No, melee had less hitstun than brawl+, the airdodge system just sucked alot more. Try it some time, u can jump out of hitstun alot earlyer in melee than you can in brawl+
the hitstun for brawl+ is too high atm, as leaf was saying, real combos are generally guarenteed, which is boring, repetative and shallow
(edit) in some ways the melee airdodge was a bit too ****, and the brawl one is far too good. i feel however, a lean towards MAD (without directional ofc) is a better system for smash bros
I have tried to jump out of Melee combos. I still got hit, and I lost my second jump, which basically made the rest of the combo guaranteed. So even if it has less hitstun, it feels the same, if not like there's more, due to the physics. But you can't very well do away with the physics. Most people I've spoken to who prefer Brawl prefer it because there's more overall depth in the offstage game (and I mean, way offstage). Boost the gravity and that element is lost.
And why even lower the hitstun if just about everyone who's promoting the game has little gifs in their sigs of people with terrible DI getting wailed on? It seems to me, like these people think the protracted combos make the game more interesting, even in the off-chance they're getting comboed. In this light, I'm finding it hard to believe your point that combos are boring, repetitive and shallow. Furthermore, if that's the case, then why is MvC2 so popular?
And on the point of DI, which I mentioned, I think you should reread leafgreen's post. He's actually telling you that even in B+, few combos are really guaranateed. Why? Because of
Directional Influence. If you don't want to get hit with Falcon's next uair, DI down. You might even hit the ground before he gets to you and be able to tech. DI forces you and your opponent to continually keep an eye on each other throughout combos. I think DI makes the Smash combo game unique and interesting. DI was shallow in Brawl, because all you did was DI up and airdodge. I don't think Brawl+ should move in that direction.
I'm not even really saying you shouldn't be able to escape from combos. I'm saying
you already can, so why make it
easier?