I've learned that in Brawl tournaments, unless you go MK or Snake the whole way through, you're not going to win (dependant on the skill level of your matchups and the size of the actual tourney).
If you're a good player, and you're playing someone who is even close to your skill range who plays as MK or Snake, you have no chance when playing with a character in the bottom or low-mid tiers.
If this is true and MK and Snake are overcentralizing the game wouldn't that be on the grounds for a ban?
The thing is that it isn't necessarily true because there are characters other than MK and Snake who have won tournaments and the two characters have been shown to have characters whom they do poorly against (most notably DK).
Yes it is true that currently MK and Snake are indeed dominating the tournament scene (since they ar e agood 200 points above everyone else in terms of tournamentw ins), however they haven't completely shut out all the other characters.
I do understand what you mean though because if I go up against a Snake and I lose I only have my 1 CP to go DK. (assuming best 2 out of 3)
In which case after I win (assuming I win since I don't believe DK is as great a counter for snake as they make him out to be IMO) the opponent is capable of CPing my character in which case I will most likely lose (since matchups have a greater effect).
I suppose it can be said that while they aren't a case of Akuma in SF2 where no one could beat him, they are indirectly forcing the game so that unless you are Snake or MK that first round you'll probably get boned.
Mainly because you'll be FORCED to counterpick DK, ROB or Pika and once you win (since I don't believe any of theme except maybe ROB are hard counters for Snake) you're pretty much boned once your opponent CP's you.
But thats assuming you don't decide to just choose DK, Pika,ROB during the first round.
Blargh what the heck do I know...
IrArby said:
Not only is Brawl not meant to be played competitively but it is meant to be played Non-competitively. That is to say the game is designed to be played in a strictly non-competitively fashion. Someone quoted this paragraph from Sakurai into their Sig which said something to the effect of wavedashing was removed because he (Sakurai) had noticed a growing gap between Pro and Ametuer smashers. When the time came to decrease the gap in Brawl they naturally thought of dumping wavedashing to make it fairer. Think back to E for All where they at least had dashdancing. It is no more.
I don't believe they had dash dancing either.
The demo released was more or less complete.
in anycase of course Brawl as not meant to be competitive.
But neither were Smash 64 or Melee. The games were party first fighting second.
They just happened to capable of being played competitively.
IrArby said:
Brawl is not a competitive game and the only reason people try to make it so is because 64 and Melee were.
They were MADE competitive they weren't competitive games out the box.
It took over 5 years before we had melee become what it was.
For 64 it took a good amount of time as ell.
The competitive community MADE it competitive, it wasn't like the games were like melty blood and guilty gear XX where all the characters were very well balanced and was geared for the competitive community. (seriously ahve you seen the instruction manual for melty blood? Definitely meant for competitive players)
Brawl isn't meant to be competitive but it can be played competitively.
It is less shallow than melee but this does not necessarily mean its not comnpetitive.
Nor have any n00bs won any tournaments.
While the skill gap wasn't as emphasized in melee that doesn't mean it was removed either.
IrArby said:
Now can everyone trying to play a competitive Smash game drop Brawl and play Melee.
No.
You're basically doing the same effect as brawl ***s who say, go back to melee!
For one I like Brawl.
I shouldn't be FORCED to choose one or the other.
I like being able to hyphen smash, spinshot, and a few other things.
However I also dislike the fact we have tripping, lack of hitstun and lesser shield stun.
Brawl can be played competitively, that is a fact.
It CANNOT however it cannot be compared to melee in terms of depth concerning competitive play.
By the way I also like melee, (mainly since i am a Link main and the transition from melee Link to Brawl Link really saddened me).
IrArby said:
Theres a huge difference between trying to play the game in a way its not intended (Melee) and playing the game in a completely opposite way in which the game was intended (Brawl). If your tying to play Brawl competitively your quite literally playing against the game itself.
I am sorry but for the love of godand all that is holy as well as my sanity, STOP PUSHING MELEE AS IF IT WERE A COMPETITIVE GAME!
GUILTY GEAR XX WAS COMPETITIVE!
MELTY BLOOD WAS COMPETITIVE!
Arrgh!
/anger.
If you play melee competitively you go against the game itself.
If you play 64 competitively you are going against the game itself.
If you play brawl competitively you are going against the game itself.
These games were NOT. MEANT. TO BE COMPETITIVE!
That is a fact that cannot be argued otherwise.
Simple as that, the competitive ability was not an integral part of the game.
These games were party first fighting second competitive third.