Appledees
Smash Apprentice
- Joined
- Jul 19, 2013
- Messages
- 102
X2 is the only game after X1 to really have a polished feel to it and its a pretty damn great sequel. It has so many neat touches and mechanics with its physics/weapons.
https://www.youtube.com/watch?v=GGwaOcQTCzc
X3 doesn't really have these interesting details and level design is just lacking so much. There are many levels in X3 that feel so empty and uninspired compared to the previous two games. Also 2/3 of the boss fights are awful in their AI. X1/X2's AI with bosses wasn't that great but at least they didn't reuse a bunch of patterns. I swear so many bosses do stupid nonsense like ram into the wall like an idiot (looking at you Blizzard Buffalo and Thunnel Rhino)over and over. Also Zero is ass to play as and the music blows aside from a few songs.
X4 is pretty fun but I think near the end the game gets really damn lazy. The final level is just a bunch of strong enemies in tight boring corridors with pikes/bottomless pits along with really lackluster boss fights. Then there's a boss rush and oh hey its Sigma. Now granted Sigma is X4 is probably the best Sigma fight for actually pretty really challenging and pretty intense as a fight. X4 is a pretty great game but I think near the end of its development they got really lazy.
X5 is honestly really similar to X6. It has alot of nice mechanics and stuff introduced to the series but its so unpolished and just not explained well. Doesn't help that of all the X games its the one that only treats you like a goddamn idiot with its millions of text boxes explaining simple stuff.
I genuinely think X8 only gets praise cause it came after X7 which was a godawful mess of a game. If you ignore that and compare it to the earlier half of the games the level design is really lacking.
https://www.youtube.com/watch?v=GGwaOcQTCzc
X3 doesn't really have these interesting details and level design is just lacking so much. There are many levels in X3 that feel so empty and uninspired compared to the previous two games. Also 2/3 of the boss fights are awful in their AI. X1/X2's AI with bosses wasn't that great but at least they didn't reuse a bunch of patterns. I swear so many bosses do stupid nonsense like ram into the wall like an idiot (looking at you Blizzard Buffalo and Thunnel Rhino)over and over. Also Zero is ass to play as and the music blows aside from a few songs.
X4 is pretty fun but I think near the end the game gets really damn lazy. The final level is just a bunch of strong enemies in tight boring corridors with pikes/bottomless pits along with really lackluster boss fights. Then there's a boss rush and oh hey its Sigma. Now granted Sigma is X4 is probably the best Sigma fight for actually pretty really challenging and pretty intense as a fight. X4 is a pretty great game but I think near the end of its development they got really lazy.
X5 is honestly really similar to X6. It has alot of nice mechanics and stuff introduced to the series but its so unpolished and just not explained well. Doesn't help that of all the X games its the one that only treats you like a goddamn idiot with its millions of text boxes explaining simple stuff.
I genuinely think X8 only gets praise cause it came after X7 which was a godawful mess of a game. If you ignore that and compare it to the earlier half of the games the level design is really lacking.
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