Sorry, I meant to reply in my last post but I got carried away . Remember that the mask is applied to the original color before adding the frame color. So, if your mask is all zero (including alpha) then nothing will be left of the original color. Then, the frame color is added. Maybe send the CLR0 file and I can see what you're doing.Alright, here's a (sort of) look at my problem. I made the BG Black, the circles blue and the GROUP button blue with a black outline, but what's queer is I can't change the Xs to anything but red because every other color either turns transparent or some other color. Blue always goes transparent.
Also, look at the text when it's not highlighted. That was me trying to make it white transparency like the other CLR0s have it. Exactly copypasted over.
http://www.youtube.com/watch?v=5b_9FclsMP4&feature=player_embedded
EDIT:
Also, the menu textures use the IA formats, which don't store any color data. There's no need to change the textures unless you want to change the shapes.