s l o x
That's fine
edit;
I AM SO ANGRY YOU DON'T EVEN KNOW
Saska
2 things
1) This is a really hard match up that requires a lot of experience before you really feel like you can move significantly and to a point where you can really control the match. So try and find someone who likes sheik and play them until you don't wanna live anymore
and then play them some more from beyond the grave
2) Thanks for mentioning that it's PAL. Not a lot changes in the match up afaik but it's good to mention nonetheless.
Alright so actually into the match
The hardest thing I think is positioning. Neutral game is just a fight for stage control between Sheik and Falcon, Sheik using her legs, needles, and threats of dash attack to keep Falcon far from her, and Falcon using his mobility to get close.
A good match to watch is this
http://www.youtube.com/watch?v=nd6t2H6zgW8&t=01m40s [before this is a match vs Falco, you can watch it if you want but it doesn't really help you here]
See how Darkrain wants to keep moving, but close enough to the Sheik to make her feel pressured? Sheik is going to try to push you away out of your personal fear of being hit [which turns this into something horrible] but you have to kinda keep close.
That being said, Sheik's moves are actually quite counterable. Ftilt can be CC'd, outspaced by nair/bair, gone over by dair, and DD grabbed.
That being said, the hardest thing about neutral game is knowing when to come in.
(Dthrow pseudo chains until they DI away, so chainthrow->tech chase at low percents [lots of Sheiks will tech in place because 1) they're not used to teching and 2) why would you ever tech chase them?] will get you some great percents. Another thing you can do, as you learned, was dthrow->uthrow->nair/uair)
On top of that, nair really isn't that great unless you do the Darkrain nair [FF after the first leg to hit the second one low] so dair/bair/knee is really good to come in
Anyway let's actually look at some parts of your video
Start
here and watch until the first stock is gone
Do you see how much space is between you and sheik? And also, how lots of your nairs seem to go over her?
Another great example of the space is here
http://www.youtube.com/watch?v=dNmAhqWD65M&feature=related&t=05m10s
One of the biggest things is that you shouldn't really throw out moves unless you're in range to hit. A lot of times you naird without really being close. Also remember that side b can be interrupted by anything, and Salevits did a really good job of showing you that. Neutral game entrances will mostly be determined by you running, them missing, and you punishing.
Another important thing is that since you weren't really experienced in the match up, you didn't recognize a lot of times where you could have avoided some minor damage. If you're at low percent and sheik has a lot of needles charged, a lot of times they like to use that early. So when they have needles, and you're at about midstage/far stage, you're gonna have to watch out for them using those.
Also, being at a 45 degree angle under Sheik at any time [especially under a platform] means that needle->grab is coming
You're gonna have to CC/shield->buffer roll to get out of that
If a sheik is stalling on the ledge, there really isn't much you can do about it. You definitely can't come from above like you did, you'll have to slide under and grab right after she jumps off the ledge if you can manage it.
Again there's just a lot of patience in this match up, think of it a lot as Marth and treat it that way.
You picked up on the edgeguarding of Sheik where you hold the ledge until she poofs on stage
And that basically goes in three steps
1) Is she close enough to hit you with the explosion? If no, stay on, knee/stomp->reverse knee when they land on stage. IF not dead, repeat.
2) If yes, time your get up to coincide with the explosion. This might take a bit of getting used to, but just do neutral get up at the exact same time as they explode. If they go for the ledge they're going to be edgehogged, and if they go up, turn around and ftilt them.
3) If they land on a platform, things get tricky. You're not really going to have time to do anything other than a uair which may or may not hit them, so if you can move quickly enough, try to double jump waveland onto the platform and grab them. A lot of times they're going to expect a uair/dair from below and be shielding.
I haven't really decided what I want to do with this yet so definitely experiment and play around with this situation.
But I should stop telling you general things and get on to your actual match
Things I've noticed
1) Your spacing is too far. You DD in ways that lets Sheik breathe, and a lot of your aerials stop right before her. Try to be more confident and move just a bit closer.
2) Your platform traps, at least in the first game, were really slow. You have to react immediately once you see that green flash/tech roll. You seemed kind of afraid to follow up stomps, and decided to stand around and wait for a reaction. You can't let that happen, you have to go out there and destroy them.
A lot of this game is just forcing sheik to pick a reaction and then punishing it. Knowing what actions they're likely going to take is a huge help and unfortunately since you didn't know them, a huge hindrance for you.
3) I am glad you used your invinc to keep Sheik from ledgeguarding you with dsmash
[here]
This is something that you need to teach them to fear, a lot of Sheiks feel REALLY comfortable dsmashing near the ledge, and using that invinc to knee/stomp them is absolutely essential to get some breathing room. Don't be afraid of using it! There were a lot of times you jumped/rolled from the ledge when you could have gotten some easy percents. Nair isn't that great because it can be CC'd, so stick to those two.
4) Killing is kind of hard for you
Things to know
uthrow->nair works at exactly 25%
Any lower and it won't work
uthrow->knee works around 80-110%
Not sure on the cut off towards the top but 80% definitely works
Dthrow->knee technically never chains, but a lot of people won't get that perfect DI down and away so just go for that after that percent.
A lot of times you're going to have to mindgame them into things. One of my favorite things is something darkrain did: Knee on shield->fsmash
Fsmash will pull you back and out of their grab range
I'll find the clip sometime later
But basically you're going to have to revolving around that throw->knee or faking them out into a punish.
And whenever you get a hit you need to confirm into a combo, mostly uair into knee. A great combo finisher is reverse bair->knee, sets them up perfectly if they DI correctly.
5) When you're in shield, you're dying.
As a character, Falcon doesn't want to be in shield. If a Sheik is pressuring your shield, try to roll out. You don't want to be there, your shield grab sucks, and Sheik is fast enough to stop any kind of OoS pressure [with the exception of full hop stomp most of the time]
Basically buffer roll is your friend, disengage and come back later on your own terms. Falcon controls a lot of this match through his speed, you just need to be aware of that and avoid being caged in.
Another thing that's worth mentioning is that if you SDI sheik's jab reset up, it works really well. then you can Dj to safety
You can hold upwards [without SDI] and get out as low as 42% I believe
When you're trying to recover, going low is better because dsmash is techable
fair is not (You can actually slip through the dsmash's hitbox because the legs swivel around!)
And remember the whole needles thing
Being semi-close and at a horizontal plane, your get off the ledge option needs to be outside of that free damage
[example]
Also
http://www.youtube.com/watch?v=dNmAhqWD65M&feature=related&t=09m10s
ಠ_ಠ
So I think with that I covered everything
Hope I helped
Get him next time my brother