.
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I do it sometimes, but Marth can just nair after Nana's blizzard ends and before Popo's starts.I personally have never met or seen an ics player that actually uses this so I can't tell you from experience on how to combat it, though I imagine that you can either use platforms to move behind them (The only way that he could try to stop this is to make nana do a fh blizzard but that won't lead to a grab or anything big I think.)
I imagine he'd just eat another blizzard hit before the counter blow comes out.Maybe I'm crazy, but I feel like Marth could just counter blizzard and hit both ICs...
He's invul for the first 16 frames of the counter attack, and it hits on 14.I imagine he'd just eat another blizzard hit before the counter blow comes out.
That's actually better because it gives you a bit of an insurance policy if your counter only hits Nana or something. You can still SDI up/away and jump before you get hit.Wait really
Wow didn't know that lol
I tested it a little, seems to work, you do eat a blizzard hit after the counter blow in most cases but that's a small price.
Sometimes you can uptilt them if they approach, or if you get a hard read. Uptilting just one IC is a good way to separate nana, in my experience. Pretty situational and I assume a competent ICs would not be caught by it though.Also regarding the ICs MU, what do you think is the best way to get them separated? We don't have tools like a Shine or a Knee, so it'll probably be considerably harder for us. That's my biggest worry about the MU.
So for the most part we don't really have tools to separate them? We've just gotta use the PPMD-approved fair/dtilt wall outs and combo when possible. Alright, I think I can deal with that.Sometimes you can uptilt them if they approach, or if you get a hard read. Uptilting just one IC is a good way to separate nana, in my experience. Pretty situational and I assume a competent ICs would not be caught by it though.
Yeah it's actually still solid, cause separation isn't as important if they cant get in in the first place. One thing I would also recommend, but don't see done too often, (not for separation, just for the MU) is when Popo goes offstage to upB nana back, he is actually a little vulnerable, as he will be below nana. Throwing a fair at him when he's in this position means nana will be above him, and he won't be able to upB back to stage, and likely gets you the kill.So for the most part we don't really have tools to separate them? We've just gotta use the PPMD-approved fair/dtilt wall outs and combo when possible. Alright, I think I can deal with that.
That's something I'd already planned on doing whenever I encountered ICs. If they can't get back up, you can almost definitely kill one of them during the upB. It seems so easy.Yeah it's actually still solid, cause separation isn't as important if they cant get in in the first place. One thing I would also recommend, but don't see done too often, (not for separation, just for the MU) is when Popo goes offstage to upB nana back, he is actually a little vulnerable, as he will be below nana. Throwing a fair at him when he's in this position means nana will be above him, and he won't be able to upB back to stage, and likely gets you the kill.
Tl;Dr not enough people seem to punish ICs upB
You could also sometimes get FSmash to connect on just nana if popo shields, but I'm not sure how reliable it is, and its super punishable obviously.So for the most part we don't really have tools to separate them? We've just gotta use the PPMD-approved fair/dtilt wall outs and combo when possible. Alright, I think I can deal with that.
That's something I'd generally not risk.You could also sometimes get FSmash to connect on just nana if popo shields, but I'm not sure how reliable it is, and its super punishable obviously.
Yeah it's been working for me against one of my friends (IC main) but it's probably just that I know how he plays and he isn't shielding early enough, or nana would have her shield up and it would be an easy grab.That's something I'd generally not risk.
Yeah, there's an ICs player in NC ranked 6th on our PRs. I'd prefer not to make unsafe options based more on reads than anything else.Yeah it's been working for me against one of my friends (IC main) but it's probably just that I know how he plays and he isn't shielding early enough, or nana would have her shield up and it would be an easy grab.
Keep in mind tho that Popo can shield while Nana blizzards and punish the counterThat's actually better because it gives you a bit of an insurance policy if your counter only hits Nana or something. You can still SDI up/away and jump before you get hit.
Are you saying instead of going for Uair, you just whiff a grap > bufferred light shield? Or, land from the Uair and light shield?Hey guys,
I've been theorizing a little but recently and I've come to a cool idea that people can punish spacies for. On Battlefield (Or maybe other stages), Marth goes for a U-air Techchase on a platform, but misses the timing. Falco spot dodges and usually punishes with D-air Shine/whatever. Instead of letting that happen, Marth could Light Shield by Grabbing and holding Z. Consequently, with enough window of frame time, Falco hits the light shield and Marth pushes away, going to the centre stage and resetting Neutral. I think it could be useful in Lower skilled matches. One last thing, you can WD OoLS, but it's awkward to hold it in the right place. I think people should test this in 20XX just to be sure it's true, because I pulled it off once in a match.
The Uair should be SHFFL'd, and honestly if you mess up your timing it's your fault. Overall, I don't think it's actually a good idea.Hey guys,
I've been theorizing a little but recently and I've come to a cool idea that people can punish spacies for. On Battlefield (Or maybe other stages), Marth goes for a U-air Techchase on a platform, but misses the timing. Falco spot dodges and usually punishes with D-air Shine/whatever. Instead of letting that happen, Marth could Light Shield by Grabbing and holding Z. Consequently, with enough window of frame time, Falco hits the light shield and Marth pushes away, going to the centre stage and resetting Neutral. I think it could be useful in Lower skilled matches. One last thing, you can WD OoLS, but it's awkward to hold it in the right place. I think people should test this in 20XX just to be sure it's true, because I pulled it off once in a match.
You SHFFL the U-air. To be honest, I just thought of it just in case for newer players to have something they can lean onto, you know?Are you saying instead of going for Uair, you just whiff a grap > bufferred light shield? Or, land from the Uair and light shield?
Retreating fair OoS is amazing. Also WD OoS -> dtilt is alot of fun, if your opponent tries to approachDepends on shield stun and shield push, but WD Oo any shield is generally a fine idea. Just don't get screwed over by abusing it. A lot of the time, fair OoS can work just fine.
Also, upon further thinking about the technique, I definitely feel like if you get the chance for UAir chase, resetting to neutral isn't really a good option, as opposed to just ensuring you can get the hit, or following up with a utilt or something.You SHFFL the U-air. To be honest, I just thought of it just in case for newer players to have something they can lean onto, you know?
Actually, that's something like what I'll do. If they land on one of the side platforms, I don't always SHFFL uair. I mixup whether I chosse to SHFFL uair, FH nair (generally only at higher %s or if I'm far away), or utilt.Also, upon further thinking about the technique, I definitely feel like if you get the chance for UAir chase, resetting to neutral isn't really a good option, as opposed to just ensuring you can get the hit, or following up with a utilt or something.
Why wouldn't you just dash out of the way (and then dash-dance grab, or fair, or nair, etc.)? That's better than lightshielding in every way I can think of, regardless of the level of the opponent.I've been theorizing a little but recently and I've come to a cool idea that people can punish spacies for. On Battlefield (Or maybe other stages), Marth goes for a U-air Techchase on a platform, but misses the timing. Falco spot dodges and usually punishes with D-air Shine/whatever. Instead of letting that happen, Marth could Light Shield by Grabbing and holding Z. Consequently, with enough window of frame time, Falco hits the light shield and Marth pushes away, going to the centre stage and resetting Neutral. I think it could be useful in Lower skilled matches..
You can definitely wavedash out of a lightshield even when wavedashing with the same trigger you're shielding with. Between the huge pushback and huge shieldstun you won't be able to punish much out of it though.One last thing, you can WD OoLS, but it's awkward to hold it in the right place. I think people should test this in 20XX just to be sure it's true, because I pulled it off once in a match.
Well, it was just a thought, I didn't expect it to be amazing or crazy. But I understand now why it wouldn't be that good of an option anyway.Why wouldn't you just dash out of the way (and then dash-dance grab, or fair, or nair, etc.)? That's better than lightshielding in every way I can think of, regardless of the level of the opponent.
Shielding doesn't really help you; it would be a last resort if you don't have time to move out of the way of an aerial from the platform (which you should have in most cases; certainly for spotdodge->platform drop dair) and don't want to risk up tilting. You're not even resetting to neutral since you just end up under shield pressure, and I agree with what Shchoo said about not wanting to reset to neutral anyway. Resetting to neutral is exactly what the opponent wants when they're stuck on a platform above you; you're more than capable of pushing your advantage (staying by platform and punishing the opponent for dropping through/jumping/shielding). This applies to both lightshielding and hardshielding, but it's worse with lightshielding because you can't do anything with all the shieldstun (which is more than double that of a hardshield).
If the Falco does a shield drop dair after you hit his shield, you are able to dash-dance grab his landing lag if you can dash away after an optimally late SHFFL up aerial; if you try to dash towards/through him, then you will end up being hit unless you shield. With an earlier up aerial, he's able to hit you during your fall/landing lag/dash away (I didn't test very thoroughly so I can't say exactly how much earlier; the window for avoiding the dair seems reasonably large).
You can definitely wavedash out of a lightshield even when wavedashing with the same trigger you're shielding with. Between the huge pushback and huge shieldstun you won't be able to punish much out of it though.
Naturally as a Marth player they are your enemies hehe. I just tell people dont fmash unless you are finishing a combo or edge guarding against a player with one maybe 2 optionsLike ChivalRuse said, I had a time when my strategy was 2 things: fsmash and Counter. Those habits took me so long to break, but I'm way better due to it.