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those are all the beta blocks i believe...Very nicely done... But I have a request...
Maybe you could add some more beta blocks...
It is totally awesome though...
Hey, Xane,
about the blocks that go up a tile on their own, is there a way to simply have the program move them down automatically a tile? That way, when it's loaded in brawl, the new translation corrects itself. For instance, have the program detect what blocks have the odd-numbered height, and have it place them down a tile below. That's just a suggest in case you can't completely fix the bug we get with objects that go up for some unknown reason.
you either use codes to shorten the kill area around the stage (new code) or wait until stretching gets implemented into this editor.Can someone tell me exactly how do I make the stages walk-off even if it's just from the right.
I tried pushing the big blocks to the far right out of the boundaries but I guess that's not how it's done. Can anyone help?
you must have the allow out of bounds option turned on in the options menu. then, particular pieces (generally pieces that exceed 2 blocks) can be out of bounds on the bottom or the right side, 2x2 blocks cannot go out of bounds, but 3x3 cani was also wondering how to get the pieces past the boundaries =/
not implemented into the editor yetby "strech" i mean like beyond those three options, is that possible? like on halfpipe.
o ok thanks i was wondering why that wouldnt work. was using 2x2 piecesyou must have the allow out of bounds option turned on in the options menu. then, particular pieces (generally pieces that exceed 2 blocks) can be out of bounds on the bottom or the right side, 2x2 blocks cannot go out of bounds, but 3x3 can
Yes.ok, is there a way for me to manually "strech" it?
THIS, please, if it's at all possible.EDIT* I have a suggestion: Could you make it possible to perfectly sync two moving platforms? I have two that I want to have the same x coordinate while their y coordinate changes, but remain equal to the other's y coordinates (two vertical). Also, there's an instance where I want a platform to reach its lowest point at the exact same time the other reaches its highest point (also vertical).
Horizontal sync would be nice as well.
Yeah.. I'm horrible at explaining things..
Just let people position spawn points 5-8 and then they can use them with hacks.I already thought they're synced, but only in theory.
I'll look more into it as well.
Multiselections would require to rewrite quite a bit as well.. I'd be alot easier to have a "Move All Objects to the left" etc button/shortcut first.
And there are not data in the stage format for death spawns etc~
Offsets aren't possible as well as the position is saved using just one byte covering the whole stage in integer numbers.
With hacks yes. Without hacks impossible.Is it possible to be able to use our own textures etc?
Or at least, be able to swap textures, and perhaps 3d models?
The same stage builder BG's and Tilesets are annoying.
I imagine this would be very very hard though, right? =/
How would we apply a hack, then?With hacks yes. Without hacks impossible.
Well, in addition to making the stages look better and more fun, it would also help me to know where to place the spawn points to make them spawn perfectly on the moving platform (so that they don't spawn mid-air - preventing PT from freezing).I already thought they're synced, but only in theory.
I'll look more into it as well.
Not possible.Cool, if you guys could do this I wonder if you could make replays .bin files into playable video on the computer. :D
I much rather have that then this.
FWIW: While that may be true that there isn't a great variety to offset the position, it's possible to mid-center objects on the X/Y axis using a slight workaround via the 4th Byte for the blocks:[...]
Offsets aren't possible as well as the position is saved using just one byte covering the whole stage in integer numbers.
I did this an hour after it was released. XDHey everyone I just wanted to say that I did find a way to make the stages walkoffable without codes. (Only with small & medium stages only)
In the stage you are creating make the main platform (the one you want to make walkoffable) in a big stage setting (or medium if you're making a small stage) then go to stage options and change it to small/medium and the main platform that you made in the big stage setting will still be there but outside the outside boundary making it walkoffable. Sorry if anyone already knew this but this is a quick way to do it without codes.
I think it might be because of the stage preview or something. after you create a stage in this program, edit it in the original brawl stage editor (if possible, it's pretty easy to freeze the wii with some of these stages being edited, dispite all working for just playing on).Well, I'm having the same problem as before trying to upload to online stage browsers (BS/AiB). After checking into it more, I can't upload original stages OR naturally-made stages that were edited with the program.
short answer=nowould it be possible to have difeerent backgrounds instead of those 3 that are given to us?