Green Shell
Smash Journeyman
- Joined
- Jun 4, 2007
- Messages
- 462
Haha! Indeed a comical movesetOooops, i forgot to post my moveset yesterday! Read the stance please, it REALLY helps.
Stance- Olimar's body faces the camera, while his head is of course, facing the direction of where your facing. With his knees bent as well. Wait, whats this! He seemes to be holding a white pikmin in his left hand and a blue pikmin in his right hand by the throat! That's not all! There seems to be twp Red pikmin, and it's stem is tied to the stem of the Blue pikmin and White Pikmin! They willingly dangle by his sides.
Stats-
STRENGTH: D-
SPEED- C+
RECOVERY- B
WEIGHT- C-
THROWS- A+
STANDARD A
A - Olimar swings with both arms his Pikmin Nuchuks to his opposite side.
A A - He then removes them from his sides (with a swinging) and failing the Pikmin Nunchuks.
A A A - Then, he swings them up and they hit anything infront of him and at the very end anyone behind him gets smacked because the pikmin hits his own back.
Dash - The captain puts his helmet first and headbutts anyone in his path.
TILTS
A^ - Olimar swings with whichever hand is on the right of the screen above his head once.
Av - Olimar swings with the hand farthest away from you, while crouched down, sweeping people's feet.
A> - Olimar takes the nunchuk closest to you and brings it to the opposite side and swings across.
SMASH ATTACKS
A^ - Olimar shows turns away from you and swings with both nunchuks above his head.
Av - Olimar faces you and brings his arms in a X and then releases his arms on both sides, flailing the pikmin nunchuks.
A> - Olimar brings up his arm closest to you and swings down (yeah, can hit above him like Marth's.)
SPECIAL
B- Olimar swings both Nunchuks back to his backpack and instantly changes the pikmin tied up. Even though it is random, it is good to try to get better Pikmin on your Nunchuks. The pikmin you get on both Nunchuks is ALWAYS the same.
Red- You start with two of this one, it deals mild damage, and deals fire damage.
Yellow- It deals small damage, but has better knockback compared to some others, and deals small electrcity damage.
Blue- If you get this one, it does good damage, but small knockback.
White- This is a good pikmin. The attack become more swift, but deal low damage and low knockback, but you DO poison the foes if hit.
B> - Olimar swings both Nunchuks in a circle in front of him (small damage if hit by that) and petals from the Pikmin fly forward dealing rapid small damage.
B^ - Olimar swings above his head like a helicopter and flies up.
THROWS
Forward throw - Olimar swings and the pikmin that is tied up grabs the foe and Olimar brings him in to headbutt if you like and then when ready he then spins and hurls the opponent of the nunchuk. High Damage, and High Knockback.
Down Throw - Olimar swings and the pikmin that is tied up grabs the foe and Olimar brings him to headbutt if you like and then he raises the Nunchuk holding the foe up above him and then smashes against the ground, bouncing.
Upward Throw - After you headbutted the foe, and you choose to throw him up, Olimar spins him around in a circle dealing small damage and then the Pikmin lets go after a while and he is hurled upwards.
Back Throw - After you headbutted the foe, and you choose to throw him back, he smacks him off the ground (not doing as much when he does it in the Down throw) and then he swings the nunchuk back tossing behind his head.
ARIELS
Fair- Olimar swings with one nunchuk in a helicopter motion in front of him for a second.
Bair- Quickly swings the pikmin tied up behind him and quickly brings it back.
Dair- He rolls while swinging down with both Nunchuks (Meteor) and if close to the ground he will have to get back up because he rolls.
Nair- Olimar brings his legs up and faces you, and swings both nunchuks in a helicopter motion hitting anyone around him, very weak.
Upair- Headbutt.
SMASH ATTACK
Notice in the B attack, i did not include the Purple pikmin? Well, when you get your smash attack, its actually an upgrade. A purple pikmin is tied to the feet of the tied of pikmin, increasing a length of three pikmin and does heavy. Greater range, and greater damage. Lasts 1 minute.
TAUNT
Olimar nods at the camera while the pikmin take out signs saying, "HELP ME!", "RUN AWAY!", "MADMAN!", "SAVE US!"
Ah, there it is! I like it.
I especially like your taunt, which reminds me of Spy Kids.
"Flupe is a madman help us save us!" repeat.
I think you could've added an example of how much damage the moves do to the opponent. But your moves were original
Nontheless, I thought it was pretty awesome
(I really can't see Olimar's throws being that good though)
EDIT:
For anyone's concern:
In my moveset, I changed the stats from %'s, to ranks of Poor, Average, and High.
That should help give a better understanding.