Mr.Chuy
Chuy
Nope i've tried it before and it messes up the whole bone structureHi,
is it possible to extract a whole bone structure (like TransN and all of the children)?
greets
Nocan you use brawlbox to re-order your Wifi friends list??
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Nope i've tried it before and it messes up the whole bone structureHi,
is it possible to extract a whole bone structure (like TransN and all of the children)?
greets
Nocan you use brawlbox to re-order your Wifi friends list??
I don't know the answer to your other questions, but I do know the answer to this. =3@Animation Problems
Recently, I have been playing around with Falco, making new animations with him from scratch. This is actually for a PSA project I want to do, but I won't make it official until I have a majority of the animations done. The problems I am having involve how the bones move when transitioning between key frames. Sometimes, when I am animating, I end up with body parts doing a whole host of things they shouldn't do. These include rotating hundreds of degrees on a certain axis when it shouldn't, and increasing and decreasing dramatically in transition from key frame to key frame. It is making animating very hard, and I need to figure out how to keep it from happening so it won't practically halt the animating process. Has anyone else had this problem?
Yes by adding a sub-action to the characters pac and making a animation for said action just making it goto that action i don't know how to do though i'd ask in the psa thread if i was youIs there any way to make a non-crawling character be able to crawl?
There isn't a code, but you can easily edit it by changing the proper attribute in PSA.So I was playing Melee (for old time's sake) and realized that Marth was SOOOO much faster back then than he is in Brawl.
So now I'm wondering, is there a code to increase a character's walking/running speed? In particular, Marth's walking speed?
...In what? *Doesn't really know much about Brawl hacking*There isn't a code, but you can easily edit it by changing the proper attribute in PSA.
The...what? *is a newb to Brawl hacking* ^^;There isn't a code, but you can easily edit it by changing the proper attribute in PSA.
Try changing the file of the image you're using to replace to something else like .tga and are the image the same size like 126x160Selmap.pac causes freezes in my game, this includes:
-In and out of Common5
-with minor changes in size (the size just won't lower!)
-with gecko and riivolution
What should I do?
EDIT: Matter of fact, I see that the same files are also in the mu_menumain.pac. Can I use that instead if I'm using Riivolution?
Vertex editing is your only option if that's not workingIs there anyway I can replace ZSS's gun for a knife or dagger of some sort? I thought using the Wind Waker or Kirby's Final Cutter, but when I replace the .mdl0 file, it either freezes the game or glitches up. Could any of you tell me how to make it work or if it is at all possible?
Yes it's pfmenu2 and yes you only need the file patch codei downloaded a menu hack (heres a screenshot)
but where exactly do i put it?
is it SD:/private/wii/app/RSBE/pfmenu2/
and do i need a specific code to get it to work, or do i just need the file replacement code?
There's a way to fix i just can't seem to remember the way right now through but a question though is the buster a child bone to the hand?Hokay. I finally got around to trying out changing Zero's bone flags to allow me to rotate, scale, and translate his hands. It worked.
However, I have a new problem, which I hope someone can help me with. Even though Zero's hand polygon and buster polygon are on separate sibling bones, they both move together. In BrawlBox, the hand bone is set to move forward, and the buster bone is set to stay still. In BrawlBox this works fine. However, in game, the Buster translates and rotates (but not scales) with the Hand.
Does anyone have any idea what property, flag, or other thing could be causing this behavior?
ok so the folder name is ''pfmenu2''Yes it's pfmenu2 and yes you only need the file patch code
There's a way to fix i just can't seem to remember the way right now through but a question though is the buster a child bone to the hand?
It isn't -- they're sibling bones. I used fortwaffles' bone structure modder to rearrange them.There's a way to fix i just can't seem to remember the way right now through but a question though is the buster a child bone to the hand?
I tried that as well. I'll try everything again one more time. Just to make sure, all the stage pictures, stage icons, stage titles, and logos can be changed without the game going all SPAZ right?Try changing the file of the image you're using to replace to something else like .tga and are the image the same size like 126x160
bumping my question with another one-question, me and some friends just made a CSS in the CSS Organizer - but how do we get it working in brawl?
What's the directory of your info.pac?Hey i have all the music working but the title during battle arent the title ive edited in Brawlbox. The title in "My Music" works fine but during battles, the title are different, please help. And i have the info.Pac file where its suppose to be in.
Thanks
Also, some of my songs are screwed, could that be just the file?