FrootLoop
Smash Lord
only on reaction
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
hay peepee what kind of music do you like
I'm guessing you are "Velx", but it doesn't matter either way. You both seem to base your entire strategy on reading the opponent. You can't just throw out attacks based on where you think they will go unless it's something safe like dtilt, late fair/uair, or AC nair. Even your movement seems to be based on hard reads about what the opponent will do. The most cringeworthy thing was you both dash attacking each other's shields over and over... just grab please. That's directly related to the reading problem though. It's like you're expecting them to move OoS at a certain time and want to hit them, but if you're wrong you get destroyed (or should, anyway), and if you're right you don't get much more than a grab would have gotten you anyway.http://www.youtube.com/watch?v=pZm9xYkcblY
Any opinions? Technical errors are my biggest thought.
Has anyone here tried using dash forward → shorthop back ac nair? It seems fairly safe if done correctly.We can go into nair use more in this thread if that's what you guys want to do.
Has anyone here tried using dash forward → shorthop back ac nair? It seems fairly safe if done correctly.
Here is an example in half speed:
Youtube screwed the video up a bit, so here is a mediafire link: http://www.mediafire.com/download/32ce9kvucti6hgh/ImageSource_Fraps30.mp4
Edit: Of course no Fox will ever keep shielding like that, but I couldn’t find anything he could do out of shield that would turn the situation to his favor, so going on with it until you see him roll out or something might be quite good.
Wavedash inside to whatever he wants?
That was my first guess too, but assuming reaction times of less than 12 frames, dashing away as soon as he drops the shield and playing the reaction game should escape all Fox can do out of wd.Wavedash inside to whatever he wants?
That was my first guess too, but assuming reaction times of less than 12 frames, dashing away as soon as he drops the shield and playing the reaction game should escape all Fox can do out of wd.
Still, it’s probably better against characters that have no shine. Captain Falcon maybe?
why do you ask?hay peepee what kind of music do you like
Has anyone here tried using dash forward → shorthop back ac nair? It seems fairly safe if done correctly.
Here is an example in half speed:
Youtube screwed the video up a bit, so here is a mediafire link: http://www.mediafire.com/download/32ce9kvucti6hgh/ImageSource_Fraps30.mp4
Edit: Of course no Fox will ever keep shielding like that, but I couldn’t find anything he could do out of shield that would turn the situation to his favor, so going on with it until you see him roll out or something might be quite good.
I looked into it a bit more and with that spacing, upsmash trade is only possible if the Fox uses shield SDI. Which isn’t all that hard, so I guess even a perfectly spaced nair is still bad against Fox in neutral. But it was worth the try for me.You can also jump out of nair for sure or probably trade it with a smash attack.
I see. How do you feel about using it against characters like Falcon, Dr. Mario and Ganon?Kadano, I think that Nair can be okay but I generally don't like moving near people with Nair(when closeish) since the risk is pretty high on it if you whiff at all. If you're pretty certain people will shield then I think it's cool to do sometimes and instills fear, but it would be a mixup within my larger stand there and sometimes do or don't do movement to scare them plan lol.
No, that bubble animation has got nothing to do with it. Shield stun lasts as long as you can read “guarddamage” at the top.I've got a question for you Kadano:
Does shield stun last as long as the bubbles are present where Marth's nair (or any other attack) hits the shield?
If only I could explain it better.. I kinda like Marth using their Nair as a approach or defense, it gives me the time to either shield grab -> setup or just hit them above their hitbox. If it's used in succession well, im normally out of there after the first one if its blocked.. you can probably uair it before the 2nd one comes out, having perfect spacing with Nair doesnt sound very good... meaning I dont believe a good Marth will go for something like that.I see. How do you feel about using it against characters like Falcon, Dr. Mario and Ganon?
3 frames. But as they are projectiles, hitlag only happens for the victim, so it can be seen as prolonged shield stun.I'm unsure how much shield stun needles provide.
Yes, port priority was carried out there. Still, at that time M2K’s needles were staled in slot 3, so hitlag was 3 instead of 4. Thus the 3 cases changed: in the best one, he still had 1 frame advantage, but in the next one he had no advantage and in the last one even 1 frame disadvantage. As he had the lower port, the odds were against him. He ended up with the 0 frame advantage outcome if I’m not mistaken. As neither player dropped a frame, PP won the situation due to his port 1.In this case, PP grabs M2K before M2K is able to grab PP (maybe port priority had something to do with that?)
Needles can come out as long as Sheik is airborne. The window is 1 frame and repeats every 3 frames for every charged needle. You can still grab her even if she shoots as low as possible if her needle stale mod is 0.75 or less AND you have port priority.Could you test the lowest height at which needles can come out? And if that is not able to be shield grabbed, how tight is the window for Sheik to throw low needles so that she can safely needle->grab your shield (given that there is some range where needle->grab has frame advantage over shield grab).
As jab hits on frame 2, it’s guaranteed in all of the above cases where frame advantage was at least 1 (not 2 because Marth has no move to escape in 1 frame). As sidestep doesn’t really get Marth anywhere, needle → jab is pretty much always possible on shield.And then maybe test needle->jab too if you have time, since that is Sheik's fastest ground move lol.
:3<3 Kadano
With Fox? No.Can you wavedash OoS after the FIRST hit of N-air? Like can you go below the hitbox if Marth's tries to AC the N-air?
You are a god as always, thank you! Lots of stuff to think about regarding this data. Less needles = Sheik must needle lower if she wants frame advantage. Further, it seems up-B OoS will soundly beat needle->grab (but not needle->jab). Sucks to hear that she still does have frame advantage given non-staled needles... better start plugging into P1.godly frame stuff
umbreon once again fails to expand upon on things lol
He has a longer range dtilt, Ftilt (downwards/upwards too is good) knowing that, Marth's can't quite DD as effectively.. now they are in a position where they are likely to jump. If Marth is too close I have jab or CC -> jab/grab (Follow up depending on %) shield to uair. I also found out you can Nair OOS if Marth is point blank, it's actually pretty funny, even if its shielded, high chance of shield stab and 2 hits, it's also safe.I find Marth vs Ganon better than either spacie vs Ganon. I don't think I've ever experienced a Ganon opening me up without me committing first unnecessarily, I don't know how Ganon forces Marth into any sort of bad situation from neutral. What does he do about DD grab and dtilt?
I also learned today that Marth is by far best character when he's the only one I don't practice lol, I just read the boards.
Those nairs are gdlk and don't let anyone tell you different
****ing demolishes Falcon
Its weak to WD back, but almost all of Marth's spaced pressure is (see: Leffen v PPU). Most ppl will attack OOS like scrubs tho so no woorrrieeess
No, I'm saying its OK to do at all levels, and that shield pressure ought to be treated as a mixup, not as something you should just shrug off cause 1 out of a million options soft-counters it (its not even like they can punish after the WD back: they reset and lose stage positioning).Lol, that's kinda bad advice. You are saying it's ok to do it as long as the level of the player is crappy, that doesn't follow the way of refining your play at all.
Not sure I agree with this. If Sheik or Fox (or essentially any character that has any relevant speed or is Falco) wavedashes back and you do that nair, you're going to get punished. Sheik's dash attack (or boost grab) will eat that up for sure, and Fox can definitely get a grab off of it (timing will be a little tight but it's easily feasible to punish consistently at mid-high level play). Falco will get free room to set up with lasers once you've done the retreating nair. Hell Peach might even be able to punish with dash attack, but she's such a bad character that I wouldn't be surprised if she couldn't LOL.(its not even like they can punish after the WD back: they reset and lose stage positioning).