Honestly I think marth vs sheik is incredibly difficult to play perfectly, but how can I really know how difficult sheik's side is to perform perfectly when I have only played 2 rounds vs pp's marth (i 2 stocked him one game and got 3 stocked the 2nd. he played grounded the 2nd game which I have lately decided is probably the best bet if you are amazing at the grab game) and a half dozen rounds against some west coast marth that kept barely beating me on last hit. To really judge the matchup I would need to play it at a high level several dozen hours from both sides, which is pretty difficult since most people cannot even play both sides of the matchup at a high level
pretty good points kp
what i've been saying this whole time is that marth needs to be playing the grab game from neutral to initiate his first hit game. the slow sword swings are just so easy to punish. marth is way easy when he does bad things, and when you tell these players that they are doing bad things, they get defensive and rationalize those bad decisions.
every marth does bad things to differing amounts. sometimes because of the speed that this game operates at, you are already in a poor position and you're forced to guess, and it's bad but that's how it goes. but there's really no excuse from neutral, when you haven't lost your position yet and you have the chance to leverage some kind of offensive momentum. this is where marth should be like 90% ground game and funnel his motions into grab or maybe a ******-proof aerial into grab.
i would imagine that shrouded thought the match was easy because he inadvertently didn't do bad things that tons of marth players do for no justifiable reason:
- any move that says "DASH ATTACK/GRAB ME HERE" like random sh nairs vs FOX's dashdance or landing in an l-canceled bair against peach anywhere
- using a sword move any time it's not guaranteed to hit, and hit favorably, and without positional set-up (everyone does this sometimes, myself included, but it's still bad)
- the desperation forward smash (same as above, but used so much it could be it's own thing)
- grabbing the opponent, auto-using forward throw when it sucks (most of the time) and then going back to sword moves
and that's not even counting the good things that you could be doing like attacking their attacks as a set-up option, downthrows to set up easy tech advantage, simple but highly effective traps because of the lack of range of motion that marth's sword hits give even on good DI, etc.
if your opponents all suck, it doesn't really give you any MU experience to begin with so you don't really have a point of reference. like as far as i can tell, sheik vs marth is actually decently close if the marth knows how to abuse sheik's sucky approach options and closes space well. the char is probably underrated vs peach too for the same reasons.
i'm still under the impression that marth beats peach...pretty solidly. the top tiers are much closer in performance than most are willing to admit, but it's still pretty clear that peach is both slower and has less range, and that the combination of those two things are quite problematic for her. i would say the same for sheik in NTSC.
shrouded, you could always try the ****** test. just camp turnips and try to stay grounded and shield camp and DI all throws straight down. if the marth sucks, you'll do much better than you deserve to.