Moveset
A, A, A = Punch, Punch, Pikmin
Delivers two small punches followed by a quick attack by a pikmin from the ground.
Side A = Pikmin Charge
Much like the last A combo but much stronger.
Down A = Moon Sweep
Olimar uses his legs to do a ground sweep.
Up A = Uppercut
Does a weak uppercut.
Air A = Space Cadet
Olimar punches downwards.
Air Side A = Lunar Knuckle
Winds back and delivers a powerful punch.
Air Down A = Foot Plant
Thrusts his foot downwards.
Air Up A = Air Thrust
Thrusts both hands into the air.
Running A = Flying Pikmin
Olimar runs forward and chucks a pikmin at high speeds.
Side Smash = Pikmin Pound
Reels back and two pikmin delivers a powerful punch attack.
Down Smash = Pikin Quake
Reels back and a pikmin delivers a powerful quake attack.
Up Smash = Astro Blast
Reels back and uses his jet back to smash upwards.
B = Pikmin Blast
Olimar will throw a random pikmin. A red one will cause more damage. A yellow one does less but is faster. Blue does water damage. The purple one has a high knockback. The white one has a sap-type effect on the opponent. This is random and has no set pattern.
Side B = March
Olimar directs a crowd of Pikmin. This will push characters along as the march. It slowly does damage as opponents are being pushed along. Press Side B again to change thier direction and speed. One press you cause they to return. The second will increase thier rate of marching. Third will decrease thier rate of marching. Finally, a fourth causes then to return back to foward marching. If Olimar does a command other then Foward B or is attacked, the Pikmin dissapear.
Down B = Surprise!
Olimar will whistle and a pikmin wil come up from the ground underneath the closest person jumping up and knocking the opponent up.
Up B = Anti-gravity
Captain Olimar will activate his zero gravity and cause him to float up suddenly. While it does no damage to himself, it is very fast. As well, anyone who gets near Olimar recieves the effects of the anti-gravity and tumbles int he air for a second.
Grab =
A = Punch (Punches his opponent)
Front Throw = Picks them up and drop kicks them foward.
Back Throw = Throws the opponent backwards and a pikmin, at high speeds, shoots at them.
Up Throw = Delivers three punching combos that knocks the opponent up.
Down Throw = Throws the opponent down and a pikmin delivers a small earthquake attack.
Final Smash: Pikmin Party: Captain Olimar calls a red, yellow, blue, purple, and white pikmin to the stage. They then do a unizon attack. The red delivers a powerful rush attack, followed by electrical attack by the yellow pikmin. The blue one will cause geysers to erupt from the field. The purple pikmin will then appear from the sky and smash down on the opponent. Any opponent not thrown off the stage will then have a sap type effect after the FS from the White Pikmin.