That is until auto jabs go poofAlso, you might try holding A if he's approaching with Raptor Boost.
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That is until auto jabs go poofAlso, you might try holding A if he's approaching with Raptor Boost.
That would be dumb. They are not OP or unbalanced.That is until auto jabs go poof
I'm flabbergasted that you think more control is something to be done away with.But they grant more control to the player. <_<
By all means, explain to me how. My understanding is that autojabs give you a whole extra option that doesn't exist if you can't hold down A to access it. You have two options: tap A multiple times to access the natural combo, or gain greater control over its speed if you're hitting your opponent, or hold A to get a hitbox coming out every 7 frames or so that can counter many short ranged offensive attacks (including Phantasm), or it can give you a full natural combo if you hit your opponent. You can switch between these two options seamlessly if you just learn how to control it.Wait what? What do you mean by that? Autojabs give less control to the player.
If you space it right, you can use it against shield as an approach, because it's decently safe against most characters, especially if you follow up with dtilt or jab. If you hit, nair is an excellent combo starter. You can also use nair defensively by retreating with it. If you do it defensively, use it with a jump, because that'll put most opponents below you, and you can knock them away.When should I Nair? I know I'm not doing it enough.
It must also not make sense to you that holding down the trigger on a machine gun causes it to rapid fire. Obviously, you should have to pull the trigger for every bullet.Auto jab doesn't make sense, plain and simple. You don't hold a button to make any attack repeat over and over. You PRESS THE **** BUTTON.
Auto jabs make blocking projectiles and other **** you do with them overly simple (ever heard of TIMING?) and they make jab cancels, gentlemans, and other techniques of the sort mushy and imprecise.
Once Again:Last time I checked Machine guns weren't built so that we could be fair in wartime.
There is no reason to keep autojabs, you can do everything that you can do with them if they are off, which is also true for when they are on, but when they are on you have the ability to simply hold the button instead of tapping it.
Sure, it's not a huge deal, but it's a good small change.
LOL. I swear they just add and remove things in Brawl+ so they can act like they're doing something important.
Autojabs are fine. Removing them shows a fundamental lack of understanding in how Brawl or Brawl+ plays at the competitive level.
I'm not the one removing autojabs for seemingly no reason, lol.So once again, you say something and don't give any actual points to confirm it or back it up, and then insult the WBR and say that they don't know how high level play works (on similarly unfounded ground)?
It is a pointless addition to the game, that serves NO purpose other than making things easier to do. It was another way that Sakurai decided to hold the players hand and give it mroe of a "family fun" feel.I'm not the one removing autojabs for seemingly no reason, lol.
Frankly I wouldn't see a problem with allowing the maximum possible height, but they don't because they don't. It's a flavor addition, and a strength that adds options situationally to some characters like wall-clinging or multi-jumps.Best way I can think of putting it is to imagine if Luigi's Down B and the Ice Climber's Side B could achieve absolute maximum height everytime, guaranteed, by just holding down the B button as you used the move. As it is now they take a lot of practice to be able to achieve maximum height with no second jump. I can't speak for Ice Climbers, but Luigi's recovery improves MASSIVELY when you can achieve maximum height from Down B without using his second jump. Do you see how it would be a problem if the game automatically gave you the best results possible from those moves? That's how autojabs currently work.
Exactly what are these options that it gives the player? Theres nothing you can do with auto jabs that you can't do without them.As though mashing the A button does anything to test the player, other than how fast they can mash A? It's a shortcut, a convenient one that gives some characters options they wouldn't normally have and removing it stinks of silliness, and arbitrary elitism.
So you're saying that it's bad because people who don't have skill in playing the game should still be able to do just as well as those who do? Sakarai probably had a sticky note with that on it on each of his employees computers when they made Brawl.Elitism is the belief or attitude that those individuals who are considered members of the elite—a select group of people with outstanding personal abilities, intellect, wealth, specialized training or experience, or other distinctive attributes—are those whose views on a matter are to be taken the most seriously or carry the most weight or those who view their own views as so; whose views and/or actions are most likely to be constructive to society as a whole; or whose extraordinary skills, abilities or wisdom render them especially fit to govern.
I would have no opinion. That would be how the game is, and I would learn how to play it that way. You're missing the whole point of the argument, which is that your criteria for what you want to remove are completely arbitrary, and are more about the game's impact on you, rather than the function's impact on the metagame. If you can tell me why autojabs are degenerate, or create unacceptable disadvantages in certain match-ups, please do so.How would you like it if Fox's SHDL took no timing? All you have to do is hold the button.
Auto jabs allow imprecision in some areas and stupid ease in others. It's not contradictory, it's just DOUBLE the stupid technique.
You cannot do everything you can with them when they are off; you cannot get the machine gunning. It's a function that is completely inaccessible when autojab is off, at least that's what I gather from what Neko has been saying.Last time I checked Machine guns weren't built so that we could be fair in wartime.
There is no reason to keep autojabs, you can do everything that you can do with them if they are off, which is also true for when they are on, but when they are on you have the ability to simply hold the button instead of tapping it.
Sure, it's not a huge deal, but it's a good small change.
OKMachine gunning in itself is no more effective than just timing one jab at the correct time. Machine gunning is just the first jab repeated, then the rest of it when it connects. If you correctly time 1 jab you get the exact same result as holding the button.
Well, then why'd you mention it when I was talking about the machine gunning?By auto-jabs. I meant the automatic A-A-A comb, not the part where you hold A, and the first jab continues to repeat itself. That's fine, but having the automatic A-A-A part ie Auto jabs is what's on the table to be removed.
Isn't it great?Soooooo... ZSS's down-throw. How do I DI it? DI away from ZSS, she can follow it up with a f-air. DI towards her, she can follow it up with u-air. No DI, she's free to do either. Kinda annoying since the thing doesn't have enough KBG to stop her from having guaranteed follow-ups even at high percents.
Really, really annoying since her f-air and u-air kill.
haha i was gonna say the same thing. ZSS' grab is pretty atrocious. Whenever I play as/against ZSS there isnt alot of grabbing going on. Dtilt and Utilt are always better options.Why are you getting grabbed?
Jab's probably her best, actually. But I use grab occasionally as a mix-up and for tech chases, because although it has absurdly high risk, it has absurdly high reward to go with it.haha i was gonna say the same thing. ZSS' grab is pretty atrocious. Whenever I play as/against ZSS there isnt alot of grabbing going on. Dtilt and Utilt are always better options.
Incidentally, if you're fighting a Fox that fails at DI, dthrow -> dsmash is a combo.Also, it's my fav followup to dsmash, which I seem to actually get more often than you'd think. Dsmash and grab are probably the two hardest things to land, so I figure, if you get one, why not throw in the other while you're at it? xD