Diamond Octobot
Smash Ace
Well, I'll have to get a New3DS somehow. Because Federation Force. *sobs*
Farewell, my old classic 3DS. You'll be missed.
Farewell, my old classic 3DS. You'll be missed.
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I don't remember anything that suggests it's N3DS exclusive, just that the nub can be used as a second stick. Prime doesn't need a second stick to work, and it's been established that gyroscope aiming is used while locked on, which the old one has. All the N3DS has over the old one exclusivity-wise is more power which lets it run huge games like Xenoblade, and speed up Smash and Monster Hunter.Well, I'll have to get a New3DS somehow. Because Federation Force. *sobs*
Farewell, my old classic 3DS. You'll be missed.
Same here. It's amazing how many times I've died due to the slowdown (when it picks back up).Honestly I got so upset when I discovered the 3ds legacy collection still got the slowdown from too many objects on screen. I thought "8-bit style with HD flair" meant modern processing too.
Sure! You see, I don't own a Wii U myself, so I've been putting a lot of time and effort on MM on my 2DS. But it's come to my attention that I don't play him to my fullest when I use a gamecube controller, and that's sadly true, because I've gotten less used to it, meanwhile after over 10000 battles on my 2DS, MM feels natural. I know it's not the "optimal" control scheme for the competitive scene, but it just works for me far better.You say a controller option improved your outlook on Mega Man? May I ask what it is? I feel like my control scheme is far from optimal as it is. And thanks! I hope he is enough to keep me interested. I know he is pretty difficult to master.
I got the Gold rank on that challenge. I felt REALLY good when I got Gold on my first try despite dying to Elec Man 5 times. I hate how they make you start by facing away from him, because it's easier just to stare at Elec Man and do the exploit there.Just spent 55 minutes trying to beat that last challenge in MMLC, you know, beating every robot master with buster only?
Holy hell. I noticed it wasn't going to be an easy task when I realised I was already getting tired of playing one of my top 3 game series. (Around minute 35).
Also... despite being my favorite game in the NES lineup, MM3 bosses tend to kick my *** real hard. I never noticed how hard they are because I usually use the special weapons against them. And don't get me started on the DOC Robots. I can barely beat Crash Man's.
Also, Elecman is OP as hell, but I finally found his exploitable pattern. :D
Thanks!I got the Gold rank on that challenge. I felt REALLY good when I got Gold on my first try despite dying to Elec Man 5 times. I hate how they make you start by facing away from him, because it's easier just to stare at Elec Man and do the exploit there.
Maybe it's because I've played MM3 to the point of memorization, but the only Robot Masters I find to give me a decent challenge are Needle Man and Shadow Man, though Shadow's more challenged based. For Shadow Man, I stay focused on him at all times and don't blink because he might mess me up if I ever let my guard down. As for Needle Man, I let him attack first and see how the battle goes from there. Sometimes he's pretty easy, but there are times where he can be a nuisance with him jumping around all crazy. It can be pretty annoying.
Still, just wanted to give my advice. :3
I do think we're suffering from the power creep/lack of buffs, but this mid tier spread is definitely proof that even top level players don't know everything/can be biased.It's safe to say ZeRo hates us.
I seriously want to know why we don't get buffs. Is there something the balance team sees that we don't? It's starting to irritate me.I do think we're suffering from the power creep/lack of buffs, but this mid tier spread is definitely proof that even top level players don't know everything/can be biased.
Also this roster is HUGE. lol
His reason for having MM this low is simply because he has "so many limitations and disadvantages" and that he lacks potential? Without even going into detail about what said limitations are? Yet he can have low tiers like Shulk and Lucina this high because he feels they have more potential than given credit for? Even though they haven't made that many results themselves?It's safe to say ZeRo hates us.
ZeRo's become one of those people who's amazing at the game, but lacks insight if you ask me. Best player or not, his reasons are flawed and don't make sense.His reason for having MM this low is simply because he has "so many limitations and disadvantages" and that he lacks potential? Without even going into detail about what said limitations are? Yet he can have low tiers like Shulk and Lucina this high because he feels they have more potential than given credit for? Even though they haven't made that many results themselves?
Considering how vague and biased some of these analyses are, I personally gotta disregard his video. ZeRo is phenomenal as a player, but I don't view him as strongly for a character analysist. Even if his placement of MM is fair, I can't say I feel the same way about how the others are placed.
On a side note, imo no way in hell are better than us. I could see a few arguments for the others, but that's about it, personally.
I play with the 3ds control scheme as well and there has never been a situation where I felt like I could've won or done something better/more quickly with a different controller. For the most part it's preferenceI'm still kind of salty about some things about Megaman.
-I would have REALLY liked to listen to his actual victory theme from his games. Maybe the MM2 or better yet, MM10 version.
-His icon could have been his trademark helmet, instead of a metal blade. But this one's the least of my issues.
-I hate not being able to charge his Buster on the air. If you ask me, his Neutral A, and Nair should have been chargeable. And Fsmash could have probably been changed to Napalm Bomb (slow, but really strong, and travels across the ground).
But I know this is ancient history now, so...
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Yeah, Zero barely bothered playing most of the middle tier cast, it seems, or is letting his personal bias get in the way. First 2 videos were alright, tho.
I feel like I've been stepping up my MM game lately, and it's all thanks to me sticking with the 2DS control scheme... I hope this doesn't mean I'm putting a low skill ceiling over me. I really want to play this character as good as I can.
I agree with mostly all of this besides you saying that duck hunt can't do much about megamans recovery. Megamans fairly easy for me to edgeguard with duck hunt. Nairs lingering hitbox is easy to hit and doesn't take much risk since mm can't attack straight out of his up b. Backwards can shots approaching the ledge can 2 frame mm without going off the stage (plus combos if it hits, sending mm offstage again if you want to) and regular can shots can cover mm going high while duck hunt himself covers going low with nair. Megamans linear recovery and no invincibility also makes it easier to hit dair.Seems pretty reasonable all around, a few I wonder about though.
]As someone who plays both characters, I for one would be very interested to see why he considers a + MU, last time I checked he viewed it as dead even and it kinda surprises me to see that he puts it up even higher. A lot of Greninjas on their own boards would call it even or slightly in his own favor. We got buffed quite a few times now, and ScAtt still feels so confident about it (though I don't think any of the 1.15 Gren buffs don't do much to change the MU). In my experience from both sides, it never really felt bad as either character tbh, felt completely dead even. But I take it ScAtt knows something that I don't, and I would be super interested in playing this MU again to find some insight on it.
perplexed me even more. I personally get eaten alive by this guy and got 2-0'd one in a local a week ago, yet I've originally been hearing from other that we should win this MU and that I was just playing the MU wrong (I probably still am regardless). Last I saw, ScAtt himself considered him +1 for us, and now here is at -1 instead. I wonder what made him change his mind like that... and I still don't know how to stand my ground against Mac. Anyone else got opinions or advice on this MU? If Scatt differently now, I'd like to hear what others still think of it.
Surprised to see and as postitive MUs. I don't know much about either character and I suck at the MUs so not much to say here, but I would love to hear how we win against them. Can't stand fighting them, personally.
Would personally swap with 's spot, both are tough MUs for sure but Fox is not as threatening imo. Utilt really hurts when he gets and its hard to land with his dash attack being a bother, but he doesn't get anything off grabs like Falcon does and doesn't have his air speed or godly jab that threatens MM; not to mention that while they both have poor recoveries, I find Fox even easier to kill when he weighs a lot less.
Would do the same thing with and . First, ScAtt called Mario a -2 matchup. Then he said it was either -1 or -1.5. And now were at -0.5? Which is basically even? It seems he's come a long way in this MU, maybe his evolving confidence just knows something that I don't. Idk. I do not see what makes Pika much more threatening though.
would solidly be in our favor imo. Lemons destroy his SideB shenanigans (which have low priority and a lot of endlag anyway) and we can disrupt his gunmen and can shenanigans with Metal Blades and Crash Bomber fairly well. On top of this, killing is a little easier than usual: his recovery sucks and he can't really do much to protect himself besides shooting a can and wall jumping (if on a stage where he can even do it at all), otherwise I find it kind of easy to snipe him with a simple Hard Knuckle, Slash Claw, or even Leafstool + Metal Blade Z-Drop and for once killing isn't all too difficult in this MU. In reverse, he himself can't really do much to stop our recovery (although, his ledge traps are fairly good) and his kill options are probably among the game's Top 5 worst: bad frame data and a lack of kill confirms are what hinder him as a character greatly. Granted, he does have good pressure traps if he chooses to go offensive and his damage output is leagues above Mega Man's, but I like to think our weight, superior offstage game, and his poor kill & edgeguard options aid us here; all of these factors combined means Doggy will reaaaally have problems taking that stock.
A friend of mine who's a knowledgable player finds it difficult to believe we beat G&W that badly, and that its probably around even. After playing another good G&W who's taken his place, I think I'd agree with him. Although, I've lost to said player in tournaments twice now but the more I play him, the easier this begins to feel: He only has 4 attacks that are safe on shield (getting an Utilt OoS against G&W feels easier than normally in my experience), he relies far too much on his Usmash for killing, and he seems awfully easy to kill himself since he's so light. Now that I'm starting to download his habits, I think it will be just a matter of time before I get my revenge. I still see this as 55:45 at best, though.
These are just my 2 cents though, nothing more and nothing less. Long wall of text is long, I know
THAT'S A GUY?!?!!?I wish I didn't have such a pretty-boy FE avatar...but ah well.
I've seen anime before. That has to be a guy.THAT'S A GUY?!?!!?
Oh thank God. That would be the trap to end all traps.I've seen anime before. That has to be a guy.
EDIT:
Guess I was wrong. It's so hard to tell!
Welcome to the family, man. We hope you enjoy your time here.Hi guys im new to the megaman thread but i play megaman since the very begining ( the 3ds demo ), he is and always be my main, i was thinking of drop him but i simply cannot, i really really see a lot of potential in megaman, of course i dont see him as a top hig tier or something, but im sure that we can do much much more, i think that the proper megaman play style has not been properly adopted, megaman have so much movility in the air with the metal blade.
But aside from that, i need a little help with megaman edge guarding, any tips that you guys coul please tell me? i really apreciated im really bad with edgeguarding x(.
Thank you and i hope we can make this character shine some day :,)