Frame Perfect
Smash Journeyman
Whoa its antd. your TAS is ingenious
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Sakurai confirmed as biggest troll ever.For the sake of curiosity, here are the two frames of Marth's powershield with the shield bubble removed. Now you can see the true position of the powershield sphere on the second frame.
Frame 1 / Frame 2:
It is more downward.
"Always" is a strong word in Melee, my friend.Another noob question, Will tipper fair always lead into full jump dair at low/mid percents if you hit falco/fox out of their up-b since they are already holding the control stick either straight up or in?
Sometimes I think nair is pretty good just to get favorable positioning on stage (aka hitting them close to the edge/offstage) if your uair/fair will hit them out of range of another punish. Although, Umbreon says nair is terrible, and he kinda knows what he's talking about.
I try to play defensive / punish-style, but his SHLs just totally mess me up.
Primarily I want to know, how to deal with intelligent use of SHLing
Yeah, full jumping is a no-go against a grounded opponent. As a rule of thumb, you don't want to jump at all before your opponent gets off the ground. Marth's air vs ground game is pretty weak.I tried to full jump over them, but he was really good at SHLing my landing,
You're not spacing the fair well enough if he can land a CC shine punish. Try to hit with the tip of the sword.Sometimes I did get across, but if I for example Faired him, it every time was met with a CCC Shine
Nair can indeed be a viable option in those situations, but you need to look at every situation individually, because even though two situations may look identical at first glance, there are tons of factors to take into consideration.When I predicted him to approach with a jump, for example after SHL, I did SHFF Nair and when it catched him it functioned great, going into a grab or some other follow up or at the very least tech chase. However, I missed plenty of them when I guessed wrong as well, and got punished for it. That's what I feel like was a problem here - I was always forced into guessing,
Sounds like you're being too predictable and he's capitalizing on it. This is probably largely because your issues with lasers make you throw out things in desperation whenever you see an opening. Work on dealing with lasers (see above) and you won't feel as limited.it's like he never stops to crouch except the moment I hit him.
If they DI towards you after an fthrow or dthrow you can regrab. I think there are details in Kadano's thread, but maybe he didn't put in CGing stuff.I was watching a set between hbox and pewpewu, and either toph or scar said that marth had a chain grab on jiggly puff. All he said about it was that you had to guess the di. Can anyone elaborate on this more?
Not a combo, but if he jumps away just hit him later. There's some weird %'s where he can hit you while your in throw animation but a bit above those %'s up throw is ez wins. dthrow is probably ez wins too. ganon is awfuldoes upthrow ever combo ganon legitimately? or can he always jump out? Just wondering if anyone has any setups off upthrow that they like on FD..i just techchase or throw him on platforms usually
Thus confirming my claims that counter is underused. Of course the most practical usage of counter is against spacie recoveries, but when you're being pressured or you just know for sure that falco is about to come at you with a shffl'd dair, counter or counter OOS. Of course don't abuse it and become predictable, but it does catch falcos off guard a lot. Once you land that counter, it can put them in a reallly bad position and lead to you tech-chasing, grab, combo, death.I only like counter for certain obvious spacie up b recovery's.
Go Fox? trololAnyone have tips on the falco vs ICs matchup? Been having trouble with it lately ;s
wanted to comment on this because i got my first night of marth vs falcon practice against a falcon that went better than 50% on my marth ( i think i lost like 70% or maybe 80).Everything I've ever seen of using nair on high Falcon recovery he can just DI it fine and then go high again. Now obviously if you can just keep hitting him until he dies (which if you get good enough you should be able to do no sweat) then it's not an issue, but for most it is.
The biggest thing with Falcon is that you want to gimp him as early as possible which is completely workable.