Since the last Toon Link thread is massively dead. I'll make a new one.
A guide won't exist...but a few tips and sh*t will...
after Brawl+ goes gold. Soon after?lolyeahright.
Until then, feel free to discuss...all things Toon Link. Otherwise I will have to talk to myself.
Funniest one I could find that was appropriate. I think.
Changelist:
Toon Link as he is has been left relatively unchanged in comparison to other characters. But there are a few changes...aside from physics:
-------------------------------------------
Back-Aerial (Bair):
Change type: Buff
Buff: Angled at 64 degrees over original 60.
Reason: Angle was too low so that SDIing down would make the opponent tech. Being a staple combo move, that was largely terrible for Toon Link.
-------------------------------------------
Forward Smash (1st hit):
Change type: Fix
Fix:
Reason: First hit had no hitstun and could be retaliated on reaction from being hit by strong, KO-inducing moves such as Jigglypuff's Rest, Luigi's Super Jump Punch, Marth's Dolphin Slash, etc. These changes should make connecting the move easier, and make it slightly safer from retaliation.
-------------------------------------------
Down Smash (1st hit):
Change type: Fix/Nerf
Fix:
Reason: At <20% or so, and/or when Toon Link is facing an upward angled slope, a down smash would have ridiculous horizontal knockback behind Toon Link. The 2nd hit that normally sent up would be missed and the opponent would typically be sent flying to their death.
-------------------------------------------
Tips: Landing the kill
One of the most frustrating kinks in Toon Link is his inability to kill, sporting not only weak kill moves, but almost no way to set them up.
Next time (lol), I'll touch over some of the more practical options to land the much sought-after kill.
As for discussion, just follow the typical rules of the Workshop. However, if you feel there is something 'missing' in your character, feel free to blurb about it...just not for too long. <_<
A guide won't exist...but a few tips and sh*t will...
after Brawl+ goes gold. Soon after?
Until then, feel free to discuss...all things Toon Link. Otherwise I will have to talk to myself.
Funniest one I could find that was appropriate. I think.
Changelist:
Toon Link as he is has been left relatively unchanged in comparison to other characters. But there are a few changes...aside from physics:
-------------------------------------------
Back-Aerial (Bair):
Change type: Buff
Buff: Angled at 64 degrees over original 60.
Reason: Angle was too low so that SDIing down would make the opponent tech. Being a staple combo move, that was largely terrible for Toon Link.
-------------------------------------------
Forward Smash (1st hit):
Change type: Fix
Fix:
Code:
Hitbox 1 (tip): Angle 50, KBG to 50 from 86, BKB to 28 from 0 (WiP)
Hitbox 2 (upper middle): Angle 50, KBG to 50 from 86, BKB to 28 from 0 (WiP)
Hitbox 3 (lower middle): Angle 35, KBG to 60 from 86, BKB to 32 from 0
Hitbox 4 (lower to hilt): Angle 35, KBG to 60 from 86, BKB to 32 from 0
-------------------------------------------
Down Smash (1st hit):
Change type: Fix/Nerf
Fix:
Code:
[CENTER]-Dsmash ridiculous sideswipe glitch fixed-[/CENTER]
Hitbox 2 (front side): KBG to 0 from 100, BKB to 110 from 0, angle 172 from 170
Hitbox 3 (middle): KBG to 0 from 100, BKB to 80 from 0, angle 172 from 180
-------------------------------------------
Tips: Landing the kill
One of the most frustrating kinks in Toon Link is his inability to kill, sporting not only weak kill moves, but almost no way to set them up.
Next time (lol), I'll touch over some of the more practical options to land the much sought-after kill.
As for discussion, just follow the typical rules of the Workshop. However, if you feel there is something 'missing' in your character, feel free to blurb about it...just not for too long. <_<