Commenting on characters I have played a fair amount with:
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desperately needs buffs all around, especially to Flamethrower now that
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's Fire Breath got massively buffed. Also,
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should get more reward for Withdrawal considering how punishable it can be.
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- I like her new combo game in theory, but SDI completely destroys it. Nerf SDI on her moves, and maybe buff regular DI on them if they become ridiculous again. I would also like her smash attacks to kill a bit earlier, jab to kill much earlier F-tilt to have a purpose, and D-tilt to not whiff when the animation hits.
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- I don't know if it's just placebo, but I can't do turnaround Super Jump Punch nearly as easily in this game as I could in Smash 4, especially if the move connects. I would also like if that move traveled a bit farther to help his pitiful recovery. A bit more movement speed wouldn't hurt, as well.
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- Who decided that a mid tier needed a nerf to Clay Shooting, a move that was finally made viable? I would revert that as well as all the nerfs to their aerials they got between the games, and increase the range of their U-tilt now that it doesn't really kill.
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- I would like my grab to serve some purpose, please!
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- I have no clue why his Z-air isn't a tether recovery with how much they nerfed his recovery through Cyclone already. I actually think he's fine besides this, the U-smash and Cyclone knockback buffs were much appreciated.
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- It's sad how tiny tipper hitboxes and minimal reward for tippers outside of select moves makes him simply worse than Lucina.
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- Why is the range on U-tilt so tiny? I know it has minimal lag, but that doesn't matter when I can't even hit opponents that are right next to me!
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- Fix Raptor Boost's hitbox, but otherwise I think he's fine once Fatality gets good with him and figures out the new strats.
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- I feel like the recovery nerf was completely unwarranted, but otherwise she's fine.
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- Same as Corrin.
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- I would like it if his smash attacks and Fire Bird weren't straight-up downgrades of Fox's renditions, though this would probably involve a debuff of Fox's F-smash. Also, Reflector should get some sort of change that makes it not just a worse reflector than basically all other reflects in the game.
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- The patch was good, but I would still appreciate a bit more speed, more of the hitbox on D-air to spike, more knockback on Darkest Lariat, more consistency in landing Alolan Whip, and more consistency in Cross Chop to connect hit 1 to hit 2 now that he rises higher.
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- I just want a decent combo throw back. I don't care about the kill confirm, I just want it to connect to more than one move.
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- I don't see why they made F-air have that little range, even considering the reduction in lag that it got.
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- His new F-air is cool, but I think the weak up-close hitbox should true combo into the bomb explosion, and I would maybe make the bomb harder to clank with or explode early instead of clanking. Also, I feel like F-tilt and D-tilt serve redundant purposes, and U-tilt is simply worse than it was in Smash 4.
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- Why do all of its aerials have so much end lag and landing lag? Also, increase the range of its jab, tilts, and grab, fix the Z-axis problem with U-air, trade out some of the super armor during the charge on Long-Stem Strike for some armor during the attack itself, and make him teleport to the place of any hit he may receive during that move. I'm worried it might get a nerf to the damage of Poison Breath, but this shouldn't affect him too much.
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- Well, I USED to play her a fair amount until she started doing a third of the damage that the rest of the cast does.
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- A bit more kill power to make him distinct from
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