Knee...
Don't act like you own the captain falcon boards, please...
Anyway.
This is another 50-50.
Maybe even in his or our favor slightly, but thats stage dependant.
It depends on Snake more though, in the end.
His DACUS can be punished up close and far away, you can pretty much clash his DACUS with falcon kick if you expect it, thats where the real fight begins.
Theres something with the nades you can use to destroy snake...
Oh!
It's Snake's nade drop AT, if you get the first nade try to always get close enough to him just outside F-tilt range, if he doesn't nade drop you throw it at him, you could also have Falcon Kicked and got him and you into the air by blowing eachother up.
In this fight you'll want to Z-catch these nades, they're your only weapon in defeating him besides Snake's own C4 which you shouldn't get hit by anyway and his claymore which you should always hit him into.
Obviously always ban BF against him unless you know how to use the platforms to your advantage.
If you D-throw Snake you can pretty much get him offstage depending on what moves you use in that sequence.
I use N-air most of the time as U-air is almost always air dodged and N-air is basicly two sex kicks air dodge ******.
Never air dodge into Snake even if you have to get on stage, if you see him running back and is about to grab use the better options...
Raptor Boost and Falcon Kick, heck even Falcon dive if you can get to the other side but then you might as well air dodged cause he has the chance to DACUS you, unless of course you reach the ledge...
Use F-air, U-air or N-air to destroy those motars.
Snake's b-air is barely dangerous, stay infront of him if he's doing anything to recover.
Remember the C4 reversal and Nade reversal making him not face you, you can Knee him or U-air him if you see this but be quick or you'll obviously eat a b-air.
If Snake is recovering low for the ledge edge hog him.
If he recover's just a bit above you and he dares air dodges infront of you grab him, and if he's just slightly above your head and air dodges over you pivot grab him and watch him drop to his doom.
You could always also U-air Snake Up-B while he's far enough off stage bunches of times cause the cypher most of the times knocks you back on stage.
If he trys to use the C4 to recover, jump low and above him and footstool jump him, or if you feel lucky D-air.
SDI Snake's N-air and B-air or D-air him.
DI behind Snake if you get F-tilted, you almost always get behind him for some reason by doing that.
Punish U-tilt with Raptor Boost if PSed or you could use your dash attack.
Our U-tilt beats Snake's first F-tilt (?) it either clashes or Snake gets hit, or we get hit if we are more farther away at some point.
Clashing with Snake is the hardest fight cause you're up close to him now, you have to expect ANYTHING, hope you aren't in grab range and clash Snake's moves enough till just mid away from him, shield the rest of his moves and punish.