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lol yeah, but you cant edit messages now for some reason. the original post i quoted has a bunch of those@Petre, I believe that should read "Quote: Meta_Owns_Ur_Dad" rather than me.
person said:things randomly at the beginning of it for some reason, so that probably messed me up.
and dynamic, we cant agree, because if we were all like 'yeah, we're both right. lets be friends' then we'd be like 'ok...what now?'. then there would be a huge stretch of silence. it would be really boring. we're just entertaining ourselves.
lol yeah, but you cant edit messages now for some reason. the original post i quoted has a bunch of thosenot at all, theres plenty of other things we could argue about.person said:things randomly at the beginning of it for some reason, so that probably messed me up.
and dynamic, we cant agree, because if we were all like 'yeah, we're both right. lets be friends' then we'd be like 'ok...what now?'. then there would be a huge stretch of silence. it would be really boring. we're just entertaining ourselves.the clone argument has just become a little stale to me.
I can't believe that ANYONE could feel anything but love and respect for Pikmin 1. Easy one of the most creative and brilliant games of all time.Heh, i was just about to say i'm done arguing, but i guess that's already been done. Yay! If there is a Pikmin 3 , i'd be suprised. Why? Pikmin was something new and it sold well, and the buyers were dissapointed... Nintendo saw the good sales and decided to make another one, but the buyers hated the first so the second sold horribly...
Chances are, no third pikmin installment... but it would be totally awesome, and if theres a fourth Smash, then it'll would be awesome for some awesome Pikmin 3 stuff in it.
What are you basing this on exactly? As Wiseguy said, Pikmin 1 was freakin' awesome. I've yet to hear anyone say anything bad about it, and the fact you say that everyone who bought Pikmin 1 hated it is more than a bit inaccurate. Pikmin 2 has sold over 1 million copies, which isn't bad seeming that Pikmin 1 sold 1.6, was on the market for an extra 3 years and benefitted from having a music single of one of it's tunes released in Japan. Considering that the GC ended it's lifespan and you can no longer buy Pikmin 2 in stores, there's still a lot of people that may not have picked it up. I had to buy it from EbayHeh, i was just about to say i'm done arguing, but i guess that's already been done. Yay! If there is a Pikmin 3 , i'd be suprised. Why? Pikmin was something new and it sold well, and the buyers were dissapointed... Nintendo saw the good sales and decided to make another one, but the buyers hated the first so the second sold horribly...
Chances are, no third pikmin installment... but it would be totally awesome, and if theres a fourth Smash, then it'll would be awesome for some awesome Pikmin 3 stuff in it.
I know that Nintendo probably wouldn't make much more money off of a resurgance in Pikmin 2 demand, but they might get inundated with requested from retailers aking for more copies of the game. That might get things moving...Any games being sold will either be by non-big retailers (I remember now, that's where I got a brand new copy from, but that was after searching on the Ebay marketplace or something) or 2nd-hand, so Nintendo won't benefit from it. Olimar's inclusion in Brawl will be for repping Pikmin 3.
Trust me though, there'll be a 3rd one in the works right now and get revealed at E3 come July. Pikmin 1 -> Late '01, Pikmin 2 -> Late '04, Pikmin 3 -> Late '07/Early '08. It's one of Nintendo's only new franchises to arise from the GC era and I doubt Nintendo won't branch it out further on Wii for afore mentioned reasons.
Well, I don't believe everything i find on th internet, but it does explain why there isn't a Pikmin 3 already, if it sold well, i'd think they tried to release the third one as quickly as possible, which i think they did after the first one...Which part of the timing aspect? The day cycle was absolutely fine, and the main game gave players PLENTY of time to complete it in. On my first run through I was done in about 20 days, the timelimit wasn't particuarly restricting to the point where the majority of people that played it wouldn't buy a sequal which removed the 30 day timelimit. Something on one site a very long time ago that everyone hated Pikmin is incredibly unlikely to even be true, and a Pikmin fan such as yourself shouldn't quote things like that as fact (especially if your memory is too hazy to even remember the site itself). Sites proclaiming such things are generally wrong anyway and I stand by the fact that I reckon you could find a site saying practically anything about everything on the web.
Yeah, small chance there will be a Pikmin 3... and if there is... two new pikmin!? Lol, brown and green pikmin... ah terrible colors... pink and black? YEAH! That would be beyond sweet lol... What would they do?Looks really good, was thinking of where I could snatch me some of that ^^. I explained in one of my earlier posts why I think we'll see P3 this year and a late 07 release will tie in exactly to the release of P2 in relation to P1, at least by Japan's release dates.
I agree with Orange, Black, and Green.There's a whole untapped reservoir of Pikmin colours they've already introduced to us but haven't expanded on. Remember back to the best ending of Pikmin 1 (all of the parts) where all the pikmin in their onions come to see you leave. I'm banking on black and orange, obviously some of the cooler colours, but green/pink...any of those shown could work. I can't remember what colours they were though >.>.
Orange, pink, light blue, green, black, purple, white and silver according to Wikipedia. They expanded on purple and white, so that leaves orange, pink, light blue, green, black and silver. Out of those colour to pick 3 I'd probably go for orange, black and green in that preference. As long as it was a lightish green and not some obnoxious dark green.
Oh yeah! I forgot all about that... hm... That opens some doors now...There's a whole untapped reservoir of Pikmin colours they've already introduced to us but haven't expanded on. Remember back to the best ending of Pikmin 1 (all of the parts) where all the pikmin in their onions come to see you leave. I'm banking on black and orange, obviously some of the cooler colours, but green/pink...any of those shown could work. I can't remember what colours they were though >.>.
Orange, pink, light blue, green, black, purple, white and silver according to Wikipedia. They expanded on purple and white, so that leaves orange, pink, light blue, green, black and silver. Out of those colour to pick 3 I'd probably go for orange, black and green in that preference. As long as it was a lightish green and not some obnoxious dark green.
i hope he gets the helmut that just covers his whole body-head-thingo. then he could just roll round the stage. either that or he gets the little angler fish light bulb, thatd be cool.Hard to believe I havn't posted here before. Olimar belongs in Brawl, hope he's included.........
wonder what an Olimar Kirby would look like![]()
Dis is true...The only problem with that is, if the orange Pikmin can make themselves sticky, why wouldn't they also be able to go up hills and resist wind, like the green ones?
Wow, Olimar really does lend himself well to some really creative movesets! First Vali's masterpiece, and now Green shell has produced a great moveset that I could definitely see working - though I must admit that giving Pikmin no special abilties seems like a missed opportunity (can we at least have more poweful Purples?). But great job nonetheless. You clearly put some thought into this.My very first moveset I have made (in complete) for any character.
Proving, I really do hope that Olimar is in Brawl. =/
Well, anyways, here's the moveset I've come up with.
Critique would be appreciated. Thoughts and opinions welcomed.
Captain Olimar's Moveset
A Button:
A: Jab
% 2
A + A: Jab + Kick
% 5
A + A + A Jab + Kick + Mini-headbutt
% 8
Description of Combination: This would be a very fast move to perform, and the opponent can't escape until it's done (though they can easily avoid it because of it's short range). However, after the mini-headbutt is performed, Captain Olimar is delayed from moving for a short time of 2 seconds.
Tilts:
fA: Low Kick
Description: Similar to Falco's low kick, only in shorter range since Olimar has so 'em so short. Very fast performance, almost no lag.
% 4
dA: Slide Kick
Description: Olimar slides around starting from the opposite direction which he was facing, and then spins around to knock the opponent over.
% 3
uA: Uppercut
Description: An uppercut very similar to Mario's, a simple move which will affect the opponent rather well.
% 9
Smash:
fA: Mega Punch (no, not the Poke'mon move!)
Description: A force punch, which will send your opponent flying! Short range is included, however.
% 20
dA: Mega Kick (again, no, not the Poke'mon move!)
Description: A strong kick the can work facing either direct, Olimar does the splits and spreads his legs out to the direction which they're facing! (both sides)
% 10
uA: Headbutt
Description: How can you not see Olimar using a headbutt, with his bowl-shaped-helm? A powerful attack as strong as Fox's uA. Delay of 2 seconds afterwards. (PUNISHMENT!!)
% 20
Air Combat:
fair: Smash Anti-Spike
Description: Captain Olimar uses his bowl helmet to smash the opponent toward the ground, which sends them flying up into the... sky? Opposite of reverse order! Such as Dr. Mario's fair in Melee.
% 15
bair: Pikmin Offense
Description: Very similar to Mr. Game & Watch's bair. The only difference is mainly that the turtle is a Pikmin. Sorry for the cloning =/ that's what I think his bair should be though.
% 10 (if hit fully)
dair: Pikmin Offense 2
Description: Olimar uses a Pikmin to spike into the ground as he falls, if hit on an opponent correctly, it will send them hurtling towards the bottom! If uses (and missed), and you end up hitting the ground, short lag will display to put get up.
% 15
uair: Pikmin Offense 3
Description: A move which is odd, yet original. Olimar simply throws a Pikmin into the sky. No slide or boost of any way will occur when this happens, so you might not want to use it if you're trying to recover!
% 10
B Button:
B: Whistle
Description: Creates a command for the Pikmin, either attack, or halt.
% N/A
fB: Pikmin Protect
Description: Olimar throws out a random Pikmin in front of him, to save him from damage caused by projectile moves (physical attacks are superior to this protection). This move does not cause any damage to the opponent.
% 0
dB: Pick the Pikmin
Description: Olimar plants seeds into the ground (yes, even if it's solid / stone). He waits for a decent amount of time, and then the Pikmin grow. In order to get the Pikmin, you stand over where you planted them, and press A to pick them up. When this is done, you have the Pikmin in your hand. You either press (any direction) + A, to throw them. Or you hold down, to put them at your side. When placed at your side, then the B move comes to use. (5 Pikmin can be used at a time as a limit). Pikmin can be destroyed as easy as a Goomba in Adventure (melee). The color of the Pikmin picked are equally random, and they do not have any special abilities.
% 5 Pikmin = 50 (if they hit / are not killed)
uB: Save Olimar!
Description: Pikmin (two) come out from sides of the stage and race toward Olimar, grab him by the arms, and lift him toward which direction he commands! (yeah, you get to control your uB for once! control stick is used for controlling the uB) No damage done to any opponents.
% 0
Other:
Final Smash: Pikmin Galore
Description: Yup, you've probably guessed it. More Pikmin! The Final Smash acts like your dBmove, and it works with your B move as well. The only difference is that you get a number of 15 Pikmin, instead of 5. They also don't have to be planted, they are pre-planted for you! They instantly pop up out of the ground! Also, your dB move can't occur while the Final Smash is in play.
% 15 Pikmin = 150 (if they hit / are not killed)
Taunt: I don't need Pikmin!
Description: Just something I thought of. Olimar will punch at the air a few times, and do some "tough guy" fighting, to prove he doesn't need Pikmin! If an opponent gets near him while performing his taunt, then they will get a maximum amount of damage applied.
% 5
And there you have it!
Constructive critique appreciated,
They'd be able to stick to slopes and possibly resistant wind effects, but you could make it so that very strong winds still blow them away meaning you can design dungeons that you can only access with orange and green, then build the challenges around that. Also they wouldn't be able to walk up the slopes, because they'd need to unstick to move and that would cause them to slide down. I was thinking about the mechanics, which could either be all selected stick on 1, all non selected stick on 1 or auto-stick after being thrown by Olimar, all 3 could work but I think the last is probably best.The only problem with that is, if the orange Pikmin can make themselves sticky, why wouldn't they also be able to go up hills and resist wind, like the green ones?
Thank you, i chose to have DRD put Future Olimar Master because he has a GREAT chance of being in. He's a trophy in Melee (like 3 of the newcomers are), Sakurai (i think) likes him, the games are great, chance of a Pikmin 3 coming are way, and he's popular.Wow, Olimar really does lend himself well to some really creative movesets! First Vali's masterpiece, and now Green shell has produced a great moveset that I could definitely see working - though I must admit that giving Pikmin no special abilties seems like a missed opportunity (can we at least have more poweful Purples?). But great job nonetheless. You clearly put some thought into this.
Also, awesome new sig Meta_Owns_Ur_Dad!
Thanks!Wow, Olimar really does lend himself well to some really creative movesets! First Vali's masterpiece, and now Green shell has produced a great moveset that I could definitely see working - though I must admit that giving Pikmin no special abilties seems like a missed opportunity (can we at least have more poweful Purples?). But great job nonetheless. You clearly put some thought into this.
Also, awesome new sig Meta_Owns_Ur_Dad!
It's no longer a question of whether Olimar will get in, but how he could possibly be ommitted.Thank you, i chose to have DRD put Future Olimar Master because he has a GREAT chance of being in. He's a trophy in Melee (like 3 of the newcomers are), Sakurai (i think) likes him, the games are great, chance of a Pikmin 3 coming are way, and he's popular.
Go to Arts and Emporium and ask for a sig! He's really good.
Later today i'll post a moveset about him using pikmin as Nunchuks lol.
Will do.Thanks!
I just tried to make Olimar balanced out, that's why I didn't include special Pikmin techniques. Glad that you liked my moveset
Edit:
I've edited my post!
I've now Pikmin abilities, throws, and Olimar's stats!
Please check them out and critique 'em!![]()
I like your throws, particularily the part where Olimar throws the Pikmin at them.Throws:
fThrow: Ground Slam
Description: Olimar grabs you with both of his arms and flips you around to follow by a smash into the ground. This throw can not kill you, even if you're at the maximum amount of damage percentage! It's a very weak throw, but stuns the opponent for a decent time afterwards, opening some combo options.
% 5
dThrow: Body Stomp
Description: Olimar smacks you into the ground, and jumps a mighty stomp onto you! With high damage you'll go soaring up into the sky!
% 10
bThrow: Pikmin Throw Combo
Description: Olimar grabs you, and performs a simple toss to his backside. Quickly, he randomly gets a Pikmin from thin air, and throws it at the opponent (it won't hit ALL of the time, but can do some pretty decent damage depending on the Pikmin).
% N/A
uThrow: Pikmin Throw Combo 2
Description: Olimar grabs you, and performs a simple toss toward the sky. Quickly, he randomly gets a Pikmin from thin air, and throws it at the opponent (it won't hit ALL of the time, but can do some pretty decent damage depending on the Pikmin).
% N/A
Stats:
Weight: 68%
Recovery: 91%
Speed: 75%
Power: 61%
Throw: 71%
While some of these abilities aren't from the games, I like them nevertheless. Allowing the Whites to inflict poison damage, for example, would make sense since their in game ability (finding hidden treasure) isn't all that useful in battle.Pikmin:
Purple:
The most powerful Pikmin to summon, a strong ally that will help you in any situation! Purple Pikmin can not be thrown far, as an addition to their status.
% 15
Probability: 10%
Red:
A more common Pikmin, the red Pikmin has no special abilities, in fact, it has some disadvantages! Red Pikmin have a nack to not follow to your commands, so be careful with them!
% 5
Probability: 20%
White:
Another very useful Pikmin in battle! The white Pikmin has a special ability to transfer poison to any opponent that gets to near to it! Also, the poison will affect any player that kills the white Pikmin.
% 15
Probability: 10%
Yellow:
An electrified Pikmin! If this Pikmin gets anywhere too close to an opponent, they will get a harsh shock received! This ability does not work if the Pikmin is killed, it is a short range tactic. The yellow Pikmin has the farthest throwing distance.
% 10
Probability: 20%
Blue:
The most common Pikmin to be summoned! The blue Pikmin is the most ineffective Pikmin there is, but comes to your aid regularly! The blue Pikmin is very weak, and does not have a good throwing range! However, they always listen to your commands! At least they're reliable!
% 2
Probability: 40%
And there you have it!
Constructive critique appreciated,
Well, the recovery is basically based off of the uB move, I can really see Pikmin lifting Olimar that high, enough to make a full recovery. But to keep balance, I had to add lag.It's no longer a question of whether Olimar will get in, but how he could possibly be ommitted.
To be honest, I'm already working on my own Olimar sig. I should have it finished before the end of the week, but I'm a notorious procrastinator so don't hold me to that.
I'll look forward to reading your moveset.
Will do.
I like your throws, particularily the part where Olimar throws the Pikmin at them.
Your stats seem pretty well balanced, though I wouldn't imagine Olimar having such great recovery (he never jumps once in bhis games, afterall).
While some of these abilities aren't from the games, I like them nevertheless. Allowing the Whites to inflict poison damage, for example, would make sense since their in game ability (finding hidden treasure) isn't all that useful in battle.
Sometimes your Pikmin don't follow orders!?That could prove frusterating, but also lead to some hilarious moments.
Upon reading your movset a second time, it occurs to me that maybe Olimar should be able to spawn more than five Pikmin at a time if they can be taken out with just about any attack (like goombas). I'd say at least twenty would be a fair number. This could be balanced by making Olimar's attacks unusually weak - forcing him to rely on the attack power of his army of dopy minions.
Thank you, but what scares me is... O.o... i think it can work.Hilarious moveset. :D