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Captain Olimar?

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aleps

Smash Apprentice
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I really want Olimar to be in. Louie could be an alternative costume and about the size, they would surely manage to solve it. But it would be a mess when playing with more than one CO, because you may not know which pikmin is your. Maybe they will be more pallid as in melee.
 

the grim lizard

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im sure his size wouldn't be a problem. sakurai could just have his subspace emisary story as sumtin like...

he crashes his ship in mushroom kingdom and you have to fight a massive goomba( seeing as he is tiny ) and when you win a super mushroom pops out which makes him grow to a little smaller than meta. then he meets up with luigi and his adventure begins.....
Or you could just say "oh well, who cares?" Since no character in Melee was scaled correctly. Pikachu was far too big, not to mention Pichu. And Bowser was ridiculously scaled down (depending on how you look at that).

Size doesn't matter.
 

tennisthehilife

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Olimar is too small? Wikipedia says Kirby is 8inches tall.. which I can't imagine <(-_-<)

Edit: I just looked up Olimar "size of a quarter, or about the size of a fifty pence piece". nvm Kirby is tall compared to him (wait anything would, cmon a quarter). But still, I believe Olimar should be a little taller than kirby and shorter than mario.
 

brawler12

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Size is not a problem because you can always scale it . Look at bowser and kirby. Oimsr dhould not be like PT it would ruin his tyrant status.
 

lanky_gunner

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i say if Olimar doesn't appear as an Assist Trophy throughout ALL of E for All, that's a pretty safe bet he's a playable character. i mean he's big enough to warrant AT LEAST an AT spot (although i think he's big enough to warrant a PLAYABLE spot)

Olimar for Brawl
 

wagnerelli

Smash Apprentice
Joined
Oct 20, 2007
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I think that Captain Olimar would be awesome in Brawl. They could give him a pluck move like Peach with different powers and effects like the Red Pikmin being the highest damaging for example. What could his recovery be though? Maybe a rocket or a chain of Pikmin as a tether recovery.
 

The Subspace Muffin

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Olimar has to show up now that Pikmin 3 is confirmed
Pikmin 3 is confirmed? Like, officially? When? Where? What?

HOORAY!!!

Pikmin 2 was the best sequel ever. And if that pattern continues... Pikmin 3 is gonna be the best thing ever!

I'd love to see Olimar in Brawl. I'm with the idea that Olimar should have a stun move, and then a move (Down Smash Attack) where he plucks Pikmin out of the ground one by one. They're like Assist Trophies- they all follow his horn move (Side Smash Attack) and attack and act as a barrier- of course, they go flying off the stage from the smallest move. But I just think it'd be cool to have 100 Pikmin on the stage, just like the actual game. Kinda like how Pokemon Trainer acts like he does in his game, having Pokemon fight for him.
 

Guru_The1nOnly

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Olimar would be a very original char imo. He could be like a commander in his pikmin army. His up B could be a jet pack he can rope pikmin for tether recovery, and his entrance can be his space ship shooting him to increase his size.
 

IllidR

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&quot;Pikmen&quot; Forever!
Olimar has to show up now that Pikmin 3 is confirmed
When was it officially confirmed? I know it was implied by Miyamoto there'd be another but was there an actual announcement?

Anyway for all of you who are saying "What would Olimar's 'blah blah' move be, check page 34, there's a very in depth, very good moveset there. Check it out.
 

Tony_

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I've never heard of a Pikmin 3 game being developed for the Wii.

Also, Olimar is better as an AT. His move set would more or less be a hassle to make.
 

Legolastom

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How!? AT's are usually secondary or non important characters from other franchises... not Major playable characters that are unique from a critically and financially successful franchise.
 

IllidR

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How!? AT's are usually secondary or non important characters from other franchises... not Major playable characters that are unique from a critically and financially successful franchise.
Exactly, I can name countless pluses to him being in the game and no negatives. Also, he was one of the highest rated character on Sakurai's poll.

All of you nay-sayers give any negative to having him in the game and we'll just show you the flaw in it.
 

Xerroo

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But he is...

That and a moveset for Olimar seems difficult to pull off.

If most of his moves are ground based, then Olimar would be dead useless in air combat.
 

IllidR

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But he is...

That and a moveset for Olimar seems difficult to pull off.

If most of his moves are ground based, then Olimar would be dead useless in air combat.
It would be difficult to pull off, that is true, but remember we've got Sakurai and his team of developers working on it so I don't doubt they can do it.

Who said most of his moves would be ground based? He can utilize his Pikmin and attacks in air just as easily as everyone else can, if you're talking just based on Vali's moveset remember that's only one speculation on what his moves could be.
 

Tony_

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But he is...

That and a moveset for Olimar seems difficult to pull off.

If most of his moves are ground based, then Olimar would be dead useless in air combat.
Sakurai put a emphasis on Aerial combat too, making Olimar dead in the water.

Also, Olimar isn't all that well known. He hasn't had a game since 2004-2005 and in the gaming world, that is quite a while.
 

Legolastom

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Meh considering his series is new and all... not to mention the fact that Pikmin 3 is confirmed and AC has had just as many games.

And since when was Link good in the air!? Please tell me.
 

Tony_

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Meh considering his series is new and all... not to mention the fact that Pikmin 3 is confirmed and AC has had just as many games.

And since when was Link good in the air!? Please tell me.
Link doesn't fit into the argument unless he is an example.

Fission mailed. :p

Link (from the demo vids) can actually be useful in the air now.
 

Legolastom

Smash Hero
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... Link was never useful in the air in his game... only a few characters even spent that much time in the air.

But seriously even if Olimar isn't good in the air that doesn't mean **** to be honest.
 

Tony_

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... Link was never useful in the air in his game... only a few characters even spent that much time in the air.

But seriously even if Olimar isn't good in the air that doesn't mean **** to be honest.
Why doesn't it? Because he pull assorted pikmin out of the ground and use them for attacks?
 

Pluvia's other account

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Sakurai put a emphasis on Aerial combat too, making Olimar dead in the water.

Also, Olimar isn't all that well known. He hasn't had a game since 2004-2005 and in the gaming world, that is quite a while.
Not a lot of people have that good aerial combat. And just because you can't think of aerial combat, does not mean you speak for Sakurai.

Because the Ice Climbers, Pit, and MR.G&W are well known..? And they have recent games..?

And just to point out that Captain Olimar was made by the same guy that made Mario and Donkey Kong. And Link and Zelda. And Starfox. And Nintendogs.

Basically, Mr Nintendo himself. Shigeru Miyamoto.

And that Captain Olimar is first party. From two highly critically acclaimed games on the Gamecube. With sequels sure to follow on the Wii.

So your whole argument there was completely useless. I just destroyed it in one go..



EDIT:

By Mario, Donkey Kong, Link and Zelda I mean not just them, but their whole franchises.
 

Xerroo

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While I disagree that Olimar isn't well known since he is known and liked. I still feel Olimar being playable sounds farfetch'd.
 

Shadowplusle

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Farfetche'd is a pokemon.

Anyway, in some parts of the world, the little guy isnt very known but in japan he is well known and in america, its a little less but still known. i think the ****** should be playable for his alien plant owning skills
 

the grim lizard

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Why all of this moveset biz?? I already quoted an awesome one a few pages ago...

Fine, I'll go find it again...

Captain Olimar



Weight: 2
Size: 2
Strength: 3
Speed: 3
Reach: 2.5

Star of the Pikmin series Olimar is one heck of a fella. In just a few hours he manages to enslave a race of kind-natured flower people, abuse them by throwing them at things to get
his slave labour done and even has them killing the local wildlife in order to recycle their corpses for making more Pikmin (who are born into slavery). That's just Pikmin 1 though, he does it again in Pikmin 2 but this time in order to pay off a big loan his company has racked up. Just to give you an idea, as explained in the introduction, 100 "pokos" is over 1 year's salary and the aim of Pikmin 2 is to clear the remainder of the debt of 10,000 pokos, that's like...over 100 years salary. Talk about badass, Ganondorf can eat his heart out. Being first party and a game that has produced nothing but excellent titles since Pikmin 1 and 2 were 9.0 and 9.2 games on Gamespot and I think even higher on IGN, 3 on Wii is practically a dead cert. To make the games sell even better, what better than to include the protagonist in Brawl to promote the franchise?

Onto the actual moveset though, the majority of the uniqueness of Olimar would be his Pikmin buddies. After all, it's the game's focus and Olimar's primary way of whooping ***. He can actually fight himself, the Pikmin aren't necessary for him to fight (although incredibly necessary to complete the game, obviously) and so he's more than Brawl-worthy.
I should start off by explaining that there are 5 different kind of Pikmin that you can use primarily in Pikmin 2 and 2 unique but not really obtainable Pikmin in 1 and 2. These 5 main ones are Red, Yellow, Blue, White and Purple. Each have different strengths and weaknesses and like in Pikmin they'll be gotten by plucking them from the ground, but Olimar will start with 4 randomly generated Pikmin in order to not completely gimp him.

The Different Pikmin

You can have up to 15 Pikmin at one time. Oh and I better mention that pikmin when in the air are hapless. No, they can't DI, don't be silly. I should also note that any Pikmin currently engaging in hostile acts on an opponent can't be used in Olimar's attacks, even if they are in range.

Basic Pikmin Mechanics: When thrown will attack and follow the closest target, like in Pikmin, however if the closest target is Olimar they will return to his side. Pikmin come in the 3 different stages of evolution: Leaf, Bud and Flower. Leaf is the most basic, a bud will increase their attack speed by 0.2 seconds and runspeed slightly, while a flower will increase their runspeed slightly, attack speed by a further 0.2 seconds and damage 1%. If a Pikmin lands on you, depending on their weight your runspeed and jump height will be lowered slighty. To rid yourself of a Pikmin, waggle the analogue stick <-, ->, <-, ->. While a Pikmin is attached to you it's attack speed increases slightly by 0.3 seconds. Pikmin evolve by being used in a killing move or after every 15 hits.

Reddy!



Attack Speed: 1.5 seconds
Damage: 3% per hit.
Weight: 2.5
Speed: 3
Immunities: Fire/Explosions
Special Abilities: None
Takes knockback proportionate to weight and 175% of Olimar's Damage (so if Olimar was on 100% and you smashed a red pikmin, he would get knocked back as if he was of weight 2.5 on 175% damage)

Most basic Pikmin and the first you get, they are also the strongest of the original trio of Yellow, Red and Blue. Immune to fire and so immune to explosions aka. bomb-ombs.

Yellowy!



Attack Speed: 1.2 seconds
Damage: 2%
Weight: 2
Speed: 3
Immunities: Lightning
Special Abilities: None
Takes knockback proportionate to weight and 200% of Olimar's Damage (so if Olimar was on 100% and you smashed a yellow pikmin, he would get knocked back as if he was of weight 2 on 200% damage)

The 2nd type of Pikmin you are introduced to in Pikmin 1, Yellow's are the lightest are thus are capable of being thrown the furthest. Immune to lightning attacks such as PK Thunder.

Bluey!



Attack Speed: 1.5 seconds
Damage: 2%
Weight: 3.5
Speed: 3
Immunities: Water
Special Abilities: None
Takes knockback proportionate to weight and 125% of Olimar's Damage (so if Olimar was on 100% and you smashed a blue pikmin, he would get knocked back as if he was of weight 3 on 150% damage)

3rd regular type of Pikmin and the last one found in Pikmin 1. Able to withstand water attacks such as Blastoise (if he's back in Brawl :(). Slightly heavier than the other 2 and cannot be thrown as far.

Sorry for the terrible, terrible picture. Honestly, there was no good ones of the blue Pikmin >.>

Whitey! (aka. the Albino Pikmin)



Attack Speed: 1.0 seconds
Damage: 1%
Weight: 3
Speed: 5
Immunities: Poison
Special Abilities: 3% chance on hit poison which deals 2% damage every second for 5 seconds. If ingested (a la Kirby or Yoshi's swallow moves), that opponent is automatically poisoned.
Takes knockback proportionate to weight and 150% of Olimar's Damage (so if Olimar was on 100% and you smashed a white pikmin, he would get knocked back as if he was of weight 3 on 150% damage)

This one seriously scares the crap out of me. Just don't look into it's eyes! Fastest of all the Pikmin and is partially made of toxins I believe. Immune to poison (since it's body contains it) and so immune to poison mushrooms.

Purpley! (aka. the Sumo Pikmin)


Attack Speed: 2 seconds
Damage: 4%
Weight: 4.5
Speed: 1
Immunities: None
Special Abilities: Apart from being the fattest son'of'a... around, none
Takes knockback proportionate to weight and 75% of Olimar's Damage (so if Olimar was on 100% and you smashed a purple pikmin, he would get knocked back as if he was of weight 5 on 75% damage)

This guy seriously puts on a pound a minute. Even throwing him near an enemy stuns them in Pikmin 2. Obviously has the highest weight and damage at the cost of speed and throwing distance, these guys are heavy brawlers and cause the most slowing and jump height reduction when thrown onto someone. As hard as they are to knock away, they don't have any immunities (except to indigestion).

Good so far eh? We're just getting started!

The Actual Moveset

Finally, onto Olimar's actual moves. That's a lot of information to get down before you can even get onto this stuff, if Sakurai ever finds this moveset and thinks "Wow, that's such an excellent idea!" he'll put it in manual. I hope.

A moves

A - Right fisted punch - 2%, loooooooow knockback
AA - Left fisted punch - 2% loooooooooow knockback
AAA - Olimar's special Rocket Punch(tm)(R)...maybe not...Olimar sticks out both his fists in a double fisted punch of glory - 4% med-low knockback
Dash A - Rush Boots, you slide at 1.5 times your running speed for a short distance, semi-bad wind-down lag though - 8% medium knockback
A -> tilt - Headbutt - 10%, medium knockback
A^ tilt - Rising headbutt - 9% medium knockback
Av - Pik-a-grab, grabs a Pikmin and sweeps out the opponents feet. Knockback, speed and damage vary on the Pikmin sweeping with, ranging from 6%->10%, low -> med-high knockback.

A -> Smash - Swing-a-pik, for every 3 pikmin, Olimar grabs a random pikmin by the flower (so cruel) and swings them forward. Damage is 10% + the damage of each pikmin, knockback and speed again depends on the type of Pikmin and the number. If no pikmin are near, Olimar hits for 10%.

A^ Smash - Soar-a-pik, for every 5 pikmin, Olimar grabs a random pikmin by the flower and swings them in an arc upwards. 10% + pikmin damage, speed and knockback variable. If no pikmin are near, Olimar hits for 10%.

Av Smash - Kik-a-pik, All the pikmin around him kick (both sides, so it wouldn't be 15 pikmin on 1 side kicking) for their base damage with good knockback, if no pikmin are currently following Olimar, he does a 360 floor sweep for 8% with low-med knockback.

Nair - Spins around - 2% each hit with low knockback, last one has medium knockback
Bair - Donkey kick - 5% good knockback
Uair - Somersault kick (he's had zero g training after all) - 6% medium knockback
Dair - Mid-air headbutt (kinda like a reverse of his Uair and instead of kicking them, thwacks them with his helmet) - 5%, meteor
Fair - Your standard kick - 5% medium knockback

B moves

These are probably going to be a bit more indepth.

B - Ye olde "Whistle" - Olimar uses this to command his little buddies. Tapping B will make a short shrill whistle noise which is the go ahead for the pikmin to change the order in which they are standing, meaning you can select which pikmin are closest to you at any given time by taps of B. The default formation is Purple -> White -> Red -> Blue -> Yellow and will change as such so the front goes to the back (ie. W->R->B->Y->P is the next formation). Formations are there to give you greater control over which Pikmin you are throwing and with practice will become second nature, even in the heat of a battle, and like everything would just take practice getting used to managing them.

Holding down B will make all pikmin in 4 body-lengths of Olimar will attempt to make their way back to his side. While holding down B (so after 1/2 -> 3/4 of a second), Olimar is forced to continue to whistle for the remainder of 2 seconds and is unable to move or attack during this time.

B -> - Hurl-a-Pik - Throws a pikmin, how hard depends on how far you tilt the control stick. They follow a set trajectory of the classic arc, and will also go different distances depending on their weight. Holding the control stick full tilt and throwing a purple pikmin will yield roughly the same result as throwing a yellow pikmin at under half tilt.

B^ - Dolphin Rocket - Olimar's rocket is also his recovery move! Upon using this move Olimar is instant in his rocket which moves on a shaky trajectory diagonally upwards. You can also control this a little, such as veer it in a direction. Any surrounding pikmin which are falling relatively near to Olimar are taken up in the Onions around the S.S. Dolphin. Upon moving for 1.5 seconds or so, the dolphin explodes out of habit sending 3 randomly generated parts upwards, diagonally down to the right and diagonally down to the left. These parts are parts which you collect from Olimar's ship in Pikmin 1 and all do 5% damage except the secret safe which does 8% and the Massage Machine and the Space Float (with lower chances of appear) which do a healthy 10%.

Bv - Pick-a-Pik - Probably the most complicated one of all that will take some time to explain. Pick-a-Pik works as sectioned areas of each stage where each section has a 60% common chance and 40% uncommon chance of plucking 2 different kinds of Pikmin. Battlefield for example might be split into 5 different sections, the 3 different platforms and the main floor split in half. On these sections 2 types of Pikmin can be plucked (skilled Olimar's will know which Pikmin to get where on each stage) in those 2 percentages but the rarer Pikmin (white and purple) can only ever occur as 40% uncommon chances, so a purple/white or white/purple combination won't happen, but a red/blue could.

To actually pick the Pikmin, Olimar must hold down and press B at which point it will take 2 seconds to pick a Leaf Pikmin form that area. Subsequent presses of B (while still holding down) will yield Pikmin at 1 second delays. The first 2 Pikmin to be picked will be Leaf Pikmin, the next 3 will be Bud Pikmin and all subsequent Pikmin will be Flower Pikmin, up to the maximum of 15 Pikmin. If you start picking with 0 Pikmin, it's possible to pick up to 10 Flower Pikmin.

Grab moves

A (while holding) - Sly dig - 3%
Forward - Bum's rush, 1-3 Pikmin by Olimar grab the opponent and do the Bum's rush on him ::chuckle: (6-9% high knockback), no Pikmin and Olimar weakly attempts it himself resulting in 3% damage and low knockback

Back - Pik-a-Swing, 1-3 Pikmin grab the opponent's feet and swing him backwards for 5-8% damage and med-high knockback, if no Pikmin, Olimar attempts to do it by himself for 3% damage and low-med knockback.

Down - Pik-a-pounce, Olimar throws the opponent to the floor, 1-6 Pikmin + Olimar jump on one end of the floored opponent for half their totaled base damage + 3% and med-high knockback depending on Pikmin weights. If no Pikmin, Olimar once again foolishly attempts it by himself and doesn't get very far, 3% damage and very low knockback.

Up - Pik-a-Punch, Olimar releases the opponent and uppercuts them at the same time as 1-5 Pikmin. Damage and knockback depends on Pikmin's strength. If no Pikmin, Olimar does it by himself for 3% damage and low knockback.

Final Smash Move

Pikmin Bomb Squad!

The S.S. Dolphin flies in from the top left of the screen over the battlefield and exits again to the top right, pausing only to fire the Nova Blaster down on Olimer's position. Any enemies caught in the dazzling beam are stunned as if their shield was broken. Any yellow pikmin bathed in the light acquire bomb rocks with a minimum of 3. If 3 yellow pikmin aren't present, 3 random pikmin caught in the light will be transformed into yellow bomb pikmin and if 3 pikmin aren't present (if any), then any pikmin caught in the light will be transformed and up to 3 bomb pikmin appear to a maximum of 3 in total. However, if 15 pikmin of that Olimer are present on the battlefield but none caught in the beam, the bomb pikmin will not appear.

Yellow bomb pikmin are able to be thrown as far as regular yellow pikmin and if they land on an opponent after being thrown will automatically explode for 15% damage and high knockback and the pikmin will automatically be star-ko'd. A yellow bomb pikmin will give chase to any opponents they land near like regular pikmin, but instead will self-detonate (star-ko'ing itself) and do 10% damage and med-high knockback. If the opponent attempts to evade the pikmin and succeeds (so the pikmin cannot follow), he will attempt to throw the bomb rock at the opponent with a good degree of precision for 7% damage and med knockback but unfortunately not a star-ko :(.

Taunt

All the pikmin by Olimar's side line up facing the screen and do the leaf-mexican-wave from the good ending of Pikmin 1, speed varies on how many pikmin are in the line as to always be the same amount of time for the taunt. If no pikmin are by Olimar's side, he looks left, then right (as if looking for the pikmin) and then bows his head (in realisation that he's all alone *tear*).

Kirby Hat

Kirby dons the entire spacesuit with a small (non-spherical) helmet over the top third of his head. Kirby's B move now plucks and throws pikmin. Holding B will pluck the pikmin from the ground at the same rate as Olimar does but Kirby is not adept at throwing the pikmin. Upon tapping B Kirby throws the pikmin horizontally for less distance than Olimar as they spin through the air. Like Olimar's pikmin they well give chase and attack nearby opponents but due to their spinning in the air will bounce off of any enemies they are thrown at for their base damage rather than landing on them.

It's not exactly orthodox, but nothing about an Olimar moveset really could be :laugh: and the way the controls are set up at the moment (B for whistle, side B to throw pikmin, down B to pluck) at least make sense and such things as the whistle will feel natural for Pikmin players. Thus making one which would also make sense for Kirby's B would be practically impossible.

I think that about wraps it up for the my Olimar moveset. Thanks for taking the time to read it.

http://www.youtube.com/watch?v=b_slmbAtWe0

^ Awesome Pikmin advert, well worth checking out.

If anyone is unfamiliar with Pikmin and the gameplay behind it, check out this music video of Pikmin clips from Pikmin 2. While it's not exactly a tutorial video or anything you might be able to at least pick up some gameplay mechanics and how **** awesome Pikmin is.

http://www.youtube.com/watch?v=DRmY9EYmj9U

 

Andy4Brawl_911

Smash Journeyman
Joined
Oct 19, 2007
Messages
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Captain Olimar rock but his moves are likely to be made up for Brawl or he stands in the background like Pokemon Trainer, whilst using Pimins to do his bidding.
 

Shadowplusle

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i was thinking about that but then it would sort of be a clone of PT, so i dont think they will be doing that. i was thingking that olimar would carry the 6 types of pikmin around him and then use them to attack. then bring them back. maybe latch the pikmin together like a whip, that would be cruel but awesome
 
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